Superliminal
This is a great game, especially with the new multiplayer addition, but the multiplayer is terrible buggy. I randomly get thrown 1000 miles in the air, I get soft locked, I fall through floors into an endless void unable to do anything, and all sorts of other fun stuff like that. Its a great game but please, Pillow Castle, fix the multiplayer.
– Real player with 10.5 hrs in game
Read More: Best Singleplayer Physics Games.
10/10 holy god this was an experience. probably my favorite game like this. Second play through and it still felt like I was playing it for the first time. I can’t believe how innovative this game is and I would 1000% recommend this to anyone. Amazing job to the developers, the voice actors, and especially the music. Absolutely worth any amount of money.
– Real player with 6.2 hrs in game
Gloomy Eyes
Played with Oculus Quest 2 and Virtual Desktop streaming.
This was incredibly pleasant. Totally worth it on sale for a half hour experience. Worth it regardless if you don’t need to be as concerned over finances. But I would like to see more of these at $5. Girlfriend watched it first and then I did. Was a nice activity for the weekend.
You don’t need controllers once it starts up simply looking at the 3 chapters will start them.
You will want a decent guardian area set up as you’ll want to get in close at times or change your viewing perspective. It’s 360 degrees although things aren’t happening everywhere all the time. It’ll be clear where you should be looking. Sometimes it’s lower to the ground or higher up. Similar to Allumette: The Little Match Girl in style. I do wish it was a little brighter even if it’s supposed to be dark.
– Real player with 1.2 hrs in game
Read More: Best Singleplayer Cinematic Games.
Stars received: 7.5/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.7] Controls & Training & Help
[0.3] Menu & Settings
[0.8] Sound & Music
[0.7] Graphics
[0.6] Game Design
[1] Game Story
[0.7] Game Content
[0.8] Completion time (level/game)?
[0.7] is it Enjoyable & Fun?
[0.2] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[1] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: a 30 minutes long story in 3 episodes
– Real player with 1.2 hrs in game
OFFICESCAPE
Cool game, short n sweet! Another reviewer basically said everything I had to say. I’d say it worth for sure
– Real player with 3.0 hrs in game
Read More: Best Singleplayer Exploration Games.
Do you like short games with worse graphics made by university students in 5-6 months? Then boy do I have the game for you.
It’s a silly game, but otherwise quite solid. A nice platformer that encourages speed and tricks (though most levels are flexible enough.) Oh, and there’s prop physics and some cool dev-like secrets too. Overall, a nice challenging experience. Just be prepared for the steep difficulty at the end.
I’m personally glad this game exists. Hope the creators enjoyed making it and maybe even make more game stuff!
– Real player with 2.5 hrs in game
THE CORRIDOR
Incredibly simple concept for a game that manages to not only create different puzzles to solve but also leading you on a fun and quirky adventure to push every last button out of spite for the narrator. If you’ve ever played The Stanley Parable, this is a game that’ll bring back fond memories and create new ones that you’ll love to go back to! From going rogue and disobeying the narrator, to meeting a cardboard man with a cardboard plan, there’s bound to be something that brings a smile to your face and gets you laughing and having a good time! Highly recommended, honestly one of the funnest games I’ve played in awhile and it really deserves a chance!
– Real player with 2.3 hrs in game
The Stanley Parable
Beginner’s Guide
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
If you liked this game, you should also play the ones i mentioned above. It’s a great game, finished it twice for the achievements.
P.S (TOO IMPORTANT FOR YOU TO NOT HAVE REGRETS BUT CONTAINS A LITTLE SPOILER)
! DO NOT KILL THE GUY, HE IS SO NICE AND HE HAS A GREAT FAMILY :')
– Real player with 1.4 hrs in game
Power Of Language
Power Of Language is a suspense text game mainly featuring dialogues. The game is about a case caused by a certain mental illness in the future, and you’d act as a hypnotist to talk to prisoners for investigations that eventually lead to the truth. Besides, you need to be careful of every tiny clue contained in memory scenes. The plot lasts for 40 to 60 minutes.
. A dialogue-based game.
. It’s about a case caused by a certain mental illness.
. You’d investigate an unbelievable case to figure out the truth through dialogues and memory scenes.
Terebron
Terebron is a narrative puzzle game in which you must help Gwlader to solve the mysteries of the Terebron. You must find the vital points hidden within the Terebron, but there will be obstacles to consider.
TWO GAME MODES
-Open levels: The interior of the Terebron is visible. Anticipate the trajectories of your probes, and shoot them to hit the vital points several times or in a precise order
-Closed levels: The contents of the Terebron are hidden. Use your probes to collect information, analyze the results, make your assumptions and scan the Terebron to find the vital points hidden inside.
HUGE POSSIBILITIES
With the numerous elements of the game such as mirrors, prisms or traps, you will face varied puzzles of all difficulties.
A GRIPPING STORY
Follow Gwlader and his companions in an extraordinary journey full of battles, sorrows, and twists in order to find the Dying God.
Bastion
Lie on my back
Clouds are makin' way for me
I’m comin' home, sweet home
~Darren Korb, Setting Sail, Coming Home
In my reviews I often talk about just how many developers treat their games like products. Well, technically, those are the products, of course, but… you can’t create anything really beautiful just by doing your job. If you’ll do your job good enough, you may come up with a really good product, but that’ll be just that. A product. While we all know that video games can be… something more than that. Much more. When Miller brothers started creating their MYST? It wasn’t because they wanted to make a popular game. Heck, they weren’t even gamers. They just had that certain vision and they really wanted to turn it into reality. To share it with the others. To let the others dive into it and experience it together. And it’s not just words. You can clearly feel such things. From Westwood Studious' magical worlds of The Legend of Kyrandia and Lands of Lore to Cyberdreams’s I Have No Mouth, and I Must Scream, based on Harlan Ellison’s short story. That certain artistic touch? That special something that makes a game more than just a game? As long as you treasure it as much as I do, I want to introduce you to one of my most favorite independent developers. Please, welcome – Supergiant Games.
– Real player with 41.3 hrs in game
Bastion 2012
When Bastion came out it was at the beginning of the Indie craze. People were first starting to realize that amazingly fun games could come from tiny studios with no budget. Well now in 2017 the term Indie game has all but lost its meaning both financially, and terms of team size. But at the time, a game with such deep combat, definitive flavor, and overall polish was a treat.
Bastion does a good job of grabbing you with the colorful paint-style world that appears beneath your feet as you move forward. Every action you do is narrated by a grandfatherly voice that explains the story and smaller moments. There was a time early in the game when I walked off the edge of the platforms and the narrator said “And that’s the end of the Kid’s story….I’m just kidding.” And I respawn and he says “The kid goes back for another round.” It was a charming break of the 3rd wall.
– Real player with 33.3 hrs in game
Breaking the 4th wall
This point and click game is an exciting crossover between comics and a puzzle game. Using the storytelling and design style of comics, the game introduces a new type of challenge where you’ll need to figure out the connection between the narrative and the panel layout. With your help the main character will be slowly led towards breaking through the limitations of the world he lives in.
Unique controls: By interacting with the different panels of each story page you’ll need to figure out how to control the character in his environment and make him interact with different elements. Using a comics-type layout is an innovative upgrade of point and click adventure games, adding challenge, fun, and surprises throughout.
The story: The medium of comics is no longer restricted to teenagers and kids. In the past decades, comics storytelling has adapted to address a much more grown-up audience. Breaking the 4th wall also aims to tell a dramatic story meant for adults and young adults, by combining existential and philosophical narratives and bringing up serious issues like dealing with anxiety in our modern culture and other mental health issues. The story will follow Adrian, in his daily life routine and his way of dealing with different challenges as an outsider. Throughout the experience, Adrian will have to face his inner demons, and find a way to evolve as a person towards a freer and more fulfilling life.
The look: The game is designed as a black and white comic book, which feels both classic and innovative at the same time. This look makes use of detailed and rich environment design, while maintaining clarity. The animation gives you the feeling that the comic book comes to life in a way never seen before. The world of the story is a retro futuristic alternative timeline, where advertising zeppelins roam the skies and odd creature-like technology is used everywhere.
Gothic 1881
A story with a nice twist in the end, albeit it is short.
– Real player with 1.9 hrs in game
Utterly Pointless
Gothic 1881 is a very short (less than 2 hours) RPGMaker game that really fails to deliver anything meaningful. For less than $2, I did not expect much, but I have played games that are less than an hour long that have left more of an impact to me than this game does. The ideas are definitely there to be elaborated on, but the overall execution of the ideas is really lackluster and bland. If I had to be perfectly honest, this feels like someone’s college project.
– Real player with 1.7 hrs in game
Gravity (working title)
Gravity (working title) is a story-focused, sci-fi, 3D, puzzle, platformer with non-traditional gravity and perspective. This game is in the prototype phase of development and this page will be updated frequently as development progresses.
“Set in a future where society’s ills are entirely solved by a benevolent synthesized intelligence named Panacea (stop if you’ve heard this one before, Panacea is a good one, I promise.. really). Humans exist almost entirely in full immersion virtual reality and the Earth is thriving! Everything is fine, you can relax. This is the story of Archæ a citizen called to give their Service to the System Alliance of Humanity. With rare ability comes an unusual responsibility. “