Geo-Duck
Why in the world is Buddha Hitler
– Real player with 3.6 hrs in game
Read More: Best Singleplayer Faith Games.
Cool game
– Real player with 1.6 hrs in game
Ritum Bitum
I like the aesthetic and visuals.But unfortunately cant really play the game being a slow typer (Which i wanted to improve with this game) and there being no difficult settings.
– Real player with 0.3 hrs in game
Read More: Best Singleplayer Indie Games.
This game has good core components. No songs to try on launch and in turn no “high scores” to care about. The game doesn’t do a good job of letting you know when you’ve hit for missing a note (think of guitar hero). The algorithm used to analyze the audio is fine, but some of them don’t make sense, and without a tracklist that has a curated ‘track’ that fits perfectly to the beat, just makes it feel a little less.
I like the core idea of the game as a very fast typer, but sometimes the letters are just random. Maybe converting them to words (as touch typing is really what people are doing) would make it easier to follow. That or moving away from the learning to type idea, and just sticking with home row or something for every letter.
– Real player with 0.1 hrs in game
Oscillatron: Alien Frequency
If you like games that can use your music library it’s a decent shooter. I like the little slow time effect it adds on my music. If your track is noisy and at full volume at all times it’s easy mode. The medkits blocking your bullets is an odd decision. For the low 90% off Summer Sale price I can recommend it.
– Real player with 3.8 hrs in game
Read More: Best Singleplayer Indie Games.
Nice game! Just need some new enemies, BGs, Player customization and so much MORE!!!
Thank you!
– Real player with 1.8 hrs in game
Melody Flight
This game, even in early access, is really great! Extremely relaxing, while still having a bit of difficulty to it. The art style is perfect for the vibe and I can’t wait to more functionality/modes/difficulties/(maybe keyboard controls)/whatever else to get added. Much needed change of pace when I’m stressed. Highly recommend!
– Real player with 0.5 hrs in game
Piano Bar
I will say I bought this with the intention of it posisbly being a lewd game, but it’s not. It’s more of a Jeff Goldblum simulator in which you play through 6 relaxing songs at a club while a female patron looks on in awe. The asking price is a little high but I had my fun with the game.
https://www.youtube.com/watch?v=YVgFY5881rE
– Real player with 0.5 hrs in game
only 6 songs: 2 “easy” 2 “medium” and 2 “hard” but if you know how to type, none are hard. The keypresses don’t correspond to the audiovisual cues, and there’s no calibration, this sucks.
– Real player with 0.2 hrs in game
Audiosurf 2
For people coming from Audiosurf 1: You might like it or you might not. It depends on your playstyle.
For people who have big music libraries who want a new game to mess around with: Get this.
2018 update: Since streaming has been removed, I’m updating the review to reflect that. Also, apparently the demo doesn’t work, so I won’t mention that either.
Although the game follows mostly the same mechanics as the first Audiosurf (ride on a rollercoaster based on your favorite songs, gathering points and beating other people’s scores), there are plenty of things that set it apart. The biggest addition is the workshop, which gives you more than enough options to try out different skins and modes, and lets you find the best ways to play your songs.
– Real player with 2382.1 hrs in game
I wish there were a Neutral option for reviews, but anyway - I ONLY recommend this game if you have a pretty decent song library in your computer. Why? Lemme explain:
YouTube Fiasco
This game used Soundcloud to stream songs for us to play back in the day until October~November 2016, but, after Soundcloud ceased any applications from using its services, the developer, Dylan, had a few weeks to think about what he was going to do with this game… and honestly, he’s lucky his game is great as it is because Audiosurf 2 was almost unplayable for one week or so as a result of it.
– Real player with 1090.3 hrs in game
I AM DIE
Have you ever rolled a dice and thought to yourself “Wow; this is boring. I wish I had full 360 radial movement, a boost, a double jump, and slow-motion capabilities…”?
If so, then I AM DIE is the game for you!
Set across a series of surreal floating islands with procedurally-generated musical soundscapes, I AM DIE is a physics-based 3D puzzle platformer in which you must find, release, and guide a ball to its goal, weaving your way through an increasingly fiendish set of ramps, tubes, conveyors, and other obstacles.
But each roll of the dice counts toward your final score, so as you explore and progress, you must battle against the forces of randomness to keep your level-complete time FAST and your roll-score LOW!
With over fifty main levels (and a few secret ones), I AM DIE is a game that’s easy to play and difficult to master, and may have you tearing your hair out every time you delicately guide yourself toward a “one” and inexplicably land on a “six”.
No microtransactions. No pay to win. No skins or hats or online multiplayer or global rankings. Just good old fashioned platforming fun from an era gone by.
*** Tightly programmed and expansive controls.
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Over 50 unique levels.
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Procedurally generated music.
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No upgrades. You start with everything you need!
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Secrets and achievements.
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Behind the scenes content.
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Should run on very low-end machines (because it was made on one).
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The dice has a super cute voice!**
Have you got what it takes to get a three star ranking on every level? There’s only one way to find out…
Works best with a controller.
Keyboard Master
I think it need a harder mod for all of us who can write fast and without seeing the keyboard, but the free mode is fun tho
– Real player with 0.3 hrs in game
The start of a new game.
– Real player with 0.3 hrs in game
Koma
Awesome simulator of near after death experience, it gave me goosebumps while I was playing it
– Real player with 1.3 hrs in game
Koma is a confusing, both in a bad and a good way.
First the game seems to have some optimisation issues. Even on my Ryzen 9 XT and Nvidia 2800 Super, I had some lags and micro freezes, usually when loading a new area.
Also, sometimes I felt some issues regarding of the usual rules of game design in the way to indicate you the path. Combined with the fact that you can glitch the camera trough the walls, and sometimes yourself, it result in situations where you don’t know exactly what you’re supposed to do or where to go. I completly understant the goal to make you feel lost in this strange world and I like that, but sometimes I just felt lost because of confusing game design. It reminded me it was a game and kinda breaked the illusion.
– Real player with 0.7 hrs in game
Rhythm Rush!
I love rhythm based gameplay, but this is not rhythmic at all, it’s a shitty janky rail shooter!
The movement left to right is smooth enough
Jumping while moving straight is smooth enough
The wall hugging/jumping is totally fucked
The shooting is totally fucked, I thought it was being caused by some mouse gesture software I usually use, but nope, just the game. You can shoot once fine, usually, but to shoot multiple times it says to hold the button down, and then you just get a completely random rate of fire, if it repeats at all.
– Real player with 6.2 hrs in game
what starts just as another runner game appears to have much more deeper concept behind:
so first about the game - you run avoiding bigger obstacles and shooting lighter obstacles, this is already enough for the game, and there are a lot of similar games in steam, but:
first - wall jumps. this is already a thing that is not usual for most runner games.
second: different visual modes. developer could definitely make 6 different games with these different modes, but he made one, with all in one.
third: difficulties - its not that often met in quite simple ranner games.
– Real player with 5.8 hrs in game