BATTLESCAR: Punk Was Invented By Girls
Got it for 56 cents as a part of a bundle. Still got disappointed.
To be fair, it is well executed in terms of visual storytelling and cinematography. Some really creative sets there!
Unfortunately, these can’t do much if the narrative and the main characters are bland and uninteresting. The abrupt and undercooked ending made the already underwhelming story - a complete waste of time for me.
Also, it is an oculus exclusive, has a good amount of gender politics at its core, and if your chapter gets interrupted, like USB disconnection (thanks AMD) you need to suffer through the whole chapter without the option to skip forward.
– Real player with 0.9 hrs in game
Read More: Best Singleplayer Cinematic Games.
As a VR artist, I really enjoyed this experience. It is quite daring in terms of the format of narrative and also mixing a kind of “book” feel into the VR aesthetic. I would recommend it for any VR artists as a source of inspiration.
The story is not the best however, a bit tacky and shallow but still enjoyable.
Disappointed that it took much longer to get on Steam than on Oculus Store and also that they only support Oculus headsets, especially since there are almost no interactions (any?), so it’s not like supporting controllers of other headsets would’ve been difficult.
– Real player with 0.9 hrs in game
Oculux
i like the game. pretty well made for 20 days of work. cant wait for the level creator update
– Real player with 0.6 hrs in game
Read More: Best Singleplayer Relaxing Games.
Memories of East Coast
Memories of East Coast is a short and linear Ren’Py visual novel which tells the story of two destinies entwined by a tragic accident. You play as Sam, a young police officer who decides to take a few days off and revisit his hometown, 15 years after the incident. There he meets Lisa - a young and bubbly, yet mysterious girl who seems to have a hidden secret.
https://steamcommunity.com/sharedfiles/filedetails/?id=2507006084
As he gets to know her better and finds out more details about her background, Sam becomes tormented by his own guilt and nostalgia. Linked by fate in a strange way, these two characters are brought together once again to support and heal each other during a rough time, without them even being aware of this.
– Real player with 2.2 hrs in game
Read More: Best Singleplayer Psychological Games.
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Memories of East Coast
Developer: Roomah Gaming
Publisher: Roomah Gaming
Pros:
1. A matter of guilt and how one moves on with it. “Memories of East Coast” paints a story of how two lives collide with each other after an accident 15 years ago. Two parties with vastly differing ways on dealing with it. It doesn’t try to be the most complex thing out there, it just lets its simplicity show throughout the story. It’s melancholic and can be applied to the everyday person.
– Real player with 2.1 hrs in game
Wilhelm Gustloff’s Death
I remember when I learned about this ship once. It has a very strange and sad story looking into the vessel. Despite that it is the worst maritime disaster in human history, when I saw it come out tonight, I knew I had to give it a green light. The ship model looks good.
– Real player with 38.3 hrs in game
Very good game. The only thing that’s missing for me is entering the bridge. I have played all your games (Titanic, Britannic and Lusitania) and I had lots of fun with this. The ship model is very well done, and when I´m playing this I feel like I were on the ship when it was sinking. Hope that there will come more games with sinking ships. Good job :) (sorry for bad english, I’m from Germany)
edit: Maybe I would like a free camera mod without sinking on daylight for exploring the ship outside :D
– Real player with 5.2 hrs in game
Nerf Legends
The multiplayer does not work
The graphics are limited to three settings with no option to turn on/off v-sync
Frame rate is awful
There’s a latency issue whenever you fire
It acts like you can change controls but you can’t
Reload animations are broken if you melee
And the melee… oof.
Melee is literally broken. It honestly is way easier to just go around hitting stuff with melee (which makes no impact sound I might add) then shooting anything. The game feels very uninspired and unfinished. I played less than 2 hours and I already found several ways to break it. Don’t even consider purchasing it unless you want to torture yourself.
– Real player with 25.6 hrs in game
I Regret This Purchase Immensely
for the love of god don’t play this
I managed to play this s*** heap of a game for about 3 hours before I got so sick of it that I requested a refund immediately before posting this review, for context.
Despite the adverts promising a true blue nerf experience (so an fps but foam flinging) this disaster is one of the buggiest, most horribly designed, and outright rage inducing shooters I’ve ever played. But we’ll get into that. If you’re looking for a tl;dr of the situation, there it is.
– Real player with 3.4 hrs in game
Unknightly
please note that this current review is an edit to my original review, it will be quite long but its worth putting out there.
firstly when i first got this game i hated it, i wont lie about that because honesty is the best policy or at least thats what i have been raised to believe. anyways i left a rather hateful and scummy review saying that this game wasnt worth it even if it was literally given to me and looking back i realize i was a bit harsh in my words and judgement. i would like to thank Jake for contacting me and letting me know about the changes made to the game. there was a lot to look at and even with the time i accumulated (its not much but its enough for this purpose) i can now see that many changes were made for the better. there are alot of pros with this game that now allow me to change my negative review to a positive one, however there are still issues i would like to address with the game following the reasons i now find this game worth it.
– Real player with 54.5 hrs in game
Unknightly is a very solid stealth game so far. The team has been steadily adding features based on player requests and there’s plenty of fun to be had even in the first few available chapters. Peaking around corners and lurking in shadows just feels great in VR.
The enemies behave appropriately in different situations with guards becoming slightly suspicious if they only catch a glimpse of you or moving in if you’re fully visible and making too much noise. Other guards will also start hunting you if they’re near an alerted friend so you have to think quickly to limit the consequences of an ill-conceived approach. The variety of postures and communications from the guards combined with the clear visibility and noise meters support an observant and cautious play style.
– Real player with 51.9 hrs in game
Arcadian Rift
An upcoming sci fi FPS game being created in Unreal Engine.
Take on the role of a pirate in a star system devoid of government and laws. Use your arsenal of weapons, gadgets, and upgrades to hunt down the four rogue AI which have conquered the system.
ABILITIES & GADGETS
Choose from a variety of gadgets and abilities which can be used in combat to spice up gameplay.
UPGRADES
There are also upgrades which can be used to build your character into unique paths. Pretty cool yo.
You can follow the development of the game on David R. B.’s YouTube channel where he posts monthly updates!
Mira’s Brush
Cute, colorful, and full of lighthearted humor. I had a little trouble getting a feel for the color-swapping mechanics, but other than that, I’ve enjoyed what I’ve played so far. Looking forward to seeing how the game develops as it gets close to full release.
– Real player with 1.9 hrs in game
Mira’s Brush is a colorful take on the side-scrolling pixel-art platforming genre, a genre that defined early video games and has persisted through the years. The basic idea is that all the color has been stolen from Chromaland which is now greyscale and it is up to Mira and her brush to restore color. You can steal colors and paint and do a host of different shapes and colors to defeat or blend enemies. Sadly it is marred by clunky gameplay and tutorial and clunky menus.
The platforming aspect of the game is pretty icy and takes some frustrating moments getting used to. I found it difficult to jump high enough sometimes and it really takes more technique to get on to stuff but it is manageable, but it should be like 10% higher. The tutorial floating text is terribly placed and floats off screen and is difficult to see. Sometimes matching enemies to the background does not work.
– Real player with 1.2 hrs in game
A Rogue Escape
An awesome short experience about learning the ropes of whatever the hell you are doing. The game is an “Escape room” type game, but in all honesty, this feels closer to a proper game with systems and such. I dont want to ruin anything, but the opportunity to make a more fleshed out systems driven game was opportune for this, but this still is just enough.
There is one puzzle that got me badly as the brightness of lights completely concealed the puzzle that I was dealing with, further more, the puzzle arbitrarily locked you out of a mechanism.
– Real player with 4.7 hrs in game
It was a good game, but a bit too short. I hope it receives some updates in the future to add more content, but as it stands it only has 2-3 hours of gameplay. It is definitely worth playing, but you may consider waiting for a sale. I loved every moment of playing this game. It had a good story, and extremely fun controls. The sense of mystery brought by the discreet storytelling, and limited view of the outside world made it very captivating.
– Real player with 3.5 hrs in game
Pandemic by Prisms
Learn By Solving Real-World Problems
Have you ever wondered how scientists developed strategies to limit the impact of the 2020 pandemic on human lives and health systems?
Pandemic by Prisms is an immersive algebra learning game that builds lasting fluency with exponential functions and allows you to apply algebraic thinking to one of the most important problems today - the global pandemic. While it does not deal with the science behind pandemics, it is designed to equip you with foundational algebra skills to understand how to make informed decisions about a critical public health issue.
Collaborate With Us!
We’re launching our beta module to collaborate with users (like you!) to gather feedback so that we can continue to iterate and make this module fun, engaging, and meaningful for all users!
Please leave us a review, provide feedback, or ask us any questions on our Discord. We will be refining and finalizing our module based on reviews and user feedback from this beta launch - we can’t wait to hear from you! We will be releasing an update to this application later in 2021.
A Mathematical Approach from the Comfort of Your Room
Experience how a virus spreads through everyday activities and join a task force!
Explore virus containment strategies hands-on (literally!) and discover how math modeling can inform public policies
Feel, touch, & move to develop mathematical intuition and discover the underlying structure of exponentials
Get fluent with graphing and equations and determine when a virus overwhelms our city’s hospitals and save the city!
This module was developed with support from the National Science Foundation.
Math Is Not Boring Anymore
Prisms’ built-in math tools enable players to experiment, iterate, and gain fluency faster. Whether you use exponential functions every day or don’t remember what the word means, Prisms guarantees fun and intuitive learning for:
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High school students, to easily understand core math concepts
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Middle school students eager to learn advanced topics in math
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Parents, to refresh their algebra skills
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Teachers, to stay sharp and informed on new pedagogical approaches
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VR enthusiasts interested in educational applications
Stellar Team For Stellar Results
Prisms is an educational company based in New York. We are an award-winning team of educators, designers, curriculum developers who are passionate about education. Backed by the National Science Foundation (NSF) and partnered with diverse schools across NY, MA, and CA, our mission is to create a new paradigm for STEM learning.