Hot Dogs, Horseshoes & Hand Grenades
Just noticed I never actually reviewed this fantastic game
To keep it basic: If you’re looking for a very detailed and lovingly crafted VR deep-dive into guns, their mechanics and how they work on particularly meaty (and sausage shaped) targets, then this game is for you. It might sound cheesy, but H3VR geniuenly taught me a lot of things about firearms, in an environment where you’re thankfully unable to actually hurt anyone (human that is, Hot-Dogs still get slaughtered)
So yeah, show Anton some love and get this game. Be it on the target-range, Take & Hold, Meat-Fortress or whatever wacky sidemode he introduces next, you’ll have a good time with it
– Real player with 119.2 hrs in game
Read More: Best Simulation Gun Customization Games.
Out of the minsicule amount of VR gun games I have played (which it’s like 2 idk), this is the best one I have played and consistently coming back to play it. The developer has been updating the game very often since its launch, and there are only more content from now on. Big props to the developer being so committed with this game and providing us with content for YEARS.
A lot of attention have been made so that each firearm (that are added) which the ones have unique quirks are also implemented in-game. The level of detail to each firearm is uncanny, and I find this game’s implementation of firearm mechanics is the most consistent and satisfying one out there.
– Real player with 102.2 hrs in game
NoLimits 2 Roller Coaster Simulation
No Limits 2 is hands-down the best roller coaster program I’ve used. It has a nearly endless seeming list of new features, most of which make things a whole lot easier than No Limits 1. There really is no competition. It’s like comparing school cafeteria food to Olive Garden. It took 8 years but it was worth the wait.
I really like how much easier the building system is compared to NL1. That’s one of my favorite things about NL2. That combined with auto-heartlining the track, I feel like I can build any sequence of curves how I want, in any shape. I don’t really feel the need to look back or live in the past.
– Real player with 6749.8 hrs in game
Read More: Best Simulation Realistic Games.
Okay, so you are curious about buying this product? If yes, please read this before making your decision.
1. NoLimits 2 is a fantastic piece of software, yeah, software, because, according to the makers, they are targeting realism now and they prever to call it a simulation-program. Keep in mind this ISIN’T RollerCoaster Tycoon or Thrillville.
2. You can’t be a sadistic a-hole and watch people die, 2 reasons: there aren’t any peeps in the entire simulation, just steel, wood and foliage. The second reason is that you can’t crash a coaster, if it hit’s the end of the open track it just displays and error stating that the coaster has crashed.
– Real player with 1454.9 hrs in game
Vacation Simulator
I’ve just put my headset down, and I already want to put it back on! Vacation Simulator shares Owlchemy’s previous game Job Simulator’s charm, wittiness, colourful and relaxing feeling, and pushes it even further than before! The moment I stepped into my sweet suite, and entered the bathroom, turned on the tap and played in the water, I already felt like a kid again. I spent a good 15 minutes splashing in the water and experimenting with everything in the bathtub. Everything reacts well to my movements, from splashing with my hands, to dunking my head underwater and hearing the muffled sounds, and seeing toys float back up to the surface.
– Real player with 20.4 hrs in game
Read More: Best Simulation Funny Games.
Today, I’m going to write an actual review instead of a meme. Vacation simulator is a VR only game that is set in the year 2060. It’s a game where you experience what a real [VACATION] was like in 2019. You can go to the beach, a forest or a mountain range.
In the resort, you can customise your very own [HUMAN]. In the bathroom or the bedroom, you can store your stuff from
[VACATION]. In the human non-workspace, You can replicate items you’ve previously collected during past game play. So, you’ll never lose anything again. Even your puffer fish!
– Real player with 14.4 hrs in game
Job Simulator
Some funny stories from my teen STEM students playing this game:
1. One girl tried to dive through the order window in Gourmet Chef. She slammed headset first into the wall and kind of hurt herself. Everyone was fine, my VIVE was fine. This probably speaks to how immersive the game is.
2. Most students enjoy uncorking two bottles of wine in Gourmet Chef and double chugging virtual wine over their heads. Game is kind of Alcoholic Simulator in this respect, especially when players are more concerned with throwing stuff, making a mess, and goofing around instead of completing objectives.
– Real player with 16.9 hrs in game
All biases on VR itself, the Vive system itself, and Steam itself ASIDE…
This is the quintessential Virtual Reality game.
It scales phenomenally with different sized rooms. When we made space in our living room, we were delighted to find that we had a little more moving room in-game, and we could spend less time turning knobs (to switch from, say, a freezer to a safe) and more time simply interacting because more things fit in the space. That being said, even with small spaces, you don’t miss out on anything!
– Real player with 15.2 hrs in game
theBlu
4/5 - Value
Price to hours spent ($9.99 / 6 Hours)
5/5 - Tutorial
Incredible for demonstrating VR to people who are new to it
4/5 - Controls and immersion
Simple and straightforward, again, perfect for newbies
3/5 - Personal score
It was awesome - once. If you don’t plan on using this as a tool for newbies, it might not be worth it
This is my go-to application for demonstrating the power of VR to new people - bar none. I occassionally start with another game, and usually regret that decission. Put them in this, have them click on the whale experience, and now they have an understanding of the power of immerssion. The ONLY thing that could make it more perfect is if I could choose the experience with a mouse and keyboard.
– Real player with 12.0 hrs in game
Seemingly a lot of people offering negative reviews of this experience are focusing on what it’s lacking, rather than what it offers.
theBlu has extremely high quality assets that work excellently to immerse you. Coupled with fantastic audio design, theBlue is an amazing experience that never fails to entertain - especially those who haven’t yet experienced VR.
Does it have amazing interaction mechanics? No, but arguably it doesn’t need them. This is a tourist application, allowing you to experience underwater encounters in ways which many aren’t able to.
– Real player with 6.0 hrs in game
Lunar Flight
–— ADDITIONAL EDIT —–
It’s been 2½ years since my original review (see below) which still stands. However, I’ve now been able to play this game in VR (Vive) and felt compelled to update my thoughts.
This game is the best VR experience I’ve had to date! It’s easily a better VR experience that DCS which I also spend a lot of time with. Why the high praise? There are a few reasons:
GOOD FRAME RATES - Perhaps due to the fact that this is a relatively simple game, framerates remain high enough to give a good experience.
– Real player with 155.7 hrs in game
This little gem is the perfect homage to 50 years of human spaceflight, and classic Lunar Lander games (originating way back on 1969 text-only computers).
It takes the idea of the old 2D arcade games with realistic physics, and perfectly transcends them into 3D - plus VR support! The audio deserves special mention: the mesmerizing music, plus voice recordings from real NASA missions, create an intriguing ambience.
Considering the ‘Newtonian’ flight dynamics, this game is of “Easy to learn, difficult to master” flavor. There is a learning curve, but once you get the hang of it, it feels AMAZING to fly around. The satisfaction of completing Mars missions is just so rewarding!
– Real player with 101.4 hrs in game
Kingspray Graffiti VR
I’ve always admired the look of good graffiti, but never had the inclination or opportunity to try my hand at it in real life.
I consider myself something of an artist, and in the past I’ve mostly worked digitally, using a Wacom tablet and various digital art programs.
I’ve never painted with a spraycan before, so I can’t speak on how this game holds up versus reality, but I can say that it feels really good to me. We’ve got pressure control on the trigger, and then of course there’s the distance and angle that you hold the can relative to the wall.
– Real player with 171.9 hrs in game
Very fun game overall.
Pros:
-Great paint/color selections, the variety is endless and includes mettalic to matte paint variations
-Multiplayer, Random people or friends from steam can join you tag a wall
-Great Maps, Not sure if there will be more but I’m happy with the ones they have
-Replay, the replay buttom is awesome and is good for me since I record/stream the game often. I get to clip that fast forward of me working on the graffiti art in 3rd person.
-built in music boombox is a good option to have if you don’t have music
– Real player with 132.9 hrs in game
New Retro Arcade: Neon
After installing the Arcade Manager add-on, this game became a lot more fun to play, because the add-on makes it very easy to customize the games, tapes, and posters in the arcade. Switching from Vive controllers to steam controller also made games a lot more playable for me (you can navigate using the VR controllers and play games using a steam or xbox controller). There are a handful of games that make the investment in VR absolutely worth it. New Retro Arcade: Neon is absolutely one of them.
– Real player with 1030.3 hrs in game
New Retro Arcade: Neon is my new Life.
Ok - HUGE caveat:
1. New Retro Arcade: Neon does NOT come with arcade machines loaded with games to play. You must modify them yourself with emulators and roms which must be acquired on your own.
2. This game is VERY buggy right now, it almost should have been an early access game.
3. This game is very much intended to be modified to suit your needs, but requires you to have some decent problem solving and research skills to figure out how to work all of the features to make it shine. It is not for the feint of heart .. or ‘mind’ in this case.
– Real player with 116.7 hrs in game
Ultimate Booster Experience
This is one of the VR titles that makes me wish games like Planet Coaster (or hell, even RollerCoaster Tycoon World, as bad as it is) NEED to support VR.
You ever get that sick intense feeling of being suspended high up and whipped around when riding an extreme theme park ride? Well, this is pretty much the same intense feeling mixed with a tad bit of nausea that you would expect. Now the nausea in my case is from a sense of vertigo. Fully welcomed in this case since it is also mixed with a strong dose of excitement sorely missed from days gone by spending my youth at various theme parks. Something I do not get to do these days anymore due to location.
– Real player with 35.2 hrs in game
The November 9, 2016 review: Great ride!
Even on my very modest, not-so-vr-ready rig, this is a fairly lag-free experience. For $5 normal price, it’s a great demoing app at the least. I use it to introduce friends to seated position VR. It’s not really a standing position kind of game, though. It’s about sitting in a ride, so you better expect to stay seated the whole time. It’s a lot of fun for about 10 minutes per person, per ride/scene (currently 2 rides/scenes to choose from), and I will be replaying it every now and then as a nice thrill ride.
– Real player with 3.5 hrs in game
Star Trek™: Bridge Crew
WARNING! INCOMPATIBLE WITH STANDALONE OCCULUS QUEST 2 VR HEADSET!
WARNING! REQUIRES UBISOFT CONNECT CLIENT!
WARNING! REQUIRES AN INTERNET CONNECTION!
WARNING! REQUIRES A MICROPHONE FOR ONLINE FUNCTIONALITY!
A note to Occulus Quest 2 VR headset owners.
The components of this VR headset are not compatible for online portion of this title. In order to avoid the issues one will have to connect the headset to a personal computing device through the specialized cable and to play the game through SteamVR on the Steam storefront.
– Real player with 1497.5 hrs in game
My opinion, from a moderate Trek fan, a VR fan with high expectations, and a huge sci-fi fan, and a gamer who most enjoys games played with other people.
Buy the game.
If you think you will enjoy it, if the subject matter interests you, if you’ve ever wanted to feel like you’re on the bridge of a starship, if you’re ever even briefly fantasized about living a few hundred years in the future in the type of galaxy so many sci fi shows have brought to us, buy the damned game.
I’ve been gaming for about 25 years, and I can think of maybe one or two previous instances that come anywhere close to the feeling I experienced playing this game. At first, you’re getting used to it, figuring out the stations, but as the basics aren’t incredibly complex. You will have an experience though, where your brain forgets about the real world. There are three Klingon birds of prey coming at you, and you are on a starship working with a crew of others to juggle the competing priorities of keeping civilians safe and destroying an attacking enemy while protecting your ship. You won’t realize it at the time because you are truly immersed, but afterwards, when the moment is over, you’ll recognize what just happened and a feeling of attaining the unattainable will grip you. A few years ago I payed about $200 to go skydiving, which lasted ~10 minutes. The freefall, which is what you really go for, about 45 seconds. No regrets there. The pure joy I experienced when I realized that for a time, I was the captain of a Federation starship, formulating a plan in the face of desperate odds, and communicating it with a crew who executed it without question has kept a stupid grin on my face far longer than jumping out of a plane did. For that alone, this game is easily worth the $40. You will feel as though you have crossed an item off your bucket list.
– Real player with 50.5 hrs in game