METALWORKING
I genuinely have no idea what to do in this game due to a lack of in-game tutorial outside of the standard directions and so on. Even the first level I couldn’t figure out what to do with the power box above the door because it just expects you to figure out everything yourself. If there would be an instruction guide patched into the game, it would have potential, but as of its current state, I cannot see myself playing this again.
– Real player with 0.2 hrs in game
Read More: Best Simulation Realistic Games.
PitBots
Physics based combat game where you design a robot and fight in the arena. Crush, flip, pierce, burn and cut your opponents till the last part. Create superior fighting machines and dominate the arena.
DESIGN YOUR BOT
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Chassis Shaping is first step to create your robot. During combat chassis can be deformed and ripped apart exposing vital internal parts.
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Component placement is next step. Part types are, but not limited to: structural beams, motors, pistons, wheels, blunt, sharp & other weapons, energy supplies, main-board and cosmetic parts.
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Input Control Setup allows to bind various actuator actions using keyboard, mouse and game-pad controllers.
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Bot Painting can be done both in-game and using your favorite painting software. Once your chassis shape is final, use implemented basic painting tools to paint bot. For more advanced designs just export & import bot texture using “.png” format.
COMBAT AGAINST OTHER BOTS
Participate in matches against other bots in various game modes.
Fight alone or with friends. Host or join your friends match.
Cripple enemy machines by destroying key components such as wheels, motors, energy supplies, and main-board.
Use your weapons to shred your opponents apart. You can completely destroy bots as all chassis sections and parts are destructible.
Fighting arenas have hazards that may affect outcome of combat. Use them to your advantage. And avoid the pit at all cost.
Arena environments are diverse. Each arena might contain different hazards or none at all. Prepare your bot accordingly.
GAME IS STILL IN DEVELOPMENT
More features are in the development. Current features are not final and are subject to change.
RELEASE DATE
Game is still in development and is not ready for release in 2021.
Demo version will be available before release.
Read More: Best Simulation Destruction Games.
Robot Rumble 2
Build your robot.
Battle your robot.
Sparks will fly.
Robot Rumble 2 is a robot building game where you create your robot from real-world parts in the Robot Lab, then drive it in the arena to defeat other robots.
The game features robots built by real-life roboteers:
Team Shock
Team TR3
How will your robot stand up against these battle-proven heavyweights?
RoboVanRush
A simplistic walking sim with a bit of strategy involved. Easy mechanics to learn. Simple graphics with a chill soundtrack.
– Real player with 12.8 hrs in game
Your time would be better spent playing flash games instead of this. Glad I didn’t have to pay for it.
– Real player with 2.6 hrs in game
Manufactoria 2022
This is one of the best games in the zachlike genre that I’ve played. It beats every non-Zachtronics zachlike I can think of, and beats a bunch of Zachtronics games as well. The computational model in this game is just so rich despite its simplicity, that even 70 hours in, I can still discover new patterns that help me optimise a level or two.
The original Manufactoria introduced me to this genre way back when, and this is a fantastic remake that improves on the original in every aspect. It took me a little over 70 hours to beat every level and get every medal in the game, and I could put in countless more to push my scores to their limits.
– Real player with 72.2 hrs in game
If you like engineering/puzzle games, definitely try this out. A small number of simple mechanics combine powerfully enough to let you do very complex things. Plus, compare scores with global leaderboards and your friends.
If you remember Manufactoria from 2010, this is the same idea but more polished and with more puzzles.
– Real player with 57.2 hrs in game
Mechsprofit: Mech Tycoon Simulator
This game takes an interesting take on mechs. This game focuses on the civilian use of mechs. Normally mech games revolve around giant mechs fighting, but I’ve never enountered a game that featured civilian non-combat mechs before. In this way this game is unique. It’s been suggested in the forums that combat mechs be added, and the dev said he would consider it after the core mechanics are in place. But this game includes currently the ability to make mechs for racing, transportation, and general use.
– Real player with 8.1 hrs in game
Let me start by saying this game - in its current state - is not great. It is amazing, an actual gem.
Ok let me clarify that. The game, in and of itself is pretty basic - incredibly so - but its so so much fun to play. I find myself playing this game when I am frustrated with another game as this is just funny as hell to play. Wanna make a mech that looks like boobs on wheels/legs? GOOD here you are. Wanna make a mech that looks like your eyes will melt just by looking at it’s sheer monstrosity? GOOD here you are.
– Real player with 2.2 hrs in game
Robot Arena III
Edit: THIS GAME SEEMS TO BE ABANDONED. The last post from the team promising an update was September 2016. Since then there has been no word from them and we can only assume theyve abandoned the game. Please do not buy this game unless they update. I said I’d rewrite this review if need be, shame all I have to do is add this.
I really didn’t want to write this review. I’d been one of the more vocal people in the discussions, offering advice on bugs that needed fixing, as well as features I feel should be added/restored. I even emailed these directly to the dev team’s preferred email address. I’ve been tough on the game, but I always hoped that the developers would prove me wrong, that they would update this game into something that humiliates Robot Arena 2.
– Real player with 60.9 hrs in game
I made a review before this a few days into early access, and if you want a TL;DR I’ll paraphrase one of my previous lines - buy into it if you’re fine with being an alpha tester. I am. It’s flawed, but fun.
So as Robot Arena III rolls into a full release, it must be considered that the devs themselves say that it’s more of a tactical move to bring it out of early access, what with the Steam summer sale approaching fast. But I’m not here to knock their sales strategy.
Having a binary recommendation option is tough for some games; this is one of them. To recommend it right this moment as a full release title would be to grossly overrate it’s current quality and depth of content. The physics aren’t all there as a simulation game, with bad collision physics in certain circumstances and with certain components. Components can still be placed anywhere without any boundaries. The career mode does not reset when all of the tournaments have been finished. There’s a bug where the camera won’t stop moving up or down in the bot lab after battling some AI opponents that should have been swatted by now.
– Real player with 47.7 hrs in game
LogicBots
Now I realize this might have appeal only to a specific demographic, but it’s a demographic that’s rapidly growing. Do It Yourself hobbies are on the rise and climbing faster everyday. Leading the charge is the world of electronics. I myself am a relatively new inductie. About 8 months ago, while plugging in my phone charger at work, staring at the powerstrip under my desk it occurred to me that I don’t know very much about electronics. I consider myself a learned guy, college grad with a degree in philosophy and a view that an education carries far more worth than it’s potential monetary value down the line. And I LOVE all things science so to not know much about something so pervasive as electronics didn’t sit well at all.
– Real player with 21.4 hrs in game
The limitations of what you can do with logic in this game are too severe, and once you get to the more advanced levels, the problems too complex to solve correctly within those limits. It’s not a big deal when you’re following a line or solving a maze, but once the puzzle environments get chaotic, winning a given level often involves a fair amount of reliance on luck.
Mostly it’s that you have very few spaces of logic gates, and even splitting a signal requires that place down a “gate” that splits your wire into 2 or 3 connections. You might have a sophisticated solution in mind, but you can’t afford the spaces or the gates to implement it. You can’t even afford to build a simple set/reset latch, because that requires 6+ spaces - two ANDS, two NOTs, and two wire splitters. Implementing “use the smaller of two sensor values” is usually either not possible or prohibitively expensive in space and part costs.
– Real player with 20.9 hrs in game
RoboWarehouse
RoboWarehouse is a business simulation game in which you take on the role of your companies CEO. They’re a genius and have invented fully autonomous Robots and now you’re tasked with utilising these Robots to take your company from the humble beginnings of a garage to a multi-national powerhouse; rising above all the competition!
Features
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Build your own factory
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Research new Robot types
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Put your robots to work in many different ways to create multiple revenue streams
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Upgrade your Robots to complete tasks quicker
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Utilise the research and development department to replace even more humans with autonomous Robot workers
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Invest your profits into the stock market to diversify further
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Buy out the competition and replace their human workforce with autonomous Robots
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Buy every company and have a complete monopoly on Human spending
Sam & MaRU
The premise:
It’s a Zach-Like programming puzzle game where you write code to move robots around a 2D grid and perform tasks. If that sounds like your thing (and it certainly sounded like mine!), you’ll probably like this one. The most well-known and obvious game to compare it to is 7 Billion Humans, but to me it feels much more heavily influenced (in both gameplay and story, and art style for that matter) by Marvellous, Inc..
It is different enough from both of those to qualify as its own thing, though.
– Real player with 7.4 hrs in game
A charming little game where you program your worker-bot to complete mundane tasks - uncover a sinister plot - and get in over your head engaging in corporate espionage!
The levels lacked any leaderboards - so there’s less of an incentive to optimise everything like you often get in this genre - so not a huge amount of replay value; but I was a big fan of the easter eggs, with extra scraps of story hidden off the main track.
It’s also good at teaching you the mechanics; introducing them slowly - so by the end combining them into a complex program becomes second nature… I mean very good at that; someone has obviously put a lot of thought into doing that.
– Real player with 6.2 hrs in game