112 Operator
Overview
Ol' Il Pallino has a confession to make: He’s never played 9-1-1 Operator going into 1-1-2 Operator, so this review most likely won’t be helpful for players who wonder how both games compare. The selling point for 1-1-2 Operator is obviously the feature that allows players to play sandbox games in any city in the world. Campaigns, however, are limited to a handful of cities in Europe and the gray area that is Istanbul, Turkey. Both the sandbox and campaign start with a story of the player becoming an emergency dispatcher managing a single district through a probationary period, and after three shifts, the player presumably does well enough to unlock more regions on the map (the player gets to pick which regions in sandbox mode) and also gains more units and personnel along the way. (New vehicles may be purchased once unlocked. Equipment may also be purchased for police, medical, and fire units to perform specialized tasks or to simply make units more skillful.) As the player progresses, the situations become more hectic, but if the player knows anything about unit and resource management (and you probably do, or else you wouldn’t be reading this review) the player should have no problem staying on top of tasks no matter how overwhelmed the player feels seeing icons appearing on the screen requesting any combination of police, medical, and/or fire units, and all in real time.
– Real player with 273.2 hrs in game
Read More: Best Simulation Moddable Games.
DISCLAIMER: I backed 112 Operator on Kickstarter, and have been playing since Closed Alpha.
TL;DR: I recommend 112 Operator, especially if you’re a fan of 911 Operator.
Features
All the features and events from 911 Operator and its DLCs are there, e.g. earthquake, blackouts, search request, etc. So what about the new features promised in-this game?
[olist]
- New fire mechanics is one of the highlights of their promotion. Mechanically it works, and it does pose a large challenge to manage this event while considering things like the weather and wind. However, based on experience (on very early build), the mechanics is let down by the often poor pathfinding that the units take. I have had several instances where police units were stuck between the fire or can’t find a proper path to a clear area, thus failing evacuation on the fire’s path. This might’ve been improved in release, but sadly I haven’t been able to see this in action since large area fires occurs very rarely in campaign, and almost never occur in free-game.
– Real player with 34.9 hrs in game
Notruf 112 | Emergency Call 112
Where to start with this one? I’ve asked myself this question for a couple of hours before starting to type.
I suppose the easiest way to start is at the beginning. Notruf 112 (or emergency call 112 as the english version will be called) is a firefighting simulator made in cooperation with the professional Fire department of the German town of Mulheim an der Ruhr. It means you start a firestation and are assigned to an engine, a pumper or a laddertruck. Next door, but still within the building, are the paramedics with their ambulances. But these are currently just set dressing and not a subject of this review.
– Real player with 130.0 hrs in game
Read More: Best Simulation Singleplayer Games.
This game is a great relistic simulaton of begin a firefighter. My dad is in the RAF and he did some firefighting on Brize Norton 15 years ago, he said that the game is relistic but some sertain things aren’t for example when the firefighters stand around at the scene waiting to do things. He says “All firefighters have things to do on scene of the emergency”.
Things need working on:
Bugs: 1) there are some bugs but not many, when i take a call in the 1st fire truck ( the small one ) the firefighter (AI)
– Real player with 22.8 hrs in game
Airplane Mode
As a frequent flyer, a pilot and a major avgeek I think I am more than qualified to review this game. I rarely make game reviews but I really want to see improvements to this game with so much potential. I will separate this review in Pros and Cons and give an overall conclusion.
Pros:
- The attention to Detail in the game is pretty good. I was impressed by the in-flight magazine which had legible articles and the fact that you could read a book from your carryon bag and watch some old movies on the seatback IFE was very impressive. It just shows that the developpers put a lot of effort into the product and the content isn’t superficial its not just smoke and mirrors. If you can click on it there is depth to it. I hope they keep this up for any addition
– Real player with 61.8 hrs in game
Read More: Best Simulation Singleplayer Games.
Have you ever wanted to sit and do nothing for several hours while watching old movies from the 1930’s? Well, you can either watch them for free online (since they are so old that they are no longer copyright protected) or you can pay money to watch them in this game while pretending to sit in an airplane… while doing… nothing.
Just to be clear, the trailers you watch on the store page are far more entertaining than the actual game itself. This is a game about sitting in a seat for 6 hours while watching a small TV or playing solitaire.
– Real player with 33.1 hrs in game
Industry Manager: Future Technologies
January 24th Update:
So I’ll leave the original review I did back in October up. I had 40 hours played in the game and because of the bugs I had moved on.
The developer uploaded a new patch and I’m in the middle of school but I quickly checked my biggest gripes about this game, and they appear to be fixed. I found the AI was sapping away my demand and hurting my profits. The market is changed and its much easier to cap demand. It’s much harder to turn a profit in the beginning. The demand for your goods completely changes when you start messing around with prices.
– Real player with 43.5 hrs in game
First off for context I played a LOT of capitalism and capitalism2 a LOT… I like the genre, not many do lol. So I’m happy another corporate economic sim has popped up, I have seen reviews comparing it to Capitalism2 but sadly calling it another business sim is about as close of a comparison you might muster. This will be a long review so apologies now.
I like the game so far but it has a few problems, some critical, a few glaring issues and many smaller problems that are managable I guess… I will go over the problems I find with the game in hopes of the development will continue and flesh this game out, although being in full release mode makes me worry… a lot. Maybe they should have hired me to look over their game before release? Can’t just be me… I will use Capitalism as examples and sorry if that gets repetitive.
– Real player with 25.6 hrs in game
Emergency Call 112 – The Fire Fighting Simulation 2
–-{Specs}—
i5-9400F
GTX 1660
16GB RAM
—{Graphics}—
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Made with MS Paint
// !! This is with all graphics settings maxed out. The game gets a degree worse every step down from max texture settings. !! Graphics are fine, nothing to write home about. Identical models are repeated throughout in a small space, greenery has no texture and the sausages are grey. The rubber flooring develops a DDPAT pattern at night when the reflections bounce off it. Vehicle Interiors are generally fine although resolution has been lost due to optimisation, just dont scroll in and you’ll barely notice it although in the LF24 the interior is just messed up. Exteriors can be fixed with workshop skins although out of the box, they are forgivable. Not many cars on the roads, none drive by the fire station probably so that AI collisions or detrimental interactions dont happen during a callout. If you turn up your ped count, the traffic mimics more of a small town rather than a large city like Mulheim and same can be said with car traffic. Variety for both cars and characters are rather limited as for the latter, full characters are generated rather than pieced together randomly and the former, there just isnt enough colours to make it liveable. //
– Real player with 78.5 hrs in game
I am someone who enjoys firefighting games a lot so I really want to like this game, here is my review of it:
This game should not have been released in this state. However I do think it is playable.
Bugs, there are a lot of them, from mirrors that completely obliterate performance to non functioning equipment (all essential equipment works).
Content, there seems to be very little. From what I have been able to translate (more on that later) they planned on releasing more calls/incidents in the days/weeks after release.
– Real player with 27.0 hrs in game
Ship Simulator Extremes
Can’t play the game for two reasons.
After intallation i must enter the serials for every single DLC, the problem is i can’t simply copy and paste the serials, and i can’t read what serial is needed. It can take up to 30 minutes, until i have entered all serials in the right order.
The 2nd reason is that the game is bugged like hell.
After this game was released it worked fine for me on an quit old computer at first. A short time later i also got a new pc and here the trouble began. For unknown reason all maps with ports are so buggy that the water is flickering with 80meter high waves, catapulting and bouncing my ship all over the map and after a few seconds the game crashes.
– Real player with 45.0 hrs in game
On paper this game looks very promising but as the saying goes ‘never judge a book by its cover’ … For starters the amount of hard drive memory the game uses up is enormous! Though Ship Simulator Extremes ran smoothly with no frame-rate issues the amount of memory used caused significant problems for me elsewhere on my PC. I also found the gameplay to be quite fractionated in terms of continuity mostly due to having to change terrains all the time in free roam (or Sandbox) mode.
There are only two terrains which allow realistic free roam experiences to the player. These are Bora Bora around which attention to detail is essential when selecting larger ships and the English Channel which allows Dover to Calais (and Isle of Wight) ferry crossings. So many of the others allow the player to navigate their way out of one of several huge real world ports … Before having to change terrains which can only be done manually involving the rather disruptive selection process. The appearance of many of the ships also tends to be quite ‘cartoony’ rather than photo-realistic especially when viewed internally from the Bridge. There are some good points which mostly relate to the phenominal level of detail featured within each terrain. Also the DLC Content available through Steam greatly enhances the game in a number of ways: Especially the Ferries pack which was my favourite DLC download. Ship Simulator Extremes also features a built-in Mission Editor facility but it is strongly advised to read up on how to use this before attempting to do so.
– Real player with 43.8 hrs in game
Great Lakes Simulator
Great Lakes Simulator… Drive 1:1 Scale Lake Freighters On The World Famous Great Lakes!
Live your dream of driving legendary lake freighters on The Great Lakes with this revolutionary new PC simulator that will take you to another level! Great Lakes Simulator puts you at the helm of a massive lake freighter underway on the Great Lakes. Head downbound from Lake Superior thru Whitefish Bay and the St. Mary’s River to Lake Huron and back in a 1:1 scale re-creation of the most famous fresh-water waterway in the world.. The Great Lakes.
Simulating a journey thru the Great Lakes allows you to gain an understanding of what to expect on the real journey. After a journey through Great Lakes Simulator you will be graced with the knowledge a seasoned mariner would need in order to approach such a journey with confidence. Great Lakes Simulator can accurately teach you the designated shipping lanes, dredged channels, anchorages and port locations, and the accurate locations of range lights, buoys, and lighthouses. You can set sail anytime you like.
A LITTLE HISTORY
The Great Lakes is a system of giant freshwater seas along the U.S. and Canada border connected by both natural and artificial channels and huge locks which enable navigation by large ships. The Soo Locks between Lake Huron and Lake Superior and dredged channels in the St. Mary’s River, the Detroit River, Lake St. Clair and the St. Clair River between Lake Huron and Lake Erie allow passage of huge lake freighters most years from late Spring through early Winter.
The Great Lakes are prone to sudden and severe storms, in particular in the autumn, from late October until early December. Thousands of ships have met their end on the lakes. The first ship to sail the Great Lakes, and the first ship to sink in the lakes, was Le Griffon. Caught in a 1679 storm while trading furs between Green Bay and Michilimacinac, she was lost with all hands aboard. The largest freighter ever wrecked on the lakes is the Edmund Fitzgerald, which sank near Whitefish Point in a violent storm on its last run of the 1975 season, taking all 29 aboard to the bottom of Lake Superior.
The greatest concentration of shipwrecks lies near Thunder Bay, Michigan, beneath Lake Huron, near the point where eastbound and westbound shipping lanes converge. The Lake Superior shipwreck coast from Grand Marais, Michigan to Whitefish Point is known as the “Graveyard of the Great Lakes.” More vessels have been lost in the Whitefish Point area than any other part of Lake Superior. The Whitefish Point Underwater Preserve serves as an underwater museum to protect the many shipwrecks in this area. In Great Lakes Simulator, you will travel through both of these dangerous zones.
THE JOURNEY
Pilot a massive lake freighter downbound from Duluth, Minnesota across Lake Superior, down into Whitefish Bay, and into the St. Mary’s River. Not far downriver you will pass through the Soo Locks which will lower your ship 22 feet to the level of Lake Huron. A few miles past the locks the river makes a sharp right turn into a narrow dredged channel comprised of a number of ranges marked by special range lights set out in pairs to keep a ship in the center of the channel. Each set of range lights has a name which you can toggle onto the display using the F6 key. At Ninemile Point Light, the upbound and downbound channels split and follow separate paths around Neebish Island coming back together just before Hay Point.
Along the way, the Oak Ridge Range Lights and the Rock Cut and Moon Island Leading Lights guide your ship through some of the tightest and narrowest parts of all of the Great Lakes. Soon the lake widens before taking you past the town of Detour, Michigan and into Lake Huron. As Lake Huron opens up in front of you, an empty horizon reappears and suddenly you are back in the middle of the open sea. Travel downbound thru Lake Huron past Presque Isle, Thunder Bay, and Harbor Beach before arriving in Port Huron, your destination for a downbound journey. The upbound journey from Port Huron to Duluth is just as intense.
Great Lakes Simulator was built to accurately simulate the distances and times involved in transiting the lakes. At over 750 miles end-to-end, one complete round-trip journey will take almost 100 hours to complete. All of the included journeys total well over 500 hours, and advanced users can add their own mods and create their own journeys for a fully-customized world and an infinite combination of possibilities!
THE LIGHTHOUSES
The highlight of any journey thru the Great Lakes is the spectacular light show put on by the seemingly endless array of lighthouses and red, white, green, and yellow range lights, buoys, beacons, and light towers. Marvel as you sail past some of the most legendary lighthouses of the lakes including Detour Reef, Whitefish Bay Light Station, Manitou Island, Gull Island, the New Presque Isle Light, Fort Gratiot Lighthouse, and the Thunder Bay Light. And depend on the range lights and buoys of the St. Mary’s River as they guide your ship through the narrow dredged channels.
Nautical charts and Digital Elevation Model data were utilized to accurately recreate this dream world to an unbelievable level. Accurate latitudes, longitudes, elevations, and distances make this one of the most prototypical 1:1 scale digital environments possible. Many have pondered life aboard a Great Lakes freighter - this is your chance to simulate the journeys you would take in real time and in full scale. Sixteen miles an hour has never felt so sweet.
A SPECTACULAR PC SIMULATOR
Take the long approach and spend some time in open sea as you look for land and lights. Choose your time of day. Transit the lakes at night using nothing but the lights. Accelerate time or immerse yourself in a real-time simulation of a days-long transit and dozens of hours at open sea. Journey thru blinding snow and intense thunderstorms. Drive a massive cargo ship to real destinations. Meet ships along the way and take care to avoid collisions. Watch for traffic and lighthouses or watch the sun rise and set over Lake Huron and Lake Superior. With buttery-smooth physics, rich vivid graphics, and ultra-realistic atmosphere and lighting, Great Lakes Simulator will set the standard for PC simulator games for years to come.
Own one of the most famous and important waterways in the world.. own the Great Lakes!.. Add Great Lakes Simulator to your Steam wishlist today and set sail on launch day, December 15th. And be sure to tell all of your friends that are fans of Great Lakes shipping about Great Lakes Simulator. Thanks for your support!
MaSzyna
MaSzyna is a simulator, which will allow you to become a train driver of most popular locomotives and multiple units used on the Polish railways.
Realism is our priority
Everything you can see or hear during the simulation was made with attention to detail. Nearly all 3D models of locomotives and carriages were prepared from high quality photo textures. Every sound you can hear was recorded in a real locomotive cab or on the train station. Physics are also very important - MaSzyna faithfully represents brake physics and traction characteristics of electric powertrains. Fictional maps are created in accordance with real world standards. MaSzyna also contains few accurately recreated real railways.
Simulation
You can drive more than 40 types of electric and diesel locomotives, many electric multiple units and others. In addition the simulator contains hundreds of locomotives and carriages liveries, almost all created from real photos. Explore about ~15 railway routes (including one real Polish railway line Częstochowa - Ozimek) in almost 200 scenarios. Random events are used in many scenarios, ensuring that any mission is never the same. Traffic is controlled accordingly with realistic railway signalling.
You can drive express trains with a maximum speed of 160 km/h or regional trains with many stops. You can also choose a freight train: a heavy train with 40 cars of coal or fast intermodal container train. The choice is yours!
Don’t give up early!
Accurate brake systems, electric traction simulation and realistic signalling: all of that makes MaSzyna one of the most realistic train simulators available. Before performing the missions you should learn the rules used on the Polish railways (Ie-1), and consult the simulator manual on starting and driving of specific vehicle type.
MythBusters: The Game - Crazy Experiments Simulator
https://store.steampowered.com/app/1362560/Fire_Commander/
MythBusters: The Game is an official video game adaptation of the legendary Discovery show. Become a Mythbuster yourself, both in front of and behind the camera!
Be a Real Mythbuster
Utilize the full MythBusters Workshop, and explore other locations like the warehouse, MythBusters Hall, and the testing ground. There’s always a new myth to unlock, so level up to try the next experiment. Be careful and be prepared, because each experiment carries a huge risk. And remember:
Don’t Try This At Home
In MythBusters: The Game, you can:
-
Solve puzzles in the Blueprint Zone to work out the mechanics of each myth
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Collect the materials for experiments and craft the equipment to use
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Bring the experiment to life by setting it up and testing it out
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Confirm or bust crazy real-life myths, or deem them plausible
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Build your audience to get as much popularity as you can!
Produce and Direct!
Fund and cut your episodes to grow the popularity of the show! First, manage your production budget and inventory. Once you conduct your experiments, play with the video editing module wisely, choosing the best bits to show. Make sure you have everything you need to impress the audience!
Nuclear War Simulator
Nuclear War Simulator is a detailed realistic simulation and visualization of large-scale nuclear conflicts with a focus on humanitarian consequences. There are currently over 13000 nuclear weapons on this planet of which over 9000 are in military stockpiles. This software should help you answer the question: what will happen if Russia and the United States or India and Pakistan use their arsenals?
You can design warheads, missiles and carries, place them on the map and execute attack plans to tell a credible story about how nuclear conflicts play out and what are the consequences. Using a high-resolution population density map and realistic weapons effects like blast, heat and radiation you can make an estimate of how many people will die in a conflict.
Nuclear conflict scenarios
You can design realistic large-scale scenarios between major powers with thousands of warheads. Scenarios can be created manually where you can assign each warhead individually or with the assistance of an AI for faster targeting. It is also possible to simulate whole conflicts with a few clicks on the map interactively. You can download scenarios created by other people and upload your scenarios to the mods.io server.
Realistic effects of nuclear weapons
The simulation includes a high-resolution population density grid. The effects of blast, heat, fires and radiation are calculated and visualized for each population cell to estimate fatalities (similar to Alex Wellerstein’s NUKEMAP). The destruction of military targets is simulated using a model considering the CEP of the weapon, target hardness and cratering.
You can place yourself, your family and friends into the simulation to estimate the expected injuries and survival probability. The amount of burnt fuel and produced soot are also calculated to estimate the effects of nuclear winter using a simplified model.
Design and placement of objects
Using an intuitive UI you can design warheads, place them on missiles and into silos, on aircraft, TELs and submarines.
You can then place the forces onto the map simply clicking on it or importing real-world locations from KMZ files.
If you know how much uranium and plutonium is needed for one warhead, you can estimate how many can be build from today’s stockpiles if a country wants to.
Modding and interfaces
The simulation supports some basic modding of unit textures, loading screens and background music. It is also possible to share unit blueprints and scenarios with others.
If you have simulated a conflict in another tool you can import the list of detonations as a simple CSV file to calculate the humanitarian effects. On the other hand, you can also export the list of detonations together with the burnt soot into other tools like detailed climate simulations.