Black Skylands
This is a hearty thumbs up from me- it’s a great adventure game, with a story that fits the purpose well. Includes airship combat, which you can think of pirate-navy stuff- replete with upgrades, various ships, etc. Big open world, and everything you go out to do feels like a grand adventure. I think this one is going to be a home-run when it’s fully finished.
Here’s the caveat- it is modestly buggy right now. Not severe, but you’ll probably hit a few snags. Big open world games are like that, and it’s good that they’re taking an EA period, because at the moment, it’s a very, very cool game- with bugs.
– Real player with 24.2 hrs in game
Read More: Best Simulation Sandbox Games.
The game concept is good and has a lot of potential. I just list down what I don’t like about this game after 2-hour gameplay and hopefully it will be fixed or improved in the future. Maybe what I mentioned below will be unlocked as I proceed the game.
- The developer said this game is the mixed of stardew valley and bioshock theme. However, I’m into the game for nearly 2 hours but the farming is no where near Stardew Valley. No season, no watering, just simple click for growing and harvesting crop (?). Maybe it will unlock more features as I proceed.
– Real player with 15.3 hrs in game
Beer Bar
This game is so boring because there are no gameplay changes and no gameplay at all.
– Real player with 1.0 hrs in game
Read More: Best Simulation RPGMaker Games.
One of the most mundane games I have ever played, you click on the beer keg, you click on a customer, rinse and repeat. Sometimes the customer will pass out if you give them too much beer, sometimes the cat will get in your way and fuck up the pathfinding. Sometimes you click on the keg and don’t get beer, and sometimes you click on a customer and don’t give them their beer. It’s glitchy, boring, and tedious to 100%.
– Real player with 0.8 hrs in game
Gridworld
Absolutely the best idle game out there:
(This is a log of my creatures, it will vary in style as time passes.)
The first 21 hours were spent watching the game fail at randomly generating creatures.
The next 26 hours were spent watching my creatures finally get smart enough to find food on their own.
Next 110 hours had pretty much nothing happen to the creatures, besides getting ever so slightly better at running toward food. ~20500th generation and they do nothing new except produce tons of red pheremones that don’t seem to affect anything.
– Real player with 867.4 hrs in game
I am still looking into Gridworld, so take this review as a “first impression” review from a simulation-fan. I’ve always been fascinated by both evolution simulations and neural network simulations, so “Gridworld” was a must-have for me. Still, there are a few issues which I find highly annoying and hope that will be improved in updates in future. I’ve given the project as a whole a “thumbs up”, though, because I strongly hope things will be improved… Some of the points:
- Give us more details! Maybe I have been blind and am just missing the obvious, but watching blinking colours is MUCH more fun, if you have a clue what its meaning is! Okay, most often it just differntiates differnt “creatures” or “neurons”, but it would be good to have that verified… Even more important: There HAS to be some manual explaining what the various neurons “do” in the world, or it is just boring to see them evolve.
– Real player with 249.9 hrs in game
Hikikomori life
Hikikomori simulator. Experience the hard life of a hikan suffering from gambling addiction. You have to satisfy physiological needs, eliminate distractions. And how can you play, play, play without it.
Hikikomori (Japanese: ひきこもり or 引きこもり, lit. “pulling inward, being confined”.
Key features:
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The atmosphere of a midnight apartment and solitude, complemented by lighting and soundtrack.
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Random events that prevent you from playing. Manage to eliminate everything.
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The need to play, drink, eat, relieve themselves.
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Funny and not very lines of the protagonist.
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Several endings, try to open them all.
Let’s Build a Zoo
I Can’t Recommend Let’s Build a Zoo (As it is Now), Here’s Why…
If you had asked me at about 40 hours of gameplay I would have said that I recommend this game for everyone, it’s fun, quirky, original and addicting. I enjoy the morale and unlocking aspect, especially. However the longevity of the game is severely lacking because as you progress, all the little issues begin to pile up and the game becomes unplayable.
Issues such as:
- The notification system is bothersome at best, but mostly annoying. If you have one issue it doesn’t flash “Trash” once and go away, it keeps popping out every 10 seconds, it’s too much, visually.
– Real player with 53.9 hrs in game
The fact that this game came out 5 days ago and I already put 21 hours into it (despite going to uni and studying) is probably telling enough of how much I adore this game. Despite many other games from my wishlist (and a huge Animal Crossing DLC) releasing, I was the most hyped to play this and I wasn’t disappointed.
I always wanted a pure zoo game, since playing Roller Coaster Tycoon 3 and always building zoos instead. Unfortunately most zoo tycoon games were rated as too shallow, repetitive, etc. This game fixes that by adding several unique mechanics such as breeding and - once you discover all 10 variations of the same species - crossing them with each other and creating all new types of animals. (They’re pretty much the head of one animal on the body of the other, which is super fun)
– Real player with 51.1 hrs in game
Movie Tycoon Simulator 2020
At the time of playing the tutorial is a little lacking, so for the first 30 mins of picking up the game I was pretty confused.
However, once I picked up all the different things to do it actually became pretty addictive and fun to play.
It seems to mix mechanics from every basic cookie clicker game and old school time management games like lemonade stand.
There still seems to be a lot to discover in the game yet and it doesn’t seem particularly repetitive and has just the right amount of challenging game play, whilst still allowing it to be relaxing enough to ignore for 5 minutes or pay attention completely to pick up any extra perks that might pop on screen.
– Real player with 4.4 hrs in game
Game was fun to play - Reminds me of games like Hollywood Pictures or Mad TV. :^)
– Real player with 1.8 hrs in game
Pixel Shopkeeper
While I mark this ‘recommended’, make no mistake: This is a highly niche product, with limited production values, and it shows.
That said: while this lacks some of the fluff and visual charm of games like Recettear, it benefits from being more streamlined in some respects, and having more interesting mechanics in others. The act of adventuring, for instance, is essentially reduced to frantically shoving items into your bag while keeping the corner of your eye on your HP, in case you need to use a healing item. Combat is completely automated, and essentially handwaved (although gear and level definitely play a meaningful role in success). Still, bag selection and prioritization of items (which things do I want to multiply, which things do I need to convert to gold, which things do I just take as-is, which things do I leave on the ground) makes this more engaging than it sounds at first.
– Real player with 33.7 hrs in game
Cute RPG Shop Sim
Pixel Shopkeeper is a cute shop sim in an RPG world. Customers of various classic RPG classes come to your shop to buy the equipment and consumable items they need.
The basic cycle is to alternate dungeon diving with shop days. There are several different battle areas around the islands of the game, and each area has increasing levels of difficulty. The first dungeon level in an area is free; the others take a small fee that increases with level.
Whatever the dark dungeons and monsters your customers fight, you will only fight on the surface world and bash a few cute animals. The “dungeon” fights always consist of four regular opponents and a boss. The battle music here resembles something from early Final Fantasy.
– Real player with 19.9 hrs in game
Teamfight Manager
Before the review, just going to point out the conclusion first.
Ignore the ignorant reviews. Bans, Picks, Player traits, stats and mastery. YES THEY ALL MATTER!! Keep playing the game and STOP trying to RUSH for results and you’ll be enjoying the game a lot more. As you keep playing, you’ll notice EVERYTHING in the game matters and you will end up winning. (The game has gotten too easy for me now)
I saw many negative reviews with different opinions on why it’s bad (stats doesn’t matter, its scripted, I keep losing, player development is useless etc.) I really thought the same. You’ll experience each of the different complaints you see as a review.
– Real player with 149.8 hrs in game
This is, by far, one of my favourite games ever.
I have never played a simulation game that has captivated me in such a manner as Teamfight Manager has. The essence of eSports is captured in such a fun and exciting way that I find myself unable to put the game down. The underlying systems that this small team of Korean developers have created allow for a dynamic, unique and unparalleled experience.
I currently have palythroughs going for both on and off stream, and despite the fact I’m very early on in one playthrough and have been the world champion in the other, both files are still fun to play. Champions being introduced such as the Shield Bearer really disrupt the meta, and the way that teams utilize said champions dictates who gets nerfed and how.
– Real player with 89.2 hrs in game
Beekeeper
It’s a great fame but there are still several glitches in the programming. There is one in the Flower planting screen that locks it up when you are in the tutorial so that you can’t go any further than the second part of the game. Once you plant a flower it won’t release the character to continue. The player has to close the game and not plant any flowers which makes it impossible for the bees to make any honey.
Getting this glitch out might make for a better adventure.
– Real player with 35.2 hrs in game
Beekeeper is definitely a game worth recommending. Although you can meet a few minor bugs from time to time, it is rewarded with great graphics and sound. This is a game where you can relax after a hard day at work. It does not require the player to act immediately and quickly - you can relax. The creators ensure that further updates will be introduced to the game with new content and bug fixes. I hope they won’t let go!
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beautiful graphics
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great music and sound
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you can relax
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suitable for all ages
– Real player with 8.3 hrs in game
Corpsefall
What is Corpsefall?
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Guess what? You’re a dang witch.
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Guess also what? You’re broke as heck and have moved to a place called Corpsefall to make your fortune!
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Wouldn’t you know it though, Corpsefall is a shanty town, and also broke as heck.
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Looks like you’ll need to harvest resources, craft your wares, and sell them to make that dough, then build the town up from nothing.
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Let’s throw some townspeople into the mix! They’re a weird lot, and you’re gonna meet them all.
Make some friends, man!
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Maybe help that insecure Duopus find her inner sea monster.
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I hear the Arena Master is looking for blood, just a pint or two.
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Rule of threes, baby! The point is, there are a bunch of people to meet, help, and email…
Oh, what’s that? Email?
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You read that right. Corpsefall isn’t your typical RPG/Farming Sim, it’s also an operating software.
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“That doesn’t make sense!" you exclaim, and yeah, you’re right. Check out the screenshots, cause they illustrate it better.
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Drag those townspeople around your desktop, they don’t mind.
Town upgrades install more townspeople and unlock things to do like:
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Gardening
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Arena running
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Dungeon diving
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And more
Right, email.
You’ve got a little mail center app! Use it to chat with the townspeople, fulfill requests, and hand out reaction icons.
So get to brewing! You’ve got a shanty town to rebuild.
This game has been my first venture into pixel art and programming, so all feedback is welcome! I would love to know any features you’d like to see in the future.