Magicademia
https://store.steampowered.com/app/1302150/Magicademia/
Welcome to the enchanted lands where magic is real and flourishing! Build your very own magical academy from the ground, hire the best and the worst teachers that the magical world has to offer. Manage disasters and celebrate your victories in this brand new enchanting tycoon game!
Build your school
Create the magic school of your dreams! Use money and resources to create new rooms and hire staff, but be wary of trouble and irresponsible adults ruining your establishment. Solve the oddest mysteries and help your students achieve their best (or at least a pass) at school!
Build rooms and customise them to your heart’s content with just a few clicks in our creation tool! There are over 10 types of classrooms there to be created, but watch out for overcrowded classes and teachers lacking the skill to tame a hoard of students!
Do not worry! Every teacher and student will learn in due time! You can also pause your game and just hire a new banch of less incompetent ones! Or speed up the game and manage incoming disasters on the go! You (literally!) have all the time in this world!
Hire the staff
There is a big variety of teachers you can hire in your brand new school. Their abilities, skills and teaching power will determine the fate of their students and the amount of… misadventures they might have during the class. But not to worry, with every lesson they learn something on their own and they come closer and closer to becoming the best teacher!
Not only the teachers are vital to life in the academy, you need crystal engineers who will manage and fix your power sources. There are also janitors who will take care of the mess after a failed alchemy lesson or a ghost roaming the school.
Your trusty staff will take care of the most unusual occurrences that may happen in your school and celebrate graduations of your students with the proper fanfare!
Meet your students
Your students are not only the source of your pride, but also your income! The more students the more money, but can you manage that hoard of teenagers?
Every student has a different set of skills and dreams, so having a lot of classes will let them flourish! Your best students will become your pride and joy (and also a great source of school’s prestige)!
Let them study day and night, but do not forget to build dormitories so they can also have some rest, and enjoy watching their first attempts at wizardry!
Students are divided into classes by colour so it is easy to recognise where is which class and how are the students by the neatness of their uniforms.
Let the magic guide you!
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Spellcaster University
This game straddles the line between game and simulator, and it might leave people looking for either one disappointed. I, however, love this game, so I want to talk about it a bit.
The gameplay almost exclusively involves making choices from a mostly-random selection. You draw from a deck or speak to a faction, and then you choose the option that seems to serve your needs best. You have a limited time to make these choices because the Lord of Evil makes you move along almost as soon as you get rolling. The overall idea is to emerge from the storm of randomness with a healthy selection of graduates who buff your stats for the rest of the campaign. Ultimately, you run out of places to hide, so you have to find a way to survive the final level.
– Real player with 74.8 hrs in game
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Charming if a bit clunky Hogwarts Sim Tower, card-draw based room choices. Can generate different mana as resources, which allow you to draw more cards of that mana type.
The mechanics are enjoyable, and the game is a great calm, casual experience. The campaign could use a lot of adjustment, it can feel a bit arbitrary and the only real direction is either provided through trial and error or community written walk-throughs. There isn’t particularly a feeling of progressing difficulty or even a real link between the areas as you progress. Challenge cards (You can optionally set a challenge at the start of the campaign, and completing it will unlock the card for future runs) are a cool way to provide goals, but they feel like a side piece rather than a main progressing thread. Some functionality/depth seems underwhelming on it’s impact on the game. Cool ideas, but they don’t actually end up doing a lot for you if you spend time manage them (ex. get 3-5 school “houses”, set priority to different types of magic for the house, drop the people gifted in those types in those houses, stop thinking about houses. There’s rarely a benefit to tweaking house settings beyond the initial setup).
– Real player with 40.6 hrs in game
Fantasy Blacksmith
Original Review before bug fixes (Scroll down to see edited notes):
Now…where to begin. Well, first question that may be asked, is this game fun? Short answer yes, long answer no with a but. This game does something rather unique that hasn’t been done before (as far as I know), it allows you to play as a sword smith in a fantasy world where your goal isn’t to slay the big bad overlord or to plunder deep dungeons so that you may retire on a pile of “phat loot”, but to become the “best” blacksmith (sword smith as you only make swords) in the land. You can design your swords from various parts, choose which materials to use and then forge them into mighty swords from myth and legend. Sounds cool, is cool, BUT and it is a big but and I cannot lie…
– Real player with 50.9 hrs in game
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Last Edited: 3/19/2019 for Patch 1.0.3 (see bottom of review for updates)
A game with quite a bit of potential despite getting delayed multiple times with no notice at all to the customers waiting (including release day, coming out over 5 hours late without any word) but if you are not a fan of Early Access games with a lot of bugs I would suggest waiting until a lot more work is done on this.
Current issues I have encountered:
Physics are more of a suggestion than a law in the world of Fantasy Blacksmith. The first thing that happened after I started playing was picking up the Thermometer, testing the current temp of the bronze ingot in the forge, “placing” them next to me, and getting catapulted across the room.
– Real player with 40.2 hrs in game
Waltz of the Wizard: Natural Magic
This is, by far, my favorite VR game- and I have a LOT of VR games- so this review is going to be long, but I feel like, even though this game is popular, it still isn’t getting the praise it deserves.
The VR market is, in my opinion, oversaturated with zombie shooters and fighting games. There are a few RPGs, but they don’t really let you do anything off the path they set out for you. They’re like rail shooters in an RPG format. Don’t get me wrong, I enjoyed games like Mage’s Tale and Asgard’s Wrath, but they lacked the thing I look forward to most in VR, free will. It blows my mind how lacking the VR market is in games where you can just do whatever the hell you want, it’s the perfect platform for experiencing life in fantastic ways. For this reason, I see Waltz of the Wizard as VR’s golden child. It may be “short” as far as having a to-do list, but no other game I’ve played has been so immersive. I get to be me, but me as a wizard, doing whatever I want to do, exploring and discovering without worrying about anyone trying to keep me tied to a story line where I’m only allowed to discover things when they say I can.
– Real player with 19.4 hrs in game
This game is mostly just a tech demo, and there is a free version out there you can play with instead. This one is very cheap, and it is the tech demo that sold my family on VR. My dad said “Its fun, 400$ Well spent son.”
We named the skull Bob, I don’t know his real name nor do I care, my first thought was of the Dresden Files talking skull, so that’s what we called him.
The games concept is pretty simple, you are a wizard, likely one that has lived for a long time, with a fully stocked pile of ingredients and a cauldron bubbling away on the desk, if you show Bob an item he will explain what it is, in a dark and spooky reverb voice.
– Real player with 10.7 hrs in game
Match3 mania!
An interesting and addictive time killer that will make you show attentiveness and speed of reaction. look for the same items. hit combos and reach records! I advise the game to buy, you will not regret it)))
– Real player with 6.8 hrs in game
Nothing special, the most common match-3 game. You can usually kill time by sitting at work. The music is pretty cool too, at least it doesn’t get in the way. In principle, the game can be recommended.
– Real player with 6.3 hrs in game
Unferat
An amazing game, the village feels alive and everyone does there own thing. the magic system is complex and a little tough to master making you feel like your not just saying words, your saying arcane spells that are easy to mess or screw up. you are not a combat mage. you are a summoner, necromancer, alchemist, warlock. the entire strategy of the game is planning. knowing how and when to strike. do you gather an army of the dead and storm the town, slowly pick them off with poisons, make the forest and roads impassable with evil trees so they slowly starve. or make a portal to hell that there own deaths will fuel. its a wonderful game that allows for a bunch of different play styles. i am waiting for more from this wonderful dev
– Real player with 66.7 hrs in game
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: Dark arts simulator. Vengeance themed story. Tight game world. Focused, methodical gameplay. Plot and scheme. Repair and upgrade a remote lair as a base of operations. Gather resources to create reagents necessary for spells. Direct and indirect methods of attack. Different builds provide a little replayability. Singeplayer only.
ACHIEVEMENTS: LOOK SIMPLE w/ NO DESCRIPTIONS.
STATUS: COMPLETED. LIMITED SUPPORT.
– Real player with 18.7 hrs in game
Valley of Dragons
Love dragons? Want to raise a dragon of your own? Valley of Dragons is a VR game where you raise up your own personal dragon from an egg to an adult through feeding, petting, and playing with your dragon. Along the way, be prepared to teach it how to hunt, fly, and defend itself!
Art of Deception
Assassination game similar to The Deed but longer & contain more story
The only cons i can think is the translation while decent is not perfect(Originally russian indie game)
the menu remain in russian though through trial and error i can guess which is one is load/save/item
All in all it’s worth it for a few dollars
Too bad the translation is incomplete in the last part..all russian..didnt understand single things
– Real player with 4.6 hrs in game
Beast Pets
When introducing new players to VR, especially those who don’t really game at all, I tended to not realize how difficult most games are from the viewpoint of new users.
This game is perfect for that. I’m writing this review after letting my 4 year old play the new “free play” mode. She could barely hold the wand or wear the HMD, but she still had a blast.
There’s not much to the game, but that’s perfect for what it is.
Plus the dragons are undeniably cute.
– Real player with 27.8 hrs in game
This game is great for young kids. By that I mean my 6 yo daughter.
As an adult, it kept me entertained for about 10 minutes.
The controls took only a few minutes to work out, and there’s not too much motion, nor too much text on menus, which has encouraged her to read the menu herself.
Whilst the content is light on, she really seems to enjoy it. I put this down the the way the dragons are interactive and respond to her actions. This supports the way she has imaginative play with her stuffed toys.
– Real player with 17.9 hrs in game
Covenanted
Covenanted is a hand-drawn rogue-like with RPG elements and an original turn-based combat system
A contract with the devil is always a bad idea [/]
The heroine of Covenanted, bound by a contract with the Devil, is on a journey through the magical world. Pursued by the Inquisition and blackmailed by the Devil, she has to balance between light and darkness in order to gain the support of powerful allies and break the endless cycle of rebirth
Combat Alchemy [/]
The journey is full of dangers! As the game progresses, the witch collects recipes for unique potions and gathers ingredients to make her magic even more powerful. Each recipe has its own unique effect
Procedural generation [/]
The global map of Covenanted is generated for each session. The variety of locations, the number of opponents and the available rewards are selected in such a way that each race is different from the previous one
Visual style [/]
We pride ourselves on the visual style of the game. All the main elements were drawn with ink on paper and digitized. The world of Covenanted is growing, our artists are working on new characters and locations
Random events and story quests [/]
We want players to feel the impact of the decisions made in story quests throughout the game. Despite one true ending, the fate of the Covenanted side heroes remains in the hands of the player
Fairy Middle Ages [/]
When creating the world, we were inspired by the worlds of the fantasy genre, world folklore, myths and legends. In Covenanted, elves and werewolves live in the same world with the characters of the Brothers Grimm fairy tales and ancient myths