Odd Realm
It’s literally just Dwarf Fortress with some key differences.
Good:
-Visually simplistic but you can generally tell what everything is without manually checking
-Intuitive controls with manual settings and priority for jobs/production
-Clean UI that doesn’t eat 40% of the screen and even condenses itself down into toggles when not in use
-Manual speed control and fairly well optimized instead of Dwarf Fortress' legendary jank
-Seasonal system similar to Rimworld, with random events akin to Dwarf Fortress
– Real player with 56.5 hrs in game
Read More: Best Simulation Strategy Games.
definitely needs more time in the oven, but extremely promising and maybe the first game i’ve seen to come even slightly close to the feeling of dwarf fortress without being completely horrible to learn, although it’s sure not close enough yet. if you want that kind of thing watch this space and buy it preemptively if you’ve got the money.
PROS:
genuinely fun and quick to build in - i had a little village under construction in like two minutes and the little guys were mobile enough that i didn’t have to fumble around making scaffolds or whatever, although i probably would have if i’d gone more ambitious
– Real player with 37.5 hrs in game
Shelter Manager
I checked the game and it’s quite intuitive. There are resources you can spend on construction. They have tools drawn on the icon. Work points keep generating and later can be used in production and construction and so on and so on.
Shelter is more like a simulation manager game and I like it.
– Real player with 5.5 hrs in game
Read More: Best Simulation Economy Games.
A game in the genre of a shelter simulator.Nice graphics and atmosphere of the game, similar to Fallout Shelter.
– Real player with 4.5 hrs in game
SUPER BUILD
UPDATE 6-8-2020: The game, like most, also has an official Discord community. While the members are generally kind and helpful, the server is overseen by a handful of moderators. These few moderators subjectively decide whether or not you’re a “Good Builder” and rank you up according to their personal opinions. I find this very discouraging, as I’ve noticed certain unfair biases among a few of these moderators. We spend many hours on these creations using our imaginations, only to have a mod invalidate or overlook our entire creation. Whose to say we aren’t all Legendary Builders?
– Real player with 144.8 hrs in game
Read More: Best Simulation Farming Sim Games.
I began my journey with this game back when it first started as a little mobile project. As someone who always plays Minecraft in creative mode, I was immediately interested. It had a fun concept, beautiful visuals, decent interface, and constant updates. I think the updates were the best part early on. There were usually lots of new items making each update feel like an early Christmas. What really impressed me was the care the developers took to read people’s reviews, respond, and actually implement a large portion of the (unsolicited) suggestions. I’ve seen very few developers who care that much about player feedback.
– Real player with 43.9 hrs in game
Kubifaktorium
This game is really wonderful, I’ll still recommend it. However as Early Access Games aren’t really perfect, I credit the developer for replying to the threads. In general, these are the issues I am having:
1. Game really pauses every few seconds, you end up building on a wrong site. I have to reload it constantly.
2. I have to build inserters again because they aren’t “inserting” or just holds on to items.
3. Animals end up carrying items on their back and not unloading, just running around as if confused what to do.
– Real player with 2351.5 hrs in game
7 out of 10 Stars (for tier 1 & 2)
The game a lot of good potential and you can replay it with other setting option. The transport of goods with the logic system is nice. It is done with Zeppelins or horses in the 1st of 3 tiers. A baker, a brewer and some housing keeps your team happy. The start is on the bottom left and you expand your space with Bonfires to the top right and some helpers join your group. I started with 8 and 5 joined. Everything i mine, loot etc. goes with me to the next Island. The game has a Colonist Management which could be used for micro manage your bonfires in 5 groups (subs on your isle like farming, industry etc.) Order your settlers what to do and and in what sub to work. It only worked on the for the start group and not on robot helpers or joining Colonists. Sometimes it helps to reach your goals on food or drinks before they join and eat/drink everything away.
– Real player with 62.9 hrs in game
Maia
Been a year that I last wrote something about this game, and considering that the updates for the game come frequently, I think it’s time to update the review as well.
Last year I called it “playable”. This year I can actually call it entertaining. What’s most entertaining, at least for me, is that the colonists are actually very human. Allow me to explain.
In most games, you have people that feel more like worker drones. They will go from place to place, build, mine, craft, sleep, get hurt, go to the medic bay, build, mine, craft… The “people” here feel actually like people. And they don’t want to be treated like worker drones. They get stressed out if all they do is build and work.
– Real player with 101.5 hrs in game
The inspirations for this game are both obvious and subtle, influencing how it looks, feels and plays, or rather how you think you should be playing it.
It swings from a low pace base builder with an enormously detailed simulation behind every little thing you see and can interact with to a frantic struggle for survival as the dangers of Maia strike the unprepared mercilessly. Prepare to be unprepared and learn by failing.
If you prefer to learn from the mistakes of others - or perhaps boast about your most successful survival or expansion tips and strategies, visit the official wiki and help it grow.
– Real player with 37.0 hrs in game
Fractal Evolution
Fractal Evolution is a 2D space exploration RPG with life simulation elements inspired by Conway’s Game of Life.
You will explore a universe, fight monsters, and complete quests, with the ultimate goal of returning life to the universe in the form of single-celled creatures called Fractals. Each planet begins with just two unique fractals that breed with each other, and ultimately spawn a network of creatures competing for resources and constantly evolving. Study the evolution of these creatures and eventually gain items that allow you to engineer their genome. Every universe is unique, and runs on a non-deterministic simulation that follows two simple equations. One for physics, and the other for biology.
Generation Ship
You’re the AI responsible for a generation ship, mankind’s last hope for survival. Build efficient raw material cycles and help your crew in a realistic real-time simulation to survive the hardness of space on their long journey to a new home!
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Realistic Environment controls
air pressure, air composition
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Realistic Artificial Gravity
by spinning the ship
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Realistic Persons
Metabolism using air and nutrition, many needs to be fulfilled
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Realistic resource conversion
Resources are converted between each other
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Everything in real time
No fake time used
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Optimized for simulation
Extreme Gamespeed (100.000x and faster)
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Timewarp
to wait for something, automatic pause in critical situations
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Build a generation ship
as fast as possible
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Take care of your crew
Fulfill their needs
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Make the ship independent
Grow your own food, build resource cycles
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Build it large enough
to survive the long journey
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Connect Storages
To manage the resource flow
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Recycle Resources
Convert them into resources that are needed
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Get supplies from earth
Till you are independent from them
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Gather Resources in Missions
(coming soon)
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Life support
several Environment Controls
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Crew Supply
Toilets, Sleeping quarters, Canteens,…
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Food Production
Greenhouses, Kitchen,…
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Artificial Gravity buildings
Mass Balancers, Spinning engines
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and much more
Inclement
How did I not review this game? Basically… for me… its a low tech city builder. Well, city is the wrong word. You have limited space, limited income, so you better plan accordingly. While the game isn’t severely complex it does take serious though into making the best decisions you can.
The game is worth the price and is best enjoyed with the tv or youtube going on in the background. I chose seinfeld.
– Real player with 19.2 hrs in game
Graphics: 7/10 (Good) | Gameplay: 7/10 (Good) | Music: 7/10 (Good)
Total: 7/10 (Good)
Its worth every cent of its price.
Details
Inclement is a very addicting little farm management game with its very special style. Its graphics and especially its font take getting used to and the controls and menues are a bit fiddly, but after a few minutes of gameplay it is quiet fun. Its a great game to play while doing something else – not requiring your full attention. For the most part you are waiting for resources to be gathered in order to upgrade your farm so you can gather more resources. Still its a lot of fun to see your farm grow and to progress through the different aspects of the game.
– Real player with 11.8 hrs in game
Paleon
While the game is still in pre-alpha it is very promising, the dev rolls out updates that patch bugs and add functionalities pretty often and he listens to his community and participates in the discussions. The game kinda hooks you, for now it’s not very long but it is really cool and for the price it’s very worth it to spend some hours managing your colony.
It has had bugs in the past, but right now, the update 1.3.4b is very solid and I have not had a single crash or game-breaking bug. As I said, the dev is quick fixing them.
– Real player with 17.6 hrs in game
Quite an interesting game, for this stage. One of those typical “I want to research everything at once”-tech trees, which allows for many different paths to develop technology. It reminds me of the Settlers games, but without all the fancier-than-necessary graphics.
On the other hand, it’s also clear there’s a lot of room for improvement, like when it comes to instruction, explanation, and some QOL in the mouse button interactions. To quote Yahtzee Croshaw, “This is a game in which there is officially no shame in looking up the FAQ. A tutorial wouldn’t go amiss.”
– Real player with 14.4 hrs in game
Skytropolis
I have been waiting a while for a game like this for VR and I was not disappointed. I was on the fence about this one at first but this game is exactly what I was hoping it would be: a sim city/sim tower-style management game that feels great in VR.
I am hoping they make Rift/Touch-specific controls at some point (the time control menu feels a bit awkward) but as-is it works well enough that it does not detract much. There is a decent amount of content to work with and there are still some things I haven’t unlocked. The goals and challenges really help with pacing so you pretty much always feel like you have something to work toward. I hope they continue to add and polish it going forward as it has a lot of potential but the core gameplay is solid as is. Overall: looks great, feels great, I’m having a blast!
– Real player with 20.2 hrs in game
Great to see a SimTower-like game on the VR marketplace! As I started to master the control scheme (playing on the Vive), the hands-on building style is really satisfying, especially once I began to pick up speed. The large number of pieces was a little daunting at first, but I was really thankful for the variety the more I started to play around in sandbox mode. This game has a lot of potential, especially in further updates to clean up a few glitches and overall smoothness, but overall I feel rewarded for learning the interactions of each unit and experimenting with the different styles of each piece. Hope the devs keep up with the community!
– Real player with 7.8 hrs in game