A Fox and His Robot

A Fox and His Robot

Become a fox and escape the grip of powerful Artificial Intelligences in a 2D action-platformer. A young fox and his robot search for meaning in a beautiful yet dangerous world…

On planet Delta 7, Alpha, one of the last remaining foxes in the universe plans his escape from Bio-Prison-9. Unwittingly aided by an Artificial Intelligence, the duo breaches containment and searches to escape from the bio hazard planet. With every other Artificial Intelligence gunning for his existence, Alpha must use his wit to out-fox robots in an action adventure not too far in our future…

A Fox and His Robot is a 2D action-platformer taking place in a breathtaking world. Jump and dash past robot security and through unforgiving terrain in a masterclass of platforming prowess.

  • Master the biomes as you utilize wind, portals, and more to traverse though the world.

  • Utilize Alpha’s skills to find alternate roots for speed running over obstacles and dangers.

  • Dive into the mystery of Artificial Intelligence as Alpha escapes from planet Delta 7

The creator of the ‘Fox Ridge’ and ‘A Transposition in Time’ franchises brings you a new completing story set in a new world. Joshua Janik is an author, software engineer, and game designer. Whether creating stories through words on a page or in digital worlds, Joshua believes in the power of storytelling to recapture the child like wonder of life, and to explore new fantastical frontiers.


Read More: Best Side Scroller Precision Platformer Games.


A Fox and His Robot on Steam

Crowalt: Traces of the Lost Colony

Crowalt: Traces of the Lost Colony

Crowalt: Traces of the Lost Colony is an adventure game that is merging the traditional storytelling with modern-day pixel art graphics.

CHASING A MYSTERY THAT IS UNEXPLAINED FOR 150 YEARS

A group of people who set out to establish the first settled colony in America in 1587, mysteriously disappears a short time after arriving. They leave only an island name carved on a tree: “Crowalt”.

Now, the year is 1737.

A young and ambitious adventurer Hugh Radcliff pursues the Lost Colony to make his first great discovery. Now, different people live in Crowalt, where he came to solve this mystery. He will hover around the island and definitely will get in a series of troubles to find what happened to the Lost Colony.

CLASSIC POINT AND CLICK MECHANICS

Collect, combine, and use items to solve puzzles.

PIRATES ARE HERE TOO!

Try to deal with routine pirate visitors of Crowalt and of course, enjoy funny dialogues.

FOLLOW YOUR JOURNAL

Hugh draws important things and takes notes regarding them in his journal. It will be updated after important events and findings during the game.

MAKE CHOICES

Lie or speak only the truth.

COLLECT ARTIFACTS

There are lots of historical items around the island, collecting them will take you to another level of… achievements!

EARN THE TRUST OF NATIVES

Natives are discreet residents of the island. Taking information from them will require earning their trust.


Read More: Best Side Scroller Adventure Games.


Crowalt: Traces of the Lost Colony on Steam

The Savior From Above

The Savior From Above

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Real player with 9.2 hrs in game


Read More: Best Side Scroller Atmospheric Games.


This is a very impressive game that is more an atmosphere game than anything else. Simply A+++. Runs very smoothly and I played several times to fully experience this amazing game. Its free to play so why not play it?

Review at: https://www.youtube.com/watch?v=65pWUeLMOyY

Real player with 0.7 hrs in game

The Savior From Above on Steam

DISTRAINT 2

DISTRAINT 2

Proof-read the English, tested the game, and wrote a fully comprehensive guide. Safe to say - I’ve got this game down to a T! TL;DR - buy the game, play it, and enjoy! Easy 100%er and very enjoyable.

Backstory:

When I played the first DISTRAINT, I honestly wasn’t expecting much more than an easy 100% achievement game to help knock my stats up for a very low price - my expectations were instead surpassed. The storyline was a little twee and fairly predictable, but clichés and linear / predictable stuff exists for a reason: it’s what humans like. I realised the entire game had been written, composed, drawn, really just everything’d by ONE guy, and consequently rose in my estimation. I followed Jesse on social media, and idly came across a post some months later about a sequel, and his new DISCORD server. I joined the server, and started getting hyped up for the sequel. Then he picked me to proof the English :O so I really have seen this game since its infancy!

Real player with 24.0 hrs in game


Curator page here-- [url] DaRevieweD #33 [/url] -- [i]New review every Sunday[/i]

After a three year gap, Jesse Makkonen’s back with Distraint 2! If you’ve read my first review, you’d know that I was so moved by the mature, depressing c’est la vie story of an ordinary person making one bad choice after another. It wasn’t lengthy but its message was profound. The ending may have bummed out and sparked some speechless responses.. But thankfully if you’ve kept your hopes up- Distraint 2 picks up immediately from what happens to Price after that screen cut to black. How much lower can Price sink into?

Real player with 4.5 hrs in game

DISTRAINT 2 on Steam

One Way Road

One Way Road

In the foreseeable future, humanity has turned its gaze into space. A new era has come - the era of space exploration. After settling the planets of the Solar system, it was time to explore and colonize new worlds and star systems. What previously considered impossible, became a reality. Science has reached unprecedented heights, people around the world have united, forgetting about ageless conflicts and feuds.

However, along with great discoveries, new troubles appeared in people’s lives. The long-awaited meetings with extraterrestrial civilizations dragged mankind into a new round of military conflicts, and the struggle for resources and habitable territories only intensified the differences between different species.

The appearance of a new player on the galaxy map and a huge number of bloody wars did not go unnoticed. From the very center of the galaxy, a new rival is approaching us. Its power is immeasurable, and its intentions are unknown.

The player will take control of a spaceship as the captain of the Space Fleet Command, James Dekker. Together with a team of recruits, on a battle-worn ship, you will look into the most remote corners of the galaxy, engage in combat with many enemies, fight with entire fleets, protect not only the Earth but all of humanity.

Fascinating and interesting storyline.

Trying on the role of the Space Fleet Command captain James Dekker, take part in numerous star battles, travel the galaxy in search of answers, fight for the survival of humanity.

Progression system.

Distribute experience points, improve ship systems, install new equipment. Adjust the ship under the playstyle you have chosen, or adapt yourself by choosing the optimal battle tactics.

Variety of game mechanics.

Fight in outer space, on the surface of planets, among dense asteroid fields, and even inside a huge space station. Take control of a heavy space fleet cruiser as well as a small officer fighter.

One Way Road on Steam

Save One More

Save One More

Save One More:




One of the many honourable serviceman on the battlefield is the one with the role of the Medic. These individuals are exposing themselves to the same dangers and fears as any other soldiers in battle. Not only do they have to dodge bullets and upcoming bomb shells, just like any other warrior, but their primary job is to get to their wounded comrades as fast as possible, without thinking twice about their own life. They definitely have a super sense of hearing to be able to make out the call, “Medic,” between explosive shells and whistling bullets. What courage these men must have in such chaotic situations, motivated by the thought, “I must save one more.”


*– [Real player with 5.7 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*





6/10

A nice twist on war gaming

Short good game. I quite like art style.



A few tweaks would make a huge difference:



Firstly:

cut scenes should be skipable.



secondly:

the game displays wounded/saves/dead if one soldier goes down 5 times and you save it 4 times before it dies score would be 5/4/1\. when your dealing with groups of 20 or 30 soldiers its very hard to tell how many units are currently down. Quite a few times I though I'd revived all wounded only to have the dead count surprise me by going up.


*– [Real player with 5.0 hrs in game](http://steamcommunity.com/profiles/76561198873542904)*






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![UNREAL LIFE](https://cdn.cloudflare.steamstatic.com/steam/apps/1335560/header.jpg "")


## UNREAL LIFE


It's uncommon to play a game which can really feel like a direct translation of its creator's vision. Games which allow me to feel another human's soul have the same quality as a hand painted work of art, or painstakingly hand crafted piece of furniture. So much of video games are decided by large groups which work tirelessly to scrub the final piece clean of any distinctively human marks all for the sake of marketability and a "professional" appearance. Unreal Life is a game which I feel can only exist for the purpose of an artist putting themselves on display for the world to see and attempt to understand. Overflowing with charm and a clear love for the games which inspired it, Unreal Life plays like a Yume Nikki inflected version of Ghost Trick with just enough aesthetic and narrative influence from various other games, anime, movies, etc. (the developer even has a helpful list of things which have inspired them on their website) where just by playing the game I can really get a sense of the kind of person that hako (the game's developer) is.


*– [Real player with 25.5 hrs in game](http://steamcommunity.com/profiles/76561198202281272)*





**My playtime:** 14.5h (based on Steam, 100% achievement)

**Grindy Achievement(s):** Yes (1+ achievement).

**Optional Achievement(s):** Yes (33 achievements).

**Difficult Achievement(s):** No.



### Intro



You wake up in a place you don't recognize. Greeted by a traffic light, you tried to remember what was happening. It turns out that you have a unique ability: reading an object's memory. As unreal as it sounds, **UNREAL LIFE** tries to help you make sense of everything through a series of adventures and events.


*– [Real player with 14.5 hrs in game](http://steamcommunity.com/profiles/76561198132503739)*






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![DARK FACETS](https://cdn.cloudflare.steamstatic.com/steam/apps/1567310/header.jpg "")


## DARK FACETS


"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away"- Antoine de Saint-Exupéry.



This game is, thus, just about perfect.



It feels like one of those tower defense games from a dozen years ago, or maybe one of those games from the eighties where the ideas of the writers far exceeded the capability of the gameplay and graphics (like Might and Magic: Book One), or maybe a demo that comes on the cd of a full game (fun, but it leaves you wishing for more than what the limited experience provides), or maybe that one poorly-translated foreign game with a strangely-intricate storyline you got from a garage sale twenty years ago that you wish you still had so you could explain to people why you like to pretend "funceame" is a real word.


*– [Real player with 13.5 hrs in game](http://steamcommunity.com/profiles/76561198119784840)*





I was expecting Dark facets to be similar to the old flash games like Age of War or Stick Wars; And it was! Only much more boring. Age of war and Stick Wars had a fairly fast play style, but dark facets is incredibly slow paced. It takes a long time for resources to gather, a long time for units to march, longer to kill enemy units, even longer for your units to chip away at an enemy building. Then they just have to move to the second building (Of five). It feels less like i'm playing a game, more like watching a series of gifs that i switch between occasionally.


*– [Real player with 1.3 hrs in game](http://steamcommunity.com/profiles/76561198137334267)*






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![Escape Planet 17](https://cdn.cloudflare.steamstatic.com/steam/apps/1293610/header.jpg "")


## Escape Planet 17


![](https://cdn.akamai.steamstatic.com/steam/apps/1293610/extras/Heading_ThePlot.png?t=1610723317)

In Escape Planet 17, you are under the skin of Natan, a detective from the Narcotics Department. While investigating a new drug circulating on the streets, Nathan sees his partner being killed and both are framed for involvement in trafficking among others crimes. Nathan is unjustly accused, convicted, sent to a prison planet and removed from his family. During his stay on planet 17, Nathan devises a plan to escape, but a series of macabre crimes initiates a security protocol and prevents his plans. Get involved in an obscure plot involving violent gangs, synthetic drugs and a symbiotic experiment company. Giving up is not an option, escaping the planet is your mission, even if you have to get your hands dirty with blood.



![](https://cdn.akamai.steamstatic.com/steam/apps/1293610/extras/Heading_GameFeatures.png?t=1610723317)



Well-established platform game mechanics, with adjusted controls.



Skills such as double jump, dash, wall jumping among others.



Unique system of interaction with characters: Choose between bribing, influencing or threatening characters.



Use shields, vests, and bandaids to protect yourself and recover your life.



Unique system to equip weapons and multidirectional aiming.



An Interactive Inventory system with the ability to save, load, drop and other options to manage several items.



A game with fluid narrative and a great and unique History.



![](https://cdn.akamai.steamstatic.com/steam/apps/1293610/extras/Heading_CharacterAbilitys.png?t=1610723317)



*   #### Draw and Handle Weapons:



    The game has a unique weapon draw weapon system, inspired by the classic megadrive game Flashback - The Quest for Identity.



    ![](https://cdn.akamai.steamstatic.com/steam/apps/1293610/extras/opt_heading.png?t=1610723317)

    ![](https://cdn.akamai.steamstatic.com/steam/apps/1293610/extras/Gif_EP17_03.gif?t=1610723317)



*   #### Hacking:



    You have the ability to hack some terminals to activate doors, elevators, manage your Notoriety and more.



    ![](https://cdn.akamai.steamstatic.com/steam/apps/1293610/extras/opt_heading.png?t=1610723317)

    ![](https://cdn.akamai.steamstatic.com/steam/apps/1293610/extras/Gif_EP17_04.gif?t=1610723317)



*   #### Fighting Skills:



    Use your close combat skills to fight enemies, very usefull when your weapon is out of ammo.



    ![](https://cdn.akamai.steamstatic.com/steam/apps/1293610/extras/opt_heading.png?t=1610723317)

    ![](https://cdn.akamai.steamstatic.com/steam/apps/1293610/extras/Gif_EP17_01.gif?t=1610723317)



*   And much more;


















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![Magia X](https://cdn.cloudflare.steamstatic.com/steam/apps/1427680/header.jpg "")


## Magia X


Magia X is a good Side Scroller Game that i enjoy playing. With a Good Graphics, Cool Skills Effects, smooth attack pattern, you could kill a bunch of enemies on site as long as your prepared for a fight. But as an early access, there's a lot of limitation on this game:

1.) Only 1 out of 4 character is available as this moment "The Magic Swordsman".

2.) Sometimes the esc button which you could access the "Settings" and the "Quit Button" were sometimes not functional. Good thing that this is a Side Scroller Game not a VR one.


*– [Real player with 24.3 hrs in game](http://steamcommunity.com/profiles/76561198388910498)*





Edit: (Changed from a negative to positive review)



The 4 DLC characters are now free to EA buyers of this game and I for one thank the Devs for that.

There is still an issue with controllers not working as intended (you can do everything except actually move in the game), this was due to a recent patch and hopefully will be sorted out.

The 3rd area in the game is still not in but isn't far off.



The actual game is pretty darn good and hopefully won't be over shadowed by it's troubled release as it's worth a shot.


*– [Real player with 19.5 hrs in game](http://steamcommunity.com/profiles/76561197995177872)*






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