Heartbeat: Regret
I would not recommend this game as a horror game. I feel like it has a lot of potential as a horror game but due to the frustration of movement. The game losses any sort of suspense and is replaced by frustration. Some people have mentioned that the lack of a tutorial was an added challenge; I didn’t find this to be true for myself. However I did find a lot of difficultly reading the text. As well as finding the tempo for the movement difficult especially at slower tempos.
The text being hard to read is not a huge problem as the text is read out loud and I got used to it over time. Though for people that are better at spelling than me I’m sure this is even less of an issue if it is an issue at all. Though for the issue of movement the tempo is very hard to find. I died severely times just trying to move around the areas and spent a bunch of time sitting in one spot just waiting for the heartbeat to go down. This made it very frustrating when most of my time is either spent sitting around waiting to be able to move without dying or trying to get back to a point that was right before I got killed just to march into death again. For as long as it takes to move around the areas you just lose anything that makes it scary. Honestly the most scary thing about it was how I was about to pick up my keyboard and chuck it across the room in frustration.
– Real player with 1.2 hrs in game
Read More: Best Side Scroller Typing Games.
An extremely unique idea! Never thought I would have typing horror and rythm in the same game! I love it! A little bit of trouble with instructions and knowing what to a couple times, but the incredible sound design makes up for it. I’ll be playing this for a while I can already tell
– Real player with 1.1 hrs in game
Temporality
A surprisingly affecting music video describing the memories of dying soldiers in the Great War. Though brief, perhaps a bit too repetitive, a few more scenes would have helped a great deal (you will see the same scenes several times, wait for the fade out and credits to reach the end). Interesting that the composer, Julie Buchanan also did the music for The Other Half. For more about the Great War, listen to Dan Carlin’s Blueprint for Armageddon.
– Real player with 0.5 hrs in game
Read More: Best Side Scroller Indie Games.
This is a heart wrenching game. Although simplistic in nature, it’s atmosphere really makes you feel for the soldiers and makes you want to rewind over and over in the hopes that the bullet just might miss them. There isn’t any dialogue or character names but you get a feeling that each and everyone of those soldiers has a story and a family that misses them. This reminds me so much of “All Quiet on the Western Front” (Great book and movie, you can get the movie on youtube for free) in which you have a group of friends join up and slowly die one by one. The cut scenes sort of build on the semi-story of your individual character and in a way make you connect with him. I had to rewind time and pause after the final bullet came, I sat there and contemplated what I’d just witnessed. I highly recommend this game.
– Real player with 0.3 hrs in game
Poly Puzzle: Furries
Poly Puzzle: Furries — cute, relaxing puzzle game. The player’s goal - puzzle pieces together to get a beautiful picture.
In Poly Puzzle: Furries:
-
50 levels
-
Polygonal art
-
Achievements
-
Relax music
Read More: Best Side Scroller Casual Games.
A.R.E.S.: Extinction Agenda
I’m reviewing this game as it’s in a bubble. There’s an updated version of the game, that interested people should get. It seems to be just an improved version of A.R.E.S., if so, that’s what you want.
A.R.E.S. is almost a Mega Man game. You get a character which has a array of guns, who runs through levels populated by enemies, and beats them by shooting them.
However this game falls short of that mark because a few features. While the hero doesn’t defeat enemies and get their powers, he does beat an enemy and often gets an upgrade but he doesn’t receive a specific power. In addition this is a linear game. There’s five levels and the player has to beat each in order, though he’s able to go back and replay old levels.
– Real player with 40.1 hrs in game
Title: A.R.E.S.: Extinction Agenda
Genre: Action, Indie
Developer: Extend Studio
Publisher: Extend Studio, ORiGO GAMES
Release Date: 20 Jan, 2011
You’re a lady in a spacesuit, on a space station with mad robots. Shooting things.
Main Review
You’re a woman in a spacesuit on a lone mission to find out what happened in deep space, on an abandoned junk station. Something about this game feels strangely familiar. Ah well, at least she’s called Valkyl and not Samus, right?
– Real player with 9.3 hrs in game
ASTRAL
You play a young boy with a large head who breaks out of some sort of research facility to explore a world which has gone to pieces. Shown mostly in black and white with odd splashes of colour, you venture across the city to an underground bunker where you discover your true destiny. Along the way you’ll encounter and be chased by horrifying enemies, solve the occasional jumping puzzle, and best of all, occasionally wear a mind-control helmet which lets you take control of other beings and make them do your whim in order to progress further. The environment flows naturally from one location to the next, with the joins being very smooth and gradual. The physics engine is top notch, and you never feel like you missed a jump because the game wasn’t reading your controls correctly. The camera is very dynamic, and your character moves in and out of the scenery following the curves of the land in a pleasant way, giving the world more depth rather than just “run right”. Everything is explained through “show don’t tell” and the lack of voice acting makes the game that much more atmospheric.
– Real player with 5.3 hrs in game
I just cannot recommend this game, it’s terrible; sometimes you’ll spend a minute walking on direction, sometimes you’ll spend five minutes getting past a certain bit then have to go all the way back when you die, you may decide to have a break and when you reload the game find you have to do the previous ten-fifteen minutes to get back to where you are because the chapter system is broken, this game is not enjoyable and for the price not even worth it, play black the fall, inside and limbo if you enjoy these types of games.
– Real player with 4.9 hrs in game
Bring Back The Sun by Daniel da Silva
Playing status: finished the game, 243 deaths
Intro
Bring Back The Sun by Daniel da Silva is a platformer game where you need to traverse the area to reach the exit. It offers a simplistic control where you only need arrow keys or WASD to move.
Pros:
- A lot of levels
Cons:
-
Sometimes you can’t see what’s beneath you, forcing you to take a leap of faith to jump
-
Some mechanics feel cheap
-
The fast camera movement when you are jumping can give you a headache
– Real player with 1.7 hrs in game
this would be a neutral review if steam had one
bring back the sun is a game made by a small developer
its a platformer game, nice music
i didn’t get to fully experience the game because i cant get used to the camera movement when jumping, it makes it hard to play
(kind of makes you rage)
if you can, please improve the jump camera and make it so you can zoom out a bit more as you cant see whats below you most of the time
price is also a bit higher than it should be
– Real player with 0.1 hrs in game
GraFi St.Patrick
Grafi St. Patrick is a reskinned version of its previous installments, which are aimed at the casual puzzle fan and/or achievement collector. The same 100 bubble letter achievements unlock for clearing its 50 stages, and it still clocks around an hour of game time. Because it’s still clean & presentable without any bugs, choosing recommended, but this review is actually mixed.
Since there are few changes, the following is largely copied from my previous reviews:
Pros
- Small footprint: 24MB
– Real player with 2.2 hrs in game
100% / 50min.
Typical Grafi, Timing is everything.
– Real player with 0.9 hrs in game
Gunman Clive
2¢ Review
| Game Name: | Gunman Clive |
| Original Release: | 02 April 2012 |
| My Overall Grade (#/10): | 6 |
| Demo: | No (at least for PC) |
| Workshop: | No |
| Level Editor: | No |
| Captions: | No |
| Controller Support: | Yes |
| Multiplayer: | No |
– Real player with 13.7 hrs in game
Here’s a review after finishing the game with both the main characters and trying the third, hidden one.
TL:DR? Challenging 20 levels of platforming with wild west style. Like Megaman, if you’re familiar with those.
Gunman Clive is a short but challenging platformer of minimalistic but nevertheless adequate graphics. There are three playable characters, one of which you have to unlock, each with their special skills. There are about 20 levels, every 5th of which is a boss battle. They take you through the wild west and the story hilariously hyperboles towards the end.
– Real player with 10.1 hrs in game
POG 2
POG 2 - cute, minimal physical puzzle. The player’s goal - to keep the star-block on the star-platform for few seconds in order to pass the level.
In POG 2:
-
50 levels
-
Minimalistic art
-
Achievements
-
Relax music
– Real player with 1.4 hrs in game
Nice puzzles and not too demanding of perfect clicks
– Real player with 1.4 hrs in game
POG 3
POG 3 — cute, minimal physical puzzle. The player’s goal - to keep the star-block on the star-platform for 3 seconds in order to pass the level.
In POG 3:
-
50 levels
-
Minimalistic art
-
Achievements
-
Relax music
– Real player with 1.4 hrs in game
POG 3 is a basic mobile app which is a physics puzzle game where you remove blocks to make the “star” block fall into the right spot. This is the second copy+paste of the exact same game from “Cute Hannah’s Game”, who seem to do nothing but copy + paste the exact same game onto Steam.
This looks and feels like an asset/template flip, where they just copy out a game template and change a few things and dump it on Steam. You can see this is a likely explanation, because this is a basic copy + paste of their first, near identical game, POG. It’s also close to the exact same game that has been copied and pasted around a dozen times in the “Chocolate Makes You Happy” series of CTRL-V’s by Blender Games (and they still haven’t been kicked off Steam).
– Real player with 0.1 hrs in game