Blaster Shooter GunGuy!

Blaster Shooter GunGuy!

I really wanted to like this game, but in its current state, I cannot recommend it. I wrote some suggestions for the dev a month and a half ago since he appears to be active in the community discussions, but he has not addressed them despite responding to the posts above and below mine.

What’s sad is there is quite a bit of content here that most people will never see because the game is unfair with regard to taking damage. There is no delay between taking multiple hits, so falling in spikes will literally kill your three hearts in about 1 second. The lack of proper controller support is also a complete turn-off. You shouldn’t need a third-party tool when the Unity engine supports controllers already.

Real player with 6.7 hrs in game


Read More: Best Side Scroller Precision Platformer Games.


Blaster Shooter GunGuy likes to pretend that it’s a precision platformer yet the character movement has been implemented very poorly. There is no variable jump height, no wall jumping, and with how the game has been programmed it’s also possible for jumping to become unresponsive when near a ledge. Considering how many small platforms there are, and how many projectiles you must dodge, it’s absolutely hell to play.

The GUI is a mess, most in-game text is distorted and nearly unreadable. Controllers are supported but the keybinding graphics will not change to support this. Many buttons do not conform to what actions I’d expect them to make.

Real player with 5.8 hrs in game

Blaster Shooter GunGuy! on Steam

!AnyWay!

!AnyWay!

An achievement spam game, everything’s obtainable by idling for some hours in the main menu (but not during gameplay).

The game itself consists of a very simplified platformer with crappy, non-rebindable controls (so forget WASD keys to move, which should be a must from Windows 95).

The whole game is graphically conceived in a “television” shape and with extremely retro-styled characters and overall graphics; you can push the keys from 1 to 4 in order just to reduce the screen size which is something I sincerely don’t understand - if you aren’t playing in 1, full screen, you’ll likely see barely anything given how crappy the graphics are in a general way.

Real player with 20.5 hrs in game


Read More: Best Side Scroller Precision Platformer Games.


If I could put a neutral review I would… but I cant so I will just thumbs up this

This game has so much potential but it just does a few things wrong;

  1. The grab onto a rope button and jump button at the same… its just annoying

  2. To grab a rope you have to be at the bottom… this usually means you just miss the rope

… thats as far as I got, I couldnt cross the water on the first level but im sure if you spent sometime you could easily get used to the controls

But lets be honest, you are not here for the gameplay, you are here for the 4997 achievements! If thats ll you care about then you can just get these by idling the game for 1.5 hours on the main menu and never touch this game again! But in terms of gameplay there is none

Real player with 5.6 hrs in game

!AnyWay! on Steam

Doggo Dig Down

Doggo Dig Down

This game seems like a low effort student project. No sprite animations, text-to-voice narration, and simplistic & repetitive gameplay make this a very unpleasant experience. You will spend the entire game digging a path down, while continuously bringing the dirt back to the surface to build a path into the sky to get the necessary power-ups.

Doggo Dig Down is boring, and not worth $4.

Real player with 15.3 hrs in game


Read More: Best Side Scroller Precision Platformer Games.


Developer/Publisher Review:

The developer read my 2019 review of his game and took some of its feedback to include in later updates of the game. The developer has also been proactive.

Game Review [Outdated]:

As the store description states, it is a casual crafting game that is meant to provide a relaxing experience and allows you to kill some time creating some pixel art. It’s also an easy game for achievement hunters.

A lot of the game’s mechanics come from Roppy Chop Studios’s older games such as Bub Block, Super Markup Man, and Build ‘n Bump. There’s a potential from the game’s mechanics but it is supposed to be a casual game.

Real player with 4.4 hrs in game

Doggo Dig Down on Steam

Freedom Physics

Freedom Physics

Small but has a lot going on! I can see this being really fun once more of a building community develops. Decent amount of content at the moment and the graphics give it a 2000’s flash game nostalgia. I really really like the hoverboard missions!

Real player with 1.4 hrs in game

Not a bad game to pass the time,needs improvements but it is still better then super miner adventures to be honest

You should give the game a chance

Real player with 0.1 hrs in game

Freedom Physics on Steam

Treasures of the Aegean

Treasures of the Aegean

Terrific exploration, action, visuals and music.

It would be my GOTY if not for some irritations, the main one I’ll detail for your benefit.

The game is not a puzzle-platformer, rather a precision platformer on the clock with imprecise controls.

At the core is a time loop, a feature du jour with no added value for the player, only drawbacks such as interrupting your exploration, ruining your current progress, forcing you to take breaks, revisit the same places and redo the same parkours again and again and again. And maybe again.

Real player with 24.6 hrs in game

Very enjoyable game. Fast moving platform adventure - perfect for a Saturday afternoon!

Nice comic-book visuals, evocative soundtrack, interesting gameplay challenges, flowing movement controls.

What I love is that the game doesn’t hold your hand. No AAA-style objective markers here. The game reveals itself to you over time through exploring the map and uncovering the plot, puzzles and goals. It doesn’t get too obscure or head-scratching.

Real player with 18.1 hrs in game

Treasures of the Aegean on Steam

X Archetype

X Archetype

Buy Mega Man Legacy Collection

Update: Scroll to the bottom beyond the TL;DR for dev scumminess

I have played great games. I’ve played good games. I’ve played okay games. I’ve played bad games. Then, I’ve played this.

The developer gave two copies of this game out for free in Flyff’s Lykan server chat (2004 KMMORPG) and I decided to check it out, just because. This is why I’m marking this as a free gift. He also said he was banned from said MMO some time previously.

This is a game clearly inspired by the Mega Man franchise and appropriately steals two sound effects from those games.

Real player with 2.3 hrs in game

X Archetype on Steam

Darkout

Darkout

I can’t seem to think how to write this review properly right now, so I’ll just go with an easy pro-con list.

Pros:

  • The environments are quite pretty to look at and the lighting is nice (though the player character looks like a bad CGI creature from a 90’s music video)

  • Has a lot of nice variety in terms of stuff to craft, mine or place

  • Uhhhh… I really can’t think of any other points at the moment

Cons:

  • The story in this game is forgettable and uninteresting.

Real player with 157.4 hrs in game

There is quite a bit to say about Darkout. I’ll try to be as non-partisan as possible.

With the explosion of greenlight games and the large number of ‘Metroidvania’ sandbox style games on Steam, it’s hard to make one stand out from the rest. Darkout, like Terraria, or Starbound, takes yet another approach at these sandbox style games, but, of course, is still very much the same.

Indeed, Darkout is much the same old grind. Spending hour upon relentless hour, mining through piles of the same dirt, and rock, only to fill your inventory and discard, rinse and repeat. Just enough to get you the resources to build an elevator to reach the depths of the shaft you just dug. With the same old spotty mouse targeting as others, a horrible grouping system for mining, a terribly inaccurate crafting system, and a slew of other annoying bugs, it is tedious at best during these hours, searching for resources, and can often be a real chore, during these times, to play.

Real player with 133.1 hrs in game

Darkout on Steam

INVERT

INVERT

Apparently it won’t be that simple to get the achievements, a great minimalist puzzle with a simple and challenging mechanic.

Real player with 2.4 hrs in game

Perfect for expanding the brain. a simple concept that becomes gradually difficult. I love these games because it takes us out of our comfort zone and increases our perception. great puzzle.

Real player with 2.0 hrs in game

INVERT on Steam

Kselebox

Kselebox

The games alright. Although, I would wait until more updates are out.

Real player with 0.5 hrs in game

Don’t Buy Just an Waste of Money.

This is just an Cheap Copy of People’s Playground

Real player with 0.2 hrs in game

Kselebox on Steam

PixPhys

PixPhys

game crashes for the most stupid reasons like the light bulb touching something after unpausing or using ctrl+v, but the devs read the discussions soo together the community can fix this, but i dont recommend it yet, wait until it has more content, more interesting saves (that dont break on the next version), and less crashes before buying

i think the game is dead

but indeed it has a interesting concept and i support it, but as i said before, wait until its ready to play

Real player with 28.5 hrs in game

Nice game. Yes, is like People Playground graphics wise (I don’t have People Playground), but it’s a vehicle building (although I’m pretty sure you can do that in both games), physics based game, not a kill the ragdolls in every way possible. There is a lot of parts to play around with, and in general have fun. It’s still in development and has bugs, but it’s very fun as it is. The devs are also really active in the community, which is really nice.

Real player with 17.1 hrs in game

PixPhys on Steam