Telecube Nightmare
Pretty sweet little game!
The sprite design is clean, the overall visual language is simple and consistent, the teleportation mechanic is fun and (as long as there are no frame rate hiccups) very well implemented - and in terms of gameplay it’s got a nice difficulty progression from super-easy all the way up to to moderately tricky.
I had a nice time with this. If you want something light and colorful to fill the time, it’s worth the $0.99 (or whatever I spent on it).
– Real player with 17.2 hrs in game
Read More: Best Side Scroller Character Customization Games.
More reviews, honesty, hot opinions, etc. on my Curator Page, which is how I got a key to this game in the first place: https://store.steampowered.com/curator/28898588-True-Game-Truths/
There’s more production value than I would’ve expected for a $3.39 Unity-engine platformer, with the character’s animated facial expressions, effects and sounds for teleporting and taking out enemies, and the fog of war effect in World 3 was a nice surprise, especially combined with the creepy music. It’s neat enough, but there’s no shortage of creative platformers on Steam. Let’s be honest.
– Real player with 0.5 hrs in game
Broken Robot
[Pay-to-Play] I won this game from a giveaway and looollll, this game is hilarious af because the robot wobbles around
It is a short 2D platformer, there are 20 levels, to get all the achievements you must clear the 20 levels in 1 setting
It is not hard, just have to becareful not bump the robot’s head on any obstacle / wall etc, can be completed in about 20 mins or so, I used both WASD and the arrow keys and hoped for the best, moonwalking sometimes helped in clearing the level
I enjoyed this gameplay and seeing the robot wobbling around, luul
– Real player with 0.2 hrs in game
Read More: Best Side Scroller 2D Platformer Games.
A short and simplistic 2D platfomer. Get the wonky robot from one side of the screen to the other. A robot whose head/neck has the strength of the most fragile egg, as hitting a wall even at 1 MPH will break it and restart the level. The main obstacle is not the missiles hurting your HP, as there are excessive amounts of oil, but messing up your flow and moving the robot in a manner to faceplant against a wall. Can be finished in only 15 minutes or so. Easy 100% though.
– Real player with 0.2 hrs in game
Citadale - The Awakened Spirit
Scanlines should be a mandatory feature for all retro-style games. It adds so much to Citadale.
https://www.youtube.com/watch?v=QU3qTfPmGjU
If you want to see Citadale and its difficulty in action, watch my video. Take old-school Castlevania, add a second item slot, the generosity of checkpoints, and a couple of odd design choices. Stages can be tackled in any order, with the castle acting as a sort of hub. Bosses are painfully difficult.
You have a shield that is sometimes useful. If you pick up a subweapon, I hope you were paying attention because the one you just had is gone. (This is my only serious complaint. I wish you dropped the previous one so you could switch back, especially with the two slots available.) Some enemies bleed poison that will hurt you. Being deliberate and having good timing is the key to everything.
– Real player with 1.3 hrs in game
Read More: Best Side Scroller 2D Platformer Games.
I wanted to like this game but I couldn’t… Graphics are fine, music is OK, animations are meh, enemy IA non existent and story, I didn’t gave it the chance.
IA is the main reason I’m not recommending this game. Enemies seems to move randomly or using some kind of pathfinding algorithm in order to reach you, which some times is just painful. There’s a boss who will move immediately after being hit, sometimes it will move in your direction… sometimes it wont, aaaand if you enter the room without a subweapon you can throw upwards you might end up dying of boredom waiting for the boss to move down so you can reach it. Also I don’t recomend it because I hate instakill spikes…
– Real player with 0.9 hrs in game
Freedom Planet 2
Join the heroes of Avalice as they face their greatest challenge yet! An ancient terror has emerged from the depths of the ocean. Merga, a water dragon from Avalice’s oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone’s destruction. War is imminent once again, but this time, the heroes are split between sides. As friendships are tested, will the girls stand united when Bakunawa rises?
Features
-
Four playable characters available from the start, each with her own unique fighting style: Lilac the Dragon Girl (Speed Type), Carol the Wildcat (Brawler Type), Milla the Hound (Explorer Type), and Neera the Frost Knight (Power Type).
-
Explore the world of Avalice in Adventure mode. Travel through a sprawling world map filled with treasures, landmarks, and over 100 unique animal NPCs to interact with and catalog.
-
Dive straight into the action with Classic Mode. A streamlined navigation screen gives you quick access to stages and other important features without the need for travelling.
-
Test your fighting skills in the Battlesphere arena. Once reached, the Battlesphere hosts a variety of challenges featuring enemies and bosses you’ve previously encountered, along with brand new surprises!
-
Parry enemy attacks with the new Guard button. If timing’s not your thing, an Auto Guard item exists in the game that makes your character automatically guard against attacks if possible.
-
A new Revival system gives you a chance to clinch victory during very close battles. Use it wisely - it costs a stock and one more hit will knock you out again!
-
Power up your heroine with customizable potions. Collect and mix a rainbow of ingredients that boost her vitality in different ways, such as increasing her stock count, shield durability, attack power, speed, and more.
-
Change the rules with a multitude of equippable items. Amulets and Charms provide helpful effects, while Brave Stones make combat harder in exchange for bonus crystals.
Gedaria
#### About
Gedaria is a 2D adventure platformer, from a Czech independent game developer team of three high school students. The game takes place in the past. You will take on a role of a peasant Vladimir, on the way to the liberation of his kidnapped family… The game will surely captivate you with its simple but beautiful autumn atmosphere and non-traditional game mechanics.
#### Main Character
The main character Vladimir is the son of a farmer, an ordinary boy who finds a legendary rake, which gives him the ability to rake leaves into piles and solve puzzles across levels.
#### Unique Mechanics
-
Piles of leaves
-
leaf holders
-
wind
-
quick-leaves (quick sand made of leaves 😉)
-
leaves
-
leaf blower
魔法使いハナビィ Hanaby the Witch
The first game in the series, Ameagari no Hanaby, was already one of my favorites, so a lot of what I said for that one applies here too. Witch is very similar to the first game overall: 8 worlds to explore, 15 max hearts, 300 stars. One difference though is the number of fireworks you can get. It’s been bumped up from 8 to 15, and along with other tweaks like the improved aiming reticle of skyrockets and the new menu that lets you order fireworks, pyrotechnic squirrels have never had it better.
– Real player with 110.2 hrs in game
If you played Ameagari no Hanaby, then you may want try this one.
Platforming and bonus items are more challenging, more rewarding; more variety of fireworks that have different properties to pick from; gold is rewarded well for picking hard-to-get bonus items; and many other details including different sounds when stepping on different surfaces.
As the title implies, this story happens after Hanaby has become a pyrotechnic, aka firework performer. The arts, levels, enemies and music are heavily focus on “Trick and Treat”. Where the “Treat” part will be a children theme that most people will familiar at (sorry no spoiler :P ); and “trick” part, just play the game XD
– Real player with 7.8 hrs in game
Death Wish
Death Wish is an adventure game where you accompany the last boss of the game who, tired of waiting for the player to farm, starts looking for the hero who disappeared during the game.
During your adventure, you will have to defeat enemies using your telekinetic powers, such as village guards, focal NPCs in the story and even bargain with the death itself, so that it catches the hero’s attention and unleashes the battle that our character so desires.
The game contains several different areas with different ways to be completed, as well as bosses that you will have to defeat along the way and several secondary NPCs who just want to know what’s going on.
Venture into this world following the opposite path that the hero followed behind clues and crumbs, exploring the fantasy world in pixel art and listening to beautiful music along the way.
Jump! Fork!
I did like being a fork, but when my lives were 0 they were stuck at 0. I was also stuck on the 2nd level.
– Real player with 0.3 hrs in game
Must Reach
[0.2] Controls & Training & Help
[0.1] Menu & Settings
[0.1] Sound & Music
[0.1] Graphics
[0.3] Game Design
[0] Game Story
[0.1] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
Stars received: 0.9/10 ___ Note: v.4 [0.0 to 1] = personal impressions
Game description key-points: poorly designed plat-former
Overview: low quality game
– Real player with 9.5 hrs in game
Must Reach is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple retro platformer game.
GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one.
No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.1 hrs in game
Partless Ron
Information / Review English
Partless Ron is a 2D Side scrolling / Adventure developed by ImperiumGame.
https://steamcommunity.com/sharedfiles/filedetails/?id=2430093639
Gameplay / Story
The Story briefly told:
An Accident that changed Ron’s life. He can no longer Run or Jump and is in a wheelchair from one Day to the next. But Ron doesn’t give up, because his desire to make the impossible come true is so great that he suddenly woke up in a new World. A World where there are no limits and everything seems possible. Your Task is to kill Monsters and thereby improve / manufacture your Body with your Goal in mind to finally be able to Run / Jump again. There are different Places to discover and if you get stuck, it makes sense to first go somewhere else and later when you have made the appropriate improvement to return to remove the Obstacle. You also have to solve Puzzles in order to get ahead, to take your Goal one step further.
– Real player with 3.5 hrs in game
Fun little game, wish it was fleshed out a little more, because I really enjoy what’s here.
There’s a spot at the end of my video here I got stuck in and couldn’t get out, and there was no escape menu to restart or a suicide button or anything.
Also it would be helpful to explain the controls somewhere as well.
But, I like what’s here, please keep making stuff.
– Real player with 0.2 hrs in game