Daily Espada

Daily Espada

Daily Espada is a small gem, a 2D action with gameplay very dynamic and entertaining.

In the game there are many upgrades and extras such as super attacks, new combos etc.

Very beautiful boss battles, in maximum difficulty becomes truly play difficult, but still VERY fun!

In short, a game that does not cost much, and it provides a solid gameplay and fun!

I recommend it, and it’s a shame to see so few reviews, because the game is worth so much!

https://www.youtube.com/watch?v=v50lPzrezx0

(Below is the Italian full review)

Real player with 5.7 hrs in game


Read More: Best Short Minimalist Games.


Slashing Brazilian folklore monsters and bosses, saving the world and making your family rich in the wierdest game show ever? Sign me up. The game is short by my accounts. Graphics are dark and unique, but also can lead to some visual confusion. Not greatness, but fun, short, but enjoyable.

FULL REVIEW HERE:

https://youtu.be/qWF_x8ZEOH4

and here:

http://gonewiththewin.com/slicing-brazilian-folklore-daily-espada-reviewed/

Real player with 3.8 hrs in game

Daily Espada on Steam

DIVINATION

DIVINATION

This game disturbs me a little bit and I love it for that. I guess I should call it a visual novel because the only real thing you do is decide how to arrange the runes your patrons select, but even that little act can be a quite an experience depending on how into it you can get. What could this rune mean, what order do they actually go in, can I actually reverse the fortune by moving this one?

It’s very short (like 20 minutes tops) to go through a single time and the English text could use a bit touching up in a few spots, but for the cost of a soda or candy bar I’d definitely recommend it to anyone who enjoys the genre.

Real player with 2.1 hrs in game


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This is a very short game with only 4 characters but each divination change the outcome whoch makes the story very interesting. After the first round, you can use the flowchart to pick the options you decide and see the result, I do encourage you to not necessarily focus on the 100% chaos but to try to see how each result has an impact with the ending.

The 100% Chaos ending is really interesting, it reminded me a LOT of Chobits (not the animated version) as the plots turns a lot around the fact the robots don’t have the choice to live or to die.

Real player with 2.1 hrs in game

DIVINATION on Steam

Sam Glyph: Private Eye!

Sam Glyph: Private Eye!

I won this game, so got it without spending anything for it. Still, I’m trying to take it’s price into consideration.

The game is about Sam Glyph, a private inspector, who’s having problems with getting cases in the past months. Typical noir scene: private eye, whiskey, cigarette, rasping voice. Then suddenly the phone rings - murder. Finally something happens!

Well, I don’t want to spoiler the upcoming ~ 5 minute of the game… yes, you head me right. If you just got lucky and do what the game thinks you’ll do, the story won’t last more than 5 minutes from this point. If you take your time and look around, maybe 15 minutes.

Real player with 1.6 hrs in game


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I tried to enjoy this game… twice.

-Pros-

*Could be interesting the future

*Has it’s own feel to it

-Cons-

*Very short with only 1 episode

*Humor is very hit or miss

*Very expensive for the 15-30 minutes you will play it

*Seems like it will not be finished

*No real puzzles or interesting gameplay

Sam Glyph is a fairly standard type of first person point and click adventure game. Except it is missing most of what makes these types of games great. Altho it does have it’s own little sense of humor it really isn’t for everyone.

Real player with 1.4 hrs in game

Sam Glyph: Private Eye! on Steam

The Shivah

The Shivah

The Shiva is a detective noir-style point & click adventure. It centers around a Jewish rabbi and features a small amount of Jewish cultural and religious aspects. For a game whose main character is a rabbi, I kind of expected Judaism to play a slightly larger role in the game. The main character, Rabbi Stone, ends up becoming the main suspect in a murder and then decides to investigate it on his own.

I thought the concept was interesting, and there were certainly a lot of elements to the story that were very well thought out. Unfortunately, the game is relatively short. There were a lot of story elements, especially backstory, that could have been fleshed out more. Because the game is so short, we don’t get to spend a lot of time with our protagonist, which doesn’t really allow for us to form a connection to him. He does go through some small amount of character development, but due to the length of the game, it feels rushed. There are actually 4 endings, which I found to be an interesting twist. One is quite early on in the game when you choose the wrong dialog options, and the other three vary at the ending, depending on how you deal with the two antagonists in the story. I’d like to say that adds replay value to the game, but I don’t think it really does since so little of the story changes, it’s only the ending scene.

Real player with 9.1 hrs in game

Intelligent but very short mystery adventure game dealing with themes of justice and human faultiness.

I really don’t want to give away anything from the plot because sadly this game is very short. It feels a bit like the developer started working on something greater but gave up and decided to wrap it up abruptly.

Gameplay follows standard point’n’click idioms; left click to walk and interact and right click for a description or protagonist’s thoughts. There is also a clue system which allows you to ask characters about key topics and combine them to form new clues. Not quite as ingenious and practical as the long- and short-term memory system in Resonance, but it’s a break from the more traditional object-oriented approach. The clues, dialogues and terminals are your main interfaces to solving puzzles in this game.

Real player with 6.7 hrs in game

The Shivah on Steam

Thirty Flights of Loving

Thirty Flights of Loving

The Metascore for this game is very misleading. It isn’t even an appropriate score if you try to call this “game” artwork–it’s poorly made no matter how you look at it.

You can literally beat this in 20 minutes and there is no replayability. There are two “games” inside here, in reality both are more like mini-games. Gameplay is entirely linear, there are no secrets to find, no character development, plus unoriginal and boring gameplay elements. There is no redeeming factor to this game; it’s not even priced fairly.

Real player with 1.9 hrs in game

This is quite possibly the worst excuse for a game I have ever encountered. The game consists of about 10 different rooms, each taking about a minute to get through and suddenly out of nowhere you’re hit with a The End sign and a bunch of walkthrough credits with comments about the great decisions they made and how they decided on them. These great decisions are along the lines of weird random jump cuts that change the entire scenario for no reason. There’s also a room with displays of a bunch the game models and animated GIF video timelapses of screenshots of their creation. How impressive is that?

Real player with 1.7 hrs in game

Thirty Flights of Loving on Steam

The Monster Inside

The Monster Inside

This review was written in English and Russian in purpose to save your money and time.

_“I don’t believe in coincidences."

“Neither do I. That’s a coincidence, isn’t it?”

― Jasper Fforde, The Eyre Affair_

The Monster Inside is a short visual novel made in noir style.

In the game you play as a detective Jack (I’m not surprised he’s named like this), so you’re going to investigate crime scenes (three) searching for clues (two in each scene). But keep it in mind The Monster Inside is more a narrative than а game.

Real player with 1.0 hrs in game

Another supernaturally-themed detective thriller. Given that my last review was for Adam Wolfe, I wouldn’t blame you for thinking I’m on some sort of binge here…but it’s all just coincidence yer honour, I swear. And while this is definitely the inferior of the two, it’s also the more inexpensive of the two (i.e. free!), so I’m gonna go easy on it. But only this one time. Capeesh?

There’s three main things people tend to expect from “visual novels”. The first is a nice visual style, and this game most certainly has that (with nice sound design and dandy music, to boot). The second is a good story, and while there’s the hint of something potentially noteworthy here, it’s all too brief and half-baked to carry much weight (the narrative feels like it wraps up just as it starts to get going).

Real player with 0.6 hrs in game

The Monster Inside on Steam

Contrast

Contrast

Before I begin the review proper, I’d like to take a moment to acknowledge what a complete f*cking idiot I am.

When I first played this I went through it entirely using mouse and keyboard, despite the fact I was frequently grumbling about how heart-breaking the controls were and the slight but still awkward disconnect between button press and character. But I still persevered because, well… sure, I do have a control pad, but since the mouse and keyboard were already hooked up and I was already in my pyjamas, I was hardly going to lean over a couple feet to my right to grab and connect a controller now, was I? But before writing this review I decided to give it a shot just to be sure, and damn, am I a complete f*cking idiot. It was a revelation. The difference might be small but the impact is massive, and that tightening of movement and control pretty much eradicated the major complaint I had about the gameplay. So I’ve learned my lesson, control pad for 3rd-person games from now on. Though, whichever control method you use, you should still find a lot to love about this game.

Real player with 10.1 hrs in game

Take a moment here to remember your childhood. Remember how afternoons after school could be filled with fantastical worlds brought forth from the trees, the rocks, the tall grasses in the backyard or the field near your neighborhood: all you needed was your imagination. Remember as you went to sleep at night and stared at the shadows in your room, sometimes in wonder, and sometimes in fear of the shapes they made. Remember how life could be magical in the most ordinary of things and how, as you grew older, you longed for the days when reality didn’t have to be so damned real all the time: homework, bills, politics, relationships, family…

Real player with 8.8 hrs in game

Contrast on Steam

The Charnel House Trilogy

The Charnel House Trilogy

"…and man looked down upon the earth, and the earth crawled up to meet him.” - Louis Cassell

My, my! Wasn’t this an astonishing experience? When I decided to give this one a go, I wasn’t expecting neither that much spiritual depth, nor such qualitative narrative. The Charnel House Trilogy - one game with separate acts, actually - is an incredibly well arranged psychological horror adventure.

I’d try to give you the baseline for the story, but the events, the characters that they are surrounding and their in-depth meanings are completely dependent on a perspective, and it is near impossible to define any character that we encounter within the game without pure speculation. Charnel House is what you get from Charnel House. Thus, I’ll only present you some facts.

Real player with 9.2 hrs in game

PnC/Adventure-game nut that I am, there’s still only a small handful of the games that raise my expectations to notable heights. This was one of the handful, and it didn’t disappoint.

Gameplay

Okay, to start with: This is short. Expect to complete the entire “trilogy” within 1.5 to 3 hours. (It’s better to think of the three “games” as simply being chapters of the same story, of which only the third one has any firm length.)

This is a basic puzzle-adventure PnC: Pick up items, combine items, interact with things. That said, all the puzzles are simple [Tip: Your items are accessible via a tab up top, and at one point in the game you do need to click the scroll button on that tab to get the item you need to progress], so veterans shouldn’t expect to find any surprises or hint of a challenge. If you’re new to adventure games, this may be a good entry point- the narrative pushes you pretty clearly into the approach you need to take with each puzzle.

Real player with 6.2 hrs in game

The Charnel House Trilogy on Steam

A Golden Wake

A Golden Wake

I tried to like this I really did, it has a lot of things I like, sadly it is spoilt by a plodding plot and puzzles/games that range from stupidly simple games of fetch to ridiculously unintuitive “action” sequences.

I’m a big fan of most of Wadjet Games work, I was also interested in the 1920’s setting and the idea of a game based around a real estate salesman, not something you come across every day. Simple point and click mechanics I like and the first part seemed fine, if a little uninspiring, it is only an introduction after all. Head south for part 2 and you think things are picking up, the “fetch” missions get broken up by a couple of neat logic puzzles.

Real player with 28.6 hrs in game

A Golden Wake isn’t going to top any of my favorites lists but it’s also not among the worst. It’s kind of in between. It’s a good game but, not a great game.

The graphics are retro pixel style graphics common to Point & Click games from the 80’s-90’s. For the style they did a fairly good job with the graphics. The sprites are fairly decent and easily differentiated from each other. The animations are pretty good, mostly smooth and simple and there’s actually quite a few unique animations and transitions for a game this size. The backgrounds were nicely designed and we’re actually modeled after real places. The characters were largely modeled after real people too.

Real player with 11.5 hrs in game

A Golden Wake on Steam

Depanneur Nocturne

Depanneur Nocturne

A lighthearted exploration game where you are browsing a store for a perfect gift, anywhere from 15 to 60 minutes depending on how many achievements you want to hit; however, I want to point out that most of the secrets in this game add a lot to the experience. There are a few hidden areas that you could miss if you decide to end the game prematurely, so I would encourage everyone to fully explore it - pretty much entire game is optional so it’s up to you when you want to finish. It has a little bit of replay value because there are some gifts that you can’t obtain during the same playthrough, but as far as I can tell they just change a few lines of dialogue at the end. Despite the lack of content, I thought it was a very worthwhile experience with enjoyable narrative and beautiful art style, especially all of that world-building artwork on the walls.

Real player with 3.8 hrs in game

Late evening. A street closed off at either end by roadworks. You need to buy a gift but only one shop is still open.

Inside, you’re greeted by a lizard-like and rather stern shopkeeper, Eugenie. She says she’s teasing, but you’re not sure if she means it. It’s under her watchful gaze, and the ever-glaring eye of a CCTV camera that tracks your every move, you begin to browse the shelves.

You quickly realise there isn’t much to browse. The shelves are well-stocked, yes, but there are only a few items to click on. Still, these items provoke your curiosity. Pleasant music plays while you browse, courtesy of a radio which you’re free to retune. There are strange posters on the wall and even complimentary coffee… though my clumsy efforts at making it elicited laughter from me and a gentle rebuke from Eugénie.

Real player with 3.0 hrs in game

Depanneur Nocturne on Steam