Spaceship Simulator
A fairly decent game for the price, definitely worth checking out. Not very long though, I beat it in about 8hrs and that was with me messing about fighting enemies I didn’t really need to while testing out different ship designs. There are also a few game breaking bugs - namely sometimes you can only attempt a challenge mission once (which is clearly not intended) thus preventing the game from continuing.
Despite that, it is still a lot of fun. The major draw - harvesting parts from enemies to build your ship - is done well enough and the actual ship design segment (despite some counter intuitive elements and a tediousness that could be solved with a copy/paste feature) is actually rather fun. The sinuous nature of the ships moving about like living things is not something you see often, especially not a as major role in the ship design. In that, this game achieves exactly what it set out to do.
– Real player with 7.2 hrs in game
Read More: Best Shooter Space Sim Games.
I had a good time playing this game for the most part. The various enemies were cool, I really liked the spider spaceship design. Just keep in mind: when building your spacecraft, you must select the part you want to add and then click and drag from a joint to place it. It must be within a certain range of that joint. The game is pretty simplistic, but it isn’t too expensive and I’m a sucker for games where you build on to your vehicle by destroying enemy vehicles. Some updates to the game and maybe a way to do pvp would be cool. I probably won’t explore the game further unless it gets updated.
– Real player with 3.9 hrs in game
Patient Zero
Patient Zero is a randomly generated twin-stick shooter Action-adventure game with great emphasis on its roguelike elements. You play as one of the hazmat crew enlisted in a top-secret adventure to find Patient Zero and stop another deadly virus from sweeping the world. This task will take you into the Void a simulation where a randomly generated stage of events are awaiting you. As you delve deeper into the Void you will find treasures that might give you unworldly powers but be careful as not all items are what they seem and knowledge of the Void is vital to survive. These randomly generated dungeons will be filled with all kinds of treasures, monsters, and bosses for you to take on along your way to finding Patient Zero and saving humanity from total annihilation
Key Features
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Procedurally generated dungeons, enemies, bosses, and items, leaving you with tons of replayability as you will never play the same dungeon twice
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100+ items and armor sets to power up your character and also change their appearance and give them unique special powers
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10+ bosses and loads of minibosses to destroy on every run in the void
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3 dungeon types spanning 3 different themes with unique traps to change the gameplay
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Multiple Patient Zero bosses to find and kill to keep the endgame fresh
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Tons of unlockable including multiple characters and Items
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Hero of Not Our Time
I’m recommending this game based on what it could be and on its innovation rather than the gameplay.
This game has a lot of interesting ideas that are badly implemented (and need fixing):
Good idea: Lootboxes for Rogue-like gameplay.
Bad Implementation: RNG is crappy for no reason.
(Late-game, I stopped opening chests because it wasn’t worth it.)
Fix: Improve RNG.
Good Idea: Cybernetic Upgrades.
Bad Implementation: No explanations of items, uses, etc.
Fix: Add explanations for each item.
Good Idea: Modular Weaponry.
– Real player with 6.8 hrs in game
Read More: Best Shooter Arena Shooter Games.
Where do I even start…
Every time I try to find something good about this game, I seem to find something wrong. “Initial aesthetics are pleasing! Oh, those enemies with no animation, just static sprite wobble, are ugly as sin.” “Soundtrack seems pretty bangin'! At least it was the first three levels, getting tired of it starting over instead of looping every level transition for the next seven.” “It’s mouse aim, you can’t screw that up! But now it’s not locked to the game field and I’m clicking menus instead of shooting.”
– Real player with 5.9 hrs in game
Eyeb
Great indi game
-great music
-good replayability (it is fun to see how many new powers and builds i can make)
Reminds me of Binding of Isac, if you like that you will enjoy this game.
– Real player with 11.7 hrs in game
I love the music, it really suits the gameplay well. Reminds me of an old pc game i used to play Xenon 2. A rogue-like space shooter!
– Real player with 9.6 hrs in game