Beat Aim - Rhythm FPS Shooter

Beat Aim - Rhythm FPS Shooter

This is insane

So you have :

-Pretty much any music you want

-Actually good aim training (you can tweak pretty much everything to your liking)

-Public tournaments (Player, Mapper and Streamer) with actual prizes (Think first place is usually 30$ atm)

-High customization available, from maps to backgrounds and game modes (ye you can even move within the map or give heads to bots to practice your HSR hmm

-A user friendly interface that improves with every (frequent) update

-Insane community which actually has insane music tastes

Real player with 282.6 hrs in game


Read More: Best Shooter FPS Games.


Beataim: clicking kovaaK’s 3D-shaped targets to the beat of any music

! even Hentai not that it’s fun that’s in an .mp3/ogg file.

∞possibilities of beatmaps

+Most innovative and unboring song unlocking system I’ve seen as of yet.

+It has japanese translation if you’re bored of seeing english

! weeb

+AI algorithm sufficient, just gotta know the generator +playtime required

+has people who mapped songs for you if you don’t want to (workshop)

Real player with 119.1 hrs in game

Beat Aim - Rhythm FPS Shooter on Steam

KovaaK’s

KovaaK’s

I find my self clicking dots more than playing actual games, fun.

Real player with 910.6 hrs in game


Read More: Best Shooter FPS Games.


clicking on moving spheres is somehow more fun than most AAA FPS games in the last decade

Real player with 405.4 hrs in game

KovaaK's on Steam

Mightyy’s FPS Aim Trainer

Mightyy’s FPS Aim Trainer

Been playing this game for a while today and for an early access game its good the maps have been built really good

Real player with 17.6 hrs in game


Read More: Best Shooter FPS Games.


Tested this early, feels pretty good. Feels very fluid with like no input lag, It’s missing a few scenarios but I feel like these will be added in time. Overall the rest of the features are very good, I especially like the customization options and the ui.

Real player with 12.1 hrs in game

Mightyy's FPS Aim Trainer on Steam

Aimbeast

Aimbeast

This is one of the most consistent game I am playing currently, and the only aim-trainer I’ve ever found useful. Because of this, over the passed few months, I have noticed a drastic increase in my ability to aim with precision. I use this trainer mostly for warming up before I play Overwatch. I will play 1-2 hours before I head into Competitive mode. I was able to move up from Gold to Platinum within the last month.

The nice thing about this game is that it has a 1:1 aim adjustment system for multiple games. You can import your settings from each game for an similar aim experience. If I have a certain aim setting for Overwatch, and I want to translate that setting to Apex Legends, there are in-game tools to help with that.

Real player with 161.9 hrs in game

What I thought would be a good alternative to Kovaaks with cool features ends up to be a dead project moving at a snails pace. No updates for a long time, seasons remain unchanged, one of the features that sounded cool (AI bots to train with) is now DLC, and over a year for any form of content makes this a bad choice over Kovaaks.

Also the community is not there, it lacks in scenarios for training and the “good” ones are just janky copies of Kovaaks (with some of them not even working) So if you’re going to train your aim just close this and get Kovaaks. I gave it an honest go, but the lack of content, community and dead discord make this a hard “no” from me.

Real player with 124.7 hrs in game

Aimbeast on Steam

GameGuru

GameGuru

Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.

FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.

Real player with 650.3 hrs in game

Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.

The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.

Real player with 387.7 hrs in game

GameGuru on Steam