Audio Infection
As a music enthusiast in general and as someone who loved playing games like AudioSurf, Beat Hazard & Swarmlake, I found this game appealing. I played without VR equipment, and that’s, besides using either the Oculus Rift or HTC Vive, perfectly possible!
The game offers a handful of visually pleasing areas where you start listening to (your own = possible) music, and try not to get infected; e.g. the lower your accuracy and/or level of mastery, the more damage you will take, and the more infected your audio gets = lower music levels, but the enemies and their battle sounds will then take over the place. So you’d better listen to some garbage music, or you will get annoyed if you fail at shooting ;properly!
– Real player with 2.9 hrs in game
Read More: Best Shooter Shoot 'Em Up Games.
Love the game so far, havent played it too much but its really fun to play. People might say at first its not a game they like, but its really fun to grind points and lvl up your weapons. Eventually you will have better weapons and then you will see difference in the game. I enjoyed my time playing and it also kind of calmed me down :o
– Real player with 1.8 hrs in game
Don’t Hate My Music Taste
The idea is brilliant, you can do many different interesting map. Would be cool if there were more maps.
Suggestions:
1. Seems like different maps react differently, i think it wouldn’t be bad if we could regulate this in the settings.
2. I think the UI elements need to be a bit smaller
– Real player with 1.7 hrs in game
Read More: Best Shooter First-Person Games.
I would absolutely love to rate this higher, I really would. A game that adapts to your music taste? The concept is brilliant. From the recent updates I can see how much work is being put into this. However.
So far neither I nor the only other person posting about the game currently can get our song choices to work (see community hub) and I hate the combat system. You have virtually no health, it is very difficult to aim and bots have significantly better stats and abilities than you do. I swear I cannot outrun any of the dragon npcs, and a “yellow shooter man” went prone beneath my feet and shot me from the ankles. Which is interesting, because I do not think your character can even crouch.
– Real player with 0.5 hrs in game
Zen Vs Gravity
Zen Vs Gravity
This is a poetic shooter .. test your skills and create epic music thru your gameplay.
You have a RailGun, a band and a full choir at your disposition.
Each cubes makes a sound or a voice when destroyed .. Can you shoot them all ?
With style and musicality ?
Can you survive across 20 procedural levels that never play the same ?
Can you get a 5 stars rating and show the galactic council that you are one of the best shooter in the galaxy ?
Get Galactic rewards, solve Galactic riddle, get sucked into another dimension and fight for your life !
No loading screens guaranteed !
Are you ready to create your first Galactic Opera ?
The Game is on !!
Read More: Best Shooter Great Soundtrack Games.
BlasterBeat
This is an outstanding game in its type - the world’s first online rhythm shooter.
Two different game genres have been combined in one game, resulting in a vibrant gameplay where music sets the rules. It’s an exciting shooter, really enjoyable to play alone or with your friends and practicing your sense of rhythm.
The DNA of the game is rhythm
- Damage can only be dealt in game markers that depend on the track
Fight in PvP mode
- Create or join the play session and show what you can do in battles against other players
Set records in PvE mode
- Play solo or with friends, trying to shoot maximum points on targets
Unique abilities and weapons
- Choose a combination of abilities and weapons to suit your style of play
A variety of music
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Choose songs with different genres, create your own playlist for the game
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Tracks of varying difficulty will allow to play both beginners and fans of rhythm games
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Import your tracks and customize music marker maps
Music Killer
After Audiosurf made revolution in rhythm genre by letting us turn our personal MP3 files into custom racing levels, we’ve got all sorts of things with similar concept. It’s kinda fun, but, even though Audiosurf had a lot of space to improve, nobody ever tried to seriously compete with it. I mean, we’ve got quite a lot of rhythm racing games. We’ve got Music Racer, we’ve got Rhythmic Retro Racer, we’ve got Rhythm Race and so on. But those were just quick ways to make money. None of those ever tried to compete with Audiosurf for real. While games that actually tried to deliver something real? They just went for the other sub-genres.
– Real player with 32.9 hrs in game
When I first got this game I was really hyped because it was brought to us by the same people who made Music Racer, which already was a fantastic game. The graphics, game play, and the overall beat recognition was amazing and also trippy AF.
The problem I first had with the game was that it wouldn’t play YouTube songs, nor would it even play my own audio files. So that made me really disappointed. I read reviews that other people had posted about the game and they all seemed to have the exact same issue. A lot of people were saying that the developer stopped working on the game. At this point in time I believed them and I haven’t touched the game since.
– Real player with 1.6 hrs in game
Space Probes
A challenging bullet hell shmup with great music. The dev is helpful and updates the game very frequently.
– Real player with 20.7 hrs in game
+1 Arcade
– Real player with 2.1 hrs in game
Pistol Whip
Perhaps my favorite rhythm VR game with the addition of the latest campaign
– Real player with 39.5 hrs in game
Great high paced party game.
– Real player with 34.6 hrs in game
AUDICA: Rhythm Shooter
157hours (november 9th 2019) edit:
The review below this line will not be edited but before reading it there are things that changed in the game: They added much more than 10 songs. Since the start of early acces they added 23 songs, and 4 album versions that are unlockable in the campaign. Form points are no longer a thing. I think that’s really the big changes since my initial review, have a good read!
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I guess after 47 hours of gameplay it’s time I write a review.
– Real player with 559.4 hrs in game
I bought this game when it came out and didn’t even end up playing for two hours before letting it sit for over a year without touching it…
I was pretty frustrated at launch and didn’t really want to put the time into learning the game and was too invested in other VR games at the time and if I recall correctly there wasn’t many songs either so it was pretty easy for me to dismiss the game entirely.
With that being said, I recently revisited it and haven’t really been able to put it down. I often see this game compared to osu! or just called “Beat Saber with guns” but I really can’t say that I agree at all. Sure, it’s a Rhythm game just like any other but it doesn’t play the same in the slightest.
– Real player with 179.7 hrs in game
Bassline Sinker
if you find the right music high scores can be a breeze.
– Real player with 9.1 hrs in game
Developer/Publisher: TheFitzyGames
Released: March 6, 2019
THE BASICS OF THE GAME
Bassline Sinker is a Shooter / Bullet Hell game that responds to your choice of music. You’re a Stingray (I believe) and you do battle with various under sea creatures out to do you harm. It’s a rhythm game, but you need not worry if you’re not good at them. Choose the right music track, weapons and armor and that’s it. If you’re good at and enjoy good shooters, you’ll have no problem with the play mechanics of this game.
– Real player with 6.1 hrs in game
Everyday Shooter
This is a very strange game, that I personally love, but I’ll admit it’s not for everyone. It has some very unique artistic and musical sensibilities, and even its game design is pretty far outside the norm for shoot’em ups. The game actually gets easier the more times you replay, because you earn points to unlock things like extra starting lives. Each level follows vastly different logic and behaviors for the enemies, that keeps the game feeling fresh with each stage. And while the challenge is intense, it’s not really about winning, so much as existing in a state of focused flow while immerse in such beautifully strange visuals and the hypnotic music that synchronizes perfectly with it.
– Real player with 10.2 hrs in game
I’d rather call this an interactive art project than a game, without the negative undertones that are usually associated with such. Here, not only do you get the audiovisually interconnected experience, but the shmup gameplay itself is tight and reactive as well. I really liked the unique mechanics in each stage that offer a different challenge each time if you want to start racking up points in addition to just surviving. Then you have a range of other elements to complete the package, like the retro-ish low poly aesthetics, the awesome music, the signature bullet hell chaos and the giant bosses that feel super satisfying to beat.
– Real player with 9.8 hrs in game