Spider Crisis
The world is infested with giant mutated spiders. In Spider Crisis you operate a small remote control tank equipped with deadly weapons. Use your weapons to shoot, bomb, and burn these creatures back to where they came from.
Locations
Fight across 6 locations that are randomly picked at the start of a session. These locations have their own unique designs and layouts. Such as the dark atmosphere of a cave and sewer, abandoned workplaces of the downtown sector and factory, or the brightly lit tourist attractions of the ancient ruins and canyon.
Upgrades
Upgrades are available to the player in and out of sessions. You can level up and equip weapons for your tank or earn credits through completing sessions and spending them on level-up bonuses and chance upgrades in the main menu. While hitting certain levels the player can choose new weapons, additional defense systems, and drones to help them fight.
Game Modes
You can choose between 4 different game modes:
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Standard: Kill anything that moves.
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Lockdown: Hold a set position.
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Research: Kill and collect.
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Random: The objective for each location is randomly picked.
Key Features
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4 Game Modes
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4 Difficulties
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6 Locations
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Lots of Spiders
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Upgradable Tank
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Spendable Credits
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Lifetime Stat Counters
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Steam Achievements
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Steam Cloud
Read More: Best Shoot 'Em Up 2D Games.
Xentron Attack
Xentron Attack is a multi-directional shooter inspired by Vector graphic space shooters including Asteroids, Space Duel, Space Fury, and Solar Quest.
The evil alien forces called Xentron have invaded your galaxy and spreading dangerous meteors and missiles in the space. It’s now up to 2 elite fighters to eliminate Xentrons and save the humanity. Fight with smart enemies who calculates your movements. Turn your ship precisely and use the borderless space wisely, and use shield and warp in emergency situations. Your moving direction and firing direction are always same; this is not a twin stick shooter!
Features
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Simplistic Vector graphics
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Fast-phased gameplay inspired by classic space shooters
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3 different modes to play: Standard mode, Dogfight mode, and 1979 mode
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Dock with 8 special docking weapons to increase your firepower.
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Supports 2-player mode. Play cooperatively or competitively for greater scores.
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Online leaderboards to compete with other people.
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Select your own control method : the classic rotating, more user-friendly straightforward rotating, and mouse controls.
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Supports Xinput controllers. Arcade sticks are strongly recommended than typical game controllers.
Read More: Best Shoot 'Em Up 2D Games.
BIRBOUT!
I mean I kind of am the developer of the game. This is my game lmao.
Actually this turned out pretty good and at the time of writing it’s just v1.0 with none of the extra updates I’m planning.
Anyways I’m gonna get back to work. See ya!
- Jazz
– Real player with 1.4 hrs in game
Read More: Best Shoot 'Em Up 2D Platformer Games.
Birb go brrrrrr
– Real player with 0.1 hrs in game
DemonPandemicVR
Finally a simple VR shooter. Yes you can choose to have complicated reloading, but this is the only game I’ve seen where you can choose how you reload. Throwing stuff feels fluid and powerful, and is easily my favorite part of the game. The 7 different arenas give me different euphoric feelings.
I highly recommend this game for anyone looking for a VR game they can play easily without frustration, that is also polished.
– Real player with 0.9 hrs in game
I mainly play Beat Saber in VR but I heard about this game because the devs are popular Beat Saber mappers who are now getting into VR game development. I fully support Indie developers so I thought I’d give this one a shot.
I’m definitely not a hardcore gamer or can call myself very good at VR shooters. So I definitely fit into the casual gamer category this game is geared towards. The first thing I noticed when I loaded the game is how intuitive everything is. I see some guns in front of me and targets and I can immediately try it out and learn what to do. I didn’t have to wait for any tutorials, cut scenes or anything. I could just start doing some shooting and have some fun right away!
– Real player with 0.5 hrs in game
Devileader
A fun, frantic and sometimes frustrating spiritual successor to Sinistar, Devileader delivers that classic arcade fun in spades. I never really got into the ‘original’ a whole lot, but this game has a few more interesting elements that give the game a good depth and the difficulty setting is a nice addition that keeps things approachable and adaptable, especially for people like me who are not already experts at this game format. I would definitely recommend giving this game a try if you’re at all a fan of the original arcade shooters or fast-paced arcade action in general.
– Real player with 124.3 hrs in game
Hijong Park delivers again. This time with Devileader (Sinistar on crack).
So yes, Sinistar… but this time re-imagined with 4 difficulty levels, much larger enemy variety, interesting weapon variety, and online scoreboards. First off before gameplay begins you are given a choice of one of a handful of superweapons to equip on your ship. These are very powerful and will be used sparingly as they require mining crystals to recharge. They are great for getting you out of tough spots or clearing out a path to hit the devileader with devibombs. Careful though as some will also completely wipe out asteroids and mined cystals which have yet to be collected. Next, your primary laser has a secondary rapid fire mode that clears enemies at a much faster rate. On the flip side it heats up quickly requiring a cooldown time after prolonged use. These two core weapon changes alone already make the frantic gameplay in Devileader much more interesting than in the original arcade classic. Now lets add in a larger ever growing enemy and hazard variety as you progress further into the game and you are looking at a truly great arcade experience. Last but not least, there is a lone drop ship that enters the play area every so often to drop either more powerful ammo limited weapons or time limited items such as shields or cloaks. Be sure to check your map periodically for the drop ship as it can be easy to miss the computerized voice alerting you to its presence in the heat of action.
– Real player with 8.1 hrs in game
Red Algorithm
After playing over 200 Hours. I can official say this game is the shit.
It takes a while to get decent enough to not want to rip your head off, equally as long to learn all the great content Eugene has added.
This game does NOT have the attention it deserves
Stop looking through the store page, you’re here, reading this review. Play this game.
TLDR - Great content, very challenging,
– Real player with 326.3 hrs in game
A very enjoyable game for when you have a podcast or other type of content going on in the background, or just want a bit of fun. Surprisingly difficult with a good deal of replayability due to random chance being a fairly heavy factor. Apparently the dev’s first ever game on steam, so he definitely shows promise if this is just him dipping a toe in. Would definitely recommend at least a short attempt or two since the game is also light and quick to download.
– Real player with 56.3 hrs in game
Too Many Zombies!
It’s actually quite a lot of fun, even solo. Mix in the ability to add up to three friends on Steam through Steam Remote Play and they don’t even need to buy this game via Remote Play.. and this game seems like a decent value.
It’s got a tutorial, and two modes, survival and campaign.
https://www.youtube.com/watch?v=s3MWkGBZHWI
The controls are good, the campaign stays interesting with new different objects to complete besides just blasting zombies. The crafting and resource collecting add fun and value as well.
– Real player with 0.4 hrs in game
Cowboys n' Stuff
Nice little game.
I have already found some levels challenging and needed to replay the first levels to build up enough coins to buy better stuff for the harder levels. That is just level 3 on the first campaign when you meet the bigger zombies that take a lot more bullets to kill and you do not have that many. My advice is save your bullets for the big guys and melee the little guys. Like i say challenging especially when you get frustratingly close to the end of the wave. It might be that i am just bad at the game. I am sure i will get better I have only played 1.6 hours though :)
– Real player with 2.4 hrs in game
Great Game! I like the sound effects too! I find it quite challenging but lots of fun! I ran out of bullets quite quick the first time I played, so had to restart but got the hang of it. The shop is good for buying new items. Overall a fab game and looking forward to updates in the future!
– Real player with 2.3 hrs in game
Quasar
As species.
We always needed a story to believe in
We need a hero to prevail
We need a challenge we can overcome
We need a tragedy to make us one
In the year 2056, the land was facing various problems with overpopulation and hunger.
Technology has evolved in a way that our civilization has already reached the stars, but despite having evolved a lot, we still lacks an energy base that would allow humanity to reach a new level of evolution, as well as being able to explore other solar systems.
Action Commando 2
This is more of a Neutral case than a real recommend. While this game generally falls short of expectations, it is still enjoyable, the gameplay is solid, the game itself is stable. I still had fun. Yet, read on and weigh whether it will be worth it for you.
Let’s start with the negative to balance out that this is a Recommend review.
- Very short. I beat it on normal in about 2.25 hours, and that’s with some messing around wasting time. The first game took me about 3.5. (Note: I was already used to the gameplay having played Town of Machine ((the superior of the three)), so the time difference between the Action Commando games was not due to getting more used to the style).
– Real player with 2.8 hrs in game
Action Commando 2 is extremely rushed. I wouldn’t mind “more of the same” if there was at least some attempt to make it seem like the next chapter… but there isn’t. The only area that looks different is, deceptively enough, the start so you’re lead to believe that at least the aesthetics are different. But no such luck. Very soon we’re back to the same old underground corridors that look exactly like in the previous game. Oh you like that cool background with asteroids and space ships? Well, better take a good look because that’s the only time you’ll see it! It gets so bad that the final level literally reuses areas from Town of Machine and our big payoff for finishing the game is… Nothing! I mean it, there’s not even a text at the end. You just press a button and that’s it, credits roll. Not to mention it’s even shorter than AC1. This game costs almost nothing and yet I still feel ripped off.
– Real player with 2.1 hrs in game