Broken Sky
Broken Sky is a heck of a lot of fun. I was ready to review this several weeks ago but glad I waited; it’s come a long way since then. The core mechanics were already solid but he’s put tons of work into balancing and added loads of cosmetic and QoL touches.
A great little retro shooter that faithfully recreates the arcade experience. A series of challenges and frequent ship and equipment upgrades keep the game moving and feeling fresh. Very moreish.
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– Real player with 11.9 hrs in game
Read More: Best Shoot 'Em Up Pixel Graphics Games.
I’m really enjoying this game, it has a nice retro Arcady feel to it with loads of options and achievements. The game has loads of unlockable content and challenges with addictive gameplay that gives you that “just one more go” feeling when you succumb to the alien forces. The first page of the game is interactive and allows you to set up you plane and game options using the terminals. And yes! You can pet the dog! 😉 Enjoy your flight!
– Real player with 10.1 hrs in game
Dead Way
No one to play with
– Real player with 0.3 hrs in game
Read More: Best Shoot 'Em Up Atmospheric Games.
I should have check the only games he released all in a few months…..I don’t think his games should remain on Steam,This game was clearly made in under a few hours and just used pre-made assists from unreal.There should be at least a standard to hit before it can be sold on steam.
– Real player with 0.2 hrs in game
Death Slayer V
The amount of fun I’ve had in this game is more than I expected. The melee is fun with the dismembering of the arms that get in the way to the head. One gripe I have with is the lack of staggering or flinching for both zombies and for the player. Damage from zombies seems to be a slow drain rather than an actual chunk and with the lack of response from the character it makes it difficult to know if you are being damaged. I love the models for the zombies and the looks of the interior maps. however the streets for the initial area I find to be slightly bland in comparison, although one of the only houses that you can get into the back yard of does have a pool, so I’ll let it slide. I enjoy the concept of using the corpses of zombies to heal and that you slowly take damage over time to keep you in the fight, however sometimes it’s just cruel that I can only carry one dose at a time after killing numerous zombies in my wake. When I first started, I felt that the guns available were horrible and a waste of a slot, such as the revolver and the double barrel shotgun, but venturing away from the objective and searching side streets not only allowed me to find increasingly better weapons, but slowly piece together the story being told via radio transmissions of dead operatives. While it isn’t master-class writing, it’s a nice detail that wouldn’t have had to be included until later.
– Real player with 3.6 hrs in game
Read More: Best Shoot 'Em Up FPS Games.
The game seems pretty good, graphics are ok but the fps on a 6800xt and Ryzen 9 5900x combo is 45 fps. The game also causes my gpu to run hotter than say Cyberpunk 2077. To make matters worse when you die you are stuck in an animation of dying nonstop and the center of the screen is black and stays black for awhile, seems only a restart of the game fixes it. I highly recommend skipping it
– Real player with 0.3 hrs in game
Final Days
I have been an pre alpha tester of this game and personally know the developer so please keep this in mind when reading my review.
I have thoroughly enjoyed the testing of this game. It is a simple game mechanic and style that is done very well.
It’s multiplayer is of a very high calibre and I have had some awesome moments while playing with larger groups doing silly things like charging into a room together then relaising how badly you are out number fleeing and closing the door behind you with other members of your team still in a room with a horde :)
– Real player with 26.3 hrs in game
Game is entertaining, stable, and well-done for a solo developer. Music is good.
Multiplayer hosting requires a bit of extra work to set up (uPnP or port forwarding), I can see this being a problem for some, but if I managed to do it, you probably can too. Community is rather microscopic, but the bots are actually quite decent. [EDIT: See developer response 25 Jun 2019; Thanks Mike!]
The game is not very expensive and there’s a free demo, so no reason not to try the game at least.
I’m partial to Last Stand game mode, given I like games like Nation Red and Versus Squad, but the other modes are also very good.
– Real player with 18.6 hrs in game
Red Brick Hotel
Absolute trash, as you’d expect from your typical lazy 12 year old kid who got the almighty GameGuru software for his birthday! And if this trash was actually made by an adult, then that adult needs to be locked up for trying to SCAM Steam users for $17 USD. Unreal.
https://www.youtube.com/watch?v=n1nnlTt3-5U
Another GameGuru trash game clogging up Steam, and another M.I.S.S. video on you channel. ..Some things never change.
NOT RECOMMENDED. This game isn’t even worth a quarter, much less $16.99 USD. Absurd.
– Real player with 0.7 hrs in game
Game Guru continues to be the worst development program.
This game is notable in that it has NPCs.
The enemies shoot through walls and the ever present heartbeat of game guru continues to be annoying as hell.
Definitely avoid this.
– Real player with 0.4 hrs in game
Cold Vengeance
Cold Vengeance is a gun-blazing action-arcade romp through a deliberately polygonal, block-y and hazy look to it that makes it reminiscent of late 90’s 3D action games for the N64, PSX, and Saturn. This retro-flavored and post-apocalyptic appearance in tandem with the forward moving, almost on-rails nature of the shooting bring me back to what I loved most of the era.
An Americana lovechild between Fist of the North Star post-apocalyptic wasteland sensibilities and Sin and Punishment gritty rail-gunning low-poly N64 age badassery, the intuitive weapon combining of the iconic Gunstar Heroes with the forward-pressing level progression of Shock Troopers all wrapped in a hilariously satirical romp rife with action and macho-fueled patriotism that only a post-2016 America could truly be deserving of.
– Real player with 25.5 hrs in game
Playing Cold Vengeance, you can tell this is likely Renegade Sector’s first foray into 3D games; it’s a notably less polished experience than later titles. The inability to turn around is an interesting constraint, one further explored in other RS games, but here the limited free-aim feels a bit clunky, fighting you at the edges and clipping in confined spaces. One unfortunate close-quarters boss fight in particular brings all of this into sharp relief. It’s frustrating, but thankfully not overly difficult, so it’s not long until we’re back in business running and gunning. Overall, it’s a characteristically fun and no-nonsense game with bright, crisp visuals, interesting level design and satisfying power-up synergies.
– Real player with 5.3 hrs in game
Cyberpunk 3776
Classic sidescroller with nice but ‘not enough details’ graphics. Upgrade system is ‘farm based’ but IT LACKS visual impact; when i buy upgrades i’m expecting my ship to change in some way. Sound and music are average. There are bosses that show little but at least some kind of damage as you destroy them. Very bland in appearance but this type of alien uses that visual style for their ship so i guess i can’t complain. They do look polished though. The lightning/glowing effects are also very well made.
– Real player with 13.5 hrs in game
This game is enjoyable for a while. It is everything you can expect from a Shoot ‘Em Up style of game and nothing more than that. The controls work fine, and the difficulty feels fair. As you play more you have the option to upgrade your ship, so fortunately there is a sense of progress. An attempt at a story has been made, but it feels so insignificant the developer would have been better off leaving it out. Recommend getting it at a discount.
Rating: 6/10
Halwin’s 100% Completion Recommendation
– Real player with 6.4 hrs in game
Too Many Zombies!
It’s actually quite a lot of fun, even solo. Mix in the ability to add up to three friends on Steam through Steam Remote Play and they don’t even need to buy this game via Remote Play.. and this game seems like a decent value.
It’s got a tutorial, and two modes, survival and campaign.
https://www.youtube.com/watch?v=s3MWkGBZHWI
The controls are good, the campaign stays interesting with new different objects to complete besides just blasting zombies. The crafting and resource collecting add fun and value as well.
– Real player with 0.4 hrs in game
WARZONE-X
WARZONE-X is a multiplayer first-person game developed in 2755 where large corporations fight for the few resources left on earth combining the experience of science fiction and cyberpunk worlds in a death match with futuristic technology. 5 classic game modes based on team fighting and can play up to a total of 12 players per map or solo mode against bots.
Classic game modes:
- Deathmatch: Also known as DM or Deadly Combat, it is the typical all-against-all duel, each by his side. The objective is to have the largest number of frags (deaths made by the player) at the end of the time, or be the one that reaches the limit of frags established in the game. One of the best known modalities that are derived in this way is the one-on-one, also known as 1on1 or Duel.
- Teamdeathmatch:
Also known as TDM or Deadly Team Fight. Here, the rules of the game are the same as in Deathmatch, that is, the winner (this time, “team” instead of “player”) is the one who reaches the limit of frags established in the game, or one who, At the end of time, be the one with the most frags. There are 2 teams competing with each other to be the winner.
- Capture The Flag: Also known as CTF or Capture The Flag. Players compete in teams to take the flag of the rival team and take it to their own base, while defending theirs. Competitive teams must have a large share of teamwork. Teams must defend their base from rival attacks, while infiltrating the enemy base, taking their flag, and returning to their base. This requires the team to protect its bearer well from enemies in order to fulfill its objective.
- Domination: DOM, Teams compete to control several control points (these appear on the map as a giant X that changes shape and color according to the team that controls it) with the aim of adding points and winning the game. Standard maps contain three points. The points can be controlled either with the total occupation of the territory (physically occupying the space) or from a distance. Here, again, there are 2 teams competing for the same goal.
- Rush or Assault: A team, called an attacker must place explosive charges on two predetermined targets. When these are destroyed, the next phase is advanced where the same is done. The defending team must defend the objectives until the enemy points or “regeneration tickets” reach zero.
STROLL
STROLL is a top-down dungeon crawler, set in a dystopian world. From your safe haven you will rebuild society-one stroll at a time. Explore fallen cities, deserted suburbs and eerie forests, as you look for other survivors, materials for crafting or maybe a shiny new gun.