Starfighter Aces

Starfighter Aces

Super basic. Doesn’t seem like there’s much to the tactics except “hold the fire button down until you die then click New Game”.

Real player with 0.7 hrs in game


Read More: Best Shoot 'Em Up 2D Fighter Games.


Starfighter Aces on Steam

Exile Squadron

Exile Squadron

Absolutely LOVE this game!!! I haven’t had any super long gaming sessions in a very long time! Exile Squadron had me hooked instantly, and I played it for hours and hours!!! I couldn’t be more happy with this game!!!

Real player with 16.1 hrs in game


Read More: Best Shoot 'Em Up Side Scroller Games.


First impressions - An underrated indie gem

–——————————————–

Solid writing. The writing is the point. Short and pregnant.

There are no grammar or spelling errors that throw you off.

Sure, that’s not a main aspect for this kind of game, but it

helps with the immersion.

Controls

Per statement of the developer the game orients itself on

classics and is therefore keyboard or controller only.

That might be off-putting for some, prefering mouse

controls.

But the controls are tight. You have full customization

Real player with 6.0 hrs in game

Exile Squadron on Steam

PowBall Renaissance

PowBall Renaissance

Welcome to PowBall Renaissance

This isn’t your classic Breakout game or Arkanoid, however, given that is has open endless possibilities of making your own levels, refusing to purchase upgraded ammunition for your weaponry and adjusting levels to that, you can pretty much play this game in any form or shape you want. Classic, Retro, Modern, or PowBall style.

Make no mistake this game comes with over 300+ levels, including those from PowBall Deluxe, the original game for DOS/Windows.

Good news, game runs perfectly smooth, higher resolution support, and even 4K if you are into that. Level Editor that lets you comprise your own set of master levels with gimmicks of your choice using what the game engine has provided. Perhaps the game may require a Workshop functionality so players can share their own level sets for others to play as a bonus (that is entirely up to steam if I am not mistaken).

Real player with 27.5 hrs in game


Read More: Best Shoot 'Em Up 2D Games.


Another clone of arkanoid, but the one which tries a new approach to the genre rather than copying its sucess.

I played the original way back since its original release in 1996 and loved it right away, because it innovated the concept. And this remake is brilliant. Also, it is quite stable since it runs very well on my Toshiba laptop and hasn’t crashed not even once.

Even though I prefer the original, do not miss the chance to try this version. It is simply something you need to try before dismissing it as another Arkanoid rip-off. The concept is the same, the gameplay, is quite different. Go take a ride with it.

Real player with 18.9 hrs in game

PowBall Renaissance on Steam

DemonPandemicVR

DemonPandemicVR

Finally a simple VR shooter. Yes you can choose to have complicated reloading, but this is the only game I’ve seen where you can choose how you reload. Throwing stuff feels fluid and powerful, and is easily my favorite part of the game. The 7 different arenas give me different euphoric feelings.

I highly recommend this game for anyone looking for a VR game they can play easily without frustration, that is also polished.

Real player with 0.9 hrs in game

I mainly play Beat Saber in VR but I heard about this game because the devs are popular Beat Saber mappers who are now getting into VR game development. I fully support Indie developers so I thought I’d give this one a shot.

I’m definitely not a hardcore gamer or can call myself very good at VR shooters. So I definitely fit into the casual gamer category this game is geared towards. The first thing I noticed when I loaded the game is how intuitive everything is. I see some guns in front of me and targets and I can immediately try it out and learn what to do. I didn’t have to wait for any tutorials, cut scenes or anything. I could just start doing some shooting and have some fun right away!

Real player with 0.5 hrs in game

DemonPandemicVR on Steam

Switch ‘N’ Shoot

Switch ‘N’ Shoot

Switch ‘n’ Shoot’s my kind of candy.

The kind of candy that has a fine layer of sugar on the outside, and a thick, highly acidulated core. Except it’s a game, so what’s exploding in my mouth is nostalgia. Well, you get the idea. At least I hope so.

The soundtrack alone makes me feel like I’m playing Gradius again.

When it comes to the gameplay, it took a moment to get used to the 1-button control, but it works really well, and makes for a fast-paced, nervous gameplay I feel a large part of arcade retro developers have trouble putting together these days.

Real player with 7.8 hrs in game

In memory of Pilot NOUPH, first to reach the elusive Sector 7.

I think I stumbled across this one entirely by accident while searching the market for N++ trading cards. The name caught me, the concept sounded pretty neat, and when I plugged in to have a go, I had a grand old time. Arcade as a business may have faded from the spotlight, but there’s always gonna be some remnant of what those machines gave us. In Switch’s case, it’s simple controls and a difficulty curve that starts cool, then ramps to red hot. Your single button casual tapping becomes a series of frantic clicks as you try to keep your cool while dancing right next to a bio-laser and the suddenly firey side of the screen. Then you die and your constant hype-man and weird face maker of a commander reads a single-line obituary commending your efforts. Slam another quarter in! You’ll get further next time.

Real player with 5.2 hrs in game

Switch 'N' Shoot on Steam

Dandy: Or a Brief Glimpse Into the Life of the Candy Alchemist

Dandy: Or a Brief Glimpse Into the Life of the Candy Alchemist

Dandy is an auto-scrolling shooter with rogue-like elements such as random items and perma-death. The game is also available on mobile, that explains the art style and why the enemies look rather bland, but trust me, it is a lot better than it looks. The gameplay is simple, you kill waves of enemies, after some waves you get randomized power-ups and eventually you fight a boss.

Enemies:

The strongest part about dandy is the enemy design. Most of the enemies have weaknesses that can be exploited to fight them efficiently without losing health. For example some of the enemies require you to stand still or else you can’t hurt them, while others force you to move or else they shoot at you. These two enemy types can appear on the same screen and lead to difficult situations. Overcoming these tricky screens with knowledge and skill feels very rewarding.

Real player with 15.4 hrs in game

I’ve only played this game a couple hours so far and haven’t even reached a single boss or anything, but I can’t recommend this game enough. Neat art style, nice colors, and gameplay is easy to pick up.

Even though the controls are easy to grasp, this game is unforgiving. It has no problem throwing you in and annihilating you. And levels are randomly generated and sometimes the enemies generated will completely screw you over if you aren’t thinking fast enough.

My only complaint is there isn’t a section giving you information about previously used powerups in the compedium. Minor complaint that doesn’t really matter too much in the grand scheme of things.

Real player with 9.7 hrs in game

Dandy: Or a Brief Glimpse Into the Life of the Candy Alchemist on Steam

Martha

Martha


Curator page here-- [url] DaRevieweD #91 [/url] -- [i]New review every Weekend[/i]

Affordable Cat, kinda sounds like something you’d type in the search engine for pet lovers. But anyhow, this dev came up with Martha (MRT) his first published game about a deranged granny hell bent on knocking your teeth out at intermittent intervals! Its price point (a buck cheaper on itch.io btw) and length reminded me of Chilla’s Art titles and stocked with a plethora of horror references to seal the deal! Finally, a person of culture!!

Real player with 3.1 hrs in game

I like the game, a few nice scares, overall spooky atmosphere, a few puzzles mixed in and with some combat here and there aswell. All in all a sweet little horror game, that all Indie horror game fans should enjoy, especially for this price.

I would however wish that i had a constant light source. I know.. Darkness is scary, But I also enjoy looking at my environment.

But that aside. Thanks for this little fun gem. Recommended.

Real player with 3.0 hrs in game

Martha on Steam

Oddinary Highway

Oddinary Highway

You’re Bill - a student at the Intergalactic University. And you’ve just found out that your father has lost his beloved kingdom to the robo-mafia at poker. Yep, he is a broken man and the king of the whole Universe.

Jump into the sentient hovercar Caddy Luck and set out on a dangerous journey through the hyperspace known as the “Oddinary Highway”!

The Oddinary Highway is full of the Weirdonium matter, which leaks to the reality through the breaches left by the hyperspace travelers.

Every level comes with a new random weirdonium leak which affects the gameplay in a major way, keep an eye on it!

But are you ready to overcome this dangerous journey and face Boss and his robo-mafia? Sure you are! After all Caddy Luck has plenty of guns and items to help Bill in the fight with the various habitants of crazy worlds.

  • Weirdonuim leaks - gameplay modifiers that randomly change from level to level

  • Tons of weapons: machine guns, rocket launchers, laser miniguns, you name it

  • Secondary items that switch up after each use

  • Worlds with unique visual styles, enemies and mechanics

  • Tons of upgrades for everything

  • Local co-op for 2 players with unique Weirdonium leaks

  • Daily and Weekly runs with leaderboards for highscores competition

Oddinary Highway on Steam

Earth Atlantis

Earth Atlantis

First, Graphics: This game looks pretty damn gorgeous. It’s like an illustation from Jules Verne’s novels. Surely, some people may find it too monotonious but I think the visual fit the game’s theme pretty well. One down side, some enemies are difficult to spot. Occasionally, enemy’s bullets can be difficult to see.

Gameplay: If you like an retro shmup on NES (Gradius, etc.), you will probably like this game. It’s not a fast-pace game though. It’s kinda slow when you navigate through the map but it get more exciting when facing boss monsters. Also, this game is NOT a bullet-hell shmup. Don’t buy this game if you are looking for a bullet-hell game.

Real player with 12.9 hrs in game

  • ### Morlan’s shorts:

Initially I wanted to write positive thoughts about this game, but I hadn’t seen..the map! The positive is obviously the art! It is quite distinctive, the backgrounds are beautifully detailed, the animation is very life-like for its style and the overal 3D feeling it conveys just draws you in. The music is quite atmospheric too although repetitive being a fairly short loop.

BUT.. a) The bosses can be very unforgiving and “steal”/eat away your time because you cannot shoot them all the time but have to wait until they’re vulnerable. That’s just cheating! A few seconds is fine, but waiting half a minute or more is just not acceptable.

Real player with 7.9 hrs in game

Earth Atlantis on Steam

Rick Henderson

Rick Henderson

Nice but kinda smallish game similar to sterenden (or whatever) with some ravin' music

Its fun and challangeing but i feel it could use some more work on the enemy patterns and such as you tend to get the same configuration of enemies alot and some of them have enemies coming from behind and theyre no threath at all but slow to appear and slow to kill and gets kinds boring after 10 times things like that should be reworked. otherwise it plays and feels good.

Real player with 23.0 hrs in game

Rick Henderson




Rick Henderson brings in a familiar flavor of a classic arcade experience. Developed by Fat Pug Studio’s, Rick Henderson is an endless horizontal scrolling space shooter.



Rick Henderson is paying a big tip of the hat towards old school 16-bit shoot ‘em ups.



Gameplay: As soon as you get into the game, you will be thrown off guard because of the lack of pointers and button maps. And not only that, but the game doesn’t let you know about the states, weapons, abilities, or how to use them; you’ll just have to figure them out for the time being.


*– [Real player with 3.8 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*






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