Memorise’n’run
Fun and quirky combination of the common memory game and a bullet dodger.
Sometimes a neat idea for a game comes by combining genres. That’s exactly what Memorise’n’run does.
Each level has a boss with a certain attack pattern. You defeat the boss by dodging its attacks while simultaneously solving the memory puzzle of finding pairs.
You only get to see the puzzle for a short time before everything is hidden, but you get unlimited number of guesses. That is, as long as you can dodge the bullets.
– Real player with 1.4 hrs in game
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Bikerz
Have you ever dreamed about a game where you can just chill, listen to a bunch of good music, while admiring the beautiful landscape and not harming anyone?
Well… You may guess that this will NOT be that game!
Bikerz is a fast-paced, action-packed game where you have only one goal: survive all of the coming levels!
Of course, everyone will be able to choose a difficulty level which will fit their style of play. Are you a casual or a pro gamer? Are you looking for some fun or a real challenge? You’ll get it!
Read More: Best Shoot 'Em Up Combat Racing Games.
Weekend Drive
This game hits the perfect margin of difficult and fun. After a while the Long road gets boring, the Final survival is challenging and fun at the same time, what i think long road needs is more variety and random events. Obviously this isn’t going to happen for a while because of there being one person working on this which is impressive, I just want to offer my opinion on this. This game is worth the buy if you want to see it grow overtime while it’s basic now, it has potential. One problem i found was balancing between the different factions while the ordinary zombie is far weaker than a normal alien, the mothership always loses to the Mega zombie i don’t know if this is intentional or not but I think it should be even. This is all just my opinion…(add a faction of bugs it would be cool ;)
– Real player with 1.9 hrs in game
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Retro Classix: BreakThru
Data East 3
– Real player with 1.7 hrs in game
BreakThru, the classic arcade, just as you remember it. A shooting and jumping car has to reach an airfield to retrieve a stolen plane Breaking Thru five stages. The game is tough at times but fair, and even a mediocre player like me can do it in 45 minutes (or “0.8 hours”, according to Steam).
I enjoyed this game back in the 80s when I played it on my Amstrad CPC computer (it was a very decent adaptation) and now I have enjoyed the very nice arcade version, brought back to you by 612 Games and Ziggurat. Like the rest of the Retro Classix series, you play inside a modest virtual arcade with CRT filters and the works, but of course you can disable all that if you want.
– Real player with 0.8 hrs in game
Agent Roswell
cool game kinda glitchy at times sometimes when you go to complete the level there are enemy ships under the map and you cant get to them and you have to restart the game, also no ingame save feature only in the office area. graphics are so so you can more than likely play the game with integrated graphics because the graphics are very sub par.
– Real player with 52.7 hrs in game
I really enjoyed playing this game. It is just great fun to play. At the risk of showing my age it has the feel of the tv series ‘The Invaders’ with Roy Thinnes. Very similar to GTA but to the developers credit made with a fraction of the budget. The ‘world’ feels expansive and there is plenty to explore. I really like being out in the desert episodes best. The controls gets a bit clunky but that sort of adds to the fun. I will love to play it again on a better PC as I had to run it in windowed mode to help sort the lag. A few patches may well sort that out. I would be delighted to find out if there is a Agent Roswell 2 on the way or a least more episodes. Good game that I know I will be loading up again sometime in the future.
– Real player with 24.8 hrs in game
Gearshifters
A fantastic arcade shooter!
Pros
-Great gameplay
-Creative enemy/faction variety
-Awesome bosses
-Enjoyable progression
Cons
-Starting a boss fight with half or lower health could be an absolute drag.
-Difficult bosses/sections can have you repeating the same levels far too many times to be enjoyable.
Thoughts
-I feel like the bosses would have been much more enjoyable if you always entered the fight with full health. Perhaps after successfully reaching the boss and dying the amount of levels you have to repeat should only be one instead of two.
– Real player with 24.0 hrs in game
This game is Fantastic!
I played the demo before and loved it, so I knew the full game was going to be a treat. I know roguelite is becoming quite a common genre now, but it works perfectly with this game. It is so much fun having to play and earn the upgrades which then in turn make the game that little bit easier each time you play. That for me is the perfect way to get you playing and keep you engaged.
This game is a perfect mix of a classic shoot em up while driving a car and dodging bullets, so a car/shoot em up/bullet hell dodging. There are some great bosses to take down as well which are a lot of fun, working out their patterns and ways to take them down. For me its a perfect mix and it works beautifully!
– Real player with 18.7 hrs in game
Titan Attacks!
Absolutely glorious remaster of the classic Space Invaders game. Innovative, advanced, and scores of fun to be had.
When aliens living on Titan, Saturn’s moon, decide to attack, they lay waste to Earth’s military forces. Well most of it. You are the last remaining Tank Commander on Earth, and you are one bad mofo. Battle your way across Earth to stop the invasion, and then you take it to the skies as you hit the Titans' outpost on the Moon, and obliterate it. Next stop, the Titans' Martian colony. They wiped out all the little green men also and need to pay. After Mars, you find yourself on Saturn, and the enemy forces are strong. But not as strong as when you reach Titan itself, taking on the nest of the alien scourge to nearly end our way of life… and the poor Martians.
– Real player with 33.9 hrs in game
Titan Attacks! is a retro, arcade, 2-D shooter where the nameless Commander fends off the Titan invasion with his trusty pixelated tank.
The game commences on Earth then progresses to new zones. Zone progression occurs when its boss is defeated. There are a total of five zones, each containing twenty levels, with their own unique design. Once all five have been defeated, it loops back to Earth, albeit with a slightly higher difficulty.
The game mechanics are fairly straightforward; aim & kill. Fortunately, that doesn’t do Titan Attacks! the justice it deserves. The mechanics conspire in such a way to exude a simple & fun experience. There are a number of boosts & improvements that can be purchased between levels to mitigate your success. For example, there are powerful area-of-effect bombs, weapon add-ons, additional shielding & more. Currency is derived from killing enemies & also capturing them. Capturing enemies adds a unique dimension to some situations, as doing so can be lethally dangerous, but extremely profitable. The Titans have a wide arsenal of ships & weapons that change in function & attitude from zone to zone, which can easily lead to your undoing if not cautious. There are bonus rounds that gauge your accuracy & reward you accordingly so keep nimble. These rounds occur between levels, after every seventh level.
– Real player with 19.3 hrs in game
Motor Assailant
Fast driving, regular updates, recommended.
– Real player with 11.3 hrs in game
Interesting combination of racing (you have to reach the end of the level before time runs out) and shoot ‘em up, although neither part is really prominent. You will rarely lose a level because of a timer if you just don’t stop moving forward, and the fighting part of the game only becomes interesting on bosses (which are quite different from the main game and could be really challenging sometimes).
Could be fun for speedrunning, most of the time I’ve played it I was trying to optimize my time on certain levels that I liked the most. But don’t think about it as a racing simulator. When you try to go fast your car feels more like a rocket ship, so maybe this game will fit wonky physics simulator lovers more than racing lovers.
– Real player with 9.8 hrs in game
Ribby Rocket
Ribby Rocket is a thrilling and story-rich action platformer about a frog with a will for revenge and a rocket launcher that shoots wherever it wants, but has unlimited ammo so it is what it is. The level design is inspired and memorable, I loved the landmarks such as the log. Each level had me on the edge of my seat and desperate to see what boss Aaron From had come up with next. I can tell he spent a lot of time testing and polishing this experience to be as tight and well executed as possible. In particular I loved the driving levels and the puzzles that involved using the pink jump pads. They were a breeze, but man were they fun.
– Real player with 2.3 hrs in game
Wasteland Angel
This game somehow reminds me of the mid-90s sci-fi flick Tank Girl, but maybe the similarity begins and ends with the post-apocalyptic setting, the cartoonish art style and the main characters, both girls whose favourite activity seems to be shooting mutants. You take on the role of Angel, who drives around in her car and saves the inhabitants of post-world war III settlements from mutant attacks. So much for the backstory.
Gameplay wise, Wasteland Angel is a no-nonsense top-down shooter. You’re looking at a desert landscape from an isomotric perspective, drive around with a car whilst shooting at other cars that likewise shoot at you. That’s pretty much all there is. Your main armament consists of two fixed guns, additional weapons can be aquired by driving over power-ups. Each level has three stages and, after you defeat the stages final boss in the third, a short bonus stage that leaves the top-down view and switches to a first-person perspective. The game never breaks from this pattern.
– Real player with 10.6 hrs in game
Honestly, this game is exactly what it presents itself as - a fast-paced, post-apocalyptic arcade-style game focused around vehicular combat. Within that mold, there’s some aspects I appreciate quite a lot.
- Civilian towns. The primary objective is not just to survive against all comers, but to protect towns full of civilians - this often, at least for me - created situations where I had no choice but to hold off on blowing up targets trying very hard to kill me in order to protect civilians. This particular feature just seems very well designed - you’ve got enough heallth to sacrifice some if you have to in order to protect civilians, the game smoothly increases complexity from one town on a flat map to multiple towns on a map covered in impassable terrain obstacles, etc. If a bunch of civies are walking back to town after the transport which took them is exploded and you or an enemy runs them over, they die, etc. It’s little things like that which make a good game a great one or a bad game okay.
– Real player with 6.4 hrs in game