ASTRO AQUA KITTY
Surprised this doesn’t have a higher rating. Maybe people are disappointed because they are comparing it to the first game and this game is very different. The first game was great because it has these crunchy controls with old school arcade-paced levels. This game is not like that. Unlike Milk Mine Defender, where you can only go left and right in an infinite loop, these are open maps where you have to hunt around and collect specific things. Also unlike Milk Mine, the powerups are not temporary but are items which can be collected and upgraded. Personally, I love it. It’s like if Star Fox was a 16-bit rpg with all the little side-quests and boss battles. But if you were expecting a continuation of Milk Mine, I can see why it would be disappointing.
– Real player with 28.1 hrs in game
Read More: Best Shoot 'Em Up Class-Based Games.
Now I have finished it, I can say it worst its price. It is a very lovely sequel and a quality product for an indy title.
ASTRO AQUA KITTY is such an improvement compared to the previous one.
Now it is an Action RPG shoot-em-up with classes and multiples weapons. An immersive and even more cute artistic direction, a minded and polished level design that increase in size level after level and give you various tasks, all served by very good musics.
Devs made it with great care and you can feel it.
– Real player with 26.7 hrs in game
Alien Shooter 2: Reloaded
Update: It’s worth mentioning that this game no longer works for me. This might be a Windows 10 issue. I don’t know, but be careful. c:
How come no one told me this game existed?
Alien Shooter 2: Reloaded is a masterfully crafted horde-style action game with RPG elements (what a mouthful) that’s all about running backwards and shooting. Shooting what, you totally didn’t ask because it’s in the title? Eeeeeveeeerythiiiiiiiing.
Horde games usually struggle with enemy balance and keeping those enemies interesting. And RPG games usually struggle with balancing an effort-to-reward ratio that makes players feel accomplished and powerful without stressing them out too much or taking too much time.
– Real player with 15.2 hrs in game
Read More: Best Shoot 'Em Up Blood Games.
What can i say about alien shooter? Its amazing.
Zombie shooter is an overhead action/shooter/rpg?? game that delivers nicely.
An alien treath has arrived to earth and is decimating the population. Your mission is to find how did they arrived and to destroy them. Could say more, but thats about right for the story (and i wouldnt like to give spoilers).
Anyways, a description of some aspects of the game.
Variety of enemies. Unlike many “Horde” games, this one has quite a decent number of enemies. The combination of the different classes of the enemies in the screen makes the game actually decently hard. Not to mention, i have never seen a game with so many enemies at the same time.
– Real player with 12.8 hrs in game
Kestrel
This Game Was Fun!
– Real player with 13.9 hrs in game
Read More: Best Shoot 'Em Up Pixel Graphics Games.
A great game, I would say it is definitely not for everyone, but super fun arcade style game. A lot of replayability making it worth the cost in my opinion.
– Real player with 6.1 hrs in game
Larva Mortus
This is a small top down shooter that is a horror based dungeon crawler. It’s actually pretty good for a small independent project like this. It’s not super polished, but it’s not overwhelmingly amateur either.
The game does have some bugs here and there, and one that can really hurt your achievement hunting, so be careful of that.
The game has a mix of it’s normal campaign missions, as well as randomly generated missions that appear on the map as yo complete more. Most of the campaign missions are level locked, including the first one so you have to play a couple of the random missions to level up enough to access the main missions. This is fairly easy anyways. There is an good mix of enemies and weapons you fight and get. It does get harder as you go, though there seems to be a point where things don’t get any harder despite you leveling up. However there is the difficulty setting where you can set from easy, normal and hard, and change it at any time from the map on your save file. You will want to start on easy as even on normal the difficulty ramps up pretty high with more enemies and them hitting you much harder.
– Real player with 43.4 hrs in game
General
Larva Mortus is a typical example of a isometric budget shooter with semi-cartoonish graphics. The interesting in it is the extremly low price due the constant 90%-off price label, which puts it into the bellow 50 cents category. And for that it offers quite a few good things.
Gameplay
We are controlling a monster hunter looking guy from a birds perspective, which gives us a quite good overview trough combat. Our hero is easy to work with, which is definitely welcomed as combat always happens in cramped rooms. The mechanics is exactly this - you basically go from room to room and clean them out from monsters. Levels are generated randomly so you never know into what you go, but as long the level design regardless of the environment serves the same purprose, it doesn’t really requires you some change in tactics or would surprise you in any way. The enemies vary from basic undead, flying bats to spiders and poison spitting fat zombies. Except the boss level templars, they don’t really represent any serious force and usually are trying to make up for the lack of their power with rather high numbers. Very importantly - try not leave the room until is not cleared out entirely, cause the room will reset even if only one enemy remains and you need fight the horde once again. Exceptions might be missions where you need to rescue a certain number of civilians, blasting trough the rooms and just focusing on the rescue can save some time and nerves.
– Real player with 14.0 hrs in game
Red Algorithm
After playing over 200 Hours. I can official say this game is the shit.
It takes a while to get decent enough to not want to rip your head off, equally as long to learn all the great content Eugene has added.
This game does NOT have the attention it deserves
Stop looking through the store page, you’re here, reading this review. Play this game.
TLDR - Great content, very challenging,
– Real player with 326.3 hrs in game
A very enjoyable game for when you have a podcast or other type of content going on in the background, or just want a bit of fun. Surprisingly difficult with a good deal of replayability due to random chance being a fairly heavy factor. Apparently the dev’s first ever game on steam, so he definitely shows promise if this is just him dipping a toe in. Would definitely recommend at least a short attempt or two since the game is also light and quick to download.
– Real player with 56.3 hrs in game
Final Vanguard
Classic arcade shoot ‘em up mechanics with RPG and Rougelite elements, immersive gameplay, and a complete ship selection and upgrade system.
In orbit over your home planet, you scramble to your strike fighter, select your load-out and descend into the thick of battle. Traveling above the surface you’re met with a hail of enemy fire, laser weapons and missiles. Expertly dodging each attack you return fire, understanding the minions you just destroyed were only a taste of the horrors to come.
Intense levels with immersive missions and exotic locations. Fight across your star system over planets with toxic atmospheres, baron wastelands, and once gleaming cities. Witness the carnage laid upon your people by a ruthless occupation.
Command unique weapons, strike fighters, and captured enemy technology. Pilot multiple ship classes from advanced strike fighters to heavy mobile weapon platforms. Equip and upgrade powerful weapon systems to become the ultimate fighting force in your star system.
Accessible for beginners, challenging for hardcore players. Battle against multiple enemy classes each with unique characteristics, weapons and attack patterns. Defend yourself against beam weapons, missile salvos and relentless enemy fire as you complete each mission.
* Final Vanguard is pre-alpha, gameplay and visuals are subject to change.
A Void Contract
The hell, the void, or the freedom.
A Void Contract is a story-driven rogue-lite RPG about an unfortunate warlock who ends up in hell. Wash sins by fighting hordes of fiends while a Void at the bottom of the demonic city will slowly drain your soul. Meet the consequences of damned artifacts’ thoughtless use. Explore 3 circles of the ancient demonic city each with its own architecture and dangers. Forge new contracts with the devils. Some of them might want to kill you, some of them might like you. Use them to your advantage and get out from the hell!
… Or embrace a new shape granted to you by a demon realm and start a new life.
Core features:
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Dynamic battles
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Legions of demons to fight
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Enemy champions will hunt you
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Damned artifacts shape your appearance
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Skills choice freedom
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Randomly generated locations
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The immersive hand-drawn art style
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3 unique designed city parts
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Protagonist gender choice
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4 romanceable characters to meet
Alien Shooter 2 - The Legend
I’ve been playing Sigma Team’s games for years, and I really like Alien Shooter 2 - The Legend. As someone who has played through AS2 - Reloaded and ZS2 a bunch of times, there is a LOT that I like in this game that expands on the previous titles in interesting but not too overly complicated ways. But there ARE issues with this game that will hopefully be patched in future updates.
I may make a longer post about pros and cons somewhere in the discussions. But for now, I’m going to share only the most enjoyable pros and annoying cons I’ve experienced in my current play through (not as much of a review for new players as more of a feedback report for the developers and any other players familiar with their games).
– Real player with 362.1 hrs in game
With update 1.3 the developers finally addressed a major point of criticism: They made the repetitive filler missions optional (destroy X teleporters, kill X aliens, hold position for X minutes, collect X ammo, food, metal, bones, artifacts). Now you can skip them and only do the real campaign missions. This has reduced the amount of mandatory missions to about 70 from a 150 total. This change was very welcome.
At this point I considered a thumbs up, but there’s one thing holding me back: they added an artificial weapon recoil, which makes your crosshair move upwards every single shot. And it only moves up, up, up, and never back. This constantly forces you to reposition your mouse, even when targeting static spots, makes you miss monsters, and shoot walls instead of the actual target. It’s absolutely annoying. This feature has to be removed.
– Real player with 108.8 hrs in game
Circuit Breakers
This game was reviewed using a code sent by the developer/publisher.
Circuit Breakers is an arcade retro shooter, developed by Triverske, releasing in November 2015. There isn’t really a story to this game, it’s completely focused on the gameplay, as I would expect from an arcade title, so don’t go into this expecting a deep thriller backstory.
The gameplay concept is very simple; you pick which character you want to play as at the start of the game, these are based on what weapon you use, such as machine gun, shotgun, rocket launcher and laser, these classes have their own strength and weaknesses, but are not apparent from the start. The objective in the game is to kill all the enemies in a room and then progress to the next, every ten rooms you complete you will have to take on a boss. Probably my favourite feature in Circuit Breakers, is that you are able to upgrade your weapon to a stronger one of the same type, simply by killing enemies and finding more “ammo” pickups, and once you run out of ammo, you just drop down to the previous gun you were using, it sounds complicated but it actually plays out very smoothly and adds a nice level of excitement to your runs. The game play is very fast paced as you can sometimes get hundreds of enemies on the screen at once, the enemies are for the most part very easy to mow through but some can take a good pounding before finally being beaten.
– Real player with 22.1 hrs in game
4.0 Update!
The most recent update reveals this game is not going to ever improve, and has been abandoned by the devs. None of the deficiencies outlined in my review have been corrected. The Energium system is still broken AF, and the game is completely bland and buggy. Circuit Breakers is a game I watched eagerly, waiting for improvement which never came and never will. Avoid - and do not buy even at heavily reduced price - the game is not good and never will be.
3.0 Update!
– Real player with 12.6 hrs in game
Cookie Invaders
Its a fun goofy little game.
There are several issues with it at the moment, personally i belief that they can be fixed.
The biggest problem right now is the inability to rotate your ship in the aimed direction.
Some mana and health regeneration values are scuffed in the early game, just to weak or to strong. Normal balance problems for a game.
All in all you can have quite a lot of fun in this game. Its not finished though and its noticeable.
I marked my review as “i received this game for free” since i know the developer and am probably biased. (I did pay for it)
– Real player with 7.0 hrs in game
If you’re a fan of shooters and looking for something a little different, check out @Cookie_Invaders. It’s surprisingly slow-paced but the combat is still absolutely frantic. It all comes down to how you level up your ship and whether you want to tank, shoot, or brawl.
Cookie Invaders is surprising in that it’s a slow-paced but hectic shooter. Gameplay revolves around upgrade mechanics which let you change your approach to the game every run, keeping it fresh.
For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
– Real player with 3.4 hrs in game