BE-A Walker
Be warned, im gonna include a few spoilers here and there in the review, if you dont want to see them, skip this review
I saw some gameplay from a youtuber and i was immediatly attached to this game, i played the demo and had a ton of fun, even just being 2 missions, it was still very fun (but i did have my problems with the overheating, however it has been fixed with the patch so i guess it can slide) i did have my problems with the walking since it had a QWOP feeling but i learned it after a bit and slowly started to master it and it wasnt that bad to learn.
– Real player with 19.1 hrs in game
Read More: Best Shoot 'Em Up Experimental Games.
BE-A Walker is a sidescrolling re-enactment of the plot of James Cameron’s Avatar. You pilot a bipedal mech across the surface of an alien planet blasting and stomping on the natives as you go. Except you do that exact same thing…. repeatedly. For the whole game.
This game is definitely fun for a bit, but every mission is pretty much the same, broken up occasionally with a ‘walk through the base without stepping on the blind scientists’ mission or ‘walk through a minefield’ mission, which mostly just slow the game down, without improving it much.
– Real player with 16.0 hrs in game
Cube Gothic
Even for an Arkhouse game, this was a very masochistic experience, it’s shame because this game has a great story and I wish more people could experience it - it’s almost like the developer does not want anyone to see his artwork. It took me slightly over 4 hours to complete, it’s pretty long for a 2D bullet-hell, give or take a few hours depending on your reflexes. The narrative is connected to at least 2 other Arkhouse games, so if you skip those you might have a hard time understanding the importance of recurring characters. Even though I love the narrative in his games, Arkhouse stories are very metaphorical, there is some space for personal interpretation. Unfortunately, the difficulty is not fair, I don’t mind challenging gameplay, but a lot of it has to do with confusing hitboxes, punishing checkpoint system, and the need for excessive stage repetition. If you don’t play carefully you can potentially create a very poor checkpoint with low HP, although sometimes you can reload the game and go a bit further back.
– Real player with 6.8 hrs in game
Read More: Best Shoot 'Em Up Side Scroller Games.
Oh this game…
I WANTED to like this game. I SO wanted to! The art style and the music was interesting! And while the game was hard, it was still fun! But then in the middle, the game jumped the shark with a m weird maze and minesweeper level and PLATFORMING levels which made no sense!
And the levels starting getting VERY cheap and annoying! Sadistically cheap! Being hit out of nowhere by attacks you can’t see! Weakpoints that you have to guess to find! And the story jumping the shark like that! And the most annoying thing being much of the non-story text being backwards! That made things VERY annoying to understand!
– Real player with 5.8 hrs in game
Weekend Drive
This game hits the perfect margin of difficult and fun. After a while the Long road gets boring, the Final survival is challenging and fun at the same time, what i think long road needs is more variety and random events. Obviously this isn’t going to happen for a while because of there being one person working on this which is impressive, I just want to offer my opinion on this. This game is worth the buy if you want to see it grow overtime while it’s basic now, it has potential. One problem i found was balancing between the different factions while the ordinary zombie is far weaker than a normal alien, the mothership always loses to the Mega zombie i don’t know if this is intentional or not but I think it should be even. This is all just my opinion…(add a faction of bugs it would be cool ;)
– Real player with 1.9 hrs in game
Read More: Best Shoot 'Em Up FPS Games.
Brick People
《Brick People》Is an action shooting game, the setting of the game is set in a wonderful building blocks world, here, all the enemies are made of building blocks, you have to defeat them, and finally save the little girl who created you.
Challenging levels
Different level styles will have different enemies, different terrain, and a tense atmosphere through the level.
Interesting enemies
Each enemy has its own form and attack style, so watch out for them or you’ll suddenly be defeated by them.
The final BOSS
The final BOSS is hidden in a huge scene, which is open to exploration, and you need to find him and defeat him in a fierce battle.
Beautiful picture and real physical collision
Using their own research and development of the engine, to bring beautiful graphics and real physical collision, the game every model using high resolution maps, each object is added real physical collision.
Giblasnia
300 Years ago a cult ceremony went horribly wrong on Giblasnia. Join Adam Williams who crosses paths with Lord Edward Wood and learns of an ancient castle on the northern end of the island and the legend of the Antonian Jewels that were used by the cult that night.
You will have to face zombies and murderous plants in the run down villages on the Island of Giblasnia to recover the ancient jewels and the defeat the evil that lurks on the Island. Puzzles will need to be solved, and many daring jumps across broken bridges will need to be taken. You are armed with only a semi automatic hand gun, and some times the zombies just won’t die. What you do on your journey could change the outcome of your adventure, as completing certain puzzle’s will reveal more than what meets the eye and will give you an alternate ending. You will explore over 12 areas of the island and over 10 rooms in the old castle.
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Multiple endings
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Pixel graphics
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Full controller support for Xbox ONE & PS3 Controllers
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Discover a Island with Populated Villages and a highly detailed Castle with a smart and spooky ghost story.
Zombie Spectre
The first ever fully Agile Indie game. Released over a year ago on mobile with weekly releases improving and evolving the game incrementally. There’s no game design document. Only a back story. As long as the improvements match the backstory and game mechanics, we’ll add it into the game!
Brief back story:
The world has become overrun by souls originating from earth but entangled with a parallel universe. The cause driven by madness and survival. Defend humanity at all costs.
Apocalyptic Adventure: Episode 1
A Gem, yet to be Found
As the store page states it, this game is made by a small team and is designated as an early access title. But early access is not the right word for what we got here so far. Think about Apocalyptic Adventure: Episode 1 as an advanced Demo of what this series might can become in the near future. The coremechanics are already fleshed out, the menu and backpack system is on a good way, Your inventory, which can be grabbed from your back, works as you place it in the world intuitively. Especially while crafting weapons and tools at one of the many workbenches, you get a feeling for the intuitive “grabbing in the bag” to get your resourcess. In addition to the backpack storage on your back for big things, the player got a small pouch on the lef hip in which utility items, like stones, bombs and ammo can be stored and quickly acessed. To get rid of the infected hordes which come at you as you progress threw the map, the player mostly relies on melee combat. While beeing able to use your fists to push the infected away, the game tells you quite early that the use of tools, handcrafted weapons and traps are the way to go against the undead. Handgun combat is also part of the game, while ammo is always low and it is meant as the last devestating defence in the most tragic situations.
– Real player with 1.8 hrs in game
“Apocalyptic Adventure: Episode 1” is a action, adventure, strategy thats a nice mix. A very nice game looking forward to episode 2. I will recommend this game but only 3.99 euro thats cheap.
– Real player with 1.2 hrs in game
Ghost Knight: A Dark Tale
Brave The Dark Tale
Ghost Knight: A Dark Tale is a 2.5D action platformer, set in a toon dark fantasy world, where a mad king, in search for immortality, opens portals to a dark dimension. As Ghost Knight, a spirit bound to a suit of armour, you must traverse an epic land of Undead, Demons, Witches, and Beasts to stop the Mad King’s misled quest. Can you free the land of Lorentia from the Mad King?
Game Features
- Test your reflexes with the dash move and a variety of spectral powers
- Fight your way through Atmospheric and Spooky Levels filled with monsters, traps, and bosses ready to destroy you
- Difficult but fair boss fights
- Platforming
- 2.5D Atmospheric Toony Art style
- Ghost Knight: A Dark Tale is a solo developer effort using Unreal Engine 4.
HOGuru Presents: The House With Too Many Zombies In It
The story is wild yo
– Real player with 1.5 hrs in game
In The Valley of Death -Prologue-
Really solid lil top-down action game, with some light bullet hell challenge mixed in. Hits just the right balance of being challenging, but also fairly casual and breezy, with most of the challenge simply coming from how comfortable you are with it’s unorthodox control scheme. Also: it runs like greased lightning, the player’s hitboxes feel super well-tweaked, and the movement is quite tight - so every death feels completely deserved. Just a solid arcade feel, all-around. Though, don’t expect an expansive options suite - or any options at all, actually. On the main menu, you’ve got New Game, Continue, Multiplayer, Credits, and Quit (exit game) - that’s it. But, I will say, the default settings worked just fine for me - so, hopefully, they’ll also work for you.
– Real player with 3.0 hrs in game
Can’t actually start the game. I press the “play” button, the screen flashes and absolutely nothing happens. Too bad, I wanted to try it out :(
EDIT: Bug was fixed :)
– Real player with 0.8 hrs in game