Ctrl Alt Ego
You are ego, a disembodied consciousness.
You’ve been downloaded to an evacuated retro-tech space dock where a mind-altering virus has infected the consciousness ctrl stream.
Take ctrl of robots and devices to get around; some are friendly, others not so much.
Explore, grow your ego, find and exploit bugs, install and hack disk programs to upgrade your bug, evade or defeat hostiles.
Adopt a strategic, stealthy approach, or don’t.
Solve puzzles to reach locations of interest, or don’t.
Dig deeper into who you are and why you exist, or don’t.
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15 substantial handcrafted immersive environments
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Sneak, cause mayhem, be a ctrl freak or an egomaniac
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Darkly farcical tale about the future of consciousness
Distinct Features
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There is no ‘player death’ in Ctrl Alt Ego. Your invincible, disembodied ego always lives on. If your current host is toast, pick another and carry on:
(Note: there is a traditional save/load facility too, in case you refuse to accept who you are).
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Once you’ve ctrl’d a robot, it is yours to keep. Amass an army and bring it with you:
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Use robots to get around the old fashioned way, or ‘hop’ from one side of an area to another in a near-instant:
Read More: Best Sci-fi Robots Games.
Prey
9.5/10 – One of the best games I’ve played in the past decade. Easily in my top 10 games of all time.
A modern-day Bioshock… on crack!
⚠️⚠️This review does 𝗡𝗢𝗧 contain any spoilers but other reviews might. The game is story-centric with key plot points and twists which some turd-burgers like to spoil⚠️⚠️
I played Prey (2017) just after it released and really didn’t know what to expect, I read that it had some cool weapons and crafting mechanics so I gave it a try and… Oh My Goodness… it’s incredible! I have now completed 5 full playthroughs and even created some mods for the game as well as helping others create or improve mods. It is genuinely one of the most immersive, jaw-dropping, captivating games I have ever played, I adore it, and it regularly goes on sale for under £$€5 which is the bargain of the century.
– Real player with 526.1 hrs in game
Read More: Best Sci-fi Atmospheric Games.
They are weak, bothersome, without brains. You will be better. Scan and slam, until it is done.
Too Long; Didn’t Read: Prey is an immersive, slow paced, adventure game that not only creates tension through its horror-inspired enemies and its dark hallways, but also thanks to its morbid technologies and concepts.
It rewards exploration and attention to detail, and the world itself is probably one of the best and most realised in gaming. Its puzzlelike approach to combat may alienate some, but understanding it comes as part of the well-balanced progression.
– Real player with 112.7 hrs in game
Skin Deep
Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You’re outnumbered, outgunned, and have no shoes.
Welcome to Skin Deep!
A WALKING TALKING INSURANCE POLICY
When insurance corporations want to keep valuables safe, they freeze you and stow you onto their cargo starships.
And when space pirates board the starship and trip the silent alarm, you unthaw, take a deep breath, and handle the situation.
Good luck, operative.
AND MORE…
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Add Skin Deep to your Steam wishlist to get a notification when the game is released. Click the Add to your wishlist button above.
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Watch the Skin Deep development streams at http://twitch.tv/blendogames
Read More: Best Sci-fi FPS Games.
PSweet
A very very interesting experience haha
– Real player with 37.9 hrs in game
buy if you want to feel sad
– Real player with 15.9 hrs in game
Spirits of Xanadu
Immersive storytelling meets sci-fi horror adventure in this space-based tale which sends you to the far reaches of the known universe to a deserted starship full of mysteries. Inspired by the likes of System Shock, Deus Ex and Stanley Kubrick’s 2001: A Space Odyssey, this is Spirits of Xanadu.
Set in an alternate 1980s, at the farthest edge of the explored universe, the research ship Xanadu lies in orbit of an unknown planet. With communications down and no word from the crew in several months, a lone operative is sent in to revive the dead ship and bring her back to Earth.
– Real player with 7.2 hrs in game
This might just be one of my favorite games.
Now don’t be fooled, this isn’t a shooter, at least not really. It has shooting in it, yes, but that’s not the focus and there are a limited number of enemies which will never respawn. The map is also fairly small but very easy to navigate once you’ve been through once or twice (and get the lights on) I’d say this is far more of a puzzle game with an incredible atmosphere. The majority of the gameplay revolves around puzzle solving while occasionally shooting robots. The puzles for the most part aren’t all that difficult, with the exception of one which leads you to one of the three endings. The minimalist style might be a bit offputting depending on your sensibilites but I personaly thought it looked pretty nice. (again, after I got the lights on, Before then it COULD be a bit difficult to figure out what you’re doing or where you’re going)
– Real player with 7.1 hrs in game
System Shock: Enhanced Edition
System Shock: Enhanced Edition is a first-person science-fiction exploration-based action-adventure game developed by Looking Glass Studios for the unnamed System Shock engine, and re-released by Night Dive Studios via the KEX Engine. Set in the year 2072, the player takes control of an unnamed hacker who awakes from a six-month long medical coma on board a desolate space-station overrun by the biomechanical creations of the AI SHODAN.
Few games in 1994 were as forward-looking as Looking Glass Studios' System Shock, with regards to both its cyberpunk narrative and its game design sensibilities. Playing through the 10-14 hour long campaign, now easier than ever, unleashes an unprecedented presentation of considered design, creative scenarios and thoughtful storytelling. The techniques and technical details almost feel anachronistic with their modern standards for guiding and challenging the player. The moody worldbuilding of Citadel (System Shock’s space station) is still captivating, still authentically lived-in and narratively grounded as the end result of the engagingly told backstory. Amidst vocal email messages and scattered audiologs, the title features genuinely compelling vocal performances, with a pace of storytelling and presentation which gradually reveals an engaging, complex and startlingly fluid and confident story which sticks the landing by the end. The level design, while dense and mazelike, is kept navigable through aesthetic variety and recognizable landmarks. Meanwhile, the gradual escalation of stakes in both the gameplay and plot is masterful; SHODAN, who’s menacing personality and imposing power wouldn’t be replicated again, presents a dungeon-master-like sadism, and the cat-and-mouse progression of the player’s rivalry with her is a real delight.
– Real player with 52.2 hrs in game
I am a huge fan of System Shock 2 and consider it to be one of my personal favourite games ever. So you can imagine my delight when I was finally able to get my hands on and play the original System Shock here on steam. And whilst I still think SS2 is a much better game, I sincerely enjoyed playing this.
System Shock is an oldschool FPS in which you play as a hacker who must stop a rogue AI who has taken over the Citadel space station from taking over/destroying the Earth. Seems straightforward enough, but what I really like about the story is how it always feels like it’s moving forward. You wake up and find everything’s gone to hell. You desperately try and figure out what’s going on and how to stop it. And every time it seems like you’ve foiled SHODAN’s plans, she’s still one step ahead of you, so it’s up to you to keep up and try and save the Earth. I really like this as it seriously draws you in. You want to keep playing to find out what happens next and to get the last laugh in. Even though the graphics and controls haven’t aged well, I find System Shock to be a deeply immersive game.
– Real player with 47.9 hrs in game
I Fetch Rocks
The year is 2150. You’ve successfully landed a job working for one of the many mining facilities stationed in the asteroid belt between Jupiter and Mars. Using a company issued Asteroid Hauler, your job is to search for mineral rich asteroids and tow them back to the primary mining facility for further processing.
Be warned, this trivial sounding job will push you to your creative engineering limits. The asteroid belt is extremely dangerous, radiation and cosmic rays will continuously degrade the components of your ship. Over the course of your employment you will need to become intimately familiar with how all ship systems operate and fit together so that you can rearrange, rewire and reprogram them as they fail around you. You’ll need to get creative to survive and get your payload back to the primary mining facility.
The Indigo Parallel
Gameplay will vary depending on the direction the player chooses to explore and the choices they make along the way. The Indigo Parallel incorporates numerous pathways leading to environmental puzzles to solve, the use of vehicles to progress, and communication terminals to interact with.
The goal of the Indigo Parallel is to create a game that allows the player to discover new and hidden pathways during each playthrough. Choices made throughout the game unlock new areas and alter existing levels.
Each element of this game, from the hieroglyphics to game play, the textures to the models, has been created through years of passion by a solo developer.
The Indigo Parallel is a unique experience. Its rich non-linear environment showcases a dark future with plenty of secrets.
Be prepared, this game is weird.
Key features:
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Non-linear gameplay with branching pathways, filled with hidden features.
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Levels that are altered by choices made, making each playthrough different.
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Beautiful and immersive environmental storytelling.
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Stunning soundtrack featuring music by J Ryan Halpenny and Decima1.
Cybermere
I like the idea of the game and the graphics, however, the way to play is too confusing with the game offering the bare minimum of advice for example it will tell you what each item does but it does not explain in what order to use them in or how they affect what your doing. The very first mission I played I had to pretty much guess my way though it the first time I hacked the node it took 3 minutes of real time the second time I restarted my campaign and did it again it took 32min of real time and the game does not tell you what affects it.
– Real player with 3.1 hrs in game
Life Hutch VR
if you like beating your head against the wall then this game is for you. Personally I would prefer smoother game play without having to follow a course so exacting that you have to do it over and over and over. i would actually rather beat my head against the wall. this is so frustrating and maddening you will probably reach the same conclusion. it looks good sounds good but don’t - I wish i hadn’t bought it.
– Real player with 2.4 hrs in game
It’s like being in a movie
This is a pretty unique and fun VR title. It is more like you are the main character in a movie than a game. You get to fly a spaceship, walk around on a lava planet, etc. Very immersive and really makes you feel like you are in a story. Definitely some fun puzzles and challenges. Nice graphics and music.
Much better with the Enhanced VR quality setting if your GPU can handle it.
– Real player with 2.2 hrs in game