Interregnum Chronicles: Signal
First advice: Read the game description closely :)
This plays like a “walking” simulator inside a satellite called “Harmony” that accommodates one person, so you’re floating in microgravity with ways to grab onto things and push yourself around. The core of the game is to tweak signal processing using human interfacing terminals, and that mysterious signal of unknown origin and requires decoding to find out what it is/says/does. At first the system doesn’t have the capacity to process the entire signal so an Operator (you) needs to approve lots of AI upgrades. See where this is going?
– Real player with 26.9 hrs in game
Read More: Best Sci-fi Walking Simulator Games.
So I have played this game a fair bit and tried to “get into it” but honestly, it’s pretty awful. I’m writing this review with steam saying that I have had 11 hours playtime, but really it’s more like 5 or 6 because I would leave the game on to “idle” in order to farm the necessary resources to progress the story.
And that is pretty much the game in a nutshell. Leaving it running to obtain an ever increasing targeted number of resources that are basically just numbers on one of several terminal screen’s. There are Networking, Data Processing and Memory “resources” that you need to increase in order to upgrade the stations AI and each resource is tied to the others with glass ceilings that you need to break by obtaining more of one of the other resources. There are ways to expedite the process such as using up to 4 batteries on a terminal but honestly, that just gets annoying. The batteries will explode if you overcharge them (or at least damage the stations electrics) and when you do use them they don’t last long at all. I haven’t timed them but I would be shocked if they actually last more than a minute or two at most. When you do have to recharge them as well, you can only carry one at a time and so you have to take each one from where you need it back to the garden where the charging ports are. Obviously you can’t plug one in and leave it charging whilst you fetch another as it will likely overcharge and short out the electrics so you end up floating along carrying one for a 2nd, dropping it to pick up another, dropping it to pick up a 3rd and so on until you get them where you need to go. Obviously you are in space with no gravity and so they drift…. a lot. Yeah, lets just say that gets old. Fast.
– Real player with 11.6 hrs in game
ATRIA-1
Charge Game Studio presents a dark Sci-Fi first-person action thriller. Challenge yourself as a space colonist on a Russian ship lost so deep in the Universe that even the strongest com ties are torn. Experience the ruthlessness of cosmos, painful past, and extraordinary phenomena unfolding aboard the ship that all mix up into horror.
You are a former prisoner and the first victim of malfunctions on the ATRIA-1 spaceship. What’s it like to wake up after a year of criostasis and single-handedly fix up the ship with hundreds of unconscious people aboard? Eliminate a series of failures not only on board, but also in your own head: memory blackouts, recollection mirages, and strange visions. And don’t forget, all ship resources are running low: movement capability, air, energy, freedom, and common sense as well.
Read More: Best Sci-fi Story Rich Games.
Another Dungeon
Not sure why so many negatives. This game appears to be in the works and with some balancing it will be fantastic. The graphics and SFX/Music are really good and unique. My input for improvement would be having a view of the entire map in a glance to simplify seeking treasure chests as well as, of course, tower upgrades (which are probably planned anyway).
This game takes on the air of a true adventure with having to figure out strategy without a guide (although a simplified guide by way of graphics is present). After all, RL dungeon crawler knows there are no written directions in their quests toward glory. :)
– Real player with 3.1 hrs in game
Read More: Best Sci-fi Underground Games.
The game have 3 levels, and i have finished all for get all steam success.
A bit hard, but when you understand mecanics, it’s realisable (2 furnace, 1 minion sometimes, FULL CANON and be very vigilant to check all your screen and click on all chest to earn the maximum money).
On canon, you can pre-shoot when you click on it. I discover that on my last game.
Sometimes a bug and have to be patched : The ennemy mini-minion can rarely being invicible and they got in your base. So, i have never lose with this but it’s possible to lose with this bug.
– Real player with 1.6 hrs in game
Lazy Galaxy 2
I like this game, but it takes a while to appreciate it,
My first impression of this game was well, not good – the graphics are old school, the combat uninteresting and some of the stuff like achievements seemed to be impossible,
After 84 hrs of playing it though, I really like it. Its addicting. It has depth.
The combat really is a little funky but that might be idue to my graghics card (its not the best in the world).
It is well thought out,.
IT REALLY IS LAZY. The game lives up to its name. You don’t have to be particularly paying close attention to it. It is a good game to play when you are not in the mood for something super complicate like “War on the Sea”. Unlike my other simulations, if you fll asleep playing you game is not badly affected.
– Real player with 598.6 hrs in game
This game will let every Idle gaming heart skip a beat!
Not only is the artwork amazing but the replayability is huge!
With the last update (Cataclysm update) not only can you prestige now, but after conquering the whole galaxy you’ll be given the option for New Game+ in form of a inovative system: You get to choose your own blessings AND curses for the new game!
In my opinion Lazy Galaxy 2 does this better than 95% of other Idlegames i played so far and this really makes it fun.
The game is still in early access, but fear not! The developers are EXTREMLY transparent and communicative with their community and fans and even take suggestions and critic the right way and morph it into something beautiful!
– Real player with 489.1 hrs in game
The mystery of the planet venus
Picked this up on a whim and genuinely enjoyed it.
It’s very much an indie game, it has a couple bugs and quirks but nothing game breaking. Got myself stuck in a wall at one point but all I had to do was reload the save.
The story and atmosphere were extremely interesting. I really hope the dev continues the story, but if not I’m excited to see what else they come out with.
– Real player with 2.2 hrs in game
August of August
It is a unique children’s scavenger hunt.
It tells a tortuous story in placid tones.
– Real player with 6.0 hrs in game
It’s a simple but impressively romantic drama.As for the cruel clues,it is better not to know.Maybe no one wants to be the bad guy.
– Real player with 2.7 hrs in game
Idle Armada
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Not a clone like many other idle games.
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Continues to be updated and developer is active on Discord
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Fun and has an ok balance for active and passive play styles
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Enough content and unlocks to justify the price, new jobs have been added in updates since release.
– Real player with 755.8 hrs in game
An humble little clicker that does not promise much but delivers.
Although progression is very slow, it’s very pleasant to just see your fleet cruising in space, casually shredding any and all opposition to your grind.
The gameplay is quite simple, with two upgrade trees + a prestige tree, three base resources and three advanced ones. Grinding is relatively slow, but just enough to make you keep coming back after a few days.
The graphics, ripped from the 90’s classic Tyrian are very nice to the eye and blend well with the retro interface
– Real player with 276.3 hrs in game
Lazy Galaxy
i’ve been with this game since even before it went into Early Access, and I’ve liked it since the very beginning.
The gameplay hits right home for me, and it’s overall a pretty unique game.
It was my first idle clicker game, and I’d say the best I’ve played so far.
There’s a lot to do when you start the game, definitely takes at least 24 hours of VERY ACTIVE gameplay to get to NG+ - took me many days since I was focusing on unlocking all achievements first -, so I believe the price is definitely worth it if you’re a fan of idle games.
– Real player with 586.1 hrs in game
I wish we had options other than Yes/No. Clearly I enjoyed the game. Steam reports I’ve got 250 ish hours into it. A lot of that is sitting idle until I figured out I should cheat. Except it wasn’t cheating. The developers figured out the simple change your computers time trick and programmed it into the game. That’s where things went from good to meh.
Going in, this was a good idle clicker. Sure there are tricks to learn and learning them is part of the fun. If your goal is to defeat the enemy and finish the game that way, you can do it fairly quickly. If you decide you want to get all the in game trophies that’s where it turns into a slog.
– Real player with 265.8 hrs in game
Core Alpha
Core Alpha is an arcade shooter that is being developed with an eye on old-school. There is an endless dynamic of actions here, in order to win-you must always be on the move. The player will have to fight with a large number of enemies, and then with the main bosses, as well as destroy enemy cores. And the main thing to remember is that in this situation, movement is your life.
Don’t fall for the crowds of monsters that spawn from the cores. Destroy the cores yourself to fight the boss. And don’t stand still.
Idle Roboto
Game doesn’t have a save function. Do not recommend to anyone wanting to close their game ever.
– Real player with 43.0 hrs in game
This game is interesting, but it severely lacks in-game information. Different robots have different reactions on blocks, and it can get extremely confusing.
– Real player with 2.4 hrs in game