Lapso: NIMBO

Lapso: NIMBO

Nimbo: “flat circular device that emits some kind of light."

Lapso: NIMBO is the prologue to a beautiful exploration puzzle game that will hopefully be released later this year.

Following the tracks of a hiker who mysteriously disappeared, we explore mysterious caves where we find strange drawings and constructs. We also have to solve a few puzzles to progress but nothing too hard as all the solutions can be found in the environment.

The least we can say is that the game is stunning and meticulous care was taken in its design as in the lights and sounds effects.

Real player with 3.1 hrs in game


Read More: Best Sci-fi Puzzle Games.


Nimbo is the project of two Spanish developers, if I’m not mistaken. For now, it’s a short prologue with a sci-fi mystery narrative. The story takes place in Rockrose about the mystery of some lights that haunt on the place. Our character Kali Müller decides to go to the place to investigate about the nature of the enigmatic lights. He will be surprised to find a cavern with strange objects, out-of-this-world artefacts, and writing that he has never seen before. In the game there are some documents and photographs with an interesting text as clues to unveil the mystery of the appeared lights. Well, —I confess that I really liked the narrative of the game in Spanish. It has been a long time since I read or played anything in Spanish—. Despite being a short game, it offers a promising atmosphere of mystery throughout. That reminds me a bit of game in the part of the caverns: The Forest. The aesthetics of the game play on a harmonious combination of chiaroscuro between the nature of the earth with the technology and alien writing. That can be seen with the waterfall or the caverns and the luminous writing in various parts of the place. The development of the plot appears to be linear, because sometimes it teleports us from one place to another in the shape of the branches of a tree. There will always be a node connection between each branch of our journey. Not only attracts the storytelling and aesthetic aspect of the game. Those logical nodes of the narrative occur in the teleport jump. The effect of that: an almost filmic showing of the game. What unites these jumps or scene changes is the solution of a puzzle within the game. The puzzles are simple, but interesting, with the appearance of interacting with strange technology. All that is in our way will be the clues to solve the mystery locked in Rockrose. That combination of modest phosphorescence, a minimalist-ambient music and the dark colour of earthly nature, the developers offer an interesting and promising game proposition. With simple and affordable game mechanics, as well as a visual design that captures our attention at all times. We hope to know more about this interesting game.

Real player with 1.5 hrs in game

Lapso: NIMBO on Steam

Keplerth

Keplerth

**### Keplerth is one of the most frustrating reviews I have ever had to research, before giving a final and accurate review. I definately recommend buying it now at it’s $12.99 price, because the price is definately going up in the future, and Kerplerth might even surpass RimWorld one day.

In order for me to get enough information to write an accurate review, I had to do a lot more than just play the game! I only give negative reviews for incomplete, false advertised, or fake games. I even give an automatic negative for abandonment or deleting my posts to cover up dishonest behavior by the seller. With all my strict rules, ones I have carried with me since I retired from UO Stratics, I had a lot of work and time put into investigating Keplerth. Normally its a lot of game play, and reading peoples posts in discussion’s that get me the data I need. This review, took a lot of elbow greese. The stuff you cant find in Home Depot!**

Real player with 206.4 hrs in game


Read More: Best Sci-fi Adventure Games.


Bought during the Steam Summer Sale.

Looked like a good deal for the type of game it is and had good reviews, so I snatched it up hoping for the best, not really sure if I’d like it. Result? I haven’t been able to stop playing it. Seems pretty balanced so far and I feel like I am constantly progressing - but not too fast. Drives me nuts when weapons/gear in the game I’m playing quickly become too weak or too op too soon and no new weapons or gear drops give me any thrill. When that happens I feel my motivation for progression declines. Here are my “Pros” for this game so far:

Real player with 179.9 hrs in game

Keplerth on Steam

Lightway Lines

Lightway Lines

In 2061, the desire for seamless interstellar travel continues to grow.

LIGHTWAY LINES - a modern, specialist airline - is trialing new technology to make space tourism safe and affordable for everyone. But in this moody, atmospheric sci-fi ARPG adventure, Captain Rain could end up paying the price for attempting to make history.

  • Explore the Lightway cruiser and unearth what really happened.

  • Fast-paced, ARPG-style combat.

  • Custom artwork with detailed, interesting environments.

  • A hard-hitting & unnerving soundtrack.

  • Plenty of collectibles that expand on the story.

LIGHTWAY LINES is set to launch in November 2022.


Read More: Best Sci-fi Action RPG Games.


Lightway Lines on Steam

Lightyears from Home

Lightyears from Home

Set in a solar system far from Earth, “Lightyears from Home” is a sci-fi game that puts the player in the shoes of an engineer following clues to an unknown galaxy in search of someone who had long gone missing. The story begins with the player exploring Glacier IV, a geothermal ice planet that was formerly explored by a major mining company before being abandoned due to unexplained casualties.

While a story-based metroidvania game at heart, “Lightyears from Home” will incorporate mechanics from various game genres, including survival, crafting, and RPG, to create a uniquely player-driven experience. The player faces not only the planet’s wildlife but also the environment itself, providing a constant challenge to the exploration of the game world.

Lightyears from Home on Steam

Meat & Greed

Meat & Greed

Meat & Greed is a 3D side scroller puzzle platformer game set in a slaughterhouse.

By controlling cows, chickens, and other animals, the player has the ability to manipulate the environment to solve puzzles, and eventually escape the place. Intense atmosphere of horror and visual narration will help to convey criticisms of the modern meat industry beyond a supermarket shelf.

All puzzle indie game lovers, as well as environmentally cautious players will appreciate both the moral goal and the refreshing approach to movement, switching between playable characters, and narrative design of the game.

Meat & Greed on Steam

PSYCRON

PSYCRON

psycron is one of the best games i’ve played this year (alongside the obvious metroid dread!) i love the movement, combat, music, there’s alot to love! i for sure plan on getting all the achievements, only 5 left, most timed ones since i really took my time with the game and trying to find everything there is to find. i followed the game for a few months before release, and it was what i was primarily playing day of release and the day or two following. it’s not the longest game, especially if 100% isn’t a think you like about these sorts of games, however the gameplay is a blast. it’s pretty simple, however has a whole lotta polish. the boss fights are a blast, and the soundtrack slaps (even the bonus cut track) and i find myself listening to it quite often. i’ve really never found myself super into any indie games in the past, however theres a first for everything i suppose. overall, i’d highly recommend psycron, especially if you’re into the metroid series as i am. even if you’ve never played those, it’s still a great game, well worth the price.

Real player with 9.8 hrs in game

I think that PSYCRON is an incredibly valuable little lesson in scope. Is it a massive, sprawling world, with area after area, enemy after enemy, and ability after ability? No, but the world it does have is incredibly charming, and the more concise levels allow for significantly more thought to be put into what is[/] there. Is it a beautifully rendered 3d masterpiece, or a stylized, hand drawn 2d wonderland? Neither, really, but the simple, blocky pixel art reminds me of the flash games I would spend hours and hours on as a kid, and I’d be lying if that didn’t make me love it. Is the combat some sort of revolutionary new system, or an incredible refinement of one that we’ve all come to love? As you’re probably expecting, not really, no, but I found myself skipping enemies less often than I do in other metroidvanias, for whatever that’s worth.

Real player with 9.2 hrs in game

PSYCRON on Steam

Space Captain McCallery - Episode 1: Crash Landing

Space Captain McCallery - Episode 1: Crash Landing

Lovely sci-fi short story with fun and weird low-poly-art (if pixel-art can be a genre…), simple shooting, platforming and exploration. The best idea of the game is to take the collectathon pickups and make them not only useful but strategic: fruits and mushrooms heal, provide energy for movement and charge the weapon. Also some cause hallucinations, which makes the already kinda trippy game even better looking. Enemies are basic but not boring goofy/creepy aliens, nicely mixed with enviromental challanges (mostly falling). I enjoyed the ideas and the atmosphere and appreciate the dev fixing some minor bugs and even implementing suggestions only hours after I mentioned them. Waiting for the next game.

Real player with 4.3 hrs in game

I’m not sure whether it’s the semi-linear storyline, the third-person player view, or the eating mechanic, but something with this game just doesn’t sit right. Where And All Would Cry Beware! was one of my favourite games, the Space Captain McCallery franchise just seems like it’s missing something. Sure, it captures the surreal look and amazing soundtrack presented in so many other Renegade Sector games, but I just don’t see myself coming back to this one.

Whilst all of this is true, I don’t think it’s a necessarily bad game, and so I can’t in good conscience give it a negative review.

Real player with 2.5 hrs in game

Space Captain McCallery - Episode 1: Crash Landing on Steam

Space Fox Kimi

Space Fox Kimi

Fun little JRPG in a futuristic setting with some entertaining features like the ship to ship combat, skills tied to your weapon, different solutions for some of the quests and more. In case you are worried when you see some anthropomorphic girls in a JRPG from a dev that sounds Asion, that this is another one of “those games”, I can put your mind at ease: This is family friendly game made by a Canadian company. Highly recommended, even at full price.

Real player with 9.5 hrs in game

its a fun rpg with a intersting story with good game play that is simple but hard at the same time

Real player with 8.9 hrs in game

Space Fox Kimi on Steam

Waking Mars

Waking Mars

Platform games aren’t at the top of my list - mainly because of their limited world, low replayability and (many of them) being highly linear - however, Waking Mars is one of the most enjoyable games I’ve been playing lately, and for me, one of the best platform games to date. Its sci-fi/ Mars setting and artwork caught my attention; but it was the goal of creating and encouraging an ecosystem within the Red Planet that sold me on it.

The story is simple and straightforward, but it is intelligently executed and really intriguing. Character development is little, but just right. There are no enemies, only yourself, the ‘flauna’ and the environment - but you might be surprised at just how much of a threat you can pose to yourself. The goals are laid out before you in a no-nonsense manner: you are exploring, searching, gathering, manipulating, creating, and de-constructing to create, in a more favourable way to the environment’s (and your) needs. There is something to be said for balance, and you learn by trial and error; but don’t worry, there is nothing that you can’t undo - though it may require a measure of patience.

Real player with 18.5 hrs in game

Hard science fiction is a rare guest in video games. Not having any evil aliens or cool laser-shooting guns isn’t a good premise for dynamic action. Luckily, Waking Mars isn’t actually aiming at cheap thrills or fast-paced shooting, but rather prefers to be a meditative journey and succeeds at it.

The year is 2093, player takes the role of Liang, chinese astronaut, taking part in international planetary mission to Mars, studying life that was discovered in an underground cavern system. If the thought of some green evil aliens pointing their death-ray guns had crossed your mind at this point, shoo it away. Or maybe you’ve thought of some ancient ruins, secure vaults,containing secrets of advanced precursors? You’re wrong again. Life that has been discovered is rather primitive. It is a strange kind of hybrid between plants and animals. It’s called Zoa. Not much is known about these species; you will be the first and only human to make contact with it and observe it in its natural habitat.

Real player with 13.5 hrs in game

Waking Mars on Steam

Cosmic Awakening VR

Cosmic Awakening VR

Very Fun and scary game. The atmosphere and space station setting are both really well done. There’s a real sense of dread When you’re moving down the halls. The controls are fairly responsive although some things, like picking up certain objects, don’t seem work perfectly. I’m usually very sensitive to motion sickness when it comes to VR games, but I had no problems here. I was able to play for an extended period with no real problems. I definitely reccomend this game to any Vive owners who love a good horror experience.

Real player with 3.2 hrs in game

First thing I want to say is I liked this game and I had no bug issues. The game ran 100% fine for me and there’s a video to prove that below. My specs are listed at the bottom.

Well this game was gifted to me so I decided to try it out. I am not very good at puzzle and discovery games as I have not played many in my life time so this one started off a bit slow for me. The atmosphere was fine and the graphics well enough and since it was horror the game went into creepy mode nearly right off the bat. The game in general starts off very slow until you kind of figure out what you need to do. There are 2 game modes. The first I wasn’t sure what to do but the story mode basically keeps you moving along a certain path, so to speak, I am guessing to a climax. In the begining exploration takes up most of your time then after you get the jist of what you probably should do the game moves faster and then gets more tense. I purposely didn’t finish the game because I was making a video and didn’t want to spoil the experience. Later this week I will continue where I left off as you can save your progress (yay!!). Look at the tags. If you like any of the tags then you should enjoy this in VR. If this was a regular game I don’t think I would have been too interested but I am looking for VR games that put me in another time and place. This fulfills that for me. I like action but I think adventure and exploration games fit VR really well since the mechanics are not very complicated and the focus can be on the environment rather than running here and there not really enjoying the setting. The price is a bit steep since I am guessing it is not super long but the quality of the game is not bad. I love Virtual Reality and scifi so this kind of game sends me there. It has many options too for graphics and other things. I say it is a buy. A number rating would be above average but only 7/10 mainly because the price is a bit high, in my opinion. Don’t expect to be very scared by this. It is more a “atmospheric tension” experience but does have some surprises which I won’t reveal in writing.

Real player with 1.9 hrs in game

Cosmic Awakening VR on Steam