Alpha Particle

Alpha Particle

Alpha Particle is one of the most innovative, creative games I’ve played in a while, a really fresh take on the genre. If you’re curious and up for a challenge, give it a go. Be prepared to explore and experiment. Check it out!

Like a top-down shooter but you can’t shoot so you have to get creative. A fast-paced thinking man’s game with highly polished graphics and sleek gameplay. Loads of variety. Unique, challenging, fun

For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/

Real player with 3.2 hrs in game


Read More: Best Sci-fi Puzzle Games.


What is Alpha Particle?

Your going to have to find out and you’re going to have an awesome time doing so.

Excellent level design,imaginative enemies,rewarding progression all wrapped in an amazing digital blanket sound track.

Rock solid game.

Play it now!

Real player with 2.3 hrs in game

Alpha Particle on Steam

Filament

Filament

Innovative, challenging puzzles and an engaging story

Filament is a puzzle game that feels like it took a lot of inspiration from “The Witness”: It features a huge amount of puzzles which are all based on the same mechanic (laying a single cable around a number of pillars to activate them and unlock the exit), but provide lots of different variations within this mechanic (e.g. pillars that must not be touched, pillars that must be touched several times, pillars that change the color of your cable while others can only be activated with a specific color, etc.). These puzzles are placed in a small sort-of open world, so you’ll usually have about a dozen of different puzzles available to you at any time. If you get stuck on one, there are always others to try your hand on before you return with perhaps some new ideas.

Real player with 107.3 hrs in game


Read More: Best Sci-fi Puzzle Games.


Filament is a bittersweet puzzle game with challenging line-based logic puzzles.

The puzzles are presented in a 3-D plane and the player must use a series of robots connected to the wall to wrap around pillars in the correct manner to solve the puzzle and unlock the door. Completing a series of puzzles reveals more of the story through emails from the crew and Juniper reminiscing over the intercom.

The rules of puzzles are taught through the use of simple rooms, where players are able to experiment and deduce the rules of each section before moving ahead to the complex puzzles. I found this to be very effective, and create a sense of accomplishment, as if the rules themselves were a puzzle to solve too. Controlling the robots in order to solve the puzzle feels smooth, especially when using the run option (Which is toggled on/off by pressing Shift, I found this to not be clearly defined in the game). Backtracking and resetting options are quick allowing for quick reattempts of sections or entire puzzles, as there is inevitably some trial and error. There is some frustration when the robot looks like it should fit through a gap or it doesn’t, or the angle of a filament is slightly different than anticipated, but it is part of the puzzle to find a solution that works.

Real player with 47.4 hrs in game

Filament on Steam

Pharmakon - Tactical Puzzle

Pharmakon - Tactical Puzzle

Esssentially a turn based puzzle game, Pharmakon asks you to maneuver enemy beasts around by attacking them which can cause them to damage each other in collisions or due to the area effect of each beasts death explosion. This is complicated by the rage mechanic which means you can only indirectly damage each beast twice before it attacks you anyway.

The complexity is added to by the use of elemental damage, so each piece you can equip for a given shot will do more or less (or no) damage against a given target, and the positioning of the pieces you have within the shape of your drone - minus any spots damaged by beast attacks you haven’t yet repaired, using points gained by scrapping pieces you have “spare”. You also have a limited supply of calibration points to spend on special attacks, and there is a screen where you can experiment with which attacks are available, and their cost.

Real player with 9.1 hrs in game


Read More: Best Sci-fi Puzzle Games.


The idea of the game is original and intriguing.

Unfortunately its execution is terrible.

The game punishes players that are doing well and aids the struggling ones. This isn’t sound.

Furthermore the player needs to tend to a lot of repetitive mechanical tedium (repairing and putting pieces back) which gets old fast.

After progressing into the higher levels I suddenly longed to solve a sudoku.

Solving them at least makes me feel like I accomplished something.

Real player with 8.7 hrs in game

Pharmakon - Tactical Puzzle on Steam

Rolling Shapes

Rolling Shapes

Highly polished game, the physics are realistic with a satisfying “feel”, addictive challenge, cool graphics and sound.

I hope it does well and more games are made like this.

The game uses a very simple 4 arrow interface and the control is intuitive, it looks simple but the software must have been well developed to achieve this level of realism.

It does have the odd jam up needing Esc key but that is mainly because Vertex have gone the more crazy route of using a complex engine, and it pays off.

Real player with 14.6 hrs in game

This game could be fun, if it wouldn’t freeze all the time, so you have to start all over again… All in all it’s a nice game, but this fact is so annoying, that I’d like to throw out my Computer sometimes….

Real player with 4.1 hrs in game

Rolling Shapes on Steam

Cloudbuilt

Cloudbuilt

This game is absolutely stellar. I doubt I will play anything better this year, or perhaps even in years to come.

First and foremost, this game grants the player absolute control over the character. The movement is fast and responsive, and the more you learn about the game, the better you can maneuver, to the point where you can do things you never would have thought possible at first. This sense of control is absolutely wonderful because I can apply both my reflexes and timing as well as my puzzle-solving skills to the level in front of me. The level design features branching paths that allow you to tackle the level many different ways, and give the player a sense of exploration. Will you go the easier and slower path, take more difficult shortcut, or will you look for the perfect jump to create your OWN shortcut? The game also allows you to place your own checkpoints, and unlike They Bleed Pixels, they actually mean it, meaning that you get to tackle the level before you on your own terms without compromising the difficulty.

Real player with 120.5 hrs in game

So close…so very very close. This would have been a GOTY contender for me but it slips and wobbles

hard

I’ll start with the good: Cloudbuilt is basically Sonic Generations. Remember boosting to beat your time and precision, quick twitch platforming within a level that has multiple pathways? It’s here. Maybe the budget isn’t, but the excitement and speed definitely is. As is the creativity, only difference here is levels have more vertical movement and therefore aren’t as fast, but the idea is the same.

Real player with 18.2 hrs in game

Cloudbuilt on Steam

Glorch’s Great Escape: Walking is for Chumps

Glorch’s Great Escape: Walking is for Chumps

Glorch’s Great Escape: Walking is for Chumps claims to be a difficult puzzle platformer, and it sure is exactly that. The difficulty level is not casual and very unforgiving, but the game does exactly what it’s advertised to do. Currently the game is on sale at 65% off at 1.04 USD (Base 2.99), I think the discount price is probably what I would think is ideal for this game. I say this in all honesty, this is one of those games that will cause the player some sheer frustration due to its difficulty, but not due to glitches or other issues.

Real player with 0.8 hrs in game

Glorch's Great Escape: Walking is for Chumps on Steam

Digital Rose

Digital Rose

Good:

-Animations evoke 70’s anime and Mega Man X4 simultaneously

-Music is composed well even if it’s always the same instrumentation

-Some enemy designs are well done and very cute

Bad:

-All environments look like recolors

-Game is painfully easy until it pulls out multiple bosses with obnoxious

disappearing/reappearing platform difficulty spike

-Infinite dash mechanic feels cheap rather than rewarding or visceral

-Nailgun feels like shit, automatically bursts for you then puts the classic Mega ‘3 shots on screen at all times’ rule on you

Real player with 0.4 hrs in game

Digital Rose on Steam

Evasilix

Evasilix

Game Description

Control B-854, a brand-new testing robot coming right from the factory, created to be put at test in a huge facility filled with testing rooms, deadly traps, trains, and secrets!

Jump, dash, roll, and run with a unique movement system as you progress into the games and unfold the truth that lies behind evasilix!

Key Features

  • A new way to play

    Control your character differently than from other games, with the unique movements system that comes with evasilix!

    On the left side of your screen, you will see various buttons that you can interact with your keyboard, each button representing one movement. By default, you select a movement with WASD and Trigger it with SPACE.

    This system allows you to have a unique learning progression from level to level, putting your skill and your adaptation to test from easy to hard.

  • 25 unique levels

    Face more than 25 levels, each having their unique layers and mechanics! Those levels include parkours, boss, and even train levels!

    If you are stuck in one level, don’t worry! You can do the levels of a same area in the order you want!

  • A huge HUB filled with secrets

    Explore a huge hub divided into 6 areas, each of them having their ambiance and style. This hub is also filled with a vast quantity of secrets of all kinds: puzzles, mazes, monsters, and other weird stuff… So keep your eyes open!

  • 4 difficulty modes

    • Normal

    • Impossible: Middle respawn removed, traps added, and more

    • Mirror Normal: World inverted!

    • Mirror Impossible: The hardest way to play the game, impossible + mirror combined

    This allows you to have great replayability, especially if you are always looking for a harder challenge!

  • 35 minutes long “movie”

    Have you ever heard about the most intelligent living form called X1218?

    As you progress into the game, unfold the story of X and reveal the truth that lies behind Evasilix!

Do you have what it takes for Evasilix?

Evasilix on Steam

GraviFire

GraviFire

Puzzle game with very interesting mechanics and charming pixel art. Game is a bit short, with only 50 levels. Difficulty isn’t that hard, enough to make you think, but the lack of an undo button can get pretty annoying, and I feel that it adds some artificial difficulty, but the game is still pretty doable with patience. Having said that, it is pretty cheap, and is unique enough for me to be worth a buy.

Real player with 4.3 hrs in game

gravifire is a sokoban-like/sliding hybrid set in space. block pushing comes into play by directly controlling a green alien trapped inside a strong body suit or something (there’s a short cutscene at the beginning), so you can move stuff around yourself, but the gravity changing mechanic moves all the crates in the same direction at the same time, hence the likeness to sliding puzzlers.

Real player with 3.7 hrs in game

GraviFire on Steam

MENOS: PSI-SHATTER

MENOS: PSI-SHATTER

The Game has great potential. It is lagging sometimes. But the developer is so proactive. He is releasing updates on time to time basis. I loved the game very very much.

Real player with 6.8 hrs in game

This game is very dry.

Levels are undetailed. There’s only three enemies: pistol guard, submachinegun guard, and shotgun guard (this one is bald, that’s how much difference there is). You have three actions: fire weapon, telekinesis, and look ahead. Technically there’s also walking, but that’s useless and best left never used. Your character could win an award for most generic video game protagonist ever. There’s not much decor or interaction, beside breakable desks, black bottomless pits, exploding cylindrical tanks on some levels, and shattering glass, which the game author seems to have fallen in love with.

Real player with 3.9 hrs in game

MENOS: PSI-SHATTER on Steam