Red Faction®: Armageddon™
Short game, but tons of fun. The weapons are some of the most unique I’ve ever come across, and are worth the purchase of the game. The game itself is narrow and linear, with awesome graphics (DX11) and decent voice-acting. Get it on sale and get ready for a fun 10 or so hours.
Installed size on hard drive (all DLC): 9 GB
You can view the opening of game here .
This time around, we are playing as Darius Mason, son of Jake Mason (from the film Red Faction: Origins), and grandson of Alec Mason (Red Faction: Guerrilla). The terraformer has been destroyed, driving all of Mars' human residents underground. But even deeper inside the Mars crust lies an alien threat. If that sounds Red Faction: Armageddon has ventured into B-movie / game territory, you’d be right. It’s a linear shooter, with some fantastic weapons (magnet gun! though the Napalm Laser is another favorite) and decent atmosphere and graphics. While I suppose much of Armageddon has been done before, it’s done well here. So well that I was disappointed when the game ended that there wasn’t more to it.
– Real player with 68.0 hrs in game
Read More: Best Sci-fi Singleplayer Games.
The Red Faction franchise got its start in 2001, with the original title seeing critical success on numerous levels; making it an instant, must-play classic. While 2002 saw the second game released, further development in the series was halted until 2009, when fan-favorite destruction sandbox Red Faction: Guerrilla saw the light of day. Although the Red Faction IP was sold to Nordic Games after the unfortunate demise of THQ, no information has surfaced regarding new entries into the series. Therefore, 2011’s Red Faction: Armageddon will have to do.
– Real player with 20.2 hrs in game
Red Faction Guerrilla Re-Mars-tered
A Great Game
Red faction Guerrilla is an awesome game which features an amazing destruction mechanic through the Geo-Mod 2.0 engine which allows for the free-form destruction of buildings and other structures. This means that instead of Shooting a rocket at a building or setting an explosive charge and having it play our an explosion animation then showing a pre-set damaged building, it calculates the amount of damage one of the different and unique weapons would cause and destroys that part of the building in a way that reflects that damage. Using the game’s unique physics engine, the structure breaks apart in a spill of debris, falling to the ground all around and even damaging the building itself enough to where the whole building can collapse in on itself altogether. This makes for different types of destruction every time. -Set a charge on all supports holding up a structure and watch it fall down as a whole collapsing in on itself as it hits the ground. - Or shoot rockets at it one wall at a time to really play out and savor the destructive possibilities. The main weapon - a sledge hammer that can break its way through almost anything really gives you a sense of satisfaction over and over again until you’ve destroyed a whole structure one swing at a time. I honestly can’t express the awesomeness and satisfaction from the destruction of every building you decide to destroy (which is a big part of the game).
– Real player with 54.9 hrs in game
Read More: Best Sci-fi Open World Games.
Read the full review over at Save or Quit!
Welcome back to Mars!
Have you ever wanted a game that lets you destroy ANY building in the world? With most games that say everything is destructible, it’s usually pretty limited or scripted, but here you truly can and you can do it however you want to boot. Whether it’s with a rocket launcher, using C4 explosives, mini black holes, or your sledgehammer, you can demolish it all! There honestly hasn’t been a game like this in recent years that has managed to pull it off to this scale, and even after almost 9 years, it’s still a gorgeous and glorious romp on Mars fighting for the freedom of the people. Since this game has already been out for years, I will mostly focus on the Re-Mars-tered parts (OK I get the joke, but good gawd that just does not roll off the tongue and really sounds dumb) and touch on anything that I feel really needs to be addressed. Let’s return to Mars for another fun adventure full of explosives!
– Real player with 42.8 hrs in game
Red Faction Guerrilla Steam Edition
Red Faction: Guerrilla is a sequel of the underrated first-person shooter Red Faction from 2001, taking place exactly 50 years later after the events of the first game. The original Red Faction had a revolutionary concept - the player could destroy nearly everything - something the developers were sadly not fully able to accomplish. It only had a basic story, but shined in gameplay (in my opinion it was better than Half-Life): we had to battle our way through the ranks of the evil Ultor Corporation that terrorized and experimented on the miners working on Mars, through non-stop combat, including vehicles and the use of environmental destruction.
– Real player with 199.7 hrs in game
Read More: Best Sci-fi Open World Games.
Steamworks is here, the great tyrant GFWL is dead and gone! A round of applause is in order for Nordic Games for reviving this wonderful game. Now, on with the review.
Red Faction: Guerrilla is an insanely fun game, let’s get that out of the way right now. The open world nature combined with the destructable nature of almost every structure in the game makes for one of the most enjoyable, destructive romps you’ll ever have in a game. While you play through the story mode you’ll have a wealth of options for how to deal with objectives, many of which involve the destruction of key buildings. Perhaps you’d like to get up close and personal with your hammer, maybe you’d rather hop in a truck and send it flying through the side of a building or you might just hail it with rockets from afar, all of which are perfectly viable options.
– Real player with 166.4 hrs in game
Red Faction
Red Faction 1 (RF1) is a great game, but I’m posting a negative review because the port of the game that Steam sells barely works as it is.
I bet RF1 would run well on Windows 98, ME, or XP, but no one should be using a 32-bit version of Windows anymore, and that has been the case since Windows 7 came out in 2009. You can pretty much take my review of Max Payne and pretend I am talking about RF1, because with RF1, we have another example of Steam being lazy and selling a port that, for the vast majority of users, doesn’t work as it is.
– Real player with 21.7 hrs in game
ULTOR CORPORATION NEEDS YOU!
Big scary hydraulic door with a ‘press to open’ button on the wall next to it giving you the willies? Not to worry! The giant overpowered rocket launcher provided in the open confines of most mining stations can safely dismantle the nearest wall and create a you-sized hole to climb through! Just ignore all the potentially flammable gas from the mines by the way. There are only a few thousand people down there – we don’t care about them, and neither should you.
– Real player with 14.6 hrs in game
Galactic Federation
Cool game!
– Real player with 0.1 hrs in game
—Red—Tether–>
Red Tether features explosive top-down space action with a unique indirect combat system. You’ll face massive space fleets while being armed with nothing but tether-harpoons and your wits.
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Tether-based space combat that revolves entirely around linking yourself with opponents or them with each other.
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Crash massive vessels into another using your tether’s contracting force.
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Rip off enemy weapons and attachments with well placed harpoons.
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Gain superior maneuverability by graple-swinging around spacecrafts.
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Use your ship as a battering ram by slamming yourself into the opposition.
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“Combat-puzzle” gameplay that requires split-second tactical decisions amid fast paced action.
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Learn to counter various fleet elements, including attack ships, support crafts and logistic units.
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Fight through 50+ pre-made waves, or face randomly generated fleets in endless mode.
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Clash with massive boss enemies and turn them into screen-filling explosions.
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Adapt to enemy defenses and maybe even turn them against your opponents.
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Avoid or exploit various hazards like fuel spills, electrified hulls or coolant clouds.
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7+ player ships offer distinct playstyles, advantages and challenges.
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60+ stackable ship and tether upgrades to find.
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Piece together the games lore by finding black boxes among all the ship-debris.
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Extensive game customization options and late game challenge modes.
Red Faction II
I first played Red Faction 2 on the PS2, fairly soon after the game was originally published. My anticipation for the game was fairly high, as I had already been a big fan of its predecessor. I quickly felt disappointed with RF2, but it still felt decent enough to warrant a full playthrough.
When the PC port of RF2 was re-released on Steam, I reluctantly gave the game a positive rating. After all, I did get some enjoyment out of it.
Having played through all of the Steam port after writing that review, I realized that I was too generous. I still see the base game as disappointing, but now I recognize that this is also a poor port.
– Real player with 11.0 hrs in game
Intro
A short, brainless, average shooter from the era of ♥♥♥♥♥♥ middleware Xbox to PC ports.
The Great:
++Multiplayer is half the game, and it’s as fun as ♥♥♥♥♥ with options of AI and mutators that can change up gameplay extensively
The Good:
+Despite clearly being a port, as indicated in many ways (such as no quicksaving, barely any graphical options, average graphics, not a true widescreen option etc. etc.), I had absolutely zero issues with running this thing. It even has support for 4K and any HD resolution by default.
– Real player with 10.7 hrs in game
Hardspace: Shipbreaker
Tl:Dr Yes, this is a 200 hour+ Don’t recommend review, for reasons discussed below.
Let me get one thing straight, right out of the gate. You may see that I have north of 200 hours in this game. I’ve been playing this game since before we even had the Open shift mode, let alone the story. And,as someone who likes games that are basically just Work, but in game form, (Farming sim and Truck sim, i’m looking at you) the grind that people mention doesn’t bother me. What does bother me, however, is what has happened in recent updates.
– Real player with 229.8 hrs in game
I purchased this game on a whim, and have not been disappointed. I really appreciate all the work that has gone into the game, and am happy with all the updates and fixes that the creators have made. At the time of writing this, I have almost 100 hours played. I have not completed the story, but look forward to tearing apart more ships! If you enjoy realistic simulation / destruction type games, I highly recommend Hardspace Shipbreaker!
Pros:
Tear apart gigantic ships (in space!)
You get space lasers!
– Real player with 104.2 hrs in game
Planet Nomads
[May 16, 2019: Now that the game is released, I wanted to edit this review to reflect changes to the game since I originally wrote it,]
Will you enjoy Planet Nomads?
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Yes if you enjoy sandbox building games.
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Yes if you enjoy being creative.
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Yes if you enjoy problem-solving (not fixed puzzles but real creative “how can I put this together” building challenges).
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Yes if you enjoy a beautiful environment.
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Yes if you enjoy a good soundtrack.
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Yes if you enjoy single player.
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Yes if you enjoy being able to customize your game world.
– Real player with 4203.3 hrs in game
Gameplay (Short Summary)
Let me start off this review by saying, that the game currently has very little to offer in terms of gameplay if you are not much of a creative person, but if you are, then be prepared to a big grind fest early on in the game until you get the ability to construct auto miners, after that prepare yourself to the next gameplay phase - driving simulator, because resources are scattered across multiple biomes and while driving at max speed from 30-50kmph, it takes a while to get you around the map.
– Real player with 120.7 hrs in game
Battle Engine Aquila
It’s a genuinely fun and, dare I say, original game with lots of love and attention put into it. You play as a transforming, arguably overpowered super-mech that can lay waste to the battlefield on land and from the air. The battles are nicely simulated and have a good sense of scale (for a game that’s almost 2 decades old), and the over-the-top explosions and general mayhem is surprisingly good for stress relief.
The story campaign will be your main focus in the game. Here, individual missions are graded based on your performance, so there’s some form of replayability. The campaign is highlighted by several exhilarating and creative boss fights, and, though it’s nothing to write home about, there’s also something of a branching storyline.
– Real player with 42.8 hrs in game
This is a great game and I loved it when I was a kid. now that I’m an adult I was dying to replay this game as it held such good memories. The nostalgia was amazing and I love the game even more. the flying controls are some of the best I’ve seen in any game and the ground to air transition makes things so easy to keep up with the games fast pace later in the more difficult levels. I would love a remake with how big games get now, I can imagine how awesome the game would be with more levels, detail, more choices for weapons and online multiplayer. it would be so much fun. Alas, that’s unlikely to happen but I have hope.
– Real player with 15.2 hrs in game