PSweet

PSweet

A very very interesting experience haha

Real player with 37.9 hrs in game


Read More: Best Sci-fi Immersive Sim Games.


buy if you want to feel sad

Real player with 15.9 hrs in game

PSweet on Steam

Human-Like

Human-Like

It’s like if the Terminator and the SA-X from Metroid Fusion formed a partnership just to kill you. This is the Dark Souls of machine learning games.

Real player with 2.3 hrs in game


Read More: Best Sci-fi Adventure Games.


Fun and tense, watching the AI bot mimic your movements as you attempt to escape is both entertaining and somewhat terrifying, I’m excited to see how this game continues to grow and improve!

Real player with 2.1 hrs in game

Human-Like on Steam

Alien AI

Alien AI

Keep in mind this is an “early access” game being developed by the good folks at GridSkyGames. This is pretty much a “cat and mouse” game between you and A.I. drones. Having to navigate areas in search for items all the while your food, water and health bar tick down. With limited resources to replenish those bars. At first glance I had issues with some of the mechanics, mostly getting stuck on just about everything. Since the patch game play has felt better, not sure if game mechanics were improved or if I just choose to avoid getting close to anything. The graphic are good complete with atmosphere effects. The voice actress is good but the script still needs a rewrite to pull the player into the story more. This is a game were quick thinking strategy comes into play. You won’t have time for waiting or walking and barely any time for a look around. Be quick enough and you’ll make it to the A.I. base where you’ll lend a hand to the evil A.I. demise.

Real player with 10.3 hrs in game


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I am unable to find berries so I keep dying. I was able to drink from stream, but without berries I keep dying. After dying I have to go back to beginning. VERY annoying!!!

Real player with 4.7 hrs in game

Alien AI on Steam

Black Sun

Black Sun

In this game, you fly a space ship through an open world. Your sidekick is an AI assistant who understands your text-written commands and helps you to steer the ship, survive heavy space combat or to find the next gas station.

"Space is a terrible place. The kidnapping of my brother and the Captain’s death didn’t make it easier. Thank god, there is Hopper."

You play Eli, a young man stranded on the antique star freighter Lucky Beggar. You don’t like space yet here you are.

Features

  • Text freely in natural language with your AI assistant Hopper: let her fly the ship, get her help during combat or ask for a market analysis to maximise your trading profit. She knows a lot - including terrible space jokes.

  • A large 2D open-world universe containing numerous solar systems, space stations and ships to discover. Large means astronomical and impossible-to-fly-through. Be grateful if the jump engine works properly.

  • Find your kidnapped brother while making interstellar friends and enemies. An over 5-hours long cinematic storyline is waiting for you!

  • Enjoy epic space battles with hundreds of ships.

  • You decide how you pay the bills for fuel and supplies: be a smart trader, solve rewarding quests or take missions from shady people in the space pub.

  • Your ship is a temple. Repair it, get upgrades and don’t fly it into asteroid fields. Those dents stay.

  • Put on the headphones, fasten your seat belt and relax: one hour of orchestral soundtrack - originally composed just for this game!

  • Modding encouraged! Most of the game’s content is freely changeable by using a beginner-friendly script language and images. Add your own quests, ships or places. Teach new commands to the AI assistant.

Black Sun on Steam

All Aspect Warfare

All Aspect Warfare

If you want an idea of how infantry conflict (without indirect fire) would be in the future, play this game.

The scenario is that you are one of a surviving team of soldiers/airman (there’s one pilot among you) on a planet that is essentially a live-fire training area for an enemy race’s military.

Yep, an entire planet that’s really one big impact area with a few bases scattered on it.

How did you get there? Well, the spaceship that you were on was carrying a planet buster to plant on the enemy home world (yeah, the war’s going that badly) was damaged en-route and crashed here. After arming the planet buster, of course.

Real player with 262.9 hrs in game

This was actually a fascinating concept back in 2009 and I even had some fun playing it. Unfortunately the bugs were never fixed and it is left a broken mess. The fact that the developer appears to have been actively working to remove bad reviews from the store page makes it quite obvious that the game is never going to get the love it requires and as such my only recommendation can be to spend your money elsewhere.

Real player with 63.3 hrs in game

All Aspect Warfare on Steam

Interregnum Chronicles: Signal

Interregnum Chronicles: Signal

First advice: Read the game description closely :)

This plays like a “walking” simulator inside a satellite called “Harmony” that accommodates one person, so you’re floating in microgravity with ways to grab onto things and push yourself around. The core of the game is to tweak signal processing using human interfacing terminals, and that mysterious signal of unknown origin and requires decoding to find out what it is/says/does. At first the system doesn’t have the capacity to process the entire signal so an Operator (you) needs to approve lots of AI upgrades. See where this is going?

Real player with 26.9 hrs in game

So I have played this game a fair bit and tried to “get into it” but honestly, it’s pretty awful. I’m writing this review with steam saying that I have had 11 hours playtime, but really it’s more like 5 or 6 because I would leave the game on to “idle” in order to farm the necessary resources to progress the story.

And that is pretty much the game in a nutshell. Leaving it running to obtain an ever increasing targeted number of resources that are basically just numbers on one of several terminal screen’s. There are Networking, Data Processing and Memory “resources” that you need to increase in order to upgrade the stations AI and each resource is tied to the others with glass ceilings that you need to break by obtaining more of one of the other resources. There are ways to expedite the process such as using up to 4 batteries on a terminal but honestly, that just gets annoying. The batteries will explode if you overcharge them (or at least damage the stations electrics) and when you do use them they don’t last long at all. I haven’t timed them but I would be shocked if they actually last more than a minute or two at most. When you do have to recharge them as well, you can only carry one at a time and so you have to take each one from where you need it back to the garden where the charging ports are. Obviously you can’t plug one in and leave it charging whilst you fetch another as it will likely overcharge and short out the electrics so you end up floating along carrying one for a 2nd, dropping it to pick up another, dropping it to pick up a 3rd and so on until you get them where you need to go. Obviously you are in space with no gravity and so they drift…. a lot. Yeah, lets just say that gets old. Fast.

Real player with 11.6 hrs in game

Interregnum Chronicles: Signal on Steam

Fumiko!

Fumiko!

As far as platfromers go this one is quite unique and extraordinary. First off its 3D, usually we have 2D pixel platformers, but with Fumiko we have a beautiful but abstract environment.

The game looks and feels great, it handles pretty well and every minute spent ingame is a joyous one, this game really is a unique platformer well worthy of it’s price tag.

The backstory or actual story of the game is rather complex and as you play it it starts to make sense to you, first off you play as a Female A.I who doesn’t know who she is where she is or what her purpose is, and that is where a fun feature comes in, something not always present with platformer, exploration; To put it simple it’s pure fun and entertaining. our region is some form of virtual security network mainframe that we get to explore, a lot of detail and creativity went into creating the perfect atmosphere really going the extra mile to present us with a form of authentic of what it would be like to explore a system in such a sense. The music really adds to every function of the game, enhancing it and setting a tone that really just soothes you into the game.

Real player with 41.0 hrs in game

Where to start? The art. The aesthetic. Fumiko! is at once a simplicity and a pleasure to behold. Its low-poly style conveys exactly as much as it needs to, and its vibrant colors illuminate the world in a beautiful and satisfying way.

Meanwhile, the music is always on point to convey a great sense of atmosphere. Are things chill? Got it. Panicked? Also got it. Focused? Warm? Somber? Check, check, check.

The story is revealed in bits and pieces, sometimes through collectibles called memory fragments, other times through dialogue, sometimes simply through the aesthetic of each world. It is chilling, disturbing, familiar. It conveys grand and simple ideas in their turn. It asks the hard questions. It presses us about identity, artificiality, alienation, will, and many others.

Real player with 15.0 hrs in game

Fumiko! on Steam

ShootOut(SystemD)

ShootOut(SystemD)

Its still needs some work but for a one man project it has potential. You can play this game with a xbox one controller without issues.

Real player with 1.8 hrs in game

Thumbs up for the effort, but it still crashes rather often

Real player with 0.8 hrs in game

ShootOut(SystemD) on Steam

Angle of Attack

Angle of Attack

Battlecruiser 3000 is a game in which you control a gigantic battleship managing every aspect of it, building and upgrading its capabilities as you travel across the galaxy fighting in a war of truly epic proportions.

Angle Of Attack is a poor and simplistic version of that.

Instead of an entire galaxy to play around in, you have a single planet. Instead of a complex and intricate upgrade and management system, you just increase numbers and none of the upgrades really change how the game plays and instead of taking part in an organic conflict you just kind of cruise around, rarely if ever seeing a friendly.

Real player with 31.3 hrs in game

Angle of Attack is yet another variation of Derek Smart’s Battlecruiser 3000 “franchise”. It started as a comprehensive simulation of a starship command, down to crew and food, and weapons, and trading and planets and fleet that starships moving all around you, doing their own things, and you can help your own side in the war effort. In Angle of Attack, you are down to one planet, with jump gates that takes you to other parts of the planet, and you can attack or defend as you wish against the humankind’s nemesis, the Gamulons.

Real player with 0.3 hrs in game

Angle of Attack on Steam

Partial Control

Partial Control

Partial control was a surprisingly rich and refreshing experience.

It’s a tactical semi-turn based game where the goal is to keep your cyborg alive. The action in the game happens in real time, but pauses at specific moments to let you make limited modifications to the field, yourself and the enemy cyborgs.

The graphics in this game have a simplistic cyberspace feeling to them which works well to give the game it’s unique atmosphere but is otherwise unremarkable.

Where this game really shines is in its gameplay. If you’ve played many tactical games, you will know that the solutions can sometimes feel a little bit scripted, you are expected to do certain things a certain way to beat each level. This was absolutely not the case for this game. It requires you to use a combination of chess-like prediction and creative problem solving which I don’t think I’ve ever encountered in a game before this one. Every level can be tackled in many different ways while still remaining surprisingly challenging.

Real player with 37.4 hrs in game

Partial control is a weird yet fascinating indie game, in which you play as a character who can only decide on their move in very specific moments (hence the name).

In this review I want to address a few specific things about the game, I might make a more full review later on or not.

Gameplay

In Partial Control, each room is a puzzle. But, not necessarily a puzzle in the traditional sense, where there’s a clear cut solution- but rather… some sort of a strange, adaptive puzzle, where you come in with an assumption and might have to change your decisions according to what happens, or if you end up failing and trying again.

Real player with 15.7 hrs in game

Partial Control on Steam