DRONE The Game

DRONE The Game

One hell of a game. Although still a prototype, I think you’ll enjoy the public release. I was a backer for this project and I can say that the money I spent was more than worth it. If you paid mind to the game’s info, you likely saw the 12 backer tiers. I started out at Tier 2 (“Traveler”) when I first heard of the game. When they released the multiplayer demos I couldn’t wait, so I bumped up to Tier 3 (“Explorer”) a few months later. Last year I decided to upgrade to Tier 4 (“Operator”), and as of 2 July 2019 I ended up upgrading to Tier 5 (“Engineer”) because this game really has turned out so well. If you needed proof for how much these guys delivered, here you go.

Real player with 51.3 hrs in game


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This game showed significant promise in its early stages, and the main draw for me was being able to build and fly my own little fighting drones in the editor - with the hope of eventually being able to create land-based units with tank treads or mechanical legs.

However, development on this title unfortunately seems to have slowed to a complete halt: there hasn’t been an update, not even a bugfix, in over a year, and there’s been no word on how development is progressing in about 6 months.

They succeeded in their promise of delivering a functional drone editor, but even then a good portion of its features and place-able parts are unfinished, and at the moment users are restricted to basic cubes which they can cut into other shapes, as opposed to the totally freeform shapes seen in prebuilt designs. There’s also the slight issue of players being able to min-max their builds to obscene effectiveness by just putting a bunch of wings or something.

Real player with 37.9 hrs in game

DRONE The Game on Steam

Ascending Madness

Ascending Madness

You’re tripping and loving it …

… until the skulls showed up.

Ascending Madness is a twin shooter that’ll challenge your arcade skills. As you play, you’ll find a variety of psychodelic enemies while fighting them off with cool weapons and equipping with rune power ups.

But it is much more than that. Immediately, you’ll be thrown into Merrick’s story that’ll leave you asking “What is happening? What happened? Where am I (Merrick)?” As you explore, you’ll meet other characters (if you can call them that) who will fill in the details and then confuse you more … or perhaps it is just the madness talking?

Real player with 27.8 hrs in game


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Great game

Real player with 7.3 hrs in game

Ascending Madness on Steam

Core Alpha

Core Alpha

Core Alpha is an arcade shooter that is being developed with an eye on old-school. There is an endless dynamic of actions here, in order to win-you must always be on the move. The player will have to fight with a large number of enemies, and then with the main bosses, as well as destroy enemy cores. And the main thing to remember is that in this situation, movement is your life.

Don’t fall for the crowds of monsters that spawn from the cores. Destroy the cores yourself to fight the boss. And don’t stand still.


Read More: Best Sci-fi FPS Games.


Core Alpha on Steam

Nuke Zone

Nuke Zone

Take command of the virtual cyber-tank of your dreams as you blast through swarms of unrelenting enemies and massive bosses, on your path to the final showdown with the Arbiter, a corrupted military AI gone rogue! Tweak your tank power and overclock your systems for maximum efficiency and persistent destruction through thrilling adrenaline-fueled missions!

Upgrade your cybertank’s arsenal with a powerful combination of weapons, ultimates and mods. Each run is different, with randomized levels, loot, enemies and gameplay mutators. Restart your run with new challenges for better rewards!

Get in the flow with the musically reactive environments of the Nuke Zone. Even the landscape has its own electronic heartbeat, tuned to the pulsing rhythms of synthwave superstars Stilz and The Encounter.

Nuke Zone is still in development, which means your feedback can have direct influence! We’d love to hear your suggestions in the Nuke Zone Steam Community Hub, or join us on Discord to chat with the Devs! Last but definitely not least, a massive Thank You for your feedback, for playing the demo and for wishlisting Nuke Zone! We appreciate your ongoing support!

Nuke Zone on Steam

Crypto Shooter

Crypto Shooter

Crypto Shooter is a modern take on the classic fast-paced shooter gameplay. Its multiplayer gameplay features Human and AI opponents engaging in challenging and exciting matches. On one side, Crypto Shooter will become a community-powered, persistent part of a sci-fi universe. On the other side, it will be integrating with a blockchain-based gaming platform, featuring tokenized statistics and rewards.

Crypto Shooter on Steam

ExoCorps

ExoCorps

Hey you know that thing in anime where you’ve got a dude in a suit and they’re flying and shooting? This is that, the game. It’s a UE3 arena shooter and feels like it stepped out of my teenage years. It’s good.

This blast-from-the-very-near-past has a focus on large maps with high-speed chases, low-to-the-ground flying, and a compelling mix of cat and mouse gameplay as your health is also your ammo, which does not regenerate while using your jetpack (and sitting still is usually a death sentence). Flying high in the air is death. Sitting still is death. Shooting all your bullets is death. Go snort a line of caffeine and / or stimulants, grab a rifle, and get ready to fly! You’re gonna need it.

Real player with 49.5 hrs in game

Finally, a hard science fiction power armor simulator.

If humanity lasts long enough to wage war on the Martian surface then the front-line infantry must surely be equipped with something like the hardsuits in ExoCorps. You’ve got your:

⦁ EVA capability

⦁ Ballistic armor

⦁ Passive omnidirectional sensors

⦁ An active radar for flushing out those sneaky soldiers

⦁ An ECM unit to help you stay a sneaky soldier

⦁ Flare dispensers

⦁ Infrared missiles

⦁ A comprehensive HUD grounded in current-gen fighter symbology

Real player with 37.4 hrs in game

ExoCorps on Steam

Unreal Tournament 2004: Editor’s Choice Edition

Unreal Tournament 2004: Editor’s Choice Edition

I have like 3000 hours on this game.

14 years later I’m still playing it with my friends, and “online friends” from the UT community, and other people I don’t know of course.

There are still people on the servers (not as much as there was years ago of course, but still, the community is undying and newcomers are frequent).

For serious gaming I especially recommend Team Arena Master mod, or iCTF, which are the best mods according to me.

Beginners may have a bad time when joinning some servers though, many people are already experienced. But as the gameplay is very simple to understand (and at the same time incredibly rich) you can quickly become a good competitor :)

Real player with 752.6 hrs in game

Sit down, son. You just stumbled upon the page of the best shooter ever made. Pay some respect.

Before the days of shooters that holds your hand and aim for you, that regenerate your health and show you what to do like a baby, there was this. Unreal Tournament 2004 - the most brutal, adrenalin-fueled shooter since Quake 3 Arena, a game so fast-paced its guaranteed you’ll burn your eyes from not blinking for so long. They say we only use 20% of our brains - well, if you play this game on the hardest difficulty, you’ll be using 100% i assure you. Holy hell son, this game uses so much of your brain it pretty much even cures autism. This game is filled with so much testosterone you have to shave your beard every forty minutes of gametime.

Real player with 262.8 hrs in game

Unreal Tournament 2004: Editor's Choice Edition on Steam

Agtnan: Monster Shutdown Sequence

Agtnan: Monster Shutdown Sequence

Non-stop sci-fi survival action!

When some robots get old, they refuse to shut down, and have to be run through the Monster Shutdown Sequence. As one such robot, avoid or kill the monsters across a range of unique maps using explosives, warp tubes, moving floors, portals and more to survive.

FEATURES

  • SURVIVE - Each of the maps features unique themes and mechanics, from spinning gears, moving platforms, and laser fences.

  • FIGHT BACK - You’re not powerless - each map comes with spawn points for explosive boxes you can pick up to take the fight to the enemy.

  • IMPROVE - Creds fall from beaten enemies and will let you improve your circuitry, giving you new and improved abilities. Run faster and longer, take more damage, and even unlock new explosive types..

FUTURE CONTENT

  • MORE ARENAS - We’ll also be adding more new arenas to play, starting with Pyramid Patterns in February 2020. Why? Because there are always new ways to fry a robot’s circuits.
Agtnan: Monster Shutdown Sequence on Steam

Drunken Robot Pornography

Drunken Robot Pornography

When i first started DRP, i was a bit disappointed : i was expecting epic battles against mega robots, and all i was getting was robots seemingly made of cardboard (because they were dying in 15s), or score/checkpoints chasing arenas. Moreover, the controls felt too floaty, especially when on the ground.

But I trust Dejobaan, who have yet to disappoint me with a game. So i kept at it, and boy am i glad i did. What seemed like a small game with 15-20 levels, is actually chock full of robots and the difficulty rises slowly but surely. Soon, i was getting into tense fights with robots that seemingly wouldn’t die despite the huge firepower i was throwing at them.

Real player with 16.0 hrs in game

I really love this game. Now, to be totally fair, I did get this game for free, a good friend of mine gave it to me. I don’t know if I would feel differently if I had paid for it, but as it stands, I really like it.

Stuff I like:

  • I like the core gameplay. It’s well made and simplistic. You only get one gun, you can get temporary upgrades so you don’t have to switch, and the jetpack thing is awesome. The controls are tight, movement is accessible, and level and enemy designs are interesting and easy to understand

Real player with 12.6 hrs in game

Drunken Robot Pornography on Steam

Gemini: Binary Conflict

Gemini: Binary Conflict

Welcome to Gemini! A binary planet system orbiting a red dwarf host star. You join us in the midst of a skirmish between the inhabitants of two worlds who are on the brink of all out war.

The Avians (an enlightened bird-like species) occupy the original homeworld, with their distant cousins, the Trivexians (an aggressive reptile species) inhabiting its twin. Both planets originally had temperate climates with resources to spare, and while the Avians had the foresight to maintain and protect their biosphere, the Trivexians were careless and greedy, reducing their world to an arid, almost lifeless desert.

As resources diminished, the Trivexians became envious of their Avian cousin’s world, with its tantalising oceans and luscious purple vegetation. Following a number of incursions to take back what they believed was rightfully theirs, the fighting ensued. Join the battle, pick a side, fight for a cause, and destroy the enemy.

‘Gemini: Binary Conflict’ is a multiplayer, class based, first person shooter set in an exotic environment with a bold visual style. In-game you will find some unconventional weaponry, equipment, armour, class roles and modes. The game aims to provide a subtle mixture of mechanics both familiar and unusual to create a unique and engaging gameplay experience.

Features:

  • Player class system, with an array of unusual weaponry and abilities, making each class truly unique.

  • A variety of PvP gamemodes up to 16 players, ranging from Free-for-all to our flagship mode, ‘Warpath’; push enemy lines aided by an army of AI droids, deploy support structures and strategise with your team to take down and capture enemy bases.

  • Co-op gamemode ‘Holdout’; up to 5 players stranded in enemy territory survive increasingly difficult waves of hostiles and boss encounters, whilst activating defences and power-ups to aid the completion of the objective: successfully repair the base.

  • XP / Unlock system, allowing players to level up their classes, unlock armour cosmetics and weapon / equipment sidegrades as they progress in-game.

  • Player customisation system, allowing expressive variety in-game. Players can choose any colour for armour and weapons, as well as individually swap armour pieces acquired in class progression.

  • Armour destruction system. Armour is not only customisable, but it actually protects individual parts of your body, both functionally and visually destructible, allowing for an extra layer of depth in combat.

  • An array of maps featuring visually bold and unique environments.

  • Fully fledged bot support. Bots capable of competing alongside you as if they were real players, taking objectives, using equipment, customising themselves, and taking advantage of their individual class strengths, on any gamemode.

Gemini: Binary Conflict on Steam