NavalArt

At first I was skeptical of this game. I guess just something about it looked off- like an advertisement for a mobile game vs. the game itself. I bought it partly because of its low price (it may have gone up by the time you are reading this). While there is definitely some room for more content in general, I was shocked by how convenient it was to do exactly what I wanted: build ships. It’s super easy to stay updated on the dimensions, displacement, total hit points, etc. while in the process of building. What’s more, downloading ships from the Steam Workshop and pitting them against each other is a blast! If you’ve played World of Warships, combat in Navalart is essentially that but a bit simplified. The sheer fact that you can have WoWS-esque battles with ships that YOU and others like you created is amazing. I know there is a plethora of other games where that is possible, but I don’t think I’ve found another one that is, as I said earlier, as convenient as Navalart.

Real player with 651.4 hrs in game


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This game is what Battleship Craft should have been.

It’s like my dream came true, what would it look like on PC. This is it.

This game has so much potential and I think the dev needs some more time, but it has the potential to be one of the best ship building games out there. You can build anything from small boats, like PT Boats up to Destroyers, Cruisers, Battleships, (Aircraft carriers) and everything beyond your imagination. The limit is your fantasy like really.

For exmaple I have built some realistic destroyers, but also my own creations of BB’s and cruisers, you can build what you want.

Real player with 159.3 hrs in game

NavalArt on Steam

Sprocket

Sprocket

I love this game! For being made by 1 person It beats a lot of AAA games in creativity. I would really like to see more games like this in the future and I will be following the game’s development closely!

Real player with 123.7 hrs in game


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I pirated this game from Google, but after playing it for a while I decided to just buy the game to support the developer bcs this game is just super fun, after just 40 hours of playing this game I can say I love it the designing of the hull and turret is simple but is still fun, I’ve already made about 20 tanks just from WW1, the only problem with this game is that it’s empty and lacking a lot of other features that I would like in the game, I understand that it’s only made by one person so I can wait for as long as possible so that he can improve this game a lot, so I’ma just list the problems I have with the game:

Real player with 50.3 hrs in game

Sprocket on Steam

Supreme Ruler The Great War

Supreme Ruler The Great War

To avoid confusion or disappointments, this game is not for people that want fancy graphics and fantasy WWI or WWII games. It’s also not about building up an empire throughout the centuries like civilization or other country-building games.

It’s a mixture on warfare strategy and tactics with the emphasis on warfare.

Almost all games I know in this scene get very slow when handling 100+ units or maps larger then 200x100 plots.

Supreme Ruler has I think 1,5 million plots. The earth map is very accurate. So it’s not like you’re unit is crossing Germany in just “next step” it really takes a whole to cross especially if you’re enemies with Germany it will take a while to beat the enemy.

Real player with 711.8 hrs in game


Read More: Best Sandbox Historical Games.


I’ve played the Supreme Ruler series since SR2020 now 10 years ago. SRGW is an excellent game if you understand how to play it. There is a learning curve.

DIPLOMACY: Diplomatic relations will broadly trace historical trends if you have the default settings on. Otherwise, the diplomatic relations seem mostly random (even if they aren’t), simulating various diplomatic accomplishments or crises going on behind the scenes and outside of direct view to you as the Supreme Ruler. Setting volatility to “High” in the lobby before you start your game can cause relations to improve or deteriorate quickly on their own. If your volatility is set to “None” relations hardly change at all without your direct input. If you have no problem spending your country’s money on diplomacy, use “support the ruling regime” option for a particular country, and the relations will improve with the government you are targeting, apparently simulating diplomatic efforts to increase ties with that nation. On the other hand, if you spend money to “support opposition” the relations will deteriorate with that government somewhat quickly without explanation, soon giving you a pretext on which to declare war. Trading often and generously (on terms more favorable to the other side) will increase your relations slowly with the common people of the country (as opposed to its government/ruling elite) over time. You are able to build spy networks in the countries of your choosing. You can also arm rebel factions in countries that you oppose. There is a wide array of treaty types from which you can choose to build relationships with other regions. That’s essentially it as far as the diplomacy system goes. The diplomacy has dramatically improved with recent patches, and the AI now actively creates alliances and declares war and peace, something it did not do very often before.

Real player with 141.0 hrs in game

Supreme Ruler The Great War on Steam

Making History: The Great War

Making History: The Great War

The big problem with this game is the AI.

It´s much, much to aggressive and unhistorical.

The first world war and the time proceeding it was marked by decidedly conservative regimes and military high commands doing everything decidedly conservatively and cautiously.

But so far I’ve seen Germany completely loose the war on Russian within a few turns while I as France was awaiting to get my face bashed in by them in the autumn of 1914. The Germans that did attack on the western front stuck to the Schleiffen-plan religiously and kept on punching their way thru Belgium to the channel coast even as they where cut of behind them by my counter attack.

Real player with 488.3 hrs in game

Muzzylane’s Making History:The Great War is a very good game for two rather different reasons.I was having trouble with the production code (0 and o,B and 8 you know the sort of thing and most likely my mistake )but Chris Parson at support was right there and assistance to a rather grumpy gamer was just an email away . Not hours or days later but help right now.That was a pretty good intro to M.H:T.G.W.Thanks Chris.

The game itself after a modest 14 hours is proving to be excellent.The map ,oddly is much better than it appears in Steams add, the choices of countries you can play as is amazing,the detail quite stunning.Ok if you just want to roll the armour ,the good old Command and Conquer tank rush this isn’t your kind of game. I’m still trying to get my rail system up and running correctly, learning how one problem effects so widely and how to solve it is the brilliant part of this game.Micro management,sure, but great fun. You want to do something ,but can not ,if you delight in finding why not and how to rectify it you are going to just love this game. Its a clever, functional game.No crashes,no long load up times,all good.

Real player with 243.1 hrs in game

Making History: The Great War on Steam

Rising Front

Rising Front

Rising Front is a massive WW1 shooter centered around trench warfare! It features a perfect blend of FPS, RTS and battle simulator! The goal for this game is to accurately simulate WW1 battles with hundreds or even thousands of units on the battlefield.

Battle Size

This game is capable of running 1000+ units making for incredible battles never seen before in a WW1 game!

Key Features

  • Authentic WW1 tactics

  • Highly Optimized

  • Artillery

  • Procedural cover system

  • Rag-doll physics

  • AI commanding

  • Steam Workshop Support

Rising Front on Steam

TrenchesWIP

TrenchesWIP

The game has work in progress in the title so I went into it without expecting much. Now that I know how it works I’m pretty surprised. It’s good for boredom but I had some issues and I’m sure I could find more. These issues being:

1. When trying to build something if you hold f while a little too long you aren’t allowed to place the building and have to cancel and go back into the menu

2. After each round of solo at least there are at least 5 enemies stuck in their spawn

3. If artillery collapses a trench on the enemy side I’ve noticed enemies can still walk through the ground where the trench would have been and they pop up out of the ground

Real player with 5.3 hrs in game

Is great, the building function is great although it would be nice if it could link up a bit better (trenches and tunnels).

The UI’s for building selection etc could be a little less blocky.

can’t wait to see the rest of the textures and other buildings that may appear in the future

The movement is ok, but you can really bhop.

when running it seems fin, but when you look at others its a little blocky in their movement.

i thought the use of the resources for cars, planes etc was cool idea, it make the game feel a bit more grindy in a way of you dont have to be constantly in the action, you could wander off the the map limit farm some trees, and possibly get ambushed.

Real player with 3.4 hrs in game

TrenchesWIP on Steam

Frontline: Panzer Blitzkrieg!

Frontline: Panzer Blitzkrieg!

Simple little simulation. NOT going to test an Avalon Hill fan. Wait for it to be on sale, as it has no scenario designer so you only get what it comes with. Limited replayability. A few minor glitches where the game wont let you attack or even move into a grid that you should be able to. So sometimes, you cant eliminate an enemy unit.

Real player with 110.0 hrs in game

just got the 4 game bundle was looking for a break from high stress turn base games the bigger devs make .

wow was this a surprise a lot is packed into the game some is not , so will not be for everyone .

but looking for a good shot out game with minimal supply planning this can be it .

One thing I like is no max turns just objectives But you have to keep going since you will run out of supply but collecting objectives or Parachute drops gets you more . I played on normal and a few battles had to restart .

Real player with 56.7 hrs in game

Frontline: Panzer Blitzkrieg! on Steam

Badiya: Desert Survival

Badiya: Desert Survival

Only for the EA fans, I will say that.

I personally love these kind of games and have quite a few, but this setting… I just had to have it.

Something absolutely different than other games in the same genre. Those who have played Minecraft (or similar games) know that usually the hardest “world” to survive is the desert. This is all set in the desert, so I think has huge potential of being different and challenging! Also, although at the moment not implemented just yet, there’s going to be sea (and sailing on it), pearl diving, and if I can believe one of the trailers I’d say “Stranded Deep-esque” beaches.

Real player with 25.2 hrs in game

I reveived a key for free, keep that in mind when reading my review.

This review is for alpha 1.9, I will update as the game progresses. I am giving a thumbs up with the following caveats.

1. The game engine is still unstable, though not terribly so. It seems every NPC encountered increases the chance of crashing so make sure to save before visiting any point of interest (area with npc’s). When the game gets laggy save, quit to the main menu and reload.

2. Unfortunately, related to above, the mechanic to save requires building a lean-to. This is not horrible, you can carry the wood around with you, but I hope the devs read this and implement a temporary quick save function until the engine is more stable.

Real player with 21.2 hrs in game

Badiya: Desert Survival on Steam

Darkest Hour: A Hearts of Iron Game

Darkest Hour: A Hearts of Iron Game

Darkest Hour would merit an award not only for its terrific value but also for the care put into its playability and historical accuracy. Historical events will generally always occur but sometimes at a different moment than anticipated depending on a number of factors. It is generally impossible to avoid having Stalin’s purges as the Soviet player, or election results in France for instance. But in spite of this, outcomes may be very different from game to game because of all other factors that may come into play. It is a complex game that requires a lot of attention, but that is also very rewarding to play.

Real player with 2008.6 hrs in game

I have 250-something hours in this game, and it is truly worth every cent i payed for it, i think it was like 2$ CAN. As Hoi4 can never hope to run on my system so this was my first hearts of iron game and i think its a good introduction for the series. It does have a steep learning curve and requires some mental capacity, but it is sorta simple when you look at it and its parts.

Some reviews say that the game is rather linear, that is sorta true at a glance depending on how you play. You can choose to play any nation at a variety of start dates and choose multiple paths to go down for your nation, (though not nearly as extensive as hoi4s foucus trees). there are options to go down alt-history in the base game, through the great number of events and decisions. they are limited though, it is impossible to have a communist USA for example, without the use of a little thing called console commands, which opens up alot of opportunities. make canada a fascist industrial powerhouse rivaling germany in might? you can do it, you can cheat your way through alot, but my advice is to use it only for developing minor nations or capitulating a already defeated enemy, or bypassing the script and creating your own scenarios.

Real player with 812.1 hrs in game

Darkest Hour: A Hearts of Iron Game on Steam

Disney•Pixar Toy Story 3: The Video Game

Disney•Pixar Toy Story 3: The Video Game

Don’t get me wrong, this game is brilliant, having a blast with my brother playing back on old nostalgic levels and enjoying ourselves like the good old days. Sadly, this version is not as good as it was on Xbox 360, half the stuff from the original is not present in this. It really grinds my gears when the toy box mode, which was multiplayer on Xbox 360, is no longer multiplayer anymore, I’ve even spent hours on trying to figure out if I’m missing something, trying to verify the game multiple times.

Real player with 11.9 hrs in game

I didn’t want it to be true but it is.. and I’m saying this as a BIG Toy Story fan (also a lot of childhood memories). =(

This is a very disappointing port of a “console to computer” game!

IF the game should work (which it only did once at the first time I started) you’ll see that the graphic quality from the console-version is not being carried over into the PC-version (bad to no shading and missing face animations) and I’m not sure if it’s the port/pc-version or the fact that I have the german language setting but none of the charakters make the slightest noise or say a sentence during the levels/gameplay.

Real player with 10.6 hrs in game

Disney•Pixar Toy Story 3: The Video Game on Steam