Citizens

Citizens

Citizens is a turn-based hybrid of a city builder and strategic puzzler where you create beautiful cities, manage resources, plan long term investments, trade with foreign civilisations and look after your subjects. Explore beautiful islands, deal with difficult problems, and think about your next move very carefully, for it could be your undoing!

Planning your expansion is extremely important. Play through a challenging campaign which puts you into a large variety of scenarios, focusing on economy, trade, and warfare. If you prefer a more sandbox experience, try Challenge and Free build modes, where you are given more freedom to explore and experiment.

If you feel you don’t need to know anything else, just try the demo! Six challenging islands are all yours to conquer. Be weary though, for you’re not alone in this world; there are others who already inhabit it… and they won’t let you take their land without a fight.

Our demo offers you a taste of what Citizens is like. It presents you with early-game mechanics and showcases the basics of the grid-based combat system, which is greatly expanded upon in the full release.

Your feedback is super important to us. Join our discord, pop us an e-mail or even write a message on the community board; let us know what you think, what you like and what you don’t like, so that we can make the game even better. The Demo will be continuously supported along with the main release.

As an architect of your settlement, you need to carefully exploit the resources around the area. With a limited number of turns to achieve your goal, every move counts. Explore over 50 different buildings spread over several production chains and extract or process over 30 different resources, including but not limited to Timber, Pottery, Cheese, Wine and various forms of Weaponry. Collect tax from your Citizens as they pay for luxury goods, provide your people with jobs and build a glorious civilisation. Along your journey you will meet other civilisations with whom you can trade, or wage war.

Citizens offers:

  • New approach to city-building games

  • Campaign with challenging quests

  • A ton of replayability!

  • Combat and Trade

  • Endless fun with random level generation

Meet various civilisations along the way. Sightsee the Aztec pyramids, trade with the people of the Orient, and defend yourself from plunderous Vikings! Focus on trade or combat depending on which path you take in the campaign. Certain civilisations might even have some interesting resources for sale, unobtainable by your own hand!

Citizens offers a grid-based combat system; it’s designed to feel familiar to strategy veterans, and to be easily picked up by newcomers. If battles are not your thing though, that’s fine. Diplomacy is always an option! Well… most of the time.

Be mindful… Other civilisations are not your only enemies. Fire and Plague can be as dangerous as the Sword.

With all this doom and gloom above, just keep in mind this…

If all you want is a peaceful and soothing experience, then try out Free-Build mode! Place buildings without any restrictions on a randomly generated island, or try out economy mode for something more challenging: that’s where anything can happen! You’ll never run out of new lands to explore. Something will always be different.


Read More: Best Sandbox Agriculture Games.


Citizens on Steam

HexLab

HexLab

So… what exactly is Hexlab?

Well, it’s a bit of an odd game with an odd premise. Drone controlled hexagons squishing other hexagons? I can’t say I’ve heard of that before. But odd doesn’t necessarily mean bad.

Pros:

-Very laid back and relaxed (personally found it good for unfrying my brain after a couple hours of Factorio)

-Multiple unit types and drone commanders, which allows for lots of different strategies

-Rewards intelligent gameplay

-A lot like chess, easy to learn

Cons:

-Campaign is only 19 levels (I finished it in under an hour)

Real player with 4.7 hrs in game


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HexLab is similar to chess or checkers in the Sci-Fi setting, where the difference in the heights of the playing field is used.

An unusual project with its deep atmosphere. The game has some kind of its own attractive magic. Music and graphics are chosen perfectly, ideally emphasizing unhurried meditative gameplay.

Game mechanics is unusual, I have not yet met such games. I like that the developer is trying to come up with something new, unique and original.

The game is difficult, requiring thinking over each turn. On the playing field are hexes of the opponent and the player, which he buys before the match.

Real player with 4.1 hrs in game

HexLab on Steam

Age of Fear: The Undead King GOLD

Age of Fear: The Undead King GOLD

Very well crafted game, especially for a small indie dev. While this has elements of a fantasy rpg (spellcasting units, magical items, fighting “monsters”, etc.) it is an excellent turn-based tactics game. Each of the factions that you can play feels unique and requires different tactics to win battles. The stories can be hit and miss, sometimes they are funny and compelling, other times just ho-hum, but that is par for the course in even AAA games from my experience. Possibly the most impressive thing of all is the prompt, thoughtful replies that the dev, Les, provides to questions and comments on the discussion board. I bought the whole works in their “Stay at Home” bundle for about $20 and I have had more fun with this game than many titles I have bought for 2-3X as much and I still have plenty of content left to explore. GREAT WORK!!! Support indie games–buy this now!

Real player with 415.4 hrs in game


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Never judge a book by its cover. I was very surprised when found this diamond among many of indie-games. Nice design is pleasing to the eyes, great music, very nice story line, which is voiced in the form of a fantasy story - all that are creates the atmosphere of the game, that very addictive and don’t let you go. Very nice Turn-based fights like Heroes or Kings Bounty series. You can proceed main story or play random fights to raise your hero and troops. HUGE amount of artifacts and items. Random encounters with rewards and traps. If you like hardcore you can choose “Death Seeker” difficulty, that gives a huge challenge to every experienced player. You even can choose option “Items for troops” and gear them with artefacts, that can break difficulty but also can give a new experience for playing.

Real player with 124.2 hrs in game

Age of Fear: The Undead King GOLD on Steam

Caravan Trade Tycoon

Caravan Trade Tycoon

Erased my entire game. Also pretty monotonous because you just go from town to town without events. I never got attacked.

Real player with 24.4 hrs in game

good game , but still have need more fix, high price

Real player with 18.6 hrs in game

Caravan Trade Tycoon on Steam

Frontline: Panzer Blitzkrieg!

Frontline: Panzer Blitzkrieg!

Simple little simulation. NOT going to test an Avalon Hill fan. Wait for it to be on sale, as it has no scenario designer so you only get what it comes with. Limited replayability. A few minor glitches where the game wont let you attack or even move into a grid that you should be able to. So sometimes, you cant eliminate an enemy unit.

Real player with 110.0 hrs in game

just got the 4 game bundle was looking for a break from high stress turn base games the bigger devs make .

wow was this a surprise a lot is packed into the game some is not , so will not be for everyone .

but looking for a good shot out game with minimal supply planning this can be it .

One thing I like is no max turns just objectives But you have to keep going since you will run out of supply but collecting objectives or Parachute drops gets you more . I played on normal and a few battles had to restart .

Real player with 56.7 hrs in game

Frontline: Panzer Blitzkrieg! on Steam

Heliotropism

Heliotropism

Loving the game! Super fun and challenging.

Real player with 22.7 hrs in game

Simple yet elegant with addictive do or die qualities. Truly a must have for the steam collection.

Real player with 13.3 hrs in game

Heliotropism on Steam

Eormor: Shattered Lands

Eormor: Shattered Lands

Instant Action!

Nice strategic thinking!

Play and continue whenever you want!

Real player with 82.8 hrs in game

Fun, good gameplay. The AI is ruthless

Real player with 24.2 hrs in game

Eormor: Shattered Lands on Steam

Kingless Land

Kingless Land

The Kingless Land is an Open World Wargame with a mix of TBT, TBS & RPG mechanics. Choose your way of one from 6 heroes - each has its own unique set of skills and social status. Gather and upgrade powerful army to conquest new lands, castles, towns and even whole kingdoms!

The game consists of a four gameplay cores:

The Journey: strategic world map with landscape features, where you can freely travel in real-time with a pause. Find various map locations to take quests, resupply, hire and upgrade the army.

The Battle: classic Turn-Based Tactical combat between army stacks. The battlefield will depend on the landscape, weather and times of the day.

RPG layer: learn various skills & abilities of your hero and open the new possibilities of game strategy, tactics and diplomacy.

Divide-and-Conquer: capture enemy’s lands and share feods between your vassals. Form alliances and plan global warfare.

  • Deep Wargame Mechanics: real-time travel on the open-world map, strategy landscape features and tactical battles in turn-based mode.

  • Six Kingdoms, each with its unique culture, armies and NPC lords.

  • Six hero classes as social background: Knight, Rogue, Warrior, Nobleman, Tradesman, Mercenary. Each with own unique set of skills.

  • Sophisticated AI will provide worthy resistance both in battle and in the strategic planning of the campaign.

  • Sandbox gameplay: the huge map with villages, castles, resources, cities and a diplomatic interaction system. Create your own history of a great kingdom.

  • Great narrative: Communicate and negotiate with bandits, farmers, lords, kings of neighboring kingdoms. Your hero can even marry, make a big feast on this occasion and poison his enemies on it.

  • Dynamic event system with atmospheric encounters and tough decisions outside of combat.

The great kingdom was engulfed in the flames of the internecine war for the throne - the king has suddenly died, leaving no legitimate heirs behind. The most influential feudal lords of the country gather their armies and prepare to take over the capital - the key to the whole kingdom.

Numerous skirmishes of minor Lords multiply the number of deserters, which go deep into the mountains and forests and unite into the bands of robbers. Even poor peasants take up arms and raise the revolts, hoping to protect the last they have.

One day, in these troubled times, you met an old knight who appears to be a close friend of the dead king. He gives you a golden ring with the emblem of the royal house and a letter confirming that you are a bastard, whom the King has recognized as his legitimate heir.

The knight becomes your mentor and gives his small band of soldiers under your command. The fate of the dying kingdom is in your hands…

The king is dead, long live the king!

Kingless Land on Steam

Taurion

Taurion

Welcome to Taurion. A Fully decentralized MMORTS.

A Fully persistent sandbox MMO that runs unstoppable and autonomous.

Prospect, Mine, Refine, Build, Fight, Craft, Trade and work with other players to build your empire.

Backstory:

Over the years the governments of the Earth became increasingly hostile and fractured. Alliances were formed and broken. Eventually 12 factions emerged in a semi-stable world order (or houses as they are now known). By this time the scale of weaponry available to the 12 factions was too powerful to use without exterminating all life on Earth. Consequently, when WWIII erupted, it wasn’t a kinetic war. It was an information and propaganda war that lasted well over a century. Intelligence agencies had taken over news and entertainment and shut down free speech entirely. Every piece of information, or rather disinformation, was curated. Nobody knew what was true or what was false.

The absence of a meaningfully informed population left the megacorporations free to do as they pleased. With regulatory capture, they simply pushed through laws and regulations that benefited them and their shareholders in the short term. The constant flux of “truth” in the disinformation campaigns made long term planning nearly moot, and also made it easy for the megacorporations to create and push their own narratives.

Environmental standards were dismantled, and all laws regarding genetic engineering were erased. Biotech companies produced ever more genetically modified plants and animals that required ever harsher pesticides, herbicides, and stronger antibiotics.

Slowly the Earth was poisoned. Superbugs became more common, wiping out millions of people, nevermind the costs to domestic animals and wildlife. GMO plants became invasive species, destroying pristine environments and disrupting ecosystems. People became sicker and sicker as agro chemicals poisoned their water supplies while fisheries suffered as the lakes, rivers, and oceans were poisoned. Species were going extinct at alarming rates.

Eventually there was a crack in the social world zeitgeist and people began to reject government and corporate narratives that were clearly the opposite of reality. Mass protests turned into riots that were mostly crushed by government forces and private security forces hired by corporations. But for every casualty, the movements attracted 10x more people.

Behind the scenes the intelligence agencies ramped up misinformation campaigns against each other, blaming other factions for domestic and international problems. Following suit, the megacorps began environmental campaigns to support protesters against their competition.

Social cohesion in large urban centres was breaking down. Logistics chains for food, fuel, and consumer goods were crumbling. Protests got bigger and bigger and spilled over into suburban areas as well and degenerated into city-wide riots and looting.

Peak violence happened when the Jodon faction launched a limited nuclear strike against the Tydroid corporation’s main production city, Berlin, in order to satisfy public outcry that was flamed by a disinformation campaign from the Yonic corporation, Tydroid’s largest competitor.

Rather than continue the violence on Earth, the various factions and megacorps launched strikes against each other’s satellites in order to disrupt communications and push their own narratives.

The situation had become desperate, and in 2247 the 12 factions formed a discussion group called “The Houses” to bring an end to the worldwide violence. For several years they debated and discussed, until in 2251 they arrived at the conclusion that they’d all failed humanity, and that the Earth was doomed, poisoned beyond the point of no return. They would need to head for the stars if mankind were to survive.

Building starships to transport colonists would take 20 intense years, but not everyone would get to go.

Selection of people who would go to the stars took place under the authority of the technetronic elite in the 12 Houses. Only the best and brightest would have a seat reserved for them and their families. Billions would be left behind on the poisoned, dying Earth.

As the selections progressed, it became increasingly apparent to those that would be left behind that they weren’t going to be chosen. Human rights protests across the planet turned into full scale riots with many casualties. The world was thrown into chaos and society began to break down (even more).

But for the colonists all that was left behind. They would drift into cryosleep for a seeming eternity only to wake up as if no time had passed. There would be weeping as some cryopods had failed during the long journey, leaving only crusty bones and ashes where a living human should have been.

Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.

THE PLANETS, THE SIGNAL, THE MISSION…

Three of the 12 Houses, House Jodon, Reubo and Ephrati, would colonise planets in 3 nearby solar systems in a distant sector of the galaxy. The fates of the other 9 Houses are unknown.

THE PLANETS

House Jodon landed on and colonised Lionis. This volcanic planet has 1 side perpetually facing its sun, making only a thin band around the planet habitable. Nevertheless, rich and fertile soil along that thin band would ensure their survival.

House Reubo landed on and colonised Aquarion. This planet is over 97% covered by water. Adapting to their new environment would require innovative solutions for land use and infrastructure. Unsurprisingly, science and innovation are highly valued by the Reubos who pride themselves on being rational and practical.

House Ephrati landed on and colonised Verdis. This lush and green planet is inhabited by many predatory animals and dangerous foliage.

THE SIGNAL

Several years ago a strange and indecipherable signal was received. It was clearly created by intelligent life and was traced back to a planet orbiting a nearby brown dwarf star. Speculation was rampant. What or who created it? What did it mean? What did it say?

Each House prepared small scouting missions to investigate. This was no mean feat as resources for interstellar travel were highly scarce. Expectations were similarly high.

THE INVESTIGATION

Initial reports from the missions were impressive. The planet was rich in natural resources beyond their most hopeful expectations. Mining operations would be wildly profitable and would alleviate strict resource rationing back home on Lionis, Aquarion and Verdis.

It was the Ephrati who first discovered an ancient tower, presumably built by the same intelligent life that sent the signal. The tower stood high, disappearing into the clouds above.

Venturing into the tower on foot, the Ephrati expedition team marveled at the architecture and strange symbols and pictures carved into the walls, floors and ceilings. But it was one in particular that caught their attention. It was written in an old Earth language. “Taurion.” Who could the beings that built this be? And why would an old Earth tongue be written in here? Speculation, conjecture, and wild conspiracy theories were rampant on the net.

Other ancient buildings would also be found scattered around the planet.

THE MISSION

Back home each House prepared to send people to Taurion. Excitement was high and people eagerly began training for the challenges that would await them on Taurion.

Taurion on Steam

The Lost Game: Royal Game Of Ur

The Lost Game: Royal Game Of Ur

good UR sim

Real player with 4.0 hrs in game

This new edition of the Game of Ur has faithful designs to the original game with new spins. The addition of the workshop allows us to experience new ways of playing the Game of Ur. The AI proves to challenge me as I play the game. The UI is easy to understand. The gameplay is smooth with the movement of the tiles and the rolling of the dice. Overall a fun game to introduce you to the age old game of Ur.

Real player with 1.9 hrs in game

The Lost Game: Royal Game Of Ur on Steam