Played with it for a little while, seems like it could be good in the future but as of current I can barely understand what is happening and I don’t think there’s enough game in this game. I think it could use more mechanics involving interacting with the universe. Looking at the game’s description it talked about the player’s power growing so maybe you unlock things such as creating your own stars or messing with civilizations? Although what it really needs are more detailed graphics to make it look less like pixels on a screen or a tutorial so you can know what those pixels are doing on the screen.

Real player with 0.1 hrs in game

Read More: Best Sandbox 2D Games.

Universe999999 on Steam

DEEEER Simulator: Your Average Everyday Deer Game

DEEEER Simulator: Your Average Everyday Deer Game

i am part of the 3.2% of people in achievements

Real player with 10.5 hrs in game

Read More: Best Sandbox Exploration Games.


Real player with 8.3 hrs in game

DEEEER Simulator: Your Average Everyday Deer Game on Steam



Milksoup is an FPS tower defense about a bunch of nerds trying to steal your cereal.

Movement is going to be your key to survival, as you strafe and B-hop throughout the surreal environments; The onslaught of trolls keep coming, your pockets slowly filling, and time running out. The longer you last, the more money you get to purchase tools that help you defend against the ever-increasing hoard. Watch out for the bosses - they interrupt the flow of nerds to introduce you to their machinery. They will try to stop you no matter what, so attempt to eliminate them as fast as possible.

If you ever want to take a breather, you’re able to enable the Sandbox mode and spawn, kill, and throw as many enemies as you want, along with a few more physics-based tools to mess around with. Currently, Sandbox mode can be played with friends online too.

Read More: Best Sandbox Tower Defense Games.

Milksoup on Steam



Experienced on the Oculus Rift with Touch Controllers

Please note: I received a free Steam key through the Steam Curator Connect program

You can view my review + gameplay here: https://youtu.be/9rX1AuU8EUk

This game is a great concept that could be a totally awesome experience in VR. After all, who hasn’t wanted to just blow shit up and see the fireworks and destructive aftermath? Unfortunately, this is a promising physics puzzler that falls short of greatness. That isn’t to say this a bad game, but it could have been so much better with some more time in the oven.

Real player with 7.6 hrs in game

So I got this thinking it was going to be a vr angry birds type game. It is. You have three different kinds of weapons to knock down or destroy what seems like a lot of building levels. I haven’t seen it all since later levels need to be unlocked by completing the levels before them. It’s a great pick up and play for a few minutes game. Not much else to say about it. I’d say it’s worth 20$ and a nice game to get especially for friends when they stop by. I’m going to be going back to this game instead of the lab whenever I feel like knocking down stuff.

Real player with 3.3 hrs in game


Cargo! The Quest for Gravity

Cargo! The Quest for Gravity

This game is ludicrously fun and quirky. Absolutely nothing in this game is resemblance of logic and common sense and the game is sure to make you laugh all through the ending credits due to sheer nonsensical characters and environments being infused. It’s certainly a much less complex game in terms of mechanics and is no where near as difficult to complete, except for few glitches I have noticed here and there that is the only thing I didn’t like. You control a female protagonist while the central theme and everything , even for you to progress in the game revolves around Buddies ! Buddies were designed to be replacements for Humans after the world was remade. They’re the small, naked men that run around the islands. Buddies are the only known source of FUN and you’ll be using them to accumulate that important substance. A group of three buddies playing musical instruments will greet you shortly after you begin the game. Known collectively as ‘The Band’, they give you some guidance throughout the game along with occasionally bizarre pieces of insight. By walking up behind a Buddy, you can give them a swift kick to the backside. Contrary to what you might think, the Buddies actually love it! Kicking them will send them flying and produce small quantities of FUN. If you kick Buddies too many times, they’ll start floating up into the sky and explode! Luckily, they’re not dead. By throwing bits of debris into the Sinkhole, new Buddies will be born from the volcano. You can also bring items from earth’s stratosphere to make dear gravity centered all across your sandbox in which you are playing game from absolutely nowhere out of skies such as Iceberg, Ship, Big Ben, Skyscraper, UFO, Statue of Liberty, Train, Earth Axis, Collider, Comet. You’ll enjoy Cargo much more if you just relax and have a good time. There’s no time constraints, enemies, or anything else stressful to worry about. Experiment with vehicles, try new things, enjoy it, and have FUN!

Real player with 18.4 hrs in game

Cargo is great! It’s a very quirky and funny physics builder/driving game, by the makers of Pathologic.

If you feel like building a car, a submarine, a hot air balloon, an helicopter and driving it around to your own music (or the game’s pretty cool OST) as the game world around you feels more and more like a fever dream, Cargo is probably for you!

Works flawlessy without the slightest adjustment on Win10 in 2021 which is notable for a 10 year old game.

If you are familiar with Ice Pick Lodge, you should know most of their games have been designed starting from the idea that “games don’t have to be fun to be good”. This leads to the birth of Pathologic 1 & 2, one of the most important creative works in the video game medium.

Real player with 10.8 hrs in game

Cargo! The Quest for Gravity on Steam

Stream Skate

Stream Skate

this game changed my life for the better

Real player with 0.8 hrs in game

As others have said: It’s extremely glitchy, the controls are cumbersome a lot of times, and I ended up flying through walls more often than skating on them.

The premise of the game is really intriguing, and I would like to see this game in a more complete state, but as of right now it is virtually unplayable, unless you enjoy breaking games.

An example of glitches, besides flying through walls: You can die in the pause menu, you can manipulate your dead character in the pause menu, you can die while still paused after dying while manipulating your character in the pause menu. You can fly through floors that are solid on the top surface but not on the bottom surface.

Real player with 0.5 hrs in game

Stream Skate on Steam

Flower Design

Flower Design

In the brief time since FLOWER DESIGN was first released, it has blossomed into something rare. It is obvious that this DEV has a love for beauty (as well as desire to share it), and that love is what motivated him to embark on this project. But he also created something of beauty that encompasses game concepts (and even achievements now!)

When FLOWER DESIGN first launches, few components of flower arraigning are available. The player has a single pot, and very few flowers and accessory plants. The player can select a background, and the related lighting and shadows. At first, I considered that this might be a detriment for appealing to the more impatient of today’s gamers. To actually REQUIRE numerous finished arrangements to be “sold” into the game, to collect game currency in order to access more pots and plants? Would players be willing to wait, and work, to produce more elaborate arrangements, after starting off with possibilities so simple and basic?

Real player with 11.6 hrs in game

I play this game when I’m supposed to be going to bed but not ready to get off electronics yet. It’s very simple, you pick flowers for a pot and can change just about all the parameters for the flowers and pot, then sell your creation when you’re done; the more parameters you’ve edited, the more it sells for. This game works perfectly on a touch screen tablet, and is pretty relaxing, except for the fireworks sounds when you sell an arrangement.

My major complaint about this game is not being able to move plants around in the pot. There’s a “pose” button that will change their location and direction at random, but sometimes plants will just stay stubbornly clustered away from one corner of the pot. Add the ability to move plants instead of all the other edits the developer is making to this game, and get rid of the fireworks sound, and it would be perfect!

Real player with 3.8 hrs in game

Flower Design on Steam

Paper Beast

Paper Beast

[initial review after 1.5 hours, 2nd review after completion follows, scroll down for it…]

Paper Beast is not quite like anything else, which I guess is why I’m enjoying it so much.

The world is somewhat open (though the player is herded into a fairly narrow pathway through it) and feels spacious. The low-poly graphics are almost abstract, yet well-lit enough and with good enough ambient sound support to feel convincing and provide immersion. Lighting and sky effects are remarkably good, with dawn/sunset fx and thunderstorms over a vast desert landscape. Water doesn’t really try to be realistic, yet is remarkably wet and believable. Occasional “special” items in the landscape cause instant teleportation to nearby spots. It’s a world of constant discoveries. My initial experience was a delightful sense of disorientation and wonder, like walking into a strange but enjoyable dream.

Real player with 8.7 hrs in game

I firmly believe this is the game to change the future of VR.

Yes, HL: Alyx was the most well-recognised recent step into AAA VR titles, but this game shows that effort and heart can be poured into such a game without the weight of an already established intellectual property behind it. Paper Beast stands on its own and succeeds in everything it tries to achieve.

There is a moment early in the story, standing in a blackened cave, hearing the wind whistle from a gap to the crisply thunderous and opaque outside world. Just the notion that you’re led to this location because you can hear the DIRECTION the wind is coming from shows that this game could never have been any form of success outside of VR. It uses every aspect of the ‘present’ experience of VR to its advantage. And so this game curates an experience of unique curiosity; of turning your head and stepping towards a dark and windy crack in the cave wall to be met with a vast, oily, pitch-dark ocean swelling and crashing below you, lightning illuminating the twists of video-tape seaweed just below the surface through the peaks of the waves. And what can you do with it? Nothing. It’s untouchable.

Real player with 7.3 hrs in game

Paper Beast on Steam

Cloud Gardens

Cloud Gardens

When I first went to play Cloud Gardens, I didn’t know what to expect. Come to find out, that’s exactly how you should approach this game.

Cloud Gardens is a unique experience that’s hard to describe or compare. It’s partly a gardening simulator, partly a Dystopian landscape builder, and partly a puzzle game that is both satisfying and without frustration. Any and all preconceptions I had about the game were dashed as soon as I started playing it.

Not only is the game beautiful and unique, but it also hits all the right marks: The controls and level design are absolutely on point. It’s so much effortless fun working your way through level after level, and when you fail a level it’s no big deal to go back and try it again. As a matter of fact, you’ll look forward to it.

Real player with 35.1 hrs in game

This game is so satisfying! At first it’s so simple you might think you’re playing a repetitive and boring experience, but it quickly gets more and more creative and captivating. Some levels are shorter and offer less room for wild creativity, which creates a good pacing considering the large amount of levels in the game (I’m not even halfway through apparently).

I almost never write a review before completing a game, but this is something else. Good vibe with simple and solid mechanics, charming pixel art, and a surprising amount of player agency: you’re growing plants, sure, but also placing (or dropping) all kinds of objects near your plants to make them grow. Those objects let you create storytelling in every scene, then make great foundations for more procedurally-creative plant growth. This is also why the initial simplicity might be misleading: at first, there’s not much room to expand, but wait until you add vehicles and buildings on larger levels to see the true potential of the game. There’s a puzzle element to it, too, for reaching 100% and completing each level.

Real player with 19.2 hrs in game

Cloud Gardens on Steam

Flower Design Ⅱ

Flower Design Ⅱ

Such a lovely relaxing flower simulator game which allows you to create beautiful and different kinds of flowers.

Real player with 5.4 hrs in game

A lovely game, it’s nice and relaxing. If you like arranging flowers, this niche game is probably perfect for you!

Even if not, give it a try, it’s only $3 and you might just enjoy it!

Real player with 3.5 hrs in game

Flower Design Ⅱ on Steam