Hello Neighbor Pre-Alpha

Hello Neighbor Pre-Alpha

While yes its a pre alpha and has lots of bugs, in my opinion it is what hello neighbor should have been, i mean the newer art style just isnt scary and it focuses more on the puzzle solving then the actual horror, i also love the fact that the house looks like a real house that doesnt have roller coasters or anything crazy like that it feels like your sneaking into a real home with a real person who learns things living inside it which i think really adds to the horror aspect, so i highly recommend this version as it feels a lot more like a horror game than it does a puzzle solver.

Real player with 57.3 hrs in game


Read More: Best Sandbox Horror Games.


What Hello Neighbor Should’ve been. This is the first build of Hello Neighbor. It’s buggy, broken, crashes constantly, is extremely hard, but is a masterpiece.

The atmosphere is insanely good. The game nails the creepy atmosphere. The music that plays when you enter the house/when the neighbor is close is enough to send chills down your spine. The game is straightforwards enough, find the correct items to unlock his basment. He sometimes patrols the house, but usually just watches TV. Give it a try, you won’t regret it. That is unless your game crashes and you lose all your progress. Happy breaking and entering!

Real player with 30.7 hrs in game

Hello Neighbor Pre-Alpha on Steam

Project Hunter

Project Hunter

Although somewhat buggy, overall this was an enjoyable and addictive stealth/action game with some nice skill-based mechanics.

It was a pleasure to see your alien evolve from a small larva-like creature to a full-grown fire-breathing dragon.

The ending was a bit of rushed though - wish there was more to the story.

Real player with 6.2 hrs in game


Read More: Best Sandbox Action RTS Games.


For what it is, Project Hunter is a very solid go at making a stealth game playing in the Alien Franchise.

Story: virtually nonexistent. You are an alien specimen that escaped containment, and your goal is to kill all enemies and evolve. I was somewhat annoyed that the opening scrawl was unskippable, but that’s just a minor inconvenience.

Gameplay: Solid, but limited. If you are familiar with the Alien Franchise, you may be perplexed that you start off as a small generic grub rather than the signature facehugger. As a stealth game, your best approach is to always attack enemies from behind, which is a one-hit kill regardless of your form. No particular surprise.

Real player with 3.3 hrs in game

Project Hunter on Steam

Panther VR

Panther VR

OUTDATED

You see the trailers? Well what you see isn’t quite what you get (besides maybe a few things like the stutter before the guard gets hit by the wrench in the second trailer). Alright that might be a little too harsh, but I feel like I ended up unintentionally being lead to believe many things by the trailers, like the AI wouldn’t be as rough and somewhat brainless as it is right now.

I’m not even sure if some of the things shown in the trailer are in the game yet, like the explosive detonator and what looks to be bullet time, but judging by the lack of their presence in the tutorial, I don’t think they are. A screenshot also shows the character holding his hand over a guard’s mouth who looks to still be alive but I don’t think that’s in the game, duel wielding pistols show in a screenshot but I don’t think that’s in the game (unless maybe you can grab weapons off of bodies and if not, that should be a thing), and the GIF in the “about this game” section on the Steam page has a part where they look to be holding a weapon with 2 hands, which I don’t think is possible either (really needs to be added because it makes aiming feel uncomfortable or at least for me personally Edit: It is a thing for the AR, just the area where you grab the ammo extends way past where it should be).

Real player with 4.0 hrs in game


Read More: Best Sandbox VR Games.


Honestly this game is very fun. Their road map justifies most of the issues being stated in the reviews. I love a stealth game just as much as anyone else but I want to see this game in it’s final form! This is an early access title and I’m sure the devs are working hard to please as many people with their product.

Pros :

Very easy controls

Fun stealth gameplay

Old Splinter Cell / Metal Gear Vibes

Immersion

Cons :

Constant music in heist

Buggy and forced options command (have to point and touch your watch in game)

Real player with 2.7 hrs in game

Panther VR on Steam

Hello Neighbor Alpha 2

Hello Neighbor Alpha 2

Hello Neighbor Alpha 2 is great because you can go into the console and type lots of commands, such as the “summon” command, where you can summon any item that you want. Also, It’s the most realistic HN build (with final art), none of that roller coaster, mounted windmill, crazy contraptions thing, but a subtle house in the suburbs, which you can explore. This is a truly fun game build that let’s your imagination run wild with the summon feature and messing with the neighbor. No need to download a console mod for the game, because it comes with one! I like this build very much and I highly recommend you check it out and do what you feel like doing, Hello Neighbor doesn’t always have to be about getting into the neighbor’s basement.

Real player with 361.7 hrs in game

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Real player with 51.5 hrs in game

Hello Neighbor Alpha 2 on Steam

Skin Deep

Skin Deep

Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You’re outnumbered, outgunned, and have no shoes.

Welcome to Skin Deep!

A WALKING TALKING INSURANCE POLICY

When insurance corporations want to keep valuables safe, they freeze you and stow you onto their cargo starships.

And when space pirates board the starship and trip the silent alarm, you unthaw, take a deep breath, and handle the situation.

Good luck, operative.

AND MORE…

  • Add Skin Deep to your Steam wishlist to get a notification when the game is released. Click the Add to your wishlist button above.

  • Watch the Skin Deep development streams at http://twitch.tv/blendogames

Skin Deep on Steam

Hello Neighbor

Hello Neighbor

Wow. What a wasted idea. This was a really good concept that just got botched nearly from top to bottom. I wanted to like this so much and was excited when it was in development, but…wow. It just utterly fails at everything it was trying to do. Instead of a stealth/horror game it is a puzzle game with poor physics, bad controls, and infuriating puzzles.

The controls are questionable at best. I couldn’t find a way to reliably map controls to certain keys like the arrows, numpad keys, etc. Maybe I missed something in the control mapping section but it just didn’t seem to work - whatever, I can deal with that. Regardless of key mappings, the actual movement and physics are just a hot mess. On more than one occasion I’d be running and I’d walk over a item like a piece of trash or a lamp and I’d just get thrown 20 feet in the air or across the map. Just utter physics failures on every level. Jumping is horrendous. If you hit the side of a wall or ledge you bounce off of it like a rubber ball. At least the same goes for the neighbor who jumps like a circus acrobat and frequently falls from heights because of the same ridiculous physics. All of this wouldn’t be much of a problem if the game wasn’t littered with jumping puzzles. Because nothing screams stealth/horror like jumping puzzles. Which brings me to…

Real player with 95.9 hrs in game

Reviewing this game is somewhat difficult. The game has a bit of a complicated development history, with a Pre-Alpha, four Alphas, and two Betas, each completely different from each other, and I’m not even entirely sure where to start. There’s a lot to say, so I’ll try to separate things into categories.

Disclaimer: I followed this game, and its development, primarily from CaptainSauce’s YouTube playthrough. I decided to get the game myself because I wasn’t satisfied that he found all the answers. That being said, I had prior puzzle knowledge, which, from what I understand, is one of the largest complaints of the game. Keep that in mind as we move on.

Real player with 93.1 hrs in game

Hello Neighbor on Steam

Hitman 2: Silent Assassin

Hitman 2: Silent Assassin

Hitman 2: Silent Assassin is the second game in the franchise and helped to establish many of the core aesthetics of the series. Addressing the biggest complaints about the first one, Silent Assassin is a solid and worthy sucessor. Controls are more solid and responsive, with better aiming, and wider options for the player to tackle the missions; and everything is bigger and better. The main new feature is the creation of the famous rating system, were the highest rank is Silent Assassin.

The briefing is now narrated by Diana, creating one of the most recognizable features in the Hitman series, which you can hear while watching the mission video (the first one, in St. Petersburg Stakeout, is glitched though, as it cannot transition to the second part of the video). Locations are more alive, more populated with NPCs and with more indirect approaches. The map is now more useful, showing real time positions of NPCs and critical elements like elevators and ICA caches. Albeit still mostly linear, Hitman 2: SA tries its best to give the player different options of approach and has more signature kills, with the most famous being the killing of Hayamoto Jr. with a badly prepared Fugu fish.

Real player with 110.0 hrs in game

Codename 47 was a success, a success that needed a sequel. And what do the good sequels do? Fix what’s broken, evolve what’s working. And Silent Assassin does that…kinda. Unfortunately, not always right. The overall structure of the game remained the same - you have a map where you need to do something, preferably unnoticed, and then, usually, leave the area. But how you do it is slightly different. First of all, and that is important for more… kind, i guess, players like me, - you can knock out enemies with a chloroform instead of killing them. This also means, that now you can knock out innocent people in the area and use their clothes almost without any consequences. Almost, because knocked out people do regain consciousness (quicker on higher difficulty), and because there is a new meter. Yes, starting with this game there is a “suspicion” meter in play. And it’s rather stupid, unfortunately. When you are seen by enemy/guard-type characters, their “suspicion” goes up. It’s universal for the map and it can only be slightly changed by what you are wearing at the moment. But it didn’t work as well as in later installments, with lots of smaller “if"s in play, where enemy/guard character could truly be described as “suspicious” and not “crazy and paranoid” and willing to shoot a hotel visitor just because he made a wrong turn (and yes, this can happen). What’s also sad, is that the infamous jungle chapters from Codename 47, are here as well, only now you’re in snowy Japan. Why would developers want to leave this kind of section in the game is still something i don’t understand. But it’s a solid game. Not yet as refined as Contracts and Blood Money, but not as raw and hardcore-ish as Codename 47. Definitely worth the play. P.S. Jesper Kyd’s music is amazing as always. P.P.S. You can now save in the game, if that put you off in Codename 47. Amount of saves depends on the difficulty level. P.P.P.S. The game is ridiculous to play if you speak russian. Russian stereotypes in this game are amazingly funny. Game even starts with a very harsh russian profanity, it’s the first thing you hear when you start the game.

Real player with 78.2 hrs in game

Hitman 2: Silent Assassin on Steam

HITMAN™ 2

HITMAN™ 2

After 700 hours of playing I’m still enjoying this game.

The storyline of the game (not including Hitman 1 DLC missions) will give you at least 180 hours of gameplay (360 hours including Hitman 1 DLC missions; Sniper missions and Patient Zero DLC ) if you go for all the challenges.

Spoiler alert: the Mumbai challenge “Feed the Birds” is bugged so you cannot achieve 100% game completion (I find this extremely annoying) :|

Real player with 740.1 hrs in game

I do actually like this game, and I’m probably gonna buy Hitman III instantly when it launches on steam next year, but IO Interactive’s anti-consumer policies is preventing me from recommending this game.

Cons:

•Always online DRM system for a singleplayer game, if your internet disconnects for a second, it tells you either to try to reconnect, or switch to offline mode, which brings us to the next point.

•Your progress in offline mode is null, void, inexistent, since the game only tracks and saves your progress only when you’re online.

Real player with 235.6 hrs in game

HITMAN™ 2 on Steam

BLACK DAY

BLACK DAY

8.5/10. BLACK DAY .. to buy or not to buy. Well here’s the deal.

If you have been frustrated by the lack of good tactical and infiltration games then this should already be in your library.

Reminds me of classic tactical games when they used to make them good.

This game features really well thought out maps. Sandbox customization. Diverse hostiles from human opponents to futuristic robots and everything in between and there’s more to come.

What i really enjoy about this game is the fact that it totally Lets the player decide how he wants to play. There’s no right or wrong way. Take the easy or Hard Way or if you think you can handle it Hardcore all the way.

Real player with 138.2 hrs in game

Are you a fan of tactical infantry/special forces combat games such as the great Ghost Recon series? Do you enjoy game series such as Metal Gear and Splinter Cell ?

How would you like a DEEP TACTICAL SANDBOX experience that comes with x21 thoughtfully created maps for you to play with; a majority of which are just ENORMOUS in size and are BEAUTIFUL to see?

Altogether, Black Day generously gives us:

…x3 gamemodes

…x21 terrific maps (with time-of-day and weather variables!)

Real player with 42.6 hrs in game

BLACK DAY on Steam

Crysis Remastered

Crysis Remastered

Let’s start it, by saying - if you’ve not played Crysis, I’d personally go with this version over the original, as it is more accessible, requires less tinkering, and plays slightly better.

However, as far as remasters go, this one is very disappointing. Ignoring the change of aesthetics at times, all of the issues with very much a junky AI are still here. The sound is as terrible as it ever was, with many sound glitches still present. And that horrible, directionless voice acting…. god, don’t even get me started (“Perfect!” says Nomad happily, when it’s supposed to be sarcastic “Perfect…”, as implied by the situation and subtitles… ugh).

Real player with 12.6 hrs in game

This game has serious bugs in lasts level. As result the latest level can’t be completed: no boss activated.

Also instead of original game it so simplified: no some interesting places and situations in several level.

I am not recommended this game - original will be much better.

Real player with 9.5 hrs in game

Crysis Remastered on Steam