Interdimension
Build Your Ship From Modules
Each ship is composed of independent modules and connections topolgoy between them. Every module has its properties and functions, such as mass, hull and cargo space. You should design your ship with a clear strategy, balancing among maneuverability, endurance, firepower, cargo space, power supplyment and other aspects.
A Noval Sandbox Building Way
You can design ship in a more free and convenient way. Give less effort, but gain a more delicate ship.
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Module is freely attached via contact to other module’s connector area.
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Module can be freely rescaled through X, Y, Z axes.
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Support X, Y, Z axes mirror mode and Grid.
Command Your Ship Tactically
As captain, you need to command individual modules wisely according to battlefield situation. Set navigation destination and motion attitude, assign targets to turrets, shutdown unnecessary modules to reduce consumption, or overclock your cannon to give maximum firepower output.
Realistic Physics Simulation
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All bullets and missiles are physical simulated, will deliver impact force to target hit.
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Thrust output and torque output is computed from individual thrusters, so thruster direction and mass of center need to be concerned in ship design.
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Structure of ship will be broken if crucial node (module) of connection topology is destroyed, so it’s better to set some redundant connnections in design.
Roguelike Experience
In singleplayer mode, you can explore procedural generated galaxy, fight against distinctive unknown enemies, redesign and reinforce your ship, until victory. Attention, you have only one shot.
Have Fun With Your Friends
You can create a online game, invite your friends to play against common AI enemies or fight each other to prove which ship design is the most powerful.
Read More: Best Sandbox Real Time Tactics Games.
Spaceflight Simulator
EXPLORE SPACE
Be in command of your own space program, from rocket design to interplanetary travel and achieve your dream of cruising through the cosmos in your custom spacecraft.
In Spaceflight Simulator, you will get to engineer your rockets, plan launches and flights, attempt landings, deploy payloads and explore new worlds.
EASY-TO-PICK UP, HARD-TO-MASTER
You could be launching your first rocket within minutes, but landing it in one piece might be another story!
With so many parts to pick from, you will learn through trial and error how to build spacecrafts best adapted to each of your missions. You will have to master navigating through the Solar system and landing your vehicle on all the planets and moons, each with their own atmospheric and terrain conditions.
REAL-WORD PHYSICS
During the design phase, you will get to assemble your own launch vehicle from a wide variety of components and pair them with a multitude of engines, all modeled after their real-world counterparts. Each part possesses its own technical specifications (mass, aerodynamics, etc.) which will affect your rocket’s behavior.
All engines accurately model thrust and fuel consumption affecting how much payload you’ll be able to carry safely. You’ll be able to create multistage vehicles, control how they separate and when secondary burn occurs in order to achieve the optimal trajectory.
BUILD YOUR WORLD
Fuel your ambitions, launch satellites, build exploration rovers, space stations, multiple rockets into space. Your world is persistent and only your imagination is your limit.
Conquer the harsh conditions of the Solar system, travel long distances and build your presence in space throughout multiple missions.
PARTS, PARTS, PARTS
Each part is highly detailed and serves a particular purpose. They are all based on their real-world equivalent and allow you to recreate your favorite historical rocket.
● Fuel tanks (20 sizes and configurations)
● Engines and thrusters (6 propulsion systems and a reaction control system)
● Aerodynamics (13 fairings with many nose and side cones)
● Capsules, probes, payload systems, separators and docking ports
● Landing systems (legs, parachutes, wheels)
● Utilities (solar panels, batteries, electrical, structural)
● Skins (to personalize your rocket)
WHAT TO EXPLORE
Each destination is modeled accurately in terms of gravity pull and atmospheric conditions, offering a challenging landing experience every time.
● Earth, your starting point
● The Moon, Earth’s celestial companion
● Mercury, the smallest planet of our solar system and the closest to the Sun
● Venus, Earth’s inside neighbour with an extremely dense and hot atmosphere
● Mars, the red planet with a thin atmosphere
● Phobos, Mars' inner moon, with rough terrain and low gravity
● Deimos, Mars' outer moon, with an extremely low gravity and a smooth surface
● Jupiter, the gas giant with its thick atmosphere
● Io, Europa, Ganymede, and Callisto. Each with their how terrain and landing difficulty
Read More: Best Sandbox Exploration Games.
Void Destroyer 2
Early access review to be updated at release.
I’ve spent around 70 hours playing this game until I reached the end of the current story missions (early access) with another 30 hours spent fallen asleep with the game open at various points throughout.
This is the best spacecraft combat game I have ever seen, period. And I’m kind of a fan of the genre. I’ve played the legendary Independence War: 2 Edge of Chaos with its amazing controls, story and combat. The equally revered and economically focused X3: Terran Conflict, its 1.5 style expansion Albion Prelude, and the good at piracy but nothing else X: Rebirth. I love the indie games like the arcady SPAZ/SPAZ2, Funny/Simple 3030 Deathwar, the very charming and intense submarine stealth style of Objects in Space, the small scale survival of the Evochron series, the stylish but shallow Rebel Galaxy and the very promising Starsector with its focus on fleet combat and even empire building. I conquered galaxies in the truly excellent Sword of the Stars and the be-the-space-pirate-bastards-that-bother-4X-players-in-their-early-game Distant Worlds: Universe, managed a space station and fleets in Halcyon 6, watched armadas annihilate eachother in Sins of a Solar Empire and carefully managed limited resources while running from an ancient enemy in Homeworld 1/2. Truly great experiences we are all very fortunate to have been able to enjoy and which shaped my expectations and standards for quality.
– Real player with 284.2 hrs in game
Read More: Best Sandbox Open World Games.
First and Only review to anything. So here is what the game is and about.
Void destroyers 2 is an Early Access, Indie, Strategy, Sci-fi Space Sim. Its always nice to start off with pretty much nothing and working your way up into something powerful or a fleet of something powerful. For Void destroyers 2, it does just that. To becoming something powerful you will be needing money, and reputation. Money is the big part, but reputation gives you access to buying bigger ships of different factions.
– Real player with 275.2 hrs in game
Far Sector
You’re a spaceship captain, and your objective is to explore the depths of the far sector. Build, research, and use the sector’s uncharted horrors to your advantage. How far will you go to accomplish your goal? What are you willing to sacrifice? The decision is all yours, captain.
Your own space base
- Build, improve, and optimize. Ensure that your station can withstand whatever is thrown at it.
Encounter the horrors of the far sector
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Meteorite fields keeping you from getting through the cold cosmos.
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Spatial anomalies that challenge the very laws of physics humans have used to understand the world around them.
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Strange organisms with qualities never seen before. They bring with them incredible danger as well as the opportunity for scientific breakthroughs.
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Space madness and paranoia that wrap themselves around anyone who has been in deep space for too long. While most people aren’t prone to this problem, a few of your crew members are going to get progressively worse as your travels go on. How will you avert a crisis?
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What else does the far sector have in store for you?
Make the best of catastrophes
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Use mold-contaminated cultures to filter oxygen.
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Study notes of madmen to find encrypted coordinates.
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Spill the blood of an all-consuming alien life form to create a regenerating ointment.
Text events
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Everything you do and anything you decide can impact what happens next, leading to unexpected situations.
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Choose carefully and make wise decisions knowing that each choice you make could be crucial.
Crew members
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Have skills, attributes, and weaknesses that impact their work speed, their stamina, the resources they require, and the situations they tend to bring on.
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Can get sick or make breakthroughs in their area of expertise. The Eureka! events that happen to scientists can leapfrog you into the future, even giving you new tech you wouldn’t otherwise have access to.
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Sometimes write personal journal entries that tell you more about what’s happening outside the confines of your mission.
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Need a watchful eye since it’s somewhat difficult to find new people in the depths of space.
Anything can happen, even in the safe zone
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Random events
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Meteorites
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Fires
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Short-circuits
The effort you put in now will pay dividends in the future
- Expeditions' data will be sent to coalition headquarters, and you can start your next mission with an even better technological base.
Adrorium
Build your ship, defend against drone waves and explore hundreds of sectors filled with stations, asteroids and planets with lots of POIs. The ship systems can be controlled via consoles with several hundred buttons. Craft equipment and blocks, loot the POIs and disabled drones. Upgrade your ship and venture to the center of the galaxy.
HARDCORE SHIP MANAGEMENT
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Hundreds of buttons over multiple consoles and functional blocks
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Subsystems defined by blocks
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Docking + station services
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Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
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Toggle blocks to save power
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Nuclear reactor + fuel + turbine management
SPACE SURVIVAL
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Farming, crafting
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Sleep, eat, heal, drink and more other tasks
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EVA suit for looting and raiding
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After you disable drones, go inside them and scavenge resources with tools
EXPLORATION
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Hundreds of sectors per galaxy (procedurally generated)
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Multiple points of interest (stations, asteroid fields, planets, wreckages,….)
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MFM drive for traveling between sectors
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Land on planets and explore them with a rover
SPACE SIM
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Newtonian physics + autopilot
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Docking (ship-ship or station-ship)
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Dogfight against enemy drone waves
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Mine asteroids + use hook gun to grab the ores
LOOTING
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Hundreds of items and crafting recipes
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Drones and bases are filled with loot containers and rare blocks that can be dismantled
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Stations have many traders (and one secret trader) that can buy your extra loot
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Many handy inventory shortcuts(hover send, take all if item owned, send stack,….)
SHIP BUILDING
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Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
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Extend the hull with hull pieces and wall blocks, the drill can remove hull
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Repair blocks after drone fights and upgrade them, hull can only be repaired at stations
PROGRESSION
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Missions, campaign
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Many upgradable tiers for blocks
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Research, skills (coming soon)
IMMERSIVE
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No loading screens
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Realistic and complex ship procedures
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Dock your rover inside of the ship and deploy it on planets
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Explore wreckages after drone fights
MULTIPLAYER
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Currently using Photon Networking to avoid NAT issues
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Cross-platform servers
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Dedicated servers, steam networking and p2p connections will come soon
OTHER
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Joystick/controller support
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Localization (coming soon)
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Memory efficient (less than 100 MB)
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Runs on potato rigs
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Full modding support
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The game is in early access so expect regular updates with new features and bugfixes
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Evolution of a Mini World: Physics Wonderland
Worth a try. Lots of real physics.
For example, special/general relativity, Doppler changes, solar system etc.
There are also wormholes, black holes, firewalls.
BTW: Miles instead of kilos would be better, especially as we are now out of Europe.
– Real player with 3.0 hrs in game
The physics are solid, the story is cool, but the gameplay is not that perfect. Very rich content. Considering the price, still recommend.
– Real player with 2.4 hrs in game
SimpleRockets
Prior to obtaining this game on Steam I have played this game for several months off and on. This is probably among my top few favorite games. I would endorse this without reservation and encourage it for everyone.
Although this game couldn’t be said to have the best graphics of any space game, I beleive it reasonable to claim that this has some of the best and simplest gameplay of all realistic space games. It is easiest to learn and has a sprawling potential for the imaginative soul who loves to understand how spaceflight really works.
– Real player with 111.6 hrs in game
I love messing about in this game.
Whether you make a “simple” rocket with a realistic design or a fuel tank loaded monstrosity,
you will find plenty to do.
There are plenty of challenges & objectives in this game but the popular ones are obviously Sandbox or Maximum Speed.
There’s quite a few bugs here and there but they seem to be ironed out as soon as possible.
People keep comparing this game of being an easier version of KSP,
but I haven’t played it so I can’t judge it yet.But I’ll be sure to pick that up soon as it looks fun.
– Real player with 12.2 hrs in game
Star Traders: Frontiers
Ok, I have been on Steam for 10+ years. I have purchased probably about a hundred games during this time. This is the first time I write a steam review for the game, which by itself might tell you something… :)
TLDR: This game is really amazing. Assuming of course that you enjoy turn-based combat and very deep strategy games.
Now, turn-based strategies (and RPGs) have always been my two favorite genres in computer games, and I’ve played majority of the most well known titles in these genre over the last two decades. Star Traders is not the best game in this genre. But it is one of the top 5, in my opinion. Of all times.
– Real player with 506.5 hrs in game
Star Traders is an engrossing and highly detailed sandbox simulator that’s grabbed my attention in the same way that the original version of Sid Meier’s Pirates did back in the 80s, when I was still playing on the C64. This is a slow-paced game with an emphasis on planning and crew management, and really sells the feeling of having to manage a complicated starship with lots of interacting systems. It’s a constant exercise in balancing different priorities. I can pay this game a high compliment in saying that in the course of just a few hours, I usually find myself making several dozen difficult and meaningful decisions that require a lot of thought – and then I can clearly see how the consequences of those decisions play out over time.
– Real player with 249.3 hrs in game
Evochron Legacy SE
I am a newcomer to 3D space and flight games, so I will start by explaining what I liked about a different space game, which inspired me to seek out Evochron Legacy. In Endless Space, I shoot across a 2D galaxy in custom-built ships, turn by turn, exploring solar systems. Each one is like a Christmas present as I approach, and the red, yellow, blue and white stars are the bows on top. When I get there, a window opens up revealing multiple planets. It is possible to guess beforehand what types of planets are in the system based on the type of star, but there is no accounting for the variety of anomalies, resources and conditions that each planet might reveal. Each one is a present unto itself, filled with envisioned potential. In times like that, I think someone should make a whole game just about this. Well, Evochron Legacy is almost that game.
– Real player with 180.9 hrs in game
Edit 10.9.2019
My house is now the rest of my ship. While flying to the Red Circle, I can cook, do laundry, and wash dishes while contemplating how to take over the sector with my fleet.
Been flying for 2 years now, I’ll be in my bunk.
Edit 4.15.2017
After almost 40 hours it felt like time to update this. In short, this game has sunk it’s teeth really deep and it’s still biting hard. None of the wow factor outlined previously is gone…in fact, it has increased the longer I’ve played. Bear in mind I’m in no hurry to complete anything, get the best gear or ships, or become dirty rich - and I’ve stayed away from tutorials as much as possible. I think this is where this game really shines for me - it rewards patient exploration of it’s mechanics, and they run deep…I only just became a good enough pilot to win my first race!
– Real player with 127.8 hrs in game
Interstellar Rift
Update JUL 2017:
Much has changed since this review was first posted. There’s a lot of new content, more than enough to justify the price tag in my opinion. Here’s a short list.
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Enormous playing areas, an entire galaxy!
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First person tools (and a weapon)
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Harder and more diverse AI controlled enemies
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More diverse missions
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Automation! Woo!
I just keep coming back to this game.
This is the upteenth time I’ve revisited it, and each time it gets better. There’s a good amount of toys, things to play with, and sooo much more stuff to look forward to. Not only am I happy with how the game is now, but I’m also very excited about what’s coming in the future.
– Real player with 1127.0 hrs in game
Ok, at the 350hr stage time for a review.
Firstly this is an Early Acess title in the “alpha” stage of development.
What this means is it is far from finished. So, if you want a “finished” product
wait a year or three, I reckon it will be fantastic by then if a couple of things happen*.
What i like about the game so far.
Content, hard to comment at this stage of development but so far much
better than i expected. By quite a bit.
There is quite a lot of content INSIDE** the ships, a ton of stuff came in the last patch
– Real player with 416.1 hrs in game