Oh Crab!

Oh Crab!

You can’t move and it bugs with my PC

Real player with 1.1 hrs in game


Read More: Best Sandbox Funny Games.


Maybe don’t sell the game that always freezes eventually.

Real player with 0.2 hrs in game

Oh Crab! on Steam

Solar 2

Solar 2

The screenshots really do not do this game justice. The formula isn’t new in itself (if you’ve played the first evolution level of Spore, Osmos or Flash-game ‘flOw’, it’s basically that idea (bigger consumes smaller), modelled on orbital rotation and gravity.

You start life as a small bit of rock - a tiny asteroid. You must smash into other rocks in order to grow. Grow enough and you will become a barren, rocky planet. Gather more rocks into your orbit and absorb them for your planet to grow. When it’s large enough, your planet can sustain life (which has benefits and shortcomings - I won’t say what as it’s a bit of a spoiler). Once your planet is HUGE, it can become a minor star and draw other planets into its orbit. Be the biggest solar system. Become a binary star system. Become a black hole! Survive as other systems try to attack your marvellous achievement and turn you back into an empty, tiny planet! Best of all, you keep that planet or system. When you reload, you carry on where you left off.

Real player with 47.9 hrs in game


Read More: Best Sandbox Relaxing Games.


This is the type of game you play when there’s nothing better in life to do. Don’t get me wrong, it’s really fun, innovative and very addictive, but with so much out there, I can easily see this little Indie title being forgotten. In some ways it has been. There is no Wiki page, the Steam community hub is small as are most forums for the game I’ve seen. It was part of the Humble Bundle V and as such was thrown in with other Indie titles further relinquishing it to obscurity.

Make no mistake though what is here is a very solid game. The gravity physics are well done. Stars, planets and the like are colorful and the music is trancelike and hypnotic. This game is a fine way to practice patience because you will find yourself growing asteroids, planets and star systems for hours and find little tedium in the process.

Real player with 46.4 hrs in game

Solar 2 on Steam

Quiet as a Stone

Quiet as a Stone

The game is well done and though super simple and even limited in the actual gameplay (can’t save maps you’ve developed, no!real goal other than just clearing the landscape searching for magical stones). But despite the games limitations, it’s easy gameplay and simplicity are actually addicting. Tried it for the first time today and when I’d stopped it was 3 hours later! LOL Only three downfalls I see are that you can’t save maps, can’t create a map from scratch, and there needs to be a gamma control as the game is predominently dark and its difficult to see the landscape clearly. Hopefully the developer will add some updates. I would definitely recommend this to anyone looking for a relaxing experience that only costs pennies.

Real player with 43.0 hrs in game


Read More: Best Sandbox Nature Games.


Love the concept and the calm vibes, its very beautiful and relaxing! I do wish there were more variation in landscapes though, I imagine it gets same’y quite fast. Different climates and plants would have been fun! It is also much too dark, with no way to adjust the lighting up (as far as I can tell). Sometimes I cant see whats going on at all, its literally just pitch black, lol.

There are also some minor issues, like street lamps cant be picked up again once you place them.

Real player with 7.6 hrs in game

Quiet as a Stone on Steam

Cloud Gardens

Cloud Gardens

When I first went to play Cloud Gardens, I didn’t know what to expect. Come to find out, that’s exactly how you should approach this game.

Cloud Gardens is a unique experience that’s hard to describe or compare. It’s partly a gardening simulator, partly a Dystopian landscape builder, and partly a puzzle game that is both satisfying and without frustration. Any and all preconceptions I had about the game were dashed as soon as I started playing it.

Not only is the game beautiful and unique, but it also hits all the right marks: The controls and level design are absolutely on point. It’s so much effortless fun working your way through level after level, and when you fail a level it’s no big deal to go back and try it again. As a matter of fact, you’ll look forward to it.

Real player with 35.1 hrs in game

This game is so satisfying! At first it’s so simple you might think you’re playing a repetitive and boring experience, but it quickly gets more and more creative and captivating. Some levels are shorter and offer less room for wild creativity, which creates a good pacing considering the large amount of levels in the game (I’m not even halfway through apparently).

I almost never write a review before completing a game, but this is something else. Good vibe with simple and solid mechanics, charming pixel art, and a surprising amount of player agency: you’re growing plants, sure, but also placing (or dropping) all kinds of objects near your plants to make them grow. Those objects let you create storytelling in every scene, then make great foundations for more procedurally-creative plant growth. This is also why the initial simplicity might be misleading: at first, there’s not much room to expand, but wait until you add vehicles and buildings on larger levels to see the true potential of the game. There’s a puzzle element to it, too, for reaching 100% and completing each level.

Real player with 19.2 hrs in game

Cloud Gardens on Steam

Fireworks Mania - An Explosive Simulator

Fireworks Mania - An Explosive Simulator

Look, any sandbox game that lets me light off fireworks in a church is going to attract my attention.

UPDATE : 40 hour opinion : Simply one of the best sandbox games on the market. Free content, a really, REALLY cool dev who I have had the pleasure to interact with a couple of times on social media, and endless possibilities for the future.

And finally, A SAVE FEATURE.

The dev is smart. If you thought of an improvement, he’s prolly already thought of it first.

And lastly, give it up for the visual effects and performance. I own a couple more fireworks

Real player with 62.3 hrs in game

Really nice game. Played it in the early stages, the game has grown and finally released. I was searching a few years ago for this game. Saw a fireworks game of weco, didnt liked it really. I saw this game and I was sold. The game developer Laumania was very friendly to me and I was happy to be a moderator in his discord server. While the game was in early stages I was communicating with the other Dutch mods. I played among us with them and the community was fun. I enjoyed most of the stream of Laumania and really liked his dev logs. Finally this game has been released. While I was playing the demo, it was like It was real. It was incredible. Now you can even blow up houses and make big projects. I am proud of Laumania and the other people that helped him to build this beautiful game. Trust me, it is worth it.

Real player with 53.9 hrs in game

Fireworks Mania - An Explosive Simulator on Steam

Little Inferno

Little Inferno

Little Inferno is a charming one.

If you had any previous experience with World of Goo, you should know exactly what to expect out of this little piece’s flavor and aesthetics. For many small games, there is a point where, for the sake of keeping up with the challenges the gameplay introduces, the player’s mind effectively strips away the colorful facade of it, revealing the core mechanics to be yet another twist on an ages old arcade, which it is perceived as from there on. Here, that’s hardly the case.

Real player with 18.6 hrs in game

=+{Audience}==

☐ The guy who plays the game in the ads

☐ GD Auto level

☐ Nick JR game

☑ Casuals

☐ Have a bit of experience in the genre

☐ Experienced players only

☐ Veterans

☐ Pros

☐ Gamers

=+{Graphics}+=

☐ 1x1

☐ Camera is a potater

☐ MS Paint much?

☐ Scrunches up your face

☐ Bad, but not too bad.

☑ Balanced

☐ Good

☐ Glimmering

☐ VR Game

=+{Controls}+=

☐ Mixed

☐ Arrow Keys or WASD

☑ Player controls with cursor

☐ Passable

☐ Bad default binds

☐ Two major controls

☐ How do i even play this?

=+{Price}+=

Real player with 17.4 hrs in game

Little Inferno on Steam

METAL GEAR SOLID V: GROUND ZEROES

METAL GEAR SOLID V: GROUND ZEROES

Barebones explanation about this game. This is not a demo!

In the eve of Metal Gear Solid V: The Phantom Pain, I’ll be reviewing Metal Gear Solid V: Ground Zeroes because some people still don’t seem to get it at this point (short version at the bottom of the review).

First of all, I’ve played most of the MGS games before this and I love them to death, so my opinion may be a bit biased.

Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain, like way back when there was a pretty short and limited Gran Turismo 5 Prologue but was still sold as a full game. That’s not the case with GZ.

Real player with 38.6 hrs in game

“You’ve already seen the “Overwhelmingly Positive” user reviews, haven’t you? Why are you here, then? Why do you continue to scroll through them while your memory betrays you? You enjoy reading reviews, that’s why.”

I’ll get straight to the point. This review’s main goal is to address common misconceptions.

Amount of Content:

Ground Zeroes offers 7 missions: one main story, four side missions with different objectives, two extra side missions that are aimed at the fans of the series. Each mission has two difficulty settings (hard unlocks after beating normal), secret collectibles/objectives and unlockable trials (challenges). Throughout all missions you’ll be dealing with only one location: Camp Omega, which is a fairly large facility. Each mission has it’s own time of day.

Real player with 31.7 hrs in game

METAL GEAR SOLID V: GROUND ZEROES on Steam

Brain Break

Brain Break

A challenging and interesting puzzle. Very similar to the old games on push-button phones, which is very nice. A beautiful and pleasant picture to the eye. Good animation. A large number of levels that can put you in a dead end. I thought about some levels for more than half an hour. Good musical accompaniment, sometimes even calms down when you do not know how to pass the level. The game as a whole turned out to be very interesting and not bad, even considering that it is a puzzle. I hope the authors will add more and more levels over time, because the game has sunk into my soul. Very good game, I recommend it. I liked everything, and given its price, this is a great game that fully deserves this amount.

Real player with 3.6 hrs in game

An entertaining and exciting puzzle game called “brain break”, in which you need to place the cubes in the cells assigned to them. The game is made in a simple and concise style, which is very combined with the musical accompaniment. At first glance, everything is simple, but then it only becomes more difficult. The first levels are introductory, and the next ones will be more and more difficult. A variety of levels in the game is enough to take you a couple of hours to complete. Buy and try out the game definitely recommend, it is 100% justifies its name.

Real player with 1.6 hrs in game

Brain Break on Steam

Candy Machine

Candy Machine

Candy Machine runs unacceptably slowly, has extremely poor to outright non-existent tutorialisation, and a UI that doesn’t scale with almost any of the available resolutions that it offers in the launcher.

The $9 asking price is almost offensive, given that this game’s polish (or lack thereof) is something that would still be considered a disappointment of a $0.49 game. It could almost be considered worthwhile for the sub-$1 price point if you REALLY love the genre but have no money and are willing to put up with a mutilated version of it, but for this price just get one of the many, many games that do it much better.

Real player with 10.5 hrs in game

I would say that for the game’s current state it’s ok. But the machines/conveyors need to not place when you click on a menu. It gets a bit frustrating when you have to delete something that you didn’t place over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over. Other then that, it’s a good game so far with some very good potential to it!

Real player with 8.3 hrs in game

Candy Machine on Steam

Retool

Retool

Its not a bad game, just not fun, challenging, engaging, or interesting… but nothing inherently bad. A meh way to spend an hour and a half, but not really anything else. Maybe almost worth a dollar, definitly not 10. Oh, and before I forget, not a hacking game, you just use a computer to redirect buttons.

Real player with 1.8 hrs in game

What can i say about Retool that…. It’s a game? it has idea’s? I’m sure the developers have had the best of intentions with this title, but from top to bottom this title is a mix of bad mechanic to worse execution.

Full review:

https://www.youtube.com/watch?v=5LAQRVa19hU

Text:

As always, watch the video for the best possible impression of a title.

Retool markets itself as a hacking puzzle game, where you would assume that would be it’s two main focuspoints. Hacking mechanics and puzzles.

Sadly, starting from the top, the hacking is … weak. you use a console and suddenly to can reconfigure some lines on the map, sometimes you need TWO consoles, but the base is really that. The UI is annoying with different buttons for actions that have no reason to be separate actions, with MANY of the “hacks” serving no purpose, boiling it down to “lets move to the lines so the doors open, and remove all the other lines so I don’t get shot by a turret”.

Real player with 1.6 hrs in game

Retool on Steam