Freemium Way

Freemium Way

Freemium Way is an adventure game with tactical turn-based battles and sandbox elements. Find all pieces of the puzzle to identify why does Freemium come to the world of modern games and try to curb it. Make your own way.

Features

  • Loot - A lot of items, materials, crafting, trading and upgrades.

  • Story - Multiple game locations with a story behind and puzzle mechanics.

  • Battles - It is not a yet another card game with decks, but it is turn-based, PvP and PvE.

  • Multiplayer - Ability to set up hints and traps for other players, compete or unite.

This is an indie game made by a small team and we hope you’ll like it.


Read More: Best Sandbox Open World Games.


Freemium Way on Steam

SAS

SAS

I stumbled upon this game while taking a look through early access titles. The first thing that caught my eye was that it is survival. The second thing that really peaked my curiosity was spiri animals. What, are you kidding me?! Who does that?! How could that work?! Well, let me tell you, I was immediately engrossed in the visually pleasing artistry and placement of all the points of interest giving it a realistic feel which we all try to find in these MMO’s. You can roam this huge map for hours and you’ll see something new every time. There is always something to do as in any survival game, it’s hard not to get distracted! Weather you like solo play or group play, pvp or pve, exploring or building, this is the game for you! The Developers are always interactive and enjoy playing right along side even the newbies so you don’t need to be a high lvl to be noticed! Now, with that said, I won’t go into obvious details which every new game, especially early access, about what I don’t like about Spirit Animal Survival because negatives are to be expected and my likes, or loves rather, outweigh the things that are still being worked on. It is, after all, a work in progress. Look, all I’m trying to say is, stop reading this already and come in, enjoy some great company with friendly people and have some fun! If you’re waiting for the invite, well, this is it! Don’t hesitate, I hear the sale price will be ending soon! Also wanted to add, if you’re concerned with the minimum requirements, I know it says min i5, I’m running an i3 with the only real issues being in the loading and shutting down, the game play is practically flawless! Don’t let that be what scared you away, let it be that big bad T-Rex that one shot you!

Real player with 85.4 hrs in game


Read More: Best Sandbox MMORPG Games.


Before I write my thoughts, I saw someone post false information that I’d like to correct. You actually CAN report bugs without having to use a 3rd party chat software called Discord. There is a big box in the main menu (as seen in one of the videos above) that clearly states you can report bugs by contacting them via their email at support@spiritanimalsurvival.com - if the forum or Discord is not your way to go, there is always that solution for you.

Now on to my actual thoughts of this game in its current state! Spirit Animal Survival (SAS) is another survival game with some unique elements in it. The features you expect in a survival game are there, you need to go get resources, craft and build, while trying to stay alive by eating, drinking and not letting others/animals kill you. You got to do a bit of grinding but that’s part of the games in this genre. The most unique feature of the game is that you can transform/morph into a spirit animal. There is a bunch of them and all of them have their own attacks/features. This does set the game apart from other survival games that I have played. You can see how this work in the videos above.

Real player with 84.0 hrs in game

SAS on Steam

Space Box Battle Arena

Space Box Battle Arena

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Get ready for hot and unusual space battles!

Here comes Space Box Battle Arena - a place where you not only fight the enemy but also design and create your own spaceship for battle!

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀When? - In September 2021!

The Game is currently under development, but most mechanics of gameplay is done!

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ADD to WISHLIST to be the first to enter the Arena!

The unique combinations of action shooter and tower defense genres! Build your ship and salt down the enemy!

Machine guns, lasers, flamethrowers, harpoons, energy shields, black hole generators, hundreds of asteroids, and robots are waiting!

Сurrently, there are 14 maps, 3 types of shipbuilding blocks, 8 weapons, 7 devices, about 20 super weapons and 8 characters to play!

The exciting sandbox arena awaits! You want speed? Then build a compact ship with many engines. You need power? Put on a variety of weapons! You wish entirely indestructible ship with shields, repairing, and armor? You are welcome! Different blocks give different abilities, and their upgrading will increase your power!

3 different leagues of ships, 4 game modes, and randomized maps with various objects will make every battle full of epic and fun!

  • Build your own free-form battleship

  • A variety of weapons for any style of play

  • Many superpowers for a total mayhem

  • 8 unique characters to control your shuttle

  • 4 Game Modes + Play with Friends

  • Variety of maps for battles

  • 8 types of sudden deaths to quickly end the game

  • Stylish design and graphics

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Still in doubt? Now, quickly build your ship and advance into battle!


Read More: Best Sandbox Action Games.


Space Box Battle Arena on Steam

Ethyrial: Echoes of Yore

Ethyrial: Echoes of Yore

The world of Irumesa is filled with countless dangers such as creepy swamps, unexplored caves, and dungeons. Immerse yourself in this hardcore MMORPG and play the way you want to.

You live in a world called Irumesa. You start in the Solitary Isles and make your way through to the mainland, where you will traverse tundras, deserts, swamps, and more. Explore hundreds of interesting locations, each filled with a story, quests, and beautiful scenery.

One essential thing to us with this game is developing a game with a high risk to reward ratio. The game will be difficult, and the risks are high in general. We are trying to implement content for all types of players, both casual and hardcore RPG gamers, but the main focus will be on the more hardcore. With great risks comes great rewards!

Dying in Ethyrial will be harsh and punishing. We can guarantee that you will get frustrated at times. But we believe that this is also one of the things that makes a game fun to play. Knowing that death is so nasty and the stakes so high will increase the rewarding feeling when accomplishing something difficult. Death will result in irreversible experience loss, and items will be dropped at random. Players may pick up items again if someone else doesn’t get there first!

Teamwork will be an important aspect of Ethyrial, and leaving teammates to die will not really be an option. We want to enforce teams to really work together during instances, and boss fights to implement a “Party-loss system.” If a teammate dies, the entire party will share that players experience loss. If the rest of the team survives and manages to revive their teammate, some of the lost experience will be given back to the team.

PVE will, of course, be a big part of Ethyrial gameplay. You will encounter many boss fights and will be able to party up with your friends to clear the harder bosses. Instances (Dungeons) will come in plenty and with different difficulty. We will also introduce a Colosseum-style arena, where players, either solo or in a party, have to fight their way through different bosses in an arena.

You can’t have a great MMORPG without a good PVP system, where people can put their skills to the ultimate test against other players. We have plans to implement several different PVP-arenas where you are free to roam as you please, with ratings visible for everyone.

We have implemented a bounty system in the world to increase the risk of killing other players. Player killing will be mostly unrestricted but risky in the way that a bounty will be placed upon you. This will make you a target to other players looking to make some money. In the future, bountied players will also be restricted access to some areas, as a high bounty will make guards and other dangerous NPC’s very interested in you. Maybe you’ll find friends in darker places? In Ethyrial: Echoes of Yore, nothing is written in stone, and you decide who you want to become.

We plan on allowing you to be able to build your own houses, workshops, trading posts, castles or whatever you want. We will not feature an instanced housing system, as you will be able to buy a plot of land almost anywhere in our open world. You may team up with your clan to build a massive clan mansion or gather enough money and resources to build yourself a small cabin in the woods. What you do is up to you, although these benefits won’t come cheap.

Like with many other MMORPGs, we want to provide a solid crafting system. The crafting system will also have a higher risk/reward than what most players are used to, as items are varied in quality, wear over time, and not guaranteed to be crafted successfully - this is dependant on your skills. Basic blueprints are made available to the player through simple means such as vendors. However, more advanced blueprints can only be obtained through means of exploration, questing, and other types of content.

Our game will feature many different spells, but we are also creating a spell-crafting system, where players can further specialize their character by creating spells fit for their game style. A crafted spell starts blank and gets more powerful as you add abilities and powers to them. But be careful, as tinkering with some of these ancient powers may cause it all to go away. This system will be very high risk, but very high reward!

The community will be a large part of the game, whether you are alone, in a clan or a part of a small group of friends. We will have a system that facilitates this game mechanic, like your clan buying up land and making a new town on a trade route or you and your friends picking up bounties and hunting down criminals. We are working on more as well that we will share in the future.

(We will release more info as we develop further)

Ethyrial: Echoes of Yore on Steam

PIRATECRAFT

PIRATECRAFT

Good start not much to do, that’s most likely because I dont know how to do anything lol

Real player with 0.7 hrs in game

It’s not bad, but the nights are pitch black, which has no meaning at all. Explore, explore and explore, how big is this world? Lots of chests with goodies to collect.

So the nights are a big turn off. Just standing there in the darkness, I want to move, but I don’t see my enemy.

Maybe it has a purpose in PvP mode, but if one has brightness control on their monitor, it’s an advantage.

And for what it is worth in general: This game should be FREE !

I do like, that when you kill a Cannibal, that it drops health potions. Take out the day/night cycle. If you can, can you @developer or is this what is possible? And if you try to add something, put like a bejeweled chest in a temple or something. Who ever gets it, get a huge bonus in points. But what is the use of the points, especially in single player?

Real player with 0.6 hrs in game

PIRATECRAFT on Steam

Welcome To Graystone

Welcome To Graystone

OK…IDK what tthis is but def not what i was expecting.

def not worth 35 bucks i dont know what there smoking,

you start off near some trees and some water, and guess what…zombies.

i decided to just run down the map to see if there was anything to explore. ran for about 20 minutes and there was NOTHING

no rocks, water NOTHING. you need a rock to craft anthing and i couldnt find a rock at all.the most i was able to craft was cloth.

oh to top it off theres no match making and the same annoying song plays in a loop. i cant believe i wated 2 days for this game to come out when theres nothing to even do in it. why they felt the need to put zombies in a outerspace survival game ill never know. oh they kill u in like two hits btw and ur punches dont do anything to them.

Real player with 0.5 hrs in game

Welcome To Graystone on Steam

Balsa Model Flight Simulator

Balsa Model Flight Simulator

(Also put 230 hours into the public playtest prior to EA, quite confident this will become my most played game by quite a lot)

Haven’t even touched career yet, or done much with the scenario editor. I’ve just been completely captivated by making and flying planes. If you can think of something or find an existing design that seems feasible you can probably make it, and you can even come with new ideas that no one has thought about before and make them work.

This has replaced all other flight sims for me, MSFS may be beautiful and have great wind simulation etc, but I can’t fly and build my own designs which I’d much rather do. The community aspect of this is great too, seeing all the weird and wonderful designs that people come up with is always entertaining to me, and the mix of friendly dogfighting and chill flying around together is just great.

Real player with 285.8 hrs in game

Balsa is one of those games that is up and coming with afterburners lit. Ignore the fact there are no afterburners (yet).

Multiplayer - Check

Weapons - Check

Creative Design Options - Check

Modding - Check

A Dev Team that LISTENS - Check

Keep in mind, this game is in Early Access. This means the game is developing, growing and has potential ONLY limited by feedback provided to the developers. The team even released a modding kit that allows for building mods already. I have been able to create several custom designed propellers, fuselages, and fuel\battery tanks and used them in game.

Real player with 154.7 hrs in game

Balsa Model Flight Simulator on Steam

Deepfield

Deepfield

Deepfield is a sandbox RTS set in the tiny world of microbiology. Deepfield’s microverse is alive and contains many biomes, each with their own mix of environmental mechanics and unique enemy types. Find and exploit resources, multiply in number and expand your territory to fend off extinction.

Sectors & Biomes

The Deepfield microverse is broken up into many smaller play areas called sectors; small groups of connected sectors make up a biome. Each biome has its own mix of environmental mechanics and unique enemy types; players will have to constantly adapt and pivot strategies in order to spread their influence across the microverse.

(As of 0.4.0, biomes and environmental mechanics have yet to be implemented)

Capital Units

The most important class of unit; if all your capital units perish, game over.

Capital units have a wide range of capabilities but most importantly they can store resources and use them to spawn new units. They are the only type of unit which can use the mutation mechanic to enhance their capabilities and the only type of unit which can initiate travel between sectors.

Mutations

It’s an expensive and lengthy process but your capital units can be improved by mutating.

Mutations can change a wide variety of things. They can unlock new units to build, modify capabilities, boost/change stats and more.

Some biomes will be so hostile to a particular species that without mutating, units will die to the environment.

(The mutation system in 0.4.0 is a placeholder, this mechanic will be completely overhauled in the future)

RTS, not “RTS”

At its core, Deepfield is an RTS, however, it takes a lot of elements from other genres such as sandbox, RPGs, open world games and MMOs. This makes Deepfield unlike traditional RTS games.

The Deepfield multiplayer microverse is alive and persistent; it ages, changes and eventually dies. Your units continue to exist and will carry out simple tasks even when you’re not there. Players can drop in and out of the microverse at any time. How all this plays out can be configured by the host.

In multiplayer there are no specific PvE or PvP modes. Diplomacy is fluid so how you interact with others is entirely up to you; you can attempt to crush everyone you meet, create long-lasting alliances or cooperate until it’s no longer convenient.

Deepfield on Steam

Empower

Empower

Currently pretty buggy, but the dev’s dedicated to the task and has a good head on his shoulders, focusing on nothing but base gameplay for now.

They’ve come up with a fun way to introduce physics based swordfighting, it’s genius!

Real player with 2.5 hrs in game

Currently unplayable via Virtual Desktop using the Quest2….shows no video, well it does for a split second then goes black. AirLink works yet it places my avatar in the floor. Have not attempted Oculus because I refuse to play a game like this tetheted. I will not refund and hope any future updates fix these issues because I really am excited about this game.

Real player with 1.5 hrs in game

Empower on Steam

HexLab

HexLab

So… what exactly is Hexlab?

Well, it’s a bit of an odd game with an odd premise. Drone controlled hexagons squishing other hexagons? I can’t say I’ve heard of that before. But odd doesn’t necessarily mean bad.

Pros:

-Very laid back and relaxed (personally found it good for unfrying my brain after a couple hours of Factorio)

-Multiple unit types and drone commanders, which allows for lots of different strategies

-Rewards intelligent gameplay

-A lot like chess, easy to learn

Cons:

-Campaign is only 19 levels (I finished it in under an hour)

Real player with 4.7 hrs in game

HexLab is similar to chess or checkers in the Sci-Fi setting, where the difference in the heights of the playing field is used.

An unusual project with its deep atmosphere. The game has some kind of its own attractive magic. Music and graphics are chosen perfectly, ideally emphasizing unhurried meditative gameplay.

Game mechanics is unusual, I have not yet met such games. I like that the developer is trying to come up with something new, unique and original.

The game is difficult, requiring thinking over each turn. On the playing field are hexes of the opponent and the player, which he buys before the match.

Real player with 4.1 hrs in game

HexLab on Steam