Star Sonata 2

Star Sonata 2

I cautiously recommend this game only if you can look past its shortcomings. I have been playing since ~2008 when I was only 12yr old.

The Good:

There is something about this game that can get you addicted like no other. The player base is very close (admittedly also rather small) and everybody knows everyone else and that makes the community very strong. You can create your own team join a team (aka clan, faction, country) and take control of start systems and use the resources within them to build ships, weapons, space stations, and become an industrial powerhouse. But you better be prepared to defend what you own. Much like a country in real life, your team could become a true superpower with all the fame and infamy that comes with it. You can exercise your hard and soft power as you see fit. Politics are very real in this game and I love it. Likewise, if you upset too many players they may declare war against you. Every solar system you own and space station you build is at risk. In a worse case scenario you could lose all of your territory, all of your industry, and be forced to surrender which almost always results in the death of said team. This is something I really like about this game. You have a lot of freedom and the choices you make can make you insanely rich, respected, and powerful. But you could lose it all.

Real player with 4273.5 hrs in game


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TLDR - A decade+ after the game’s initial launch there is still nothing else quite like Star Sonata on the market today.

The game is heavily influenced by the Star Control series and combines 90’s style arcade action with MMO character development and an almost limitless item progression that rivals many modern MMOs. It has in-depth base building that is basically a whole different game unto itself where you can make money doing colonies, making gear, selling industrial commodities and more. The PvE content is typically fun and offers a variety of solo and group style engagements.. The PvP and team vs team combat probably needs the most improvement but the game doesn’t really revolve around those.

Real player with 3859.9 hrs in game

Star Sonata 2 on Steam

Citywars Savage

Citywars Savage

Features

  • Fight together in the wild and complete dungeons

  • Explore a world filled with unique mechanics

  • Gather resources, Mine minerals and Fish! All the world is filled with treasures.

  • Go on adventures and complete quests to level up your gear.

  • Build your own city and furnish your house with your friends.

What Else?

Join our community now and get involved in the development of the game.

http://discord.cwz.ca

The game has a unique editor that let our community improve the game at runtime. Which helps to deliver new content every month!

You can also apply to be staff and moderator in-game. Contact our admin at staff@citywars.ca


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Citywars Savage on Steam

Dragon And Home

Dragon And Home

A game built to desire the hungry fiends awaiting Hytale. In it’s early stages it has compromise, aspiration, beauty.

Those not worthy to grind, shall formally fall under as “lackluster and lazy” those who do not aspire to strive as well.

This game is in no shape perfect, yet describe to me a game that is? We see games like these as, “another minecraft ripoff”

I see a game like this as the future. Plenty of people whining, crying, to a what? 10 man Dev team? About how “oh the healing is the worst, the servers suck, it’s too much, it’s too hard” nonsense. Write a review on life while you’re at it, nobody can bug fix that.

Real player with 654.3 hrs in game


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– edit after holloween patch –

The latest patch has gone live and the old review no longer applies so I must change it.

The game is still bare-bones. The content is still balanced around the lv 20 cap so it is natural. What IS there is fine.

– THE BAD –

Here are what I think are still the problems plaguing the game:

  • vigor is still a problem

Vigor (as previously described) is the system used to gate certain activities. The initial iteration of it had vigor attached to harvesting. T1 materials such as stone, herb did not cost vigor. T2 materials such as copper, flax cost 1 vigor. T materials such as iron, cotton cost 2 vigor. This system incentives hoarding materials. The new system attached vigor to crafting gear (weapon and armor).

Real player with 502.5 hrs in game

Dragon And Home on Steam

Ryzom

Ryzom

(Just a note, Steam has the dates messed up because I had a previous review that I deleted. This review was actually posted on March 23 and has no relation to the previous review from January.)

Ryzom is a frustrating game for me.

This game is very, very flawed even just with its game design. There are bugs all over that need to be fixed, new player experience is atrocious with almost none of the game’s mechanics explained properly, the game’s engine is archaic, and a lot of its design is of questionable merit. There’s even some serious problems with racism and ableism in this game, plus the most absurdly sexualized costumes I’ve ever seen for female medium armor. Yet, in spite of all that, it really can be a very, very enjoyable game once you slog through learning all the mechanics. I genuinely like the core gameplay, as you can clearly see from my play time, which is actually at least a couple hundred hours less than my actual play time. I’ve had a lot of fun with this game.

Real player with 484.7 hrs in game

Ryzom is 12 years old and it shows. The game is beyond stable. (I don’t know if Steam supports it, but the game works great on Mac and Linux in addition to Windows.) I haven’t had any crashes in over 250 hours of play. The character/mob models look clunky and the landscape polygons seem over large by 2016 standards, but the game is colorful and vibrant. My 6 year old computer handles the highest settings just fine with FPS to spare. The community is the most mature, helpful and pleasant I’ve ever seen (and I’ve played 30+ MMOs in the last 20 years).

Real player with 467.5 hrs in game

Ryzom on Steam

SAS

SAS

I stumbled upon this game while taking a look through early access titles. The first thing that caught my eye was that it is survival. The second thing that really peaked my curiosity was spiri animals. What, are you kidding me?! Who does that?! How could that work?! Well, let me tell you, I was immediately engrossed in the visually pleasing artistry and placement of all the points of interest giving it a realistic feel which we all try to find in these MMO’s. You can roam this huge map for hours and you’ll see something new every time. There is always something to do as in any survival game, it’s hard not to get distracted! Weather you like solo play or group play, pvp or pve, exploring or building, this is the game for you! The Developers are always interactive and enjoy playing right along side even the newbies so you don’t need to be a high lvl to be noticed! Now, with that said, I won’t go into obvious details which every new game, especially early access, about what I don’t like about Spirit Animal Survival because negatives are to be expected and my likes, or loves rather, outweigh the things that are still being worked on. It is, after all, a work in progress. Look, all I’m trying to say is, stop reading this already and come in, enjoy some great company with friendly people and have some fun! If you’re waiting for the invite, well, this is it! Don’t hesitate, I hear the sale price will be ending soon! Also wanted to add, if you’re concerned with the minimum requirements, I know it says min i5, I’m running an i3 with the only real issues being in the loading and shutting down, the game play is practically flawless! Don’t let that be what scared you away, let it be that big bad T-Rex that one shot you!

Real player with 85.4 hrs in game

Before I write my thoughts, I saw someone post false information that I’d like to correct. You actually CAN report bugs without having to use a 3rd party chat software called Discord. There is a big box in the main menu (as seen in one of the videos above) that clearly states you can report bugs by contacting them via their email at support@spiritanimalsurvival.com - if the forum or Discord is not your way to go, there is always that solution for you.

Now on to my actual thoughts of this game in its current state! Spirit Animal Survival (SAS) is another survival game with some unique elements in it. The features you expect in a survival game are there, you need to go get resources, craft and build, while trying to stay alive by eating, drinking and not letting others/animals kill you. You got to do a bit of grinding but that’s part of the games in this genre. The most unique feature of the game is that you can transform/morph into a spirit animal. There is a bunch of them and all of them have their own attacks/features. This does set the game apart from other survival games that I have played. You can see how this work in the videos above.

Real player with 84.0 hrs in game

SAS on Steam

Albion Online

Albion Online

You will notice a large amount of people posting negative reviews are the ones who complain the game is too unforgiving. They’ll say it’s unpleasant dying to groups larger than them, and how if they can’t play solo, the game therefore sucks.

Let me be crystal clear in case the store page isn’t clear enough: IT’S A FULL-LOOT PVP MMO.

Full loot: When you die, everything you’re wearing and anything in your inventory is dropped or trashed. It’s written on the doorway outside, if you don’t like it don’t play it. If I’m allergic to fish, I’m not gonna go to a seafood restaurant and order trout, then post a bad google review saying it almost killed me.

Real player with 2973.7 hrs in game

THIS GAME IS GOING FREE TO PLAY IN APRIL! Just so if you’re interested in the game, but not willing to shell out $20 / $30 (off-sale) I don’t understand why people are hating that this will be f2p, if youwait you’ll miss out on the rewards.

($20 is a really good price imo. You’ll get a mount (Specteral Wolf), some gold, and another thing (forgot) when this becomes free 2 play.

[Long review because I see many negative reviews that baffle me, will put 3 sections for this game. Informative, Good, and Bad.]

Real player with 2702.7 hrs in game

Albion Online on Steam

Dead Event

Dead Event

after playing the game for about 35 hoursi decided to write a revieuw

The world kinda sucks u into it and its rather addictive game wich is created by a solo dev who actualy listens to the comunity balance wise and if u have some nice ideas the game keeps getting updated regulary whit balance fixxed and content being added tldr of what the game is like u are a monster on a alien world where u are trying to survive by killing other players / npc’s foor either loot or materials as there’s a equipment system wich is ever growing new stuff being added its rather a grind to find the perfect items u like for ur build as there’s alot of freedom in how u build ur monster stats wise but also gear wise its not straight forward as equip is all rng onwhat affixes it has wich makes every monster unique already but to top it off there is also a skill system wich add another layer to debt of ur monster and uniqueness

Real player with 73.8 hrs in game

HELLO n_n some ideas to make this game more fun

-Some enemies travel in group ( the queen spider can have 4 or 5 little or mid spider around for example )

-Add more efects to attacks only we can see bites and punches

-Put 1 river in the map or more water resources (i die many times because i couldnt find water TT_TT )

-The map is big, but you can make more bigger??

-Nest or spawn of creatures ( put some caves or ruins like dungeons can be GREAT )

-Random generated events ( like alien invasion or earthquakes can make holes in the ground and spawn creatures

Real player with 35.9 hrs in game

Dead Event on Steam

Sigma World Online

Sigma World Online

Sigma World Online - is an online sandbox with a huge world from many star systems. Choose who to be: space explorer, miner, merchant, farmer, culinary specialist, scientist, builder or hunter, or build your empire.

Features of the project:

  • Full interaction of players in the same game universe

  • Generated star system: planets, satellites and asteroids

  • Automatic creation of a starter star system for beginners every 3 in-game years (36 real days)

  • Ecology of planets and satellites, pollution and contamination of planets

  • Large tech tree and drawing table to speed up research

  • Space flights, moving between different worlds

  • Meteorites and gathering resources in space

  • The construction of space stations with warp engine

  • Primitive, solid propellant, ion and nuclear rocket engines

  • Generation of properties of races of animals, development and life of animals in the environment, silicon life

  • Character skills, genetics and abilities

  • Combined cooking, product compatibility studies when creating dishes

  • Crafting and various resources

  • Various equipment: furnaces, crushers, refrigerators, etc.

  • Research potions on the laboratory table. Buffs and debuffs

  • Building

  • Terraforming the map

  • Farming and hydroponics

  • Private territories

  • Fully destructible environment

  • Transport: cars, boats, amphibians and tanks

  • Trading stations for offline trading between players

  • Ratings

  • Clans and friends

  • Robotics

In the plans:

  • New types of planets and space bodies

  • New star clusters

  • Construction of a collider to obtain antimatter

  • Antimatter Quantum Engines

Sigma World Online on Steam

ArcheAge

ArcheAge

After a long, long time playing this game, as you can see by my hours played. I have one thing to say about this game.

Trion ruined a completely awesome game. This game had everything that you could want from an MMO. Pretty good graphics made on Cryengine, an entire world including the ocean built from the ground up. Deep Sea diving for treasure hunting, massive ship battles, player built housing and even vehicles like tractors and boats ranging from rowboats, to fishing boats and trade boats, to outright galleons entire parties could crew.

Real player with 2339.5 hrs in game

Oh Archeage…Where do I begin…

Edit: this review was based off of the Kraken server (Used to be Enla) which was a merge of two different servers, from the start of Kraken everything went wrong and that is where most of my cons come from. If someone comments just be aware that their experience may not be the same due to being on a server with more stability. This was not just my view on the game but an overall assessment made by a guild of over 40 people. and a close estimate of population would be a 1:1:3 Haranyan (us) : Pirate (Purple and same faction reds) : Nuian (Red), so we were completely out numbered when it came to world PvP and trade runs.

Real player with 838.8 hrs in game

ArcheAge on Steam

CSC | Space MMO

CSC | Space MMO

EDIT: 3/20/20 Since the time of this review, missions have been added, refineries have been added, crafting has been added with the ability to make modules and ships, and more. This is a ton of development in less than 6 months! There are tons of new things to do, and development is moving fast, both great signs. This is a game that takes patience and time, if you enjoy the factory/production type aspect of games, and if you like economics and space stuff, you will like this game. It is not for everyone but it is a gem for those who enjoy this type of game. A player economy on this scale is something special that really sets this apart from other games.

Real player with 1757.8 hrs in game

UPDATE After 1500 hours played…

There now “gate campers” playing the game. These scumbags sit there and wait for players to travel through gates and then kill them when the come out the other side. Wouldn’t be such a big deal if the game developers didn’t purposely leave the players ship completely vulnerable to attack for about 10 seconds after coming out of a gate. Can’t equip shields, or counter attack. If you have hundreds of $$ worth of mods on your ship, you are shit out of luck, and you loose it all. Not only that, but you have to rebuy insurance for your ship, which can range from $5-$15 depending on your ship.

Real player with 1560.4 hrs in game

CSC | Space MMO on Steam