LEGO® Worlds

LEGO® Worlds

Update: New update to the game and controls. While better, it doesn’t fix any of the complaints I had. This game would be playable with 1) customizable controls (keyboard shortcuts), 2) ability to remember what weapon/tool I was using before I switched 3) some light source which isn’t replaced by a tool/weapon. Connectivity would be a bonus…

Original: Would have preferred it stayed the old way during beta… with open worlds. It is fun for a while, mostly because I am a bit of a completionist on collections. My son played during beta and asked me to play with him, so I bought this thinking it was like what we saw before… it isn’t but I could live with that with better controls and connectivity.

Real player with 325.9 hrs in game


Read More: Best Sandbox Open World Games.


Known Issues(buckle up for this wild ride):

  • Game servers are down, multiplayer still works as it’s p2p, but the game is looking pretty abandoned right now.

  • Game crashes randomly.

  • Game frequently crashes when modifying a custom world.

  • Random CPU spikes. (I’ve got a f****ng supercomputer).

  • The controls (seriously, they could be 100000x better on the PC version. PC is surely the greatest system for building tools).

  • The in-game map is awful. They tried to make it look like lego, but honestly you can’t really tell anything from it. I get that they were going for “everything is lego” but sometimes you need to choose function over form.

Real player with 60.6 hrs in game

LEGO® Worlds on Steam

The LEGO Movie 2 Videogame

The LEGO Movie 2 Videogame

This LEGO game is not like the others. Whether this change is for the better, it is hard to say as there are certainly pros and cons to each style of game. This installment focuses more on open-world aspects rather than the episodic nature that its predecessors provided. Players are sent to various different planets (levels) to collect master bricks that progress the narrative forward with the help of a number of different tools to solve each planets puzzles (paint wand, grapple gun, power fists, etc). Players must also use build-ables (trampolines, sprinklers, generators, etc.) to traverse the planets using bricks the player collects from destroying the environment. This provides players with a greater sense of control when deciding where to go next and how to tackle problems. However, it still falls into the same trap as previous games in that certain puzzles can only be solved by progress further in the story and ultimately completing it. This means that players must still redo every level over again if they want to achieve that 100% goal. Not that surprising given the rest of the LEGO games but annoying none the less. Additionally, the story relates vaguely to that of the movie it is based off of. It uses the same characters, but fails to follow the narrative established in the film even changing core plot points to fit the games design. This led to a significant disconnect between gameplay elements and the overall story-arc. In the end, I did 100% this LEGO game, as I always do, and I did enjoy it more than the aging gameplay mechanics that previous installments have provided; however, this style of LEGO game needs a little more work before I will be fully on-board with it.

Real player with 32.1 hrs in game


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The LEGO Movie 2 Videogame is not a typical Lego Game, its more like, when Lego Worlds was in EA (Early Access) but with The LEGO Movie 2 elements, like Characters, Worlds and Buildlings.

Controlls are better and this time also keyboard friendly. It works a bit like in Lego Worlds but simpler.

You have a lot of Quests to do, they are very simple so that even smaller childs could do it. With every Quest you complete you can get prints for buildings, a lila stone (on other Lego Games they where golden or red) or some items that need a shop to open it. (bad tongues would say “a few typs of loot boxes” but you cant buy them with real money ^^). The last reward can also be found with golden chests you find by explore the map.

Real player with 25.3 hrs in game

The LEGO Movie 2 Videogame on Steam

Blockland

Blockland

I have been playing this game for 10 years now, and this is my attempt at an actual, objective based view of Blockland.

When it comes to gameplay, Blockland is what I consider to be the best lego-based sandbox building game to ever be released. theres no strings attached. you click “start a game” and you are almost immediately thrown into a blank slate and are free to build whatever you want, however you want, when you want. Whatever brick, item, or vehicle is not provided by default, the community’s faithful addon creators have provided for you. Blockland also comes with a intuitve and dynamic eventing system which allows you to assign functions to bricks. This game also supports gamemode functionality. You can host freebuilds, deathmatches, treasure hunts, and even community created gamemodes such as falling tiles, jailbreaks, drawing games, parties, development servers, RPGs, and more.

Real player with 3126.3 hrs in game


Read More: Best Sandbox Multiplayer Games.


Due to this game’s hard-coded limitations, the concept could only be taken so far. But, considering the base technology that it runs on (old Source engine, I think?) Eric and the gang did a great job with this game.

I have many happy, sad, beautiful, ugly, and downright crazy memories playing it. I wouldn’t trade any of them for the world.

I would say, as cheesy as it might sound, that the experiences that this game gave me really did shape me as a person, and is jointly responsible for who I am today. I’m not kidding. Many may feel the same way.

Real player with 1351.2 hrs in game

Blockland on Steam

Brick Rigs

Brick Rigs

ATTENTION: Brick Rigs is NOT a Lego game.

If you are here looking for a ‘Lego simulator’, then this game is not for you. It used to be like that, but the game has changed a lot since it launched. The currently posted trailers and screenshots are several years old and no longer accurately represent the game. Since the introduction of clipping (ability to build creations with intersecting bricks) and scalables (generic geometric shapes without the iconic Lego-esque notches which can be stretched to any size), the community has shifted towards a generic blocky aesthetic more akin to Roblox or Stormworks. Take a look in the most popular section of the workshop to see for yourself.

Real player with 3728.8 hrs in game

–-{ Graphics }—

☐ You forget what reality is

☑ Beautiful

☐ Good

☐ Decent

☐ Bad

☐ Don‘t look too long at it

☐ MS-DOS

—{ Gameplay }—

☐ Very good

☑ Good

☐ It’s just gameplay

☐ Mehh

☐ Watch paint dry instead

☐ Just don’t

—{ Audio }—

☐ Eargasm

☑ Very good

☐ Good

☐ Not too bad

☐ Bad

☐ I’m now deaf

—{ Audience }—

☑ Kids

☑ Teens

☑ Adults

☐ Grandma

—{ PC Requirements }—

☐ Check if you can run paint

☐ Potato

☐ Decent

☑ Fast

☐ Rich boi

☐ Ask NASA if they have a spare computer

—{ Difficulty }—

Real player with 107.8 hrs in game

Brick Rigs on Steam

Blow it up

Blow it up

Welcome to Blow it up!

Explosions! Explosions! and more Explosions!

Features

  • Place bombs and destroy everything

  • Build your own worlds using a simple to use system

  • Advanced physics engine simulation powered by Havok and a custom layer on top of it

  • Use aircrafts to fly down on buildings

  • Place vehicles with guns to run over and shoot buildings

  • Catapults and other siege machines to destroy castles

  • Place fireworks and confetti to make your explosions more spectacular

In development

  • Create your own vehicles and aircrafts

  • Built-in voxel editor to create your own parts and buildings

  • Motors: Use a core motor to bind blocks together and make them move. Use it to make it fans, trains, cars and the blow them up while they are in motion!

  • Environments: Islands and mountainous terrain template starting environments.

… and more coming!

Come join us on early access!

Blow it up on Steam

GearBlocks

GearBlocks

GearBlocks opens up a world of mechanical creation: motors, gears, pulleys & belts, CV joints, spring dampers, linear actuators, and much more.

Want your car to have working steering? Build the steering linkages and hook up the rack and pinion gears. Want it to have a functional drive-train with a differential? Put it all together with gears, axles and a motor.

  • Create from hundreds of different mechanical elements that behave much like their real world counterparts.

  • Delve into the fine details of your creations with the flexible building system.

  • Jump into the driver’s seat and put your vehicles through their paces.

  • Smash your constructions to smithereens or blow them up with explosives.

  • Make ragdolls from body parts and use them as your custom player character.

  • Start simple and ramp up your experience through a series of challenges in scenario mode.

  • Or jump right into creative mode for the ultimate freedom to build and test your machines, or even create your own challenges and mini-games.

  • Share your creations with the community, try out what others have made, and maybe learn a new building trick or two along the way!

GearBlocks on Steam

LEGO® City Undercover

LEGO® City Undercover

In my opinion this is by far the most entertaining out of all the Lego games. Both my son and I have spent a lot of hours in it. The story line is pretty long, and there is a ridiculous amount of activities and unlockable items. Activity completion is tracked with gold bricks, of which there is something like 500 of them. After 80 hours of gameplay we have only reached 220.

The detail level is amazing. The environment is a large city with a mix of destructable Lego builds and more conventional FPS terrain. I like that all the vehicles are Lego builds, and all have working damage and physics effects. For instance driving a semi w/trailer acts the way you would expect, including trying to move a trailer in reverse, or running across uneven terrain. You can even hop in the driver seat of the commuter train. And there is a working roller coaster. So much detail.

Real player with 204.2 hrs in game

Lego City: Undercover

Story

In terms of a story driven game, it’s good. I really like the humour and nods to moves, TV shows, genres, songs, other games, and of course Lego.

You are Chase McCain. Detective & undercover policeman extraordinaire. You ride into Lego City on a silver… ocean freighter… and save the day! … But do you get the girl? O_O I guess you’ll have to play it to find out.

I don’t know if the directors / voice actors took queues from the Simpsons, but there were times that felt very reminiscent of that.

Real player with 123.2 hrs in game

LEGO® City Undercover on Steam

Messy Room Simulator

Messy Room Simulator

It’s early access, but already a cool little fun game. Much clean! Very wow!

Real player with 1.7 hrs in game

So this game is fine. I personally HATE the limited profile features especially for games that are hard. But moving on the game has it set so what THEY think is perfect is right. So when you move cans you get a low score and you have to move desks and such where they personally put it. If these problems are resolved i would pay DOUBLE for this game. (And devs, please turn off limited profile features this game is HARD.)

Real player with 1.6 hrs in game

Messy Room Simulator on Steam

Mason: Building Bricks

Mason: Building Bricks

The game is as advertised. You build, build, and build more. If you expect anything else, you will be disappointed. Overall, a relaxing experience.

Real player with 83.3 hrs in game

I liked it simplicity and focus on personal creations.

Real player with 81.5 hrs in game

Mason: Building Bricks on Steam

The Architect: Paris

The Architect: Paris

The Architect: Paris claims to be a construction game, but it isn’t like SimCity or Cities: Skylines. It’s probably not even a game - it’s more of an architectural screenshot generator.

It does force you to play a so-called “career mode” (design things according to specifications) for a while until you unlock the sandbox, then you can pretty much forget about it. (patch 1.14 fixed that)

You have a dozen of districts in central Paris with a bunch of social indicators that don’t seem to do anything at all, a sizeable selection of building styles from 16th-22th centuries, a few optional placeable cyberpunkish “project” landmarks that are absolutely cosmetic, a city block editor and a screenshot making tool, and that’s it. Demolish whole blocks of historical buildings, draw building layouts in the editor (sketching stuff on paper beforehand is recommended for best results), go into screenshot mode and gawk at the horrible perverted things you just did to the French capital’s skyline. Or imagine that you’re playing Deus Ex - the entire selection of Profit substyles looks like something out of Mankind Divided.

Real player with 81.3 hrs in game

The game is a great tool that really meets its expectations about creating your own Paris. You can customise every building except landmarks to pretty much whatever you want. Surround the Notre Dame with wasteland or a massive park or some monolithic tower. This part of the game is great and its really enjoyable if you like architecture or just hate Paris and want to vandalise the city.

At the moment the game is not really a city builder as there is no real strategy, goal, limitations like money etc but when looking at the roadmap, listening to what the developers have said and the different categories of architecture (people, profit, planet) it seems that there will be a strategy element eventually.

Real player with 33.6 hrs in game

The Architect: Paris on Steam