Hello Neighbor

Hello Neighbor

Wow. What a wasted idea. This was a really good concept that just got botched nearly from top to bottom. I wanted to like this so much and was excited when it was in development, but…wow. It just utterly fails at everything it was trying to do. Instead of a stealth/horror game it is a puzzle game with poor physics, bad controls, and infuriating puzzles.

The controls are questionable at best. I couldn’t find a way to reliably map controls to certain keys like the arrows, numpad keys, etc. Maybe I missed something in the control mapping section but it just didn’t seem to work - whatever, I can deal with that. Regardless of key mappings, the actual movement and physics are just a hot mess. On more than one occasion I’d be running and I’d walk over a item like a piece of trash or a lamp and I’d just get thrown 20 feet in the air or across the map. Just utter physics failures on every level. Jumping is horrendous. If you hit the side of a wall or ledge you bounce off of it like a rubber ball. At least the same goes for the neighbor who jumps like a circus acrobat and frequently falls from heights because of the same ridiculous physics. All of this wouldn’t be much of a problem if the game wasn’t littered with jumping puzzles. Because nothing screams stealth/horror like jumping puzzles. Which brings me to…

Real player with 95.9 hrs in game


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Reviewing this game is somewhat difficult. The game has a bit of a complicated development history, with a Pre-Alpha, four Alphas, and two Betas, each completely different from each other, and I’m not even entirely sure where to start. There’s a lot to say, so I’ll try to separate things into categories.

Disclaimer: I followed this game, and its development, primarily from CaptainSauce’s YouTube playthrough. I decided to get the game myself because I wasn’t satisfied that he found all the answers. That being said, I had prior puzzle knowledge, which, from what I understand, is one of the largest complaints of the game. Keep that in mind as we move on.

Real player with 93.1 hrs in game

Hello Neighbor on Steam

Halloween Decoration Sandbox

Halloween Decoration Sandbox

Experienced on the Oculus Quest 2

You can view my initial impressions review & gameplay here: https://youtu.be/HtzBA8PkgB8

While this app certainly has a certain charm as you can build your own Halloween map and then visit it in VR, it’s a bit too unpolished for me to recommend. I won’t refund it and I hope the developer can improve the end user experience, but it feels more like an alpha prototype than a real Halloween Decoration Sandbox experience.

VR support is very basic at the moment. It is KBM only, no motion controller support and only on the Oculus Rift. Even starting VR is more convoluted than it needs to be. You basically have to start the app in non-VR then choose free play mode and then put on your VR headset. As far as the editor (where you actually decorate), it is non-VR only. You can only use VR for your finished product experience.

Real player with 1.7 hrs in game


Read More: Best Sandbox VR Games.


Halloween Decoration Sandbox on Steam

Hello Neighbor Alpha 2

Hello Neighbor Alpha 2

Hello Neighbor Alpha 2 is great because you can go into the console and type lots of commands, such as the “summon” command, where you can summon any item that you want. Also, It’s the most realistic HN build (with final art), none of that roller coaster, mounted windmill, crazy contraptions thing, but a subtle house in the suburbs, which you can explore. This is a truly fun game build that let’s your imagination run wild with the summon feature and messing with the neighbor. No need to download a console mod for the game, because it comes with one! I like this build very much and I highly recommend you check it out and do what you feel like doing, Hello Neighbor doesn’t always have to be about getting into the neighbor’s basement.

Real player with 361.7 hrs in game


Read More: Best Sandbox Survival Horror Games.


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Real player with 51.5 hrs in game

Hello Neighbor Alpha 2 on Steam

Hello Neighbor Pre-Alpha

Hello Neighbor Pre-Alpha

While yes its a pre alpha and has lots of bugs, in my opinion it is what hello neighbor should have been, i mean the newer art style just isnt scary and it focuses more on the puzzle solving then the actual horror, i also love the fact that the house looks like a real house that doesnt have roller coasters or anything crazy like that it feels like your sneaking into a real home with a real person who learns things living inside it which i think really adds to the horror aspect, so i highly recommend this version as it feels a lot more like a horror game than it does a puzzle solver.

Real player with 57.3 hrs in game

What Hello Neighbor Should’ve been. This is the first build of Hello Neighbor. It’s buggy, broken, crashes constantly, is extremely hard, but is a masterpiece.

The atmosphere is insanely good. The game nails the creepy atmosphere. The music that plays when you enter the house/when the neighbor is close is enough to send chills down your spine. The game is straightforwards enough, find the correct items to unlock his basment. He sometimes patrols the house, but usually just watches TV. Give it a try, you won’t regret it. That is unless your game crashes and you lose all your progress. Happy breaking and entering!

Real player with 30.7 hrs in game

Hello Neighbor Pre-Alpha on Steam

Saving Grace

Saving Grace

This is my first Steam review so bear with me on this.

I received this game from Thomas09 the developer himself. I don’t personally know him, but I have played his indie games that he has put on the Game Jolt and Itch.io website. I can without a doubt tell you that he is on his way to making great indie games and has come a long way from his development beginnings.

Saving grace puts you in the shoes of a father who has had his daughter taken from him and it is up to you to get her back from the cult that took her from you. Are you up to the task of putting everything ( your life, soul and sanity ) on the line to rescue your daughter Grace?

Real player with 8.4 hrs in game


Curator page here-- [url] DaRevieweD #64 [/url] -- [i]New review every Sunday[/i]

The moment I saw this game’s store page description, it just clicked with something within. Maybe it’s the fact I watch a ton of thriller (horror in general) films. Or was I particularly bored that day? I cannot for the life of me.. Anyway, cut short- the dev himself approached me (thanks so much dude) and that’s when I finally remembered about it! That’s where we’re at now~

Real player with 4.0 hrs in game

Saving Grace on Steam

Tale of an Apocalypse

Tale of an Apocalypse

i like the game , so much fun in that game.

Real player with 30.8 hrs in game

There wasn’t any reviews of this when I bought it so was a stab in the dark. What drew me in was the setting. I love the idea of a world where you can explore portals to other maps as if your some sort of researcher collecting samples. Sounds a lot like the movie Annihilation and maybe a bit the Russian movie Stalker.

What concerns me is that the project doesn’t sell and gets abandoned. My hope is that I get enough entertainment out of it that I get my money’s worth either way. I have played a bit and like what I see though. The atmosphere is very gloomy and moody. You’ll hear some weird sounds out in the wild too. So far, I’m enjoying this and look forward to seeing how this shapes up. Will dive in further and update this review as needed.

Real player with 10.3 hrs in game

Tale of an Apocalypse on Steam

Dread

Dread

Dread is first-person 4 player online co-op survival horror game. Explore haunted environments ranging from abandoned manors, the underground catacombs below Paris, abandoned schools and more in realistic detail. Investigate, find evidence and get out to get paid.. Or stay and figure out how to cleanse the location of the spirit. No two games are ever the same as each spirit has it’s own unique abilities. The locations change becoming more dangerously terrifying the longer you stay but the payouts are also greater.

Some locations allow you to roam outside of the haunted environments in safety and play a supportive role. Sometimes the safest play isn’t actually safe at all..

Realistic Terror: Dread was built from the ground up around realistic graphics and minimal user interface for full immersion. This will feel too real.

Interactive: Most things in the world of Dread are interact-able. Open everything in the search for clues. Leave no stone un-turned.

Cross platform: Dread allows VR and flat screen players to enjoy the game together.

Never the Same Game Twice: Locations change in different ways as the investigation intensifies. While poltergeists will throw things around more and more the angrier they get. A demon may reveal the grisly details of the location’s past.

Trust No One: Sometimes death isn’t the end. A spirit may decide to possess a victim instead of adding their soul to the location’s list of victims. A possession victim must eliminate the remaining investigators before they can escape.

Dread on Steam

Expedition Zero

Expedition Zero

Expedition Zero is a survival horror game in which you will need some state-of-the-art tech, engineering skills and a keen sense of observation to move forward. Confront flesh-eating creatures, unravel the buried stories and survive the extreme environment as the last survivor of a Soviet scientific expedition.

The unexpected meteorite crash turned the endless Siberian taiga forest into a nightmare exclusion zone. The military bases went into radio silence, and the locals talked about the obscure flesh-eating creatures and devastated villages. The most advanced Soviet scientific team “Expedition Zero” was immediately sent to the zone with state-of-the-art research technology and mechanized protective suits. The signal was lost on day one.

Many years later, the lone survivor of the team is still trying to find his way home.

Features:

  • Soviet engineer against monsters: confront dreadful creatures with brains and brawn, use your ingenuity and technical skills instead of weapons

  • Survive in the freezing Siberian taiga forest full of mysteries, unknown threats and endless horror

  • Upgrade your mechanized suit, craft Soviet gadgets and discover new technologies

  • Uncover the truth of Expedition Zero

Expedition Zero on Steam

Lakeview Cabin 2

Lakeview Cabin 2

Another good chapter in the Lakeview series, the 80s Horror/slasher genre feeling is captured again and you can feel it in this new adventure. True moments of distress and the feeling that you have to watch your back will hit you as soon as you start the game (at least after the first night ;-) there is new set of scary Killers waiting for you in this First Episode and new ways to deal with them with some traps you could “built” resembling the ones made by the kid of the old movie “Home alone” that will allow you to make really convoluted ways to hurt and kill your persecutors (The lore is expanded in this new game and as it’s still early for anything “official” everything is left to the interpretation of the players but is clear it is another work of love by the author). The game is still a work in progress but you could lose hours trying to beat it in the best way possible. There is again no Save option and your choices (and some times luck) will determine the outcome of your play. Highly recommended to buy and support the creator and enjoy another Terrific story.

Real player with 14.4 hrs in game

It’s so good. Great for fans of the last games especially. You’re put back into the wild world of Lakeview Cabin with new mechanics, new enemies, and the same amount of full frontal nudity.

I love how this has turned out, BUT be warned that this is very much in early access. You’ll experience lots of bugs, incomplete features, and less levels than the first game. Currently there are 2-ish levels, tons of new items along with old ones, absolutely fantastic graphical improvements, and new physics.

Real player with 13.5 hrs in game

Lakeview Cabin 2 on Steam

Killing Time

Killing Time

This is the second FPS I played when I was young (Doom 2 was the first). This game was so scary back then. It took me 12h to complete it. This FPS is different from others as it has only one huge map. It is not a classical get the red/yellow/blue keys to complete the level. There is some short videos that reveal the story peace by peace. The weapon are great.

Only drawback are the controls. But once you get use to it you’ll almost forget about them.

I finally finnished that game I started 23 years ago :)

Real player with 12.6 hrs in game

This game took me years to get up and running simply because it does not run well on modern systems out of the box; going from garbled graphics one year, no sound the next and then just refuses to boot after that - I had given up hope trying to get it up and running. But thanks to the wonderful work of the Killing Time community and the fan patch they have been updating for years; I can finally play and enjoy the game and I’ll confidently say that this game is a real hidden if very flawed little gem of a classic 90s boomer shooter! Time may have forgotten it but after discovering it for the first time myself, I really hope more people will give this game a try.

Real player with 10.4 hrs in game

Killing Time on Steam