Animyst
Pros:
-Devs actually take feedback into making the game the best it can be,
-Big open world with base building and things to find hidden around the map,
-New updates bringing new things into the game over time,
-Can kill a player with a lot of things with just base spells you find on the ground,
-Fights can last long and you can hunt down other players if you so feel like it,
-you are not FORCED to fight players if you dont want ther is some PVE in the game,
-Helpfull community
Cons:
-low player base at the time
– Real player with 232.0 hrs in game
Read More: Best Sandbox Dark Fantasy Games.
!OK PLEASE TAKE THE TIME TO PLAY THE GAME! GIVE THIS GAME A CHANCE!
At first i was unsure about the game do to the lack of players and lack of knowledge i felt that there wasn’t anything to the game, after spending a few hours online and encountering the few loyal players this game has and meeting the owners, i can tell you this game has a lot of potential and the staff is very dedicated to making this game work and are open to taking requests for future updates.
the pvp in this game is really what makes it so great and i long for the day that there is always a few players online! you basically start off as an undead who’s brought back to the world after it being destroyed. you explore the map in search of materials to craft trinkets, cosmetics and spells which u can use in combat. you can build your own hidden base and fill it with shrines to get fast materials, and even set out and raid other peoples base!
– Real player with 161.2 hrs in game
Spirits of the Hellements - TD
Summon spirits and harness the Hellements in this Tower Defense game. Bend your enemy’s path to burn them with fire, shock them with lightning, and slow them with wind, or place your defense on the elements to infuse them with power. Upgrade your spirits using the souls of your enemies and send them back to Hell!
High Intensity Action
Test your ability to strategize against the never ending hordes of Hell. Play in varied maps that will force you to create new strategies using everything at your disposal.
Infuse your Spirits
Place your defense on the elements to infuse them with powerful abilities. Each spirit comes with their own unique fire, lightning, and wind infusion.
Bend Their Path
Create your very own maze by blessing the ground. Force enemies to walk through the Hellements to burn, shock, and wind them down. Each level you play will present you with a different challenge in how you create your enemy’s maze.
Read More: Best Sandbox Tower Defense Games.
Desolation Tycoon
The world has ended, but life moves on. Your home is a wasteland scoured by winds blowing in from a caustic sea. Most large mammals are extinct, and insects have filled their roles.
You are a merchant traveling this land in search of profit. Each character you play starts with a randomly generated history and traits. And eventually, each character’s career will come to an end — whether through successful retirement or tragic death.
The game remembers everything you do, and the world is persistent across characters. As a consequence of your actions, civilization will slowly grow and rebuild. Accomplishments accrued across any number of characters will unlock new cities, new crew units, new challenges, and so on.
There is no fixed storyline. Instead, you have a setting, a set of gameplay mechanics, and complete freedom to do with that what you will.
Core features:
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Travel, trade, and defend your cargo from dangers.
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Improve your skills through usage.
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Find and explore places that are worth plundering.
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Build relationships with city notables, and co-operate with them on various schemes.
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Rebuild a persistent world across multiple lifetimes.
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Make trade-offs in encounters that are purely decision-driven, and avoid grindy minigames.
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Enjoy a high-information user interface that doesn’t ask you to remember things unnecessarily.
Example challenges:
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Local climate calamities.
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Giant insects, bandits, and much worse.
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Each character will automatically retire if they live long enough; this does not leave enough time to develop all possible skills.
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Networks of supply and demand are randomized between playthroughs.
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You can’t stay in a trade route rut, because trading with the same cities too much will make it less profitable.
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You and your crew can become injured or sick — and possibly die as a result.
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The locals that you trade and scheme with have minds of their own, and may betray you.
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Performance-enhancing symbiotes may seem like a great idea, but can lead to unfortunate side-effects.
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Oh, and there are also demons. They complicate everything.
This is not an action-oriented game. Time doesn’t pass unless you’re doing something, and there are no real-time challenges. Instead, gameplay is strictly about the making of intelligent trade-offs in an open-world setting with many potential courses of action.
Read More: Best Sandbox Trading Games.
Fantasy Toonz: Embers of Creation
The Great Creator Raist, being as bored as he was, created 12 demi gods to keep himself entertained. They soon became bored themselves so they created a world with all kinds of races to keep themselves entertained. Filled with jealousy, but fearing rebellion, Raist manipulated the races into a false religion to fight against the demi gods. Raist then suggested the demi gods give their children magic as a reward for their loyalty and to combat this new false religion that was threatening the will of the gods. When the demi gods realized that the Raist was the one behind the false religion, they took all the magic from their childen and used it to destroy The Great Creator. Raist was destroyed and the embers of what was left smashed down upon the planet, shattering it into an untold number of pieces and destroyed most of the life on the planet.
The Fear Island
this game fucking blows. i got it on sale for $2 and even that was too much
– Real player with 2.5 hrs in game
A Confusing Attempt at Coop Horror
I look all over Steam for random / unknown Steam games to play. This was one of the chosen titles this week! If you’d rather watch than read, you can do so here:
https://www.youtube.com/watch?v=H8L1eEeBWgw
[Thoughts and First Impressions]
I love coop games. It’s so nice to sit down with someone you like (or hate, depending on the game) and play a game where you have to work together to solve puzzles and get to your goal. It’s always fun, even when the game isn’t necessarily great if the puzzles are good then you can forgive a lot and get through it. This game is not that case. This game is a case of a neat idea that just failed on the execution.
– Real player with 1.6 hrs in game
Priest Simulator: Heavy Duty
Only played the game for a while and stopped when I finished the early access content. As a playable demo essentially, Priest Simulator: Heavy Duty is surprisingly a lot of fun.
The core concept- without going into too many details, is enjoyable. You play as a vulgar-Polish-vampire-priest that kills Shatanists with baseball bats, gun fists, and gravity gloves. You can even slow time by chugging beer.
So far. my favorite weapon in-game is the gravity glove. In function, it’s pretty much the Gravity Gun from Half-Life, but as a glove. Like the Gravity Gun, you can pick up select items from the environment and fling them at high speeds. Items flung do considerable damage to npcs, and when struck, makes them ragdoll with the blow. Another bonus is that when an npc is dead, you can pick up and throw their bodies around with the glove. Unlimited ammunition!
– Real player with 4.1 hrs in game
I liked the polish postal like humor, the absurdity of some mechanics and themes, the original presentation in the form of “documentary” with characters being interviewed. It is surprisingly fun to play. Even though it is called Priest simulator I wouldn’t really put it into the simulator bucket - instead its more like its own weird game with a story and sandbox-ish mechanics to play around without restricting you like most games do nowadays.
I think that priest sim can be a great game if some minor concerns get addressed and tweaks happen. It is sometimes unclear when my melee attack will hit and whats the range, during exorcism it is hard to navigate the house - especially drunk, some doors get stuck so you need to improvise - destroying all doors there seems like the best solution because opening them is a problem. I want to play around and see a lot cool weapons and other ways to obliterate enemies as well as more complicated enemies and bosses as content.
– Real player with 3.5 hrs in game
Hell Architect
Hells Architect is my first ever review, and one of the reasons why I decided to leave a review for this game is because I am surprised by the mixed reviews the game is currently at (day 2 of release). In my opinion, the producer and developer of Hells Architect launched this game correctly; they ran a successful campaign by keeping the customer in the loop during development, they released a playable demo, they sought feedback from testers, are continuing to listen to feedback, and perhaps most importantly – they delayed launch by several months until they had a viable product ready to go that they were proud of!
– Real player with 116.4 hrs in game
I feel awful posting this review, but I’m hoping that the dev team will fix the issues that I have with the game over time. It’s not that I don’t recommend the game, I just don’t recommend it right now and at the price I paid for it (more than $20 in case someone is reading this later after a price change). I’ve completed every stage with the exception of the final mission as of this writing (and I intend to complete that stage), as well as played some of the sandbox mode. My actual playtime is a bit lower than what the review will have listed, since I had to leave the game open while I wasn’t actively playing it (more on that below).
– Real player with 28.7 hrs in game
Lucifer Within Us
Normally I operate a £1/hr to determine if a game is worth playing, and I’ll admit that I was worried about “Lucifer Within Us” when many were seeing short play times in the demo. However, I had enjoyed the demo so much that I gave it a chance knowing that it was very doubtful the game would be very long.
Having completely finished the game with all achievements, I feel the game was worth it.
The story is very well written and pulls you in with the voice acting adding that touch of atmosphere to convey the character emotions perfectly, particularly during confessions. My personal favourite was the second investigation where, despite having worked out what was going on, I was still shocked by the outcome and confession. The little touches with the voice acting delivery and graphic choices were key to creating that atmosphere. Well done!
– Real player with 5.5 hrs in game
I’ll start with the good things. This game has an interesting style and setting. The color pallet doesn’t hurt the eye and the graphics are passable if you don’t scroll too close. A strange mix of high-tech and theology would make an interesting setting for a bigger game. The mysteries themselves are pretty good and may take some time to solve on the first playthrough.
But the problem is, you will only play it once. Now, to the bad stuff.
1. The game doesn’t allow you to lose. You can’t accuse the wrong person, you can’t frustrate the suspects to the point of angry unresponsiveness. In fact, you are encouraged to do so, based on achievements. The absence of failure allows you to just play dumb and spam every possible combination of clues and statements until it clicks, making the whole detective part meaningless. Even when performing the exorcism, you are safe. Wrong daemon name? Well, just try another one!
– Real player with 5.4 hrs in game
Saints Row: Gat out of Hell
I am a big fan of the Saints Row franchise and have been a fan since Saints Row: The Third. Saints Row: The Third and Saints Row IV. The two aforementioned games had great humor and lots of action. Gat Out of Hell is an expansion of the franchise that is much shorter in content, but has some entertainment value.
Those who played Saints Row IV should feel quite familiar with Saints Row: Gat Out of Hell. The open world design and gameplay mechanics are very similar in Saints Row IV and Gat Out of Hell. All the super jumps and gliding in Saints Row IV turns into flying with wings. You can buy wing flaps as a way of upgrading your flying abilities. Given enough practice, you can gain exciting speeds and it feels quite different than gliding in Saints Row IV. Flying also makes collecting soul clusters exhilarating. The soul clusters are similar to those clusters in Saints Row IV and are necessary for upgrading your arcane powers which are similar to Saints Row IV’s super powers.
– Real player with 53.2 hrs in game
Disclaimer: I worked at Volition for 4 years, however that was about 8 years ago. I worked on Saints Row 2 and it was my first job in the games industry. However I paid for this game (And in fact paid for it twice), have not had a connection to the series since Saints Row 2, and while I know some of the people still at the company, I do not believe that reflects on this review. I am only including this in the interest of disclosure.
Saints Row: Gat Out of Hell is the fifth Saints Row game, and the first to not be fully developed by Volition. It’s also the first one not numbered, and also the first one that doesn’t have a strong narrative throughout missions.
– Real player with 41.0 hrs in game
Yogurt Commercial 3
Uniquely absurd fun, puzzles to delight, complete the missions, do side quests to sabotage, acquire bizarre items and clothing for your character.. You Will Enjoy! Taps into the sweet nostalgia and puzzle solving of early Sierra “Quest” games.. Ever desire to act in a Yogurt Commercial as an Undead Fireproof monk, only to vomit up toilet sludge on camera, then fumigate the studio with VX nerve gas?? Me Neither… but now i can’t stop THIS IS NOT A POINT AND CLICK - IS MUCH MUCH COOLER THAN THAT
– Real player with 35.4 hrs in game
Yogurt Commercial 3 is really a game that caught me off guard. When I first saw the price I thought it was asking too much. However after playing for a few hours the amount of detail and passion thrown into this project is insurmountable. The developer clearly has a focus on making the game a fun experience rather than making something according to a template that will make money.
The developer has provided a bunch of different missions to test your puzzle solving skills and they range from reasonable to hilariously insane. I really must commend the developer for this game. The amount of things you can mess around with and play with is something I don’t see often in indie games. It really makes me feel like the developer wanted to create a unique experience for the player without just conforming to what they thought they had to do. I think nowadays it is scary to develop something knowing that people might hate it, especially in such an oversaturated market. This developer has nothing to worry about. Their humour and attention to detail has secured them a top place in my books.
– Real player with 18.7 hrs in game