The Mims Beginning

The Mims Beginning

The Mims Beginning Review

The Mims Beginning is a breath of fresh air in an increasingly stagnate gaming pool. At first glance, the game may look light and simple but very quickly you begin to see that this is a deep, well-designed strategy/god-mode game. The graphics are very detailed, the artwork is beautiful, the mechanics are flawless. If you think that because its a god-mode strategy game that it will be boring, then guess again. There is plenty of action/activities to keep you busy without having to micro-manage your units and economy. Research will increase the options and powers available during gameplay while continuing to upgrade and expand your alien colony. For any strategy gaming fan, I strongly recommend picking this game up. Most games are only moderately worth their sale prices, especially indie games. But this game is well worth the full price.

Real player with 196.1 hrs in game

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The Mims Beginning

DISCLAIMER: I received this product for no cost for the purpose of reviewing. However, this does not affect my views and opinions of the game.

The Mims Beginning reminds me a lot of the game “Spore”, mostly because of the art-style, but also because they’re both game about managing a tribe of alien lifeforms to complete certain goals. I won’t reveal too much about the story but basically you are a god of some-sort going from island to island, creating living conditions, protection and technology for the lost Mims. You, as the god, have various powers and abilities to aid the Mims as well. Like most real time strategy god games, The Mims Beginning has other elements implemented into game like structure/city building, unit and resource management, as well as upgrading buildings and units. There are two game modes, the campaign and survival.

Real player with 15.6 hrs in game

The Mims Beginning on Steam



it’s 2 years later and essentially nothing has changed… key personel in the company that were working on the game left because their contracts were not renewed, and insider whispers are that nobody is working on it anymore… the company denies that, yet nothing has been added or changed. Instead, they started making yet another microtransaction laden game for IOS, which, not only tries to push you to spend real money, but also has an obnoxious character that gets in your way frequently to try to get you to watch advertisements. 22cans… you are dead to me!

Real player with 482.4 hrs in game

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GODUS Beta 2.1 Review Update August 2014

8 months after my first Review of this game, I have given Godus another 20 hours of game play in the latest 2.1 Patch.

The worst parts of the old Godus Alpha have been fully realised, Godus 2.1 is now an iOS game and the freemium model mechanics are fully in place.

After 20 hours in the 2.1 build I can say that there is no game here, just a count down mechanic, followed by a countdown mechanic, everything else you do in Godus leads you to a bigger countdown.

Real player with 144.3 hrs in game

Godus on Steam

Aurora Dusk: Steam Age

Aurora Dusk: Steam Age

I bought this game yesterday for the $7.00 sale and have 31 hours as of posting this. Certainly feel I’ve already gotten my moneys worth and really hope this game continues to grow in content and perhaps have a sequel one day.


~Almost everything you do lvls up a skill; farming, woodcutting, everything… character creation gives you a bonus in certain things but even a dwarven tank with armor making occupation can master magic, farming, or w/e just depends on how much you use it.

~The sheer amount of skills is staggering.

Real player with 1824.5 hrs in game

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UPDATE: Negative Review status is no longer accurate, but neither is recommend. Though I find it fun, I am nuetral toward this game. Mainly because a couple old bugs still havent been fixed that are quite annoying to me.

Keep in mind this game isnt finished. Id only buy it if you want to help beta test and support the developer financially. If you have read the negative reviews thus far, you will have found out that none of them even played beyond the tutorial campaign. Even in its current state the game is still surprisingly quite fun and addictive. EDIT:The game is in much better shape now. No more freeze ups or crashes(at least for me)

Real player with 427.8 hrs in game

Aurora Dusk: Steam Age on Steam



Been a year that I last wrote something about this game, and considering that the updates for the game come frequently, I think it’s time to update the review as well.

Last year I called it “playable”. This year I can actually call it entertaining. What’s most entertaining, at least for me, is that the colonists are actually very human. Allow me to explain.

In most games, you have people that feel more like worker drones. They will go from place to place, build, mine, craft, sleep, get hurt, go to the medic bay, build, mine, craft… The “people” here feel actually like people. And they don’t want to be treated like worker drones. They get stressed out if all they do is build and work.

Real player with 101.5 hrs in game

The inspirations for this game are both obvious and subtle, influencing how it looks, feels and plays, or rather how you think you should be playing it.

It swings from a low pace base builder with an enormously detailed simulation behind every little thing you see and can interact with to a frantic struggle for survival as the dangers of Maia strike the unprepared mercilessly. Prepare to be unprepared and learn by failing.

If you prefer to learn from the mistakes of others - or perhaps boast about your most successful survival or expansion tips and strategies, visit the official wiki and help it grow.

Real player with 37.0 hrs in game

Maia on Steam