Hextech Mayhem: A League of Legends Story™

Hextech Mayhem: A League of Legends Story™

What a crazy game!

You really have to try the game with a controller in hand to really feel it!

Every level can be played casually, just by taping the marks, but there’re also multiple layers of gameplay hidden in each levels!

Mastering a level can be really really hard, but sooo satisfying! Every action to hit is always perfectly on beat and justified!

Understanding every patterns of each level is really fun, and trying to execute everything perfectly is even more!

In my opinion, normally finishing the 30+ more levels could take a few hours, but 100%ing every levels IS the real challenge!

Real player with 24.5 hrs in game


Read More: Best Runner Singleplayer Games.


I’m a percussion player and League veteran, so when I heard Riot was co-producing a rhythm game, I was STOKED and HAD to preorder it.

And HOLY, SMOKES, did it LITERALLY AND FIGURATIVELY blow me away.

There’s an easy way and a hard way through each runner-based level through the use of the hidden prompts system, allowing the difficulty to be set to any level in between: if you don’t feel like going too hard, you don’t really need to worry about messing up because you can just jump back in, whereas if it’s too easy, perhaps consider weaving in some hidden inputs for extra style if you think you can handle it without compromising your groove, or maybe even go for the full combo!

Real player with 18.2 hrs in game

Hextech Mayhem: A League of Legends Story™ on Steam

MIRAI #167

MIRAI #167

Embark on a frantic adventure in the fight for humanity. In this innovative runner, where one player controls two characters on the same screen, explore time and its ramifications. In MIRAI #167, you can not only play an excellent story, but also beat records, improve your character and defeat enemies.

LIVE A STORY

In 2100, MIRAI #167, belonging to a new race that mixes robotic components with human bodies, discovers that he is controlling a human on Earth, Jonas, 90 years earlier. Hoping to change the whole system, he wants to meet Jonas. Jonas travels forward in time while MIRAI #167 takes the opposite route - they want to meet in 2055. Their route will not be as easy as they thought when they both discover they are fighting with forces greater than themselves.

AN INNOVATIVE AND CHALLENGING GAMEPLAY

Much more than just a runner (or endless runner) game - control two characters on one screen, swapping them and using each character’s unique characteristics to overtake and defeat enemies. Use the objects you find as weapons or use your time as you want.

IMPROVE YOUR CHARACTERS AND BEAT THE BEST RECORDS

Enhance the unique characteristics of each character in the game and defeat and outrun enemies even more easily! Prove to the world (and your friends) who’s the best timekeeper!


Read More: Best Runner Split Screen Games.


MIRAI #167 on Steam

Melody’s Escape

Melody’s Escape

Melody’s Escape is a deceptively simple yet challenging obstacle-based rhythm game with a lot of potential versatility in playstyle. While still in Early Access, it has almost no technical errors and the developer is extremely active, so I would recommend it to people who enjoy rhythm games, especially people who are looking for a different type of procedurally-generated music gameplay. I am terrible at obstacle running games, but I have never ever found the platforming element of this game to be obtrusive or overwhelming because it integrates so well with the beat and feels so smooth on a sensory level.

Real player with 99.8 hrs in game


Read More: Best Runner Procedural Generation Games.


Summary

Melody’s Escape best represents rhythm synthesizer that generates various movement keys depending on the theme and digital nature of your favorite songs. The environment is always altered between each song you choose so everything is fairly different and randomized. As such since this is a rhythm game, a lot of gameplay is created based on the music’s movement. Some parts of a song can jump from being very fast paced to having a sudden drop in movement.

Gameplay

Real player with 44.8 hrs in game

Melody's Escape on Steam

HEPTAGON

HEPTAGON

This is a killer game, with a killer soundtrack. Open Hexagon and Super Hexagon fans, this is the game for you.

Real player with 66.0 hrs in game

HEPTAGON is very near to being the perfect fanmade sequel to Super Hexagon. Not only does it bring the heat like never before, it also brings in totally new mechanics in every level, including changes in perspective, and red patterns that temporarily reverse your controls. In addition, each level has it own sets of difficulty (hard, harder, and hardest) that keeps the game a challenge as you refine your rotation skills further and further.

Real player with 53.7 hrs in game

HEPTAGON on Steam

Auto-Staccato

Auto-Staccato

https://www.youtube.com/watch?v=tXefATCSpjw

Real player with 26.4 hrs in game

I’ve changed my review and recommendation. Updated and original reviews below.

[Updated review]

I switched from Not Recommended to Recommended after experimenting with different audio files in Free Play mode. With lossless audio sources and synthesized tracks, it is very possible to determine key strokes based on the beats of the music. This doesn’t work as well with audio files that are too compressed, or that were taken from a lossless source that hasn’t been remastered (e.g. a non-remastered CD of music from the 1980s). I still urge the dev(s) to add the highlighting option that I mentioned in the original review. Also, the Arena Mode still needs remappable keys and a better explanation of its mechanics. However, for US$9.99, this is worth a buy.

Real player with 7.2 hrs in game

Auto-Staccato on Steam

BIT.TRIP RUNNER

BIT.TRIP RUNNER

BIT.TRIP RUNNER was first released on the Wii as part of a collection of games, digital only as Wiiware. This one stood out in the collection, became sort of a cult classic and led to a couple of sequels. In the meantime the entire BIT.TRIP collection was released on a plethora of different platforms, including Steam.

This game has you controlling a little 8-bit pixel guy called Commander Video throughout a unique pixelly world. All the commander really does is auto run in a linear fashion on a set stage, from left to right. You have to make it all the way from the beginning to the finish line without running into any obstacle, all the while collecting gold bars. A very simple concept, yet this game’s difficulty is absolutely brutal. The aforementioned obstacles present themselves in the form of drop pits, fire, projectiles and the environment as a whole. If you run into a wall, you die. If you fall into a pit, you die. If you get hit by a projectile…dead. You probably kind of see where I’m going with this…

Real player with 72.4 hrs in game

This game is fun and addictive, but it has some major flaws.

First of all, the difficulty curve in this game is all over the place. Now, I’m not sure if this is because I got used to the game as I progressed, but I felt that some of the later stages (especially from world 2) were incredibly easy when compared to the earlier ones. The difficulty ramps up again towards the end, but you’ll still find that it varies greatly from stage to stage instead of following a steadily rising curve as you would expect.

Real player with 51.7 hrs in game

BIT.TRIP RUNNER on Steam

Dream Of Salmon

Dream Of Salmon

Dream Of Salmon is a pixel-type 2D game. This game is played with keyboard and mouse

Dream of salmon’ is salmon with small but big dream is a game about the journey of living to achieve the dream while going to the from sea to river.

I hope you enjoy the game on the journey, focusing on what crisis salmon undergoes and how they find happiness.

Also, through this game i hope will bring awareness and crisis to the environment and awaken and give us a time to think about the ecosystem again.

Dream Of Salmon on Steam

Run Turn Die

Run Turn Die

Some might complain that this game is too hard, but it can be super addicting for those who like rythm games of any kind. Yes, the graphics are simple, there is no combat, and no story or real point, BUT I think it’s a super fun game to play when you’re in between games. Overall, yes it can be difficult, but really fun.

Real player with 27.8 hrs in game

amazing game recommend to all who like platformer games!

good fun could do with some better music that is more entertaining!

9/10 is my rating.

A small video: https://www.youtube.com/watch?v=aOKBgkgcAAc&feature=youtu.be

gets harder vastly. is not easy. very entertaining.

Real player with 8.4 hrs in game

Run Turn Die on Steam

Runner3

Runner3

Runner3 is a bold successor of BIT.TRIP.RUNNER and Runner2, with radical changes to the gameplay and visuals. By doing such, devs took the risk of disappointing their fans. Indeed, several reviews deliver polarized messages, either “my favorite of the trilogy” or “runner3 is absolutely awful if you compare it to the previous games”.

Runner is the only title in the BIT.TRIP series with sequels, two but not one in particular, what makes it so unique? Rhythm game is a genre of music-themed action game that challenges a player’s sense of rhythm, games in this genre typically require players to press buttons or perform a sequence of action following the beat. Usually the players concentrate on the rhythm and partially ignore the visuals. However, Runner is centered on the visuals, as an action game normally would, the rhythm enhances the gameplay with catchy music and synchronized beats.

Real player with 24.9 hrs in game

The second spinoff using the formula started with BIT.TRIP RUNNER, Runner3 foregoes the Bit.Trip tag specifically to annoy me since they are no longer grouped together alphabetically and must instead sort them manually.

CommanderVideo’s moveset has been expanded upon from previous games. While Runner 2 introduced slide jump, slide kicks, and dancing, Runner3 adds double-jumps, fast-falls, a meaningful distinction between a short hop and a full jump, lane-switching for when the perspective changes, directional springboards rather than exclusively vertical ones, yet there was a cut move: the block paddle.

Real player with 24.5 hrs in game

Runner3 on Steam

AFTERGRINDER

AFTERGRINDER

AFTERGRINDER is an intense speedrunning platformer in which you need to avoid obstacles, collect stars and race to finish to beat a level.

Pros:

-Immensly fun, the speed of the game and the obstacles placed your way gradually increase as you progress, leaving you with an ever increasing challenge

-The colour scheme and music suit the game and flow of the game perfectly, adding great immersion to your experience

-Controls are easy to grasp, and responsive

-It has trading cards and Steam Achievements

Real player with 8.9 hrs in game

First impression: wow I dig the artstyle and music.

Then comes the “story” text that makes up a story about why the protagonist has to go to the end of the stages, the moment after it tells you that it says “what are you waiting for, no seriously there is no story the whole point of this game is to make you rage”… Sigh. Those are contradicting sentences and it’s not generally a good idea to tell your consumers that the point of your game is to make them rage when you pay for a video game.

So I go about the first 5 level and think alright this game has a few things that could be improved upon but so far it’s good enough for what I paid (got it in a bundle) then comes level 6 of world 1 and they introduce a pink line. The goal of the game is to gravity shift through obstacles and this pink line acts as a floor or ceilling depending on where you shift from. The thing is that you have to press up or down again on the line and it would have made sense to just pass through once you input that command but instead, you just flip on it and have to press it again to pass through. That is a design flaw in my oppinion because after like 5 minute of gameplay you changed the rules where I had to input 1 command to dodge and incomming obstacle (well from 0 to 1) and made it that it became 0-3 commands per obstacle. In a runner, this is too much information that has to be made every 2 seconds and makes the game unplayable, I would have to do the whole stage per section while dying endlessly to learn the layout of the stage and execute the commands accordingly. And that is within 5 minute of gameplay, if it would be the last mechanic to learn it would have been fair but the second mechanic? Nah. There is plenty of better game in the genre, that doesn’t use unfair or poorly designed mechanics to “make you rage”. Save your money.

Real player with 4.2 hrs in game

AFTERGRINDER on Steam