Tom Clancy’s EndWar™
EndWar is a game that I absolutely love. It is one of the new wave RTS games where you do not build bases and only control the units you have and have to make the best of it. It is not an strategy game, it is a TACTICS game and it does it very, very well. The combat is rock-paper-scissors with many combinations, plus special attacks that can turn the table on a stronger opponent. Couple that with the three supports (Air Strike, Force Recon and Electronic Warfare) and you can have quite dynamic battles.
– Real player with 1050.9 hrs in game
Read More: Best RTS Voice Control Games.
WARNING: SPOILERS
EndWar is a game for those who prefer strategy over running like a maniac with SMG’s. You are a colonel, your rank is only below the generals, although you really have more combat power than they do. As a commander of the Joint Strike Force (USA), the Enforcer Corps (Europe), or the Spetsnaz (Ruskies), you get your very own battle advisor, in other words, a war secretary, a whole battalion of your nations finest, and access to WMD’s (Weapon of Mass Destruction). One of those weapons being a big sattalite dropping kinetic rods with enough firepower to take out Time’s Square. The combat is simple. click on a unit, and tell it: Attack enemy, Secure Uplink (Major Part Of Game), Send Nuke Here, or even evacuate to ensure its survival. However, the game was engineered for one purpose,,,,VOICE COMMANDS. Yes ladies and gentlmen, even though this was made in 2008 it still surpasses even Googles voice search. Using a simple way of speaking to units such as, “Unit 3, attack hostile 4.” Why use a mouse when you can just say “SEND THE NUKE!” Before I get excited, i’m gonna stop myself and just finish with this. Watch a gameplay video, see if its your cup of tea, buy the tea, and DECLARE WAR!
– Real player with 238.4 hrs in game
Admiral Stepinski
Interesting game. You send ships to take over planets. There are also trade routes which allow you to steal the other player’s money.
Here some gameplay: https://www.youtube.com/watch?v=JoDGCcKyIWg
– Real player with 1.5 hrs in game
Read More: Best RTS Multiplayer Games.
Ancestors Legacy Free Peasant Edition
**First and foremost ,**big thanks to the dev team for the Open Beta. Allow me to cover a few things
Communication
Activity levels in the discussion thread has been consistent ·Users are having their questions answers from technical ,bug splatting ,historical accuracies ,feature requests ·Kudos!
MP Potential
I am glad to be part of the Open Beta phase and test out this game at its infancy ·From my experience ,this game would be the next title to sink thousands of hours into ·The recent successful community driven tournament run ,garnered ~250 participants which I am taken aback by the response ·Introduced the title to my friends and had matches against bots ,the reception was positive
– Real player with 104.6 hrs in game
Read More: Best RTS Great Soundtrack Games.
An other squad tactical game. Players start all around the map and there is villages in the center of the map.
You have to take and hold thoses villages to have ressources and improve your army. In that kind of game, victory is exponential so everything is played in the first minutes of the games. A balanced game play with counter units and the possibility to trick your opponent would allow a come back. But for now the beta doesn’t offer much this possibily. I’m also afraid that, the way this game is made, the final version doesn’t allow it also. Something else that waste the gameplay in this beta is that maps are not balanced at all. Some sides of maps are totally bad for a team. In the “Autumn rise”, 3v3 map, the team that spawn south have difficult access to the villages and when they loose it, because they will, they are surrounded by moutain and narrow way that the ennemies will block with 3 little squads that will be in position to kill 6 - 8 squad. The south team litterally spawn down the cliffs when the north team is up the cliffs. In the same map, this south team also spawn near only 1 food gathering village when north spawn are near 3. And food is what you need to maintain any army. Gameplay also need big improvement in the civilization balance. For exemple it’s impossible to play the anglo-saxons, archer civ. Because their attack are so ridiculous that 3 squad archer can’t kill 1 squad of infantry in open area. Even with run & hit and shooting by behind. Archers are really, really bad in this game. The result is that anglo-saxons are not played at all because you can’t win with that archer bonus civ if you play against any decent player. So people keep massing infantry, because it’s the strongest units of the game. Infantry is better than cavalry too. They usually make 8-9 squad of infantry and 1 or 2 squad of archer and cavalry for harassment and to force the ennemy to engage the fight when it’s not his advantage to. Vikings, infantry civ also have better archers than anglo-saxons. Thoses vikings archers shoot from a farther range than longbow Dafuq? Lacking point of the interface, is statistics of the units for let you know what is interesting to do or not. There is games that doesn’t show and I’m afraid that the final version will be one of them.
– Real player with 40.1 hrs in game
SPACECOM
Spacecom is a strategic-to-the-bone starfleet-command game with a heavy focus on multiplayer. Using 3 types of fleets (siege, invade, battle) and 4 types of planetary systems (hubs, shipyards, repair yards and supply systems) command your armies to dominate in the galaxy. Capture enemy hubs using proven maneuvers learned from military legends (blitzkrieg, burnt-ground, cut supply lines, outflanking) or devise your own plans. Raise smart thinking over fast clicking in galaxies with up to 6 players in Multiplayer mode.
– Real player with 68.8 hrs in game
I came in expecting the simplicity of Galcon Fusion, but got something in between Galcon Fusion and Sins of a Solar Empire (though closer to Galcon). This is a pretty good complexity level as you can understand everything. By contrast, in a game like Sins of a Solar Empire, I don’t really get it all, so I end up doing stuff because it seems right, not because I really understand the nuances, which makes strategy a bit dissapointing. This is partially the games fault, and partially my fault.
The first third of the tutorial (what I’m calling the incredibly short campaign/story mode) is nightmareishly painfully slow to get through at first, but gets much better about a third of the way through. They overly spell things out for you, while not explaining other things your become interested in out of bordom that they shouldn’t be showing at all. I think a single page overview of all iconography and abilities (without going into strategy) would have been more ideal.
– Real player with 17.3 hrs in game
Starship Troopers - Terran Command
Starship Troopers - Terran Command is a thrilling real-time strategy game set in the Starship Troopers movies universe. Take command of the Mobile Infantry and do your part in the war against the Arachnid threat. Build, develop and control your armies to strike an effective balance between tactical superiority and strength in numbers. Ensure that human civilization, not insect, dominates the galaxy now and always!
Story Campaign
The population of the harsh desert planet Kwalasha needs our help. Their daily lives of hard work in the mining industries has been disturbed by a new danger that they cannot face alone: the Arachnid.
The Mobile Infantry will swiftly move in, take back control over the planet and smash everything that has more than two legs. Take part of this exciting military campaign, meet unique characters, see amazing locations and experience the heroic war against the Bug - all presented live on FED NET!
Tactics & Numbers
While the Arachnids can rely on virtually limitless numbers, the Mobile Infantry must develop effective tactics to overcome this imbalance. Deploy your units at strategic locations to cover vital choke points and gain superior firepower through tactical use of elevation levels. Be wary, however, that battle mechanics such as True Line of Sight and True Line of Fire also allow Bugs to lay ambushes around every corner, as they are well known for their use of surprise attacks and deception.
Units & Abilities
An expansive range of unique units, weapons, and special abilities are at the disposal of M.I. commanders. Infantry squads armed with Morita Assault Rifles and MX-90 Fragmentation Grenades form the mainstay of your forces. Rocket Troopers deliver deadly payloads with pin-point accuracy while Engineers are vital to shore up defensive positions with MG turrets, barricades, and minefields. As a campaign progresses, technological breakthroughs unlock the true potential of the Federation’s arsenal with E-Pulse rifles, TAC Fighter airstrikes, heavily armed Marauder mechs, and many more developments optimized for spraying Bug ichor across the battlefield.
Key features
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An immersive storyline campaign featuring unique missions, characters and a lot of Starship Troopers flavor
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Dozens of unique unit types, each with their own special abilities.
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Terrain elevation, True Line of Sight & True Line of Fire provide deep tactical gameplay.
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Manage a fleet of dropships, expand your base infrastructure and capture strategic positions to strengthen your forces and unlock new weaponry
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Heroics, explosions, gore, and Bugs. Lots of Bugs.
Men of War: Vietnam
After playing this game for a good amount of time and pursuing to beat it on Hard, I’ve noticed this game isn’t the failure that most people deem it to be. In order to play this game, there must be a basic understanding of proper guerilla warfare, and knowing this is VERY useful. This game is not for everyone however. This game is a test of skill for those who are familiar with the Men of War series and its mechanics.
A few thoughts after in-depth play (Post Scriptum Edition):
First of all, if you can earn every achievement without cheating, kudos to you. It is not an easy task to earn all of these achievements, because the final US Mission can be quite intimidating on Hard difficulty.
! Expect to be screaming, “OH MY GOD IT’S LIKE THE FALL OF SAIGON BUT WORSE!” at the end.
– Real player with 67.7 hrs in game
Hell yes best game next to men of war 1 assault squad and men of war 2 assault squad in my personal opinion because of the story and how it feels so good it feels right like you have special operations that are so hard and tactical and you have the iconic huge battles And I love it it is awesome and so difficult to beat such as in any men of war game you get shot in the chest you are probably going to die on easy difficulty and it makes it so satisfying after so much planning and hard work to finally solve a huge issue you have I have played 39 or so hours since this review I am posting and I am only on the first big battle mission it is an amazingly good game I recommend it to anyone who loves realism and loves the men of war franchise I haven’t played all the games just men of war assault squad 1 and 2 and call to arms and ostfront and faces of war There are a few more I want to buy as well I love this franchise it is just something I love you got so many advantages and disadvantages but there is always a way through I challenge myself by playing on easy But I make sure no one in my squad dies infantry or special forces I have never had a casualty on the US Army side except the first mission I didn’t plan no deaths till mission 2. my grandpa was in the MAC V SOG In Vietnam after being selected out of the USMC and he told me stories and things about the war when he was in as a soldier from 1956 to 1973 and about his time as a POW and the game captures the Image perfectly special operators pushing in and being such as how my dad was a Marine raider then green beret it is like that and it has uniforms and weapons exactly to the time period of 68 of course there are exceptions but they got the south Vietnam special forces and they got standard soldiers I haven’t seen standard Southern troops but I have seen NVA and Russian and Northern troops native to Vietnam they make it so real and so good and enjoyable to play I love it personally.
– Real player with 49.0 hrs in game
Men of War™
You may think this game is good at first. You may think that me having clocked in over 200 hours means it must be good. But really, this game is like cocaine. You’ll use it once, think it’s interesting, then keep going. Soon you’ll know it’s bad, and that it’s just constantly killing you, but you’ll keep going, hoping it’ll go back to the good it once seemed to be. If you’re lucky like me, you’ll escape and never play this again.
Let me explain my opinion a little more. This game is essentially an RTS with guns, tanks and artillery. That’s fun and fine in itself, at least on paper, but it necessitates a few things. For example, if you have troops with guns, you expect that they’ll be able to shoot enemies, and generally get things done without your constant aid. Not in Men of War. Your troops will frequently throw grenades into their own squads, waste ammo shooting at nothing (yeah, you have to keep track of every troop’s ammo), miss enemies at point blank range, stare at the last sighted enemy even if they’re miles out of range, stop running in favor of standing in a field trying to shoot an invisible sniper, or just flat out do something that makes no sense. This is only the beginning.
– Real player with 245.1 hrs in game
Men of War Review - Rating: 8.3/10
General Impression
– Real player with 194.6 hrs in game
RESCUE 2: Everyday Heroes
As a firefighter, this game is interesting and keeps me playing but is nowhere near realistic.
As a real time strategy gamer, this game is not what anyone is really looking for.
Expect the following:
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To have to micromanage -There is zero AI. If you want it done, you will have to issue at minimum of 5 commands for the most basic of functions. (Select engine 1-1 crew exit select firefighter pull hose from engine 1-1 attach hose to engine 1-1 attack fire)
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Did I say micromanage? - You will be unable to stack actions. Seriously. Even issuing a command after the task has been completed will still require that you wait a set time frame to pass before your selected unit is open to an additional command.
– Real player with 63.9 hrs in game
well, to beginn with this review i have to say that i am really dissappointed by the game! i know many people would just need one sentence to describe this game, but i don´t think that it is so bad.
Yes, the game promisses more than it actually gives. there is a screenshot about a train derailment near a sawmill, but it´s not in this game! there has been one in the previous part. and this is the only part that really gives you missions you only can achieve with the Ladder Vehicle. i surely see that the game could be better, but knowing the companies that worked on it for a while i realized they never done something big and cool. those companies are known for makeing the worst simulator games on the market.
– Real player with 26.2 hrs in game
Warhammer 40,000: Dawn of War II: Retribution
DAWN OF WAR II RETRIBUTION
Dawn of War II Retribution is the second expansion and third edition of the Relic Entertainment RTS Dawn of War II (2009), following its predecessor Chaos Rising (2010). It takes the setting of the 41st millenium and lets the player experience it from a tactical combat perspective, controlling resources to build a better, more refined army than your opponent in order to claim victory.
The game consists of three main elements as well as side features. These are as follows:
– Real player with 1883.8 hrs in game
Honestly, this review is based almost entirely on the Last Stand, which is a multiplayer mode within the game.
The single player campaign was fun and allows you to play through with multiple races, but for me lacks the near infinite replay value of the previous DoW titles. The multiplayer I’ve never played, except Last Stand, so I cannot comment on that.
So… almost 700hrs on Steam, plus many more on GFWL before DoW2-Last Stand came to Steam… Is the Last Stand that good? By the Throne, yes!
– Real player with 870.8 hrs in game
OUR:_Defense 2021
_OUR_Defense is a dynamic tower defense game. You must react and counterattack the enemies on the battlefield all the time. Fight in the most diverse conditions and places on our planet. Fight off alien swarm attacks with gigantic machine guns, shotguns, gauss rifles and even a giant laser created using alien technology.
At the beginning of the game there are only two towers, but when you open new locations there will be more of them. You will need to plan for what places, and at what point it is better to place towers. Improvements to your towers are also an important part of your defense. You need to understand at what point and in what sequence it is best to improve the towers built. When improving the main characteristics of the towers increase: strength, speed and range of the attack. To improve the towers, you will need credits that are given for killing enemies.