End War RTS 2
Compared with the first generation, End War RTS 2 transforms from 2D to 3D, which is a classic real-time strategy
End War RTS 2 is a story inspired by modern science fiction. It is mainly based on the fact that human beings started the world war in order to fight for survival resources, and the launching of nuclear bombs has become the killing means of various countries.
In the world of End War RTS 2, it is constructed by seven camps of the United States, France, Britain, Germany, Russia, Cuba and Libya. Each country’s power weapon units are different, and the U.S. space carrier, Russian missile submarine and other characteristics
Read More: Best RTS Indie Games.
End War RTS
Very well done game,this game is better then most of the new rts games i have been able to find out there,not bad at all keep up the good work. I still dream of a future were RTS games become popular again,and i support any game that has the feel of what a true rts is all about.
– Real player with 7.0 hrs in game
Read More: Best RTS Indie Games.
while many rts games no longer use the c&c style which is a classic time, the game still needs more content like a lot more since currently it is bare bones.
– Real player with 0.5 hrs in game
Deepfield
Deepfield is a sandbox RTS set in the tiny world of microbiology. Deepfield’s microverse is alive and contains many biomes, each with their own mix of environmental mechanics and unique enemy types. Find and exploit resources, multiply in number and expand your territory to fend off extinction.
Sectors & Biomes
The Deepfield microverse is broken up into many smaller play areas called sectors; small groups of connected sectors make up a biome. Each biome has its own mix of environmental mechanics and unique enemy types; players will have to constantly adapt and pivot strategies in order to spread their influence across the microverse.
(As of 0.4.0, biomes and environmental mechanics have yet to be implemented)
Capital Units
The most important class of unit; if all your capital units perish, game over.
Capital units have a wide range of capabilities but most importantly they can store resources and use them to spawn new units. They are the only type of unit which can use the mutation mechanic to enhance their capabilities and the only type of unit which can initiate travel between sectors.
Mutations
It’s an expensive and lengthy process but your capital units can be improved by mutating.
Mutations can change a wide variety of things. They can unlock new units to build, modify capabilities, boost/change stats and more.
Some biomes will be so hostile to a particular species that without mutating, units will die to the environment.
(The mutation system in 0.4.0 is a placeholder, this mechanic will be completely overhauled in the future)
RTS, not “RTS”
At its core, Deepfield is an RTS, however, it takes a lot of elements from other genres such as sandbox, RPGs, open world games and MMOs. This makes Deepfield unlike traditional RTS games.
The Deepfield multiplayer microverse is alive and persistent; it ages, changes and eventually dies. Your units continue to exist and will carry out simple tasks even when you’re not there. Players can drop in and out of the microverse at any time. How all this plays out can be configured by the host.
In multiplayer there are no specific PvE or PvP modes. Diplomacy is fluid so how you interact with others is entirely up to you; you can attempt to crush everyone you meet, create long-lasting alliances or cooperate until it’s no longer convenient.
Read More: Best RTS PvE Games.
Kingdomonium
Kingdomonium is an indie medieval procedurally generated side-scrolling real time strategy game. Build up and command your medieval kingdom to explore and conquer the land. The game at its roots is a real time strategy game with the unique mechanic of playing as a side-scrolling 2D platformer. You play within a procedurally generated sandboxed open world environment which allows activities such as foraging, chopping, digging, mining, building, fishing, sailing, exploring, strategic combat and many more!
So what’s so special about this game?
Most traditional real time strategy games play from a top-down perspective. Kingdomonium plays as a side-scrolling 2D platformer. This combined with the fact that the world you play in is procedurally generated with aspects of destructible terrain makes for some very intriguing and enjoyable gameplay!
What can I do in this game and what is the end goal?
The game allows you to take command of a medieval kingdom. You give orders to various constituent units (some of which are mentiond below) to perform tasks such as foraging, chopping, digging, mining, building, fishing, sailing, exploring and tactical combat. There are many goals in the game but the main overarching one is to expand your kingdom and take over as much land as possible. Other goals include exploration, finding rare items, overcoming various obstacles and enemies and many more.
What commandable characters or units are in the game?
Below are some of the basic units planned in the game. Of course this is only a small sample. There will be many others and advanced versions of these below in the final game!
#### Villager
Villagers are the heartbeat of the kingdom. They perform a multitude of tasks such as wood-cutting, mining, building and crafting. Without them the kingdom cannot function
#### Swordsman
The short swordsman is a staple infantry unit. Although basic they are a formidable force to be reckoned with when commanded in groups for close range melee battle
#### Archer
The archer is another staple infantry unit. They are very effective for planning strategic range attacks and defending the kingdom from higher vantage points and gaurd towers
#### Knight
The knight is a more capable, experienced and equipped infantry unit. They possess a great amount of armour and durability as well as quicker attack times and greater hit-point damage
#### Cavalry
The cavalry are highly durable and effecient combat units. They possess a great amount of stamina and hit-point damage against any opposition as well as having the ability to traverse vast distances quickly
#### Priest
Priests can heal wounded units as well as cast spells against the enemy during battle. In addition to these they also possess further mystical powers yet to be revealed
#### Catapult
The catapult is a basic artillery combat unit. Highly advantageous for launching ranged attacks with large splash damage. Especially useful for destroying buildings and other structures
#### Transport Ship
The transport ship is essential for moving troops, equipment and supplies across sea to neighboring lands
Sci-Fantasy Defence
Sci-Fantasy Defence is a combination of real time strategy and first person shooter. Survive and build a portal to escape from this place. Use advanced technologies to extract resources, construct buildings and craft weapons. In order to overcome the barrier of attack speed of weapons and get additional projectiles when firing, use magic items from dark fantasy parallel world.
Thousands of Enemies
Thousands of enemies attack at the same time.
Weapons
In addition to building a base, you can use weapons. Customize it as you like by adding improvements for burst, speed and damage.
Auras
Place aura towers that increase burst, speed and damage of your turrets. Combine the number of turrets and aura towers as you like.
Slav Dangerous
I must be honest ! The game aesthetics are impressive as well as the background music! I belive this game has lots of potential!
I am really curious to know how this game will evolve from now on!
– Real player with 1.1 hrs in game
It has pretty cool game mechanics. It’s not just mindless brawling of your gang members, you can strategize tactically how they will fight in a brawl. There are different types of fighters with different skill sets too. Finding out which combination to use to win a brawl is quite enjoyable. Looking forward to more updates!
– Real player with 0.6 hrs in game
Full Pawer
Lead, Create, Explore: Full Pawer is a top-down sandbox RTS where you play the role as a powerful spirit with the ability to shape the world. Use your powers to lead followers to glorious battles and valuable minerals. Create lush forests, savannas, grasslands filled with many unique creatures. Explore the lost lands of Plystia and discover the hidden treasures and evil that they hold.
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Explore dozens of lost islands
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Build up a mighty village
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Create lush and thriving biomes
Grand Attrition
Okay, I’m not a big review writer but I found this game and thought I’d give it a go.
Things I liked:
Over all this isn’t too bad for a cheap indie game. All of the units (Normal, special, or otherwise) are actually unique with their own functions and purposes, which was rather nice. Map size goes from small to rather absurdly large. Honestly most of the standard stuff is par for the course but the things I really enjoyed are the Side-grades, the forts, the special units, and most importantly, the Talents. The side grades are all just that, sidegrades, they really change up how you can tackle a game and once I figured out that I could do that to the unit spawning buildings it really helped. The forts are these “Structures that contain “loot” that can be very beneficial for the rest of your current run. Then the special units, Some of them are spawnable units that cost a lot of resources but they all do different things aside from just attacking whats ever in front of them. Then you have the non-spawnable units which are also strange and fun to use. Finally the talents, I really love the talents in this game and it’s one of the main reasons I keep playing. They are a ton of fun to use and can really change up how you play a game. Furthermore, none of them feel particularly jarring or like you are supposed to have them. My favorite two are Explosive when touched and conversion blossom. My computer hates it but its great to watch unfold at higher difficulties.
– Real player with 10.9 hrs in game
Fun free-form strategy game that doesn’t lock you into one form of playing the game. A good way to pass the time with plenty of features to experiment with. The game has great potential and plenty of room for improvisation and improvement.
– Real player with 5.6 hrs in game
Toy Tactics
The fight to become the supreme strategist has begun!
Command your troops and outclass other military geniuses from different ages in a take on battles like never before. Think fast, deploy your units, and emerge victorious. There is more than one road to victory, but only the smartest will get the prize. Sun Tzu is watching, are you ready?
COMPLEX TACTICS, SIMPLE CONTROLS
Placing and moving your warriors wisely will allow you to overcome sieges, ambush your opponents, and deceive them. It may sound complicated, but you will control your wobblers by just drawing formations on the battlefield: you can also drag, merge, or change them: Surround, feint, outsmart… The world is your canvas!
BLESSED ARTIFACTS AND GREAT POWERS
During your adventure, you will come across ancient artifacts which enhance the abilities of your troops, but that is just the beginning… You can also unlock and acquire special powers: invoke reinforcements like catapults, summon flaming meteors, build your own walls and towers… Just draw and set the target locations on the ground, wait, and see…
LOTS OF TROOPS + PHYSICS = CRAZY BRAWLS
When the contenders collide, their masses, weaponry, and inertia could make some helmets fly through the air. Physics is not oly fun to watch in massive matches, it may be on your side if you jump at the chance.
DwarfHeim
Alrighty 500+ hours in I finally feel good about doing a proper review of this game. This new early access RTS title has a huge future in Tournaments and game play. The development team behind the game are a team of passionate individuals who love this game and are giving it their all probably at the expense of rest and vacation time. This team is incredibly active in their discord and their stream content on all the work that they are doing on this game and have been an absolute joy to discuss and play the game with. Yes the devs have so much passion for this game you can find yourself playing with them as they test and modify game settings to make the game experience better. This team even though the game is in early access have worked so hard on the functionality, latency and path finding of this game since day one that it is now in a very playable and fun state. It is still early access and many things will change over time as they develop the game fully but I cannot recommend it enough to anyone who loves RTS and wants to get a head start on this early access title which will definitely be the future of RTS gaming and Tournaments. Things to look forward to in this game the first ever fully coop RTS genre, a single player and potentially coop campaign mode, survival of waves of trolls or just simply jumping into sandbox to test game features or build a dwarven city. You can test your metal against the computer ai as you get ready to jump into conquest with your friends against many challengers with many different strategies. Take your time and play solo in skirmish vs the ai to learn the 3 roles and how they go together in a competitive match. Play as either the warrior, builder, and miner or as all three against an ai opponent or against waves of enemies as you learn the game before the campaign release. I cannot recommend this game enough for RTS lovers everywhere Hero Coop RTS the first of its genre i have ever seen. Check out the friend-pass today to see if the game is right for you! Jump in the discord and hop in with the community as they learn the game as it evolves and updates through patch notes and hot fixes; find what role fits you best is it the multitasking warrior ever vigilant, the miner ever advancing or the builder ever expanding. Or are you one of the few jack of all trades people who can do it all and fill any group with what they need. More content is on the way for this game all the time and it is all exciting! Don’t miss your chance to be a part of it. The weakest point of the game right now is the population easily fixed by more people playing!
– Real player with 987.9 hrs in game
Edit: 1.0 Dwarfheim release 27.September.2021
Issues from first playable demo are still not resolved,
-Pathfinding: Every unit feels like it’s skating, they cannot find path and are constantly getting stuck on terrain, buildings, other units.
And in general dozen and dozen other game breaking mechanics that i spot in ONE game that need fixing like:
Capturable Runes on minimap are drawn after the units hiding them on minimap.
No notification sound when your unit off camera gets attacked.
Balance is whack AF. One turret that costs like 2-3 units require dozen of units to kill it for price of a turret. Making turret spam OP, plus it costs no pop. Then add other buildings infront of the turret like walls or houses and you broke the game.
– Real player with 191.7 hrs in game