Amoeba Battle: Microscopic RTS Action

Amoeba Battle: Microscopic RTS Action

Personal review

Much better than the DS version. I love the bouncing mission visuals. There’s finally a choice of difficulty for the campaign, but some of the missions seem nearly impossible on brutal. As far as I can tell, the only difference between difficulties is the AI damage is insanely boosted. And my locust gets easily 2-shot by sharks. I’m not a fan of battle royals, but this was better than I thought it would be. Interesting upgrades that you don’t see in the campaign, but still improves the battle royal. Over 50 different tastefully colored amoebas. Overall, better improvement from the DS version. I hope more content will be added in the future.

Real player with 93.8 hrs in game


Read More: Best RTS Co-op Campaign Games.


The funniest RTS I’ve seen in my life.

It’s a pure joy to see and control this cute little amoebas. Clearly, developers put all of their heart into this beautiful game. In my opinion, this is a wonderful example of a polished game. Game mechanics are well-thought and balanced. It has a lot of strategical depth. It becomes the most clear when trying to beat the campaign on the last difficulty =D

Sadly, the game didn’t get the attention it deserves, so right now playerbase is pretty low. But It took me about 30 hours to beat the campaign on the last difficulty (which is great by the way) and get all the achievements (they are great too), and I haven’t event touched skirmish mode and Outbreak vs AI, so there is really a lot to do here even without multiplayer.

Real player with 41.4 hrs in game

Amoeba Battle: Microscopic RTS Action on Steam

TD Worlds

TD Worlds

TD Worlds is a dynamic, highly strategical game that challenges your skill. Build an impenetrable defense and get ready to plunge into a new, unknown world to uncover its secrets.

In this bizarre universe, each attempt will be unique in its own way, which provides many hours of fun to play.

Clear three completely different worlds from darkness, spread your influence everywhere.

  • unique conditions in each game;

  • losing is an important part of game progress. Each defeat reveals something new for you;

  • dynamic storytelling: the more you play, the more you learn about the world;

  • get random rewards after each level;

  • tired of playing? Feel free to leave the game, next time you will continue where you left;

  • experiment with different tactics;

  • twitch integration - play with your viewers.


Read More: Best RTS Replay Value Games.


TD Worlds on Steam

Gallic Wars: Battle Simulator

Gallic Wars: Battle Simulator

Gallic Wars: Battle Simulator:




Let's say that Vercingetorix did manage to unite all tribes in Gaul, which is now France and Belgium. And make his way up to Rome, defeating Caesar and his Roman legions. After all, what did the Romans gave us, apart from conquering Europe, North Africa and the Middle East? People would say, Pizza! Well, pizza was originally a modest type of food in Ancient Egypt and Greece before hitting the strips of Rome. And pasta actually comes from China back in 3000 BC. However, they did invent some pretty amazing things, such as underfloor heating, concrete and the calendar. And of course, the Romans were really good at conquering and slaving. Here is your chance to change history by playing the Gallic Wars: Battle Simulator!


*– [Real player with 3.7 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*




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Read More: Best RTS Indie Games.

--- Only one campaign and no other game types! I ran through the campaign in less than an hour. It has virtually no replay value. If it had more game types and different troops, it could actually be great. *– [Real player with 3.1 hrs in game](http://steamcommunity.com/profiles/76561199014374187)* --- ![XO](https://cdn.cloudflare.steamstatic.com/steam/apps/399720/header.jpg "") ## XO (I backed this game on Kickstarter, and helped out with alpha and beta testing…) XO has a lovely mix of tactics and strategy within a relatively short three to five hour game run. But learning XO well enough to survive that final run will take you much longer. It's a game to be played many times as you learn more about the ships, the factions, the enemies, weapons and circumstances. Each time you'll learn how to survive longer, how to make better use of the ships, systems and resources you encountered, and how to better choose through the event paths in order to win faction allies as you go. *– [Real player with 89.9 hrs in game](http://steamcommunity.com/profiles/76561198084219355)* I'll split this review to what I enjoyed and what I did not. What I enjoyed 1) You really get the feeling of trying to build together a rag-tag fleet of military and civilian ships, fleeing away from a seemingly unstoppable enemy while building up your arsenal, firepower and the capacity to support your fleet. Awesome feeling. :) 2) Lots of interesting concepts, boarding, resource harvesting, different kinds of weapons to counter different enemies. Really enjoyed different weapons, upgrades, ship types, keeping civilians in cargo holds (then performing a crew transfer to abandoned/disabled ships) and the ability build up my fleet. :D *– [Real player with 51.9 hrs in game](http://steamcommunity.com/profiles/76561198037084334)* --- ![Bad North: Jotunn Edition](https://cdn.cloudflare.steamstatic.com/steam/apps/688420/header.jpg "") ## Bad North: Jotunn Edition I've heard some negative criticism and some positives about the game and I really want to voice my opinion on this game because I feel like the devs have something really *REALLY* special here, it's absolutely worth your time even if you may not get a lot of mileage out of it. Bad North is a deliberately paced game broken up in to two segments. * The action phase of the game takes place on the many procedurally generated islands in the game, you choose which commanders to bring (this usually boils down to the same 4 commanders you've sunk all your coins in to, unless you're going for a specific achievement) and then ships with various viking troops slowly sail towards the shores. There's a big rock/paper/scissors element going on here where shields counter archers, archers counter unshielded units, and pikes counter… well everything without a bow lol. It's really fun trying to defend all the buildings on each island. It's worth noting, your mission on each island is merely surviving the onslaught of enemy troops. Keeping the buildings in tact is optional, although, you should strive to keep every building standing if you hope to get enough coin to upgrade all your units enough for the late game. *– [Real player with 130.8 hrs in game](http://steamcommunity.com/profiles/76561198021491407)* A delightful roguelite real time tactics game. What I enjoy about this game: * Cute graphics and sound effect. * Remarkable details. See this wonderful article from [Rock Paper Shotgun](https://www.rockpapershotgun.com/how-bad-north-makes-humans-out-of-little-soldiers) for how the devs design their little soldiers in this game. * Very friendly to newbies in RTT games like me. It has only three unit classes and seven enemy types. How each unit class/enemy/trait/item/skill functions are mostly intuitive and easy to understand after seeing it once or twice in real action. Also, you deploy your units on a grid-based map and they plan the route and fight automatically. And the game even slows down time when you select a unit to give you more reflex time. You can almost play it as a turn-based strategy game. *– [Real player with 43.7 hrs in game](http://steamcommunity.com/profiles/76561198319585895)* --- ![Orpiment](https://cdn.cloudflare.steamstatic.com/steam/apps/1569370/header.jpg "") ## Orpiment ![](https://cdn.akamai.steamstatic.com/steam/apps/1569370/extras/public_King2.gif?t=1636365571) Choose your knight, earn him the most beautiful and powerful equipment, but above all, surround yourself with the best supporters to encourage you during your fights! In Orpiment you don't play the knight but the members of the audience who all have their own skills. You don't control your knight during the fights but you can intervene at any time by using the special abilities of your audience members. Throw a roast chicken, drop your panthers on the field or steal your opponent's shield to tip the balance in your favor! In this rogue-like game where the heroes are the shadowy characters, bring your knight into the story by using the best audience member combo possible. ![](https://cdn.akamai.steamstatic.com/steam/apps/1569370/extras/combat_lamedesreve2.gif?t=1636365571) Recruit new audience members through victories Get new equipment to replace those destroyed in battle. Repair your shields and armor at the blacksmith's, upgrade your supporters at the inns, and buy rare equipment from the merchants. Progress through your adventure via a procedurally generated map, choose your path amongst the various pitfalls that make up the map, surround yourself with the best supporters and equip yourself with the most powerful equipment to face the Golden Demon and his 4 demonic knights. #### Features: * 4 knights with different characteristics * Around 20 different audience members * Over 60 special abilities * Almost infinite team compositions * Over 80 different weapons! * Over 40 different shields! * More than 40 different battle armors! --- ![Gallic Wars: Battle Simulator Prologue](https://cdn.cloudflare.steamstatic.com/steam/apps/1431630/header.jpg "") ## Gallic Wars: Battle Simulator Prologue I was able to run Prologue. But I could not complete tutorial. The game stops on unit selection step. *– [Real player with 0.9 hrs in game](http://steamcommunity.com/profiles/76561198822369097)* . *– [Real player with 0.4 hrs in game](http://steamcommunity.com/profiles/76561198061301757)* --- ![Magi](https://cdn.cloudflare.steamstatic.com/steam/apps/364740/header.jpg "") ## Magi This is an old and fun game that used to be sold by the standalone developer. It's a shame strategies are not still posted, for it can really be challenging to win. Music soundtrack is pretty iconic… I don't think the developer supports it anymore but if you're into magic duels then you've probably spent worse money than this. *– [Real player with 8.5 hrs in game](http://steamcommunity.com/profiles/76561198074671653)* It's "TUG-OF-WAR" with fireballs and techno-liches. Other games come to mind, like "Aeon Command" (space battles) "Samurai vs Zombies Defense" (goofy samurai warfare) and "Puzzle Chronicles" (the illegitimate child of Tetris and Mortal Kombat) These game elements are constant: - try to hold the line - manage your defences - beef-up your attacks - spam your enemies to death In Magi, you start by opening magical "channels." These channels enable your spells and strengthen them. Then, it's a real-time battle as you queue-up spells for casting. It's like the building queue in Starcraft or Civ… only it's your shield spell, or a magic missile, or summoning an imp. As your mage is casting one spell, you have time to set up the next. And the next. You can plan a bit... or panic. Apparently, I'm still fond of panicking. *– [Real player with 7.4 hrs in game](http://steamcommunity.com/profiles/76561198115364475)* --- ![Necronator: Dead Wrong](https://cdn.cloudflare.steamstatic.com/steam/apps/1144970/header.jpg "") ## Necronator: Dead Wrong With almost 15 hours under my belt, here's my thoughts. The game is setup in an RTS meets deck-builder. This gives the game a different feel than your straight up deck builders (like Slay the Spire or Banners of Ruin). Since the battle is semi-automated, you just have to manage your resources. But don't call it easy, because there is a great challenge sometimes in keeping up with the various levels; especially with the "survive for xxx seconds" maps. You get commanders with different playstyles. One is a straight-up combat deck and the other is a toy-box style deck with few normal units. You can also unlock alternate decks for the commanders for even more variation at the start. The upgrade paths for the cards can be a bit random, so the rogue-like element is there and can either flummox you or really help you. *– [Real player with 88.6 hrs in game](http://steamcommunity.com/profiles/76561198307717326)* Mostly fun game, has some fairly obnoxious/punishing game mechanics. For starters, there are a decent number of relics (items that effect everything, usually based on some criteria) that give you some strong boosts if you have fielded less than 6 units. Then half the game is spent playing against enemies who get to make a card in your hand useless every few seconds if you have less than 10 (will be lowing to 6 according to the roadmap) units on the field. Do you want to try and field a small but strong elite army if the relics line up right? Good luck when you have to wait for mana to regen and by that point there is a solid chance that your card gets 'silenced'. Silenced isnt just some minor condition that can be fixed, its a card in your hand that now CANT DO ANYTHING. The only way to get rid of it is to redraw your hand, which can cost from free (if you wait long enough and are playing the toy maker) to 40 mana (of which you only get 100 from the base hero). *– [Real player with 27.2 hrs in game](http://steamcommunity.com/profiles/76561197993394764)* --- ![Grand Attrition](https://cdn.cloudflare.steamstatic.com/steam/apps/1326760/header.jpg "") ## Grand Attrition Okay, I'm not a big review writer but I found this game and thought I'd give it a go. Things I liked: Over all this isn't too bad for a cheap indie game. All of the units (Normal, special, or otherwise) are actually unique with their own functions and purposes, which was rather nice. Map size goes from small to rather absurdly large. Honestly most of the standard stuff is par for the course but the things I really enjoyed are the Side-grades, the forts, the special units, and most importantly, the Talents. The side grades are all just that, sidegrades, they really change up how you can tackle a game and once I figured out that I could do that to the unit spawning buildings it really helped. The forts are these “Structures that contain “loot” that can be very beneficial for the rest of your current run. Then the special units, Some of them are spawnable units that cost a lot of resources but they all do different things aside from just attacking whats ever in front of them. Then you have the non-spawnable units which are also strange and fun to use. Finally the talents, I really love the talents in this game and it’s one of the main reasons I keep playing. They are a ton of fun to use and can really change up how you play a game. Furthermore, none of them feel particularly jarring or like you are supposed to have them. My favorite two are Explosive when touched and conversion blossom. My computer hates it but its great to watch unfold at higher difficulties. *– [Real player with 10.9 hrs in game](http://steamcommunity.com/profiles/76561198107792791)* Fun free-form strategy game that doesn't lock you into one form of playing the game. A good way to pass the time with plenty of features to experiment with. The game has great potential and plenty of room for improvisation and improvement. *– [Real player with 5.6 hrs in game](http://steamcommunity.com/profiles/76561198045555213)* ---