Battlecruisers
Battlecruisers is a very finely polished and fun RTS (of sorts). The game revolves around two battlecruisers (surprise surprise), who are, for various reasons, hellbent on killing each other. The goal of the game: don’t get sunk. Both cruisers will start completely unarmed, and you will start out by constructing builder bays, which give you access to better structures and faster build speeds. Over time, you will build various different structures and weapons to defend your cruiser, while keeping the enemy cruiser under pressure. There’s a lot of weapons at your disposal: bombers, destroyers, kamikazes, rockets, lasers, satellites, and even nukes are at your disposal.
– Real player with 23.6 hrs in game
Read More: Best RTS 2D Games.
Information / Review English
Battlecruisers is a Tactical / Strategy game which was developed by Mecha Weka.
https://www.youtube.com/watch?v=35Z3HUz-qgs
Story / Gameplay
The battle cruiser was a kind of capital ship of the first half of the 20th century. They resembled battleships in displacement, armament, and cost, but differed slightly in shape and balance of attributes. Battlecruisers typically had thinner armor and a slightly lighter main cannon battery than modern battleships, which were installed on a longer hull with much higher engine power to achieve higher speeds. The first battlecruisers were developed in the UK as an evolution of the armored cruiser, while the dreadnought replaced the battleship before the dreadnought. The aim of the design was to overtake any ship with similar armament and hunt any ship with lesser armament; You should hunt down the slower, older armored cruisers and destroy them with heavy gunfire while avoiding combat with the more powerful but slower battleships. However, as more and more battlecruisers were built, they were increasingly used alongside the better-protected battleships.
– Real player with 5.1 hrs in game
Syrian Warfare
«What kind of Arab would I be if I didn’t have a RPG buried in my yard…?»
- Random guy in first mission after being asked to help defending the village
Wheew, what a ride. Definitely my personal surprise RTS of 2017 so far!
Syrian Warfare is a classic Real Time Strategy game brought to you by tiny Russian developer Cats Who Play. Since some members of the team also worked at GFI before, you could say the game is an unofficial sequel or spin-off to the 2008 RTS Warfare. Judging from videos or screenshots (and even the title font) the similarity is evident.
– Real player with 128.4 hrs in game
Read More: Best RTS Atmospheric Games.
Syrian Warfare is a modern-day real-time tactics game with some excellent core gameplay, a surprisingly well-made campaign and complex, detailed mechanics that will be familiar to those who have played Men of War, another Russian-developed strategy game series, albiet with a significantly more user-friendly interface.
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I had heard of the game last year but didn’t purchase it until now. I had recently been playing the Modern Combat mod for Company of Heroes which got me going back to playing some older modern day RTS/RTT games. I replayed a bit of World in Conflict (which was still as good as I remembered it.) but couldn’t quite maintain my interest in Act of Aggression. Given my experience with the latter I felt that I wouldn’t have much luck going back to the Wargame series since I had never been able to maintain interest in any of the series.
– Real player with 98.2 hrs in game
Island Crusaders
Probably my new favorite causal RTS game, and cant wait to see new troops/levels added!!! Beautiful art style, with very nice looking characters and levels (Including the main menu). The battles are fast-paced but timed really well to prevent an overwhelming number of troops. Unlike most RTS games I’ve played, you don’t have to dedicate a large amount of time to play this, but there’s a ton of content for such a low price!
– Real player with 4.2 hrs in game
Read More: Best RTS Indie Games.
A really awesome stylish and casual RTS game. Perfect for newcomers to the genre and people (like me) who love RTS games. It has really satisfying battles and it’s super unique and fun to play through. And, there’s a TON of content for being so cheap!!
– Real player with 3.9 hrs in game
Nordic Warriors
As someone who played Myth 2 and Myth 3 years ago(But unfortunately missed playing the first game), I’m still waiting with great anticipation for those games to be either remastered or adapted for modern platforms in order to be able to play them once again. In all the years since Myth 3 came out, there has not been a release of any RTS game that comes close to replicating the unique style of that trilogy. Until Nordic Warriors, that is.
I came across this game completely by accident while routinely browsing on Humble Store, and as someone who very much loves everything with Scandinavian themes(Which the developers did a fantastic job of adapting and implementing in the game) I went and checked the game’s page on Steam. Upon seeing its striking resemblance to the Myth series from the screenshots, even before reading the game’s description which explicitly mentions it as inspiration, I instantly downloaded the demo, played it, and I was not disappointed. After playing the first three levels on the demo, instantly purchased the full game, went on to continue right from where I left off and finished it all two days later.
– Real player with 32.0 hrs in game
Nordic Warriors draws heavily on Myth games developed by Bungie back in the mid- to late-90s. The developer (a 2-person team!) of Nordic Warriors even stated that they were tired of waiting for more games like Myth to be released, so they set out to build their own. If you loved Myth, I feel you’ll also love Nordic Warriors, but this is no Myth clone. Don’t get me wrong, there are a lot of similarities to Bungie’s series, but enough unique ideas that Nordic Warriors can stand alone.
The gameplay is real time tactical (RTT). If you’ve never played a game like this, it boils down to starting with a limited number of units per level. Positioning your units, timing attacks, choosing stylistic matchups, and finding unit synergies are all factors that determine success of failure. Your units gain experience which makes them tougher, more accurate, and generally “better” in different ways depending on type of unit. This adds a fun facet that makes the loss of even one unit really impactful. Not only do you have to wait until the next level starts to get a fresh unit, but that new unit is now the weak link in your crack team of warriors.
– Real player with 14.8 hrs in game
World War 2 Craft (二战演义)
The levels do not seem to have a reasonable difficulty. The first mission is nearly impossible to complete with the forces given before one of the three bridges explode. However, game has a lot of potential if some UI and balancing fixes are made.
– Real player with 0.5 hrs in game
Ashes of the Singularity: Escalation
This is the first review I have ever felt compelled to write. Then again, this is the first game in a long time that has made me this aggravated. The premise of the game is sound and the visual effects are appealing but in the end, the software is simply buggy and incomplete and its apologists paint a false picture of its nature. In my opinion, Ashes of the Singularity: Escalation should still be in beta testing.
First, allow me to state that I am a avid fan of Supreme Commander. Like many others, I was enticed by the constant flow of comparisons between Ashes and Supreme Commander and decided to purchase Ashes and judge for myself. Please listen very carefully to me when I say that there is no comparison. In Supreme Commander, one may effortlessly conduct their bloody maelstrom of war in true strategic fashion on vast 81x81km maps. One may wield thousands of units in battle over sprawling plains, clear skies, and open oceans. All players are at the mercy of nuclear missiles, long-range heavy artillery, and titanic, robotic colossi designed to reach across the sheer expanse of the most popular maps and touch some poor, naive soul. All of this grandeur could be witnessed at once from a comprehensive, strategic overview replete with toggles for intelligence radii, weapon radii by type, unit movement queues and patrol routes, and locations at which units are taking damage.
– Real player with 153.8 hrs in game
A fun experience with problems.
The Good:
Large scale conflict that runs on my potato with few issues.
Fairly decent campaign with fairly interesting characters and missions.
Hover armies have grown on me.
Decent selection of maps.
Good selection of units between the factions, even if their roles are unclear in the text box.
Army system where units are organised into armies and will micro themselves accordingly (I never use the queue for brining in certain troops to an army however, I prefer to be using my factories at all times making a collection of units and counters.)
– Real player with 100.6 hrs in game
Planetary Annihilation: TITANS
It’s about time I sat down and gave this wonderful game a review.
In Short
PA is a game about big stuff. Massive armies. Massive titans. Massive possibility. No matter how you intend to play the game – casually, competitively, or even just striking it out on your own – you will find many hours of enjoyment not only wielding planet-smashing power, but also finding yourself improve over time as you learn the ins and outs of this humongous RTS. Just buy it already!
The Actual Review
– Real player with 2282.9 hrs in game
TLDR; great game, large scale, has nukes, can blow up planets, but can be fustratingly slow in the late game. The game is totally worth your money if it costs less than 5 dollars.
Update (1/27/19): The devs just announced that their servers have been optimized for more performance. I haven’t tested it out yet but it sounds very promising.
Ignoring the questionable decisions that the developers have made about the game, in terms of funness (you can say whatever you want, but the word is real to me), PA: Titans is one of the best RTS games that I have played. Unlike many other RTS games, the game runs on a flow economy, so rather than paying upfront the complete cost of a unit, your resources slowly drain as your unit becomes built, which leads to interesting tactics, like destroying most of the power generators of your opponent if you spot them building game enders, effectively pausing their production.
– Real player with 166.9 hrs in game
War Wind II: Human Onslaught
As a huge fan of War Wind 1, this is honestly quite disappointing. Controls are very confusing, much more so than in the 1st War Wind. Technology trees for each of the races is complicated and hard to get used to. The alien races now speak mostly English which doesn’t feel as authentic. The mechanics of hiring new units is a huge downgrade from the 1st War Wind in the sense that you can only hire from external villages that do not respawn new villagers. These villagers can be accidentally attacked. Overall, hugely disappointing and the only saving grace was the low cost to purchase this game. Perhaps players without prior experience playing the 1st War Wind would find this ok but for those like me who are expecting a game that improves on the 1st one would be terribly disappointed.
– Real player with 3.4 hrs in game
Exodus
Exodus, a realtime strategy PC game featuring stunning photorealistic graphics, oldschool RTS gameplay mechanics mixed with our own fresh ideas and a thrilling horror infused story about a dystopian alternative timeline of human history.
A universe where nothing is what it seems and foes are always watching you, lurking in the shady corners of your fears.
Some of our features are:
- a story driven game that spans from mesolithic throughout a dystopian history to a dark future.
Fantasy Royal VR
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/xtIL3e1TfQs
I got this game when it was a Free to Play title in Early Access back in November. It then released out of Early Access in February 2021 as a paid game. I don’t really know if there are any differences between the version I played and what was released out of Early Access, but I don’t see any updates on the Steam store page.
This is very simple, arcade-like, strategy game. You’re basically in a 4 minute timed battle to try to take out as many Enemy bases as possible, while protecting your own. You have a disc where you have different troops with different mana costs. You basically want to watch your mana so you can either start an offensive attack or blunt the attack from your opponent.
– Real player with 0.8 hrs in game
You don’t expect much from “Free to Play”. The gameplay is pretty much terrible, and would only be worth a playthrough for those who have a lot of free time. And I honestly can’t see myself spending more than 10-15 min..
– Real player with 0.3 hrs in game