A Year Of Rain
As a Warcraft/Starcraft and Command & Conquer Kid, I was positively surprised to hear there’s someone taking a stab at a new RTS.
It’s heartwarmingly reminiscent of those games. Yeah, let me go grab my fucking Pulitzer, I bet there is a category for stating the obvious. Of course most RTS games are akin to the merciless RTS Emperor sitting on the throne made out of the bones of anyone who dares step into their domain.
Reading it was Daedalic running straight into that chainsaw, I was prepared for another mixed bag.
– Real player with 31.8 hrs in game
Read More: Best RTS Co-op Games.
A Year of Rain
A new, unique RTS that had potential, but due to lack of publisher faith, was crippled at launch and abandoned soon after
So… This game is pretty good. It’s pretty much like a Warcraft 3 spiritual successor. Better than WC3 Reforged in a lot of ways.
As much as I want to love this game however I can’t pretend I’m not disappointed. The game was released unfinished, and abandoned very quickly. I don’t think Daedalic had any faith in it, they released it before it was ready and didn’t even give it a chance to build momentum and customer faith. They were hoping for a big launch with their unfinished early access game, didn’t get it, and abandoned the game rather than wait. As a game dev I understand the circumstance, but you can’t expect an EA title to sell like a finished one. It does come with a beefy campaign, that can be played solo or coop. It has full on voice acting, in game cutscenes, etc. Plus skirmish mode, and of course Online mode. So the content is there, it was mostly finished even, but as expected needed work, which is the whole point of early access. Pathfinding can be pretty bad sometimes, which REALLY hurts the play experience in an RTS. Other than that however the game-play is pretty polished and AYOR really gives WC3 reforged a run for it’s money IMO. I do hate the Coop AI, because I prefer to play solo and I have always hated Coop RTS campaigns with AI allies (like Red Alert 3) but still the game has SO MUCH potential it makes me depressed. I’m just disappointed that Daedalic seemingly launched this game to try and make back as much of their money as possible without ever really planning to support it, they basically lied about it, but in an underhanded way so they could shrug off blame.
– Real player with 25.7 hrs in game
Starblazer
Alexander and Brandon were guests on The Hive VR, so our team were provided with keys to their game. However, on The Hive, we never promote anything we don’t like. I’ve played Tactera and I enjoyed that, but Starblazer has some other unique elements that I love. For one, this game has got personality. The loading menu has interactable objects, so you can get lost just picking them up, but perhaps not too long before you’re greeted by a sassy bot egging you to start the game. Once inside the training center, you can teleport around various display stations highlighting each ship for battle. It smartly displays the ships working in real-time so you’re able to gauge the timing and trajectory. The room could benefit from a few more guidelines, but I believe that’s in the works.
– Real player with 10.0 hrs in game
Read More: Best RTS Space Games.
The gameplay is a first for VR, (I’ve played Final Assault), i prefer the graphical style/setting/80s vibe in this game. The gameplay/artstyle are the reason you won’t want to take your headset off.
From the funky soundtrack, to the Starcraft style gameplay, Starblazer is a game where your RTS skills will be tested in a new way that is only possible in VR. This game has many memorable moments for the small entry fee. For instance, small enviromental easter eggs that you can interact within your ships command center (i.e. The squid). If you have been looking for a new strategy game than this is your game. From the loading screens 80’s space vibe, Starblazer makes the RTS genre once more.
– Real player with 7.4 hrs in game
Earthbreakers
Earthbreakers is a team-based PvP multiplayer game which combines the most enjoyable elements of FPS and RTS! You and your team battle for territory and harvest rare resources, while building and customizing your team’s base. Choose an infantry combat class, defend your base and supply lines, construct and pilot powerful military vehicles, and ultimately annihilate the enemy’s HQ!
Earthbreakers uses a team purchase system to build an RTS-style base. Each building unlocks new infantry classes, vehicles or upgrades depending on the structure built. Do you build a factory to unlock new, more powerful vehicles, or do you build walls to aid in base defense? The choice is yours! Bases consist of six primary buildings, wall defenses and a selection of defensive turrets.
The resource, Vilothyte, is the lifeblood of a base; you use it to purchase new structures, higher ranking infantry classes and vehicles. Resources are collected by a harvester and returned to a refinery. Protect those harvesters to ensure success!
The world of Earthbreakers is a harsh place that requires guts…and a big gun! Multiple infantry classes are available, each with their own strengths and weaknesses. Higher ranking classes must be (just like an RTS) unlocked by building one or more structures. Play as a Soldier to fight on the front lines! Play as a Technician to repair vehicles and keep your fellow teammates alive! Or play as a Firefly to burn enemies from a distance!
A good soldier can be even better when driving a tank. Multiple vehicles add the firepower needed to destroy base structures. Drive the Pulse Tank to destroy enemy harvesters and turrets! Use the Atlas APC to get your troops to the battlefield unscathed. Or pilot the Tiamat Artillery system and lay waste from a distance!
Earthbreakers race to collect Vilothyte wherever it is exposed! The game locations will be varied and present new obstacles. Each map will include two full base layouts, capturable locations, natural hazards, sniping positions and unique elements that can help or hinder your battle plans.
The Story
The year was 2045. In a time of global unrest, riots and civil war, scientists discover a new form of matter, Vilothyte, that can be used both to create any element or used directly as a power source. Considered a cure for the Earth’s resource crisis, a system of satellites was placed in orbit which would scan for the materials needed to create the material and fire conversion bombs. Designated the “Earthbreaker Project”, It was said to be safe and would never target populated or endangered areas.
The first test was highly successful, creating enough Vilothyte to power the eastern seaboard of the USA for a week. The system was placed into full operation. It seemed the world was saved…until the hacker group Devolve removed the safeguards!
It is now 2060. The Earthbreaker system has slowed, but the orbital bombardment never completely stops. Most of the countries of the Earth have devolved into groups of city-states. Each sends out Earthbreaker teams to collect material whenever a bomb strike occurs. Combat over the bomb craters is fierce and never ending!
Content Summary
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Earthbreakers includes two full factions, each of which contains:
-12 FPS infantry classes ranging from grunt soldiers to elite heroes.
-11 Structures, 9 of which teams must coordinate to build.
-6 drivable vehicles (plus a harvester) including light speedy units to tanks.
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Targetable satellite superweapons
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Multiple location maps to fight over.
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Support for player-run servers.
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Support for up to 32 players per team (team size is map-dependent).
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Support for solo play with bots (“practice mode”)
Read More: Best RTS FPS Games.
Nectar of the Gods
Tʜɪs ɢᴀᴍᴇ ɪs ᴀɴ ᴀᴅᴏʀᴀʙʟᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ sᴛʀᴀᴛᴇɢʏ ɢᴀᴍᴇ ɪɴ ᴡʜɪᴄʜ I ᴄᴀɴ ᴘʟᴀʏ ᴡɪᴛʜ ᴀ ғʀɪᴇɴᴅ ᴛᴏ ᴄʜᴀʟʟᴇɴɢᴇ ᴍʏsᴇʟғ, ʜᴀɴɢ ᴏᴜᴛ ᴏʀ ᴘʟᴀʏ ᴡɪᴛʜ ᴅɪғғᴇʀᴇɴᴛ ʟᴇᴠᴇʟs ᴏғ AI ᴛᴏ ʟᴇᴀʀɴ ᴍᴏʀᴇ ᴀʙᴏᴜᴛ ᴡʜᴀᴛ ᴇᴀᴄʜ ᴍɪsᴛᴀᴋᴇ ɪs ᴄᴀᴘᴀʙʟᴇ ᴏғ ᴀɴᴅ ɢᴇᴛ ʙᴇᴛᴛᴇʀ! Mʏ ғᴀᴠᴏʀɪᴛᴇ ɪs ᴛʜᴇ ᴄʀᴇᴀᴛɪᴠᴇ ᴀɴᴅ ᴜɴɪᴏ̨ᴜᴇ ʙᴇᴇᴛʟᴇ ɪᴍᴀɢᴇs, ᴛʜᴇ sᴘɪᴅᴇʀ ʜɪᴠᴇ ғᴀᴄᴛɪᴏɴ, ᴀɴᴅ ᴛʜᴇ ᴄʟᴇᴠᴇʀ ᴛᴇxᴛ ᴛʜᴀᴛ ɪs ʜɪᴅᴅᴇɴ ᴀʟʟ ᴏᴠᴇʀ ᴛʜᴇ ᴘʟᴀᴄᴇ! I ʀᴇᴄᴏᴍᴍᴇɴᴅ ᴄʜᴇᴄᴋɪɴɢ ᴛʜᴇ “ɴᴜᴛʀɪᴛɪᴏɴ ғᴀᴄᴛs” ᴀᴛ ᴛʜᴇ ᴇɴᴅ ᴏғ ᴛʜᴇ ɢᴀᴍᴇ.
– Real player with 14.7 hrs in game
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good
⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it
⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄
⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄
⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀
⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧
⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟
⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁
⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄
⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄
– Real player with 12.2 hrs in game
Ashes of the Singularity: Escalation
This is the first review I have ever felt compelled to write. Then again, this is the first game in a long time that has made me this aggravated. The premise of the game is sound and the visual effects are appealing but in the end, the software is simply buggy and incomplete and its apologists paint a false picture of its nature. In my opinion, Ashes of the Singularity: Escalation should still be in beta testing.
First, allow me to state that I am a avid fan of Supreme Commander. Like many others, I was enticed by the constant flow of comparisons between Ashes and Supreme Commander and decided to purchase Ashes and judge for myself. Please listen very carefully to me when I say that there is no comparison. In Supreme Commander, one may effortlessly conduct their bloody maelstrom of war in true strategic fashion on vast 81x81km maps. One may wield thousands of units in battle over sprawling plains, clear skies, and open oceans. All players are at the mercy of nuclear missiles, long-range heavy artillery, and titanic, robotic colossi designed to reach across the sheer expanse of the most popular maps and touch some poor, naive soul. All of this grandeur could be witnessed at once from a comprehensive, strategic overview replete with toggles for intelligence radii, weapon radii by type, unit movement queues and patrol routes, and locations at which units are taking damage.
– Real player with 153.8 hrs in game
A fun experience with problems.
The Good:
Large scale conflict that runs on my potato with few issues.
Fairly decent campaign with fairly interesting characters and missions.
Hover armies have grown on me.
Decent selection of maps.
Good selection of units between the factions, even if their roles are unclear in the text box.
Army system where units are organised into armies and will micro themselves accordingly (I never use the queue for brining in certain troops to an army however, I prefer to be using my factories at all times making a collection of units and counters.)
– Real player with 100.6 hrs in game
Conquest!
For the type of game this is, it is well polished! I spend countless hours a day playing it and the community is nice and talkative too!
This is a game that you use up movement points for, then return in a little bit. Very strategic, lots of possiblities on what to do within the game, and a great balance on how long an “age” lasts. (ages are like seasons for other games)
There’s much more that i can say about this game than i can here, but I gave it a 4/5. The details are shown in my video here: https://www.youtube.com/watch?v=7Vt-7MwCviQ&t=29s
– Real player with 60.5 hrs in game
Loving the game so far, very friendly and helpful developers in the discord as well. after playing the game for 20 hours or so, its a lot more in depth then the style would have you believe from the different classes and how they work, to the diverse amount of spells that can do anything from give you resources, reinforcements during fights, and just straight kill you. The game is definitely worth trying at least if you like strategy games.
– Real player with 54.2 hrs in game
Finger Fortress
⡟⣡⡟⣱⣿⡿⠡⢛⣋⣥⣴⣌⢿⣿⣿⣿⣿⣷⣌⠻⢿⣿⣿⣿⣿⣿⣿
⠏⢼⡿⣰⡿⠿⠡⠿⠿⢯⣉⠿⣿⣿⣿⣿⣿⣿⣷⣶⣿⣦⣍⠻⢿⣿⣿⣿
⣼⣷⢠⠀⠀⢠⣴⡖⠀⠀⠈⠻⣿⡿⣿⣿⣿⣿⣿⣛⣯⣝⣻⣿⣶⣿⣿⣿
⣿⡇⣿⡷⠂⠈⡉⠀⠀⠀⣠⣴⣾⣿⣿⣿⣿⣿⣍⡤⣤⣤⣤⡀⠀⠉⠛⠿
⣿⢸⣿⡅⣠⣬⣥⣤⣴⣴⣿⣿⢿⣿⣿⣿⣿⣿⣟⡭⡄⣀⣉⡀⠀⠀⠀⠀
⡟⣿⣿⢰⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣶⣦⣈⠀⠀⠀⢀⣶
⡧⣿⡇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿
⡇⣿⠃⣿⣿⣿⣿⣿⠛⠛⢫⣿⣿⣻⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿
⡇⣿⠘⡇⢻⣿⣿⣿⡆⠀⠀⠀⠀⠈⠉⠙⠻⠏⠛⠻⣿⣿⣿⣿⣿⣭⡾⢁
⡇⣿⠀⠘⢿⣿⣿⣿⣧⢠⣤⠀⡤⢀⣠⣀⣀⠀⠀⣼⣿⣿⣿⣿⣿⠟⣁⠉
⣧⢻⠀⡄⠀⠹⣿⣿⣿⡸⣿⣾⡆⣿⣿⣿⠿⣡⣾⣿⣿⣿⣿⡿⠋⠐⢡⣶
⣿⡘⠈⣷⠀⠀⠈⠻⣿⣷⣎⠐⠿⢟⣋⣤⣾⣿⣿⣿⡿⠟⣩⠖⢠⡬⠈⠀
⣿⣧⠁⢻⡇⠀⠀⠀⠈⠻⣿⣿⣿⣿⣿⣿⠿⠟⠋⠁⢀⠈⢀⡴⠈⠁⠀⠀
⠻⣿⣆⠘⣿⠀⠀⣀⡁⠀⠈⠙⠛⠋⠉⠀⠀⠀⠀⡀⠤⠚⠁⠄⣠
– Real player with 3.2 hrs in game
The game at its core is fun and enjoyable. However, playing online is NOT an option at all. Ranked queues take forever (whether this is a lack of players or global funcitonality I do not know, but it is impossible to find a game). Also crashes everytime I play with a friend. Better offline.
– Real player with 1.3 hrs in game
Frostfire Planet
Great game! I also thought the same as most of you, oh this game looks pretty bad. I gave it a try though and I have to say I am saddened that not a lot of people play this. It would be great if more people would join in and we could get multiplayer matches going. Definitely lots of fun and has a nice different feel from a 1v1 tug-of-war game.
– Real player with 10.4 hrs in game
Is good.
– Real player with 5.5 hrs in game
Planetary Annihilation: TITANS
It’s about time I sat down and gave this wonderful game a review.
In Short
PA is a game about big stuff. Massive armies. Massive titans. Massive possibility. No matter how you intend to play the game – casually, competitively, or even just striking it out on your own – you will find many hours of enjoyment not only wielding planet-smashing power, but also finding yourself improve over time as you learn the ins and outs of this humongous RTS. Just buy it already!
The Actual Review
– Real player with 2282.9 hrs in game
TLDR; great game, large scale, has nukes, can blow up planets, but can be fustratingly slow in the late game. The game is totally worth your money if it costs less than 5 dollars.
Update (1/27/19): The devs just announced that their servers have been optimized for more performance. I haven’t tested it out yet but it sounds very promising.
Ignoring the questionable decisions that the developers have made about the game, in terms of funness (you can say whatever you want, but the word is real to me), PA: Titans is one of the best RTS games that I have played. Unlike many other RTS games, the game runs on a flow economy, so rather than paying upfront the complete cost of a unit, your resources slowly drain as your unit becomes built, which leads to interesting tactics, like destroying most of the power generators of your opponent if you spot them building game enders, effectively pausing their production.
– Real player with 166.9 hrs in game
Andalia
About 25 Years ago,
Oh yes, i remember me.
Gaming right into the latest night.
Forgetting time, forgetting sleeping, just banned in front of the screen.
Recruting another Unit, building just another Structure, oh no the Defense!
Must build another Watchtower! Repairing the attacked ones. Gathering enough Resources to build a big Army, a very big Armee. To SMASH them ALL!!!! HAHAHAHAHA……
What?
Oh no, it is morning, i have to go to school. Grrrrr.
But i will be back and then i smash you!!!!
Welcome to ANDALIA.
– Real player with 7.1 hrs in game
Information / Review English
Andalia combines the game styles of strategy and real-time strategy game, which was developed by Joel St.
Gameplay / Story
In terms of time, the game is set in antiquity and has similarities to the successful Age of Empires. At the beginning of the game you have a main castle, town hall and a farm at your disposal, which is the starting point for building up the further economy. More residents have to be created quickly, who now erect buildings in order to be able to grow and mine various resources: food, wood and other resources. Combat units can be created in some buildings, while technologies can be researched in others. Towers and walls can be built for defense. There are a total of 5 factions, which are divided into Academy, Zikkuart, Refuge, Bastion and Castle. These differ in terms of different unit types and buildings.A game is won by default by defeating all opponents, some of whom are well hidden on the map and can also be found in the underworld.
– Real player with 6.0 hrs in game