Ashes of the Singularity: Escalation

Ashes of the Singularity: Escalation

This is the first review I have ever felt compelled to write. Then again, this is the first game in a long time that has made me this aggravated. The premise of the game is sound and the visual effects are appealing but in the end, the software is simply buggy and incomplete and its apologists paint a false picture of its nature. In my opinion, Ashes of the Singularity: Escalation should still be in beta testing.

First, allow me to state that I am a avid fan of Supreme Commander. Like many others, I was enticed by the constant flow of comparisons between Ashes and Supreme Commander and decided to purchase Ashes and judge for myself. Please listen very carefully to me when I say that there is no comparison. In Supreme Commander, one may effortlessly conduct their bloody maelstrom of war in true strategic fashion on vast 81x81km maps. One may wield thousands of units in battle over sprawling plains, clear skies, and open oceans. All players are at the mercy of nuclear missiles, long-range heavy artillery, and titanic, robotic colossi designed to reach across the sheer expanse of the most popular maps and touch some poor, naive soul. All of this grandeur could be witnessed at once from a comprehensive, strategic overview replete with toggles for intelligence radii, weapon radii by type, unit movement queues and patrol routes, and locations at which units are taking damage.

Real player with 153.8 hrs in game


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A fun experience with problems.

The Good:

Large scale conflict that runs on my potato with few issues.

Fairly decent campaign with fairly interesting characters and missions.

Hover armies have grown on me.

Decent selection of maps.

Good selection of units between the factions, even if their roles are unclear in the text box.

Army system where units are organised into armies and will micro themselves accordingly (I never use the queue for brining in certain troops to an army however, I prefer to be using my factories at all times making a collection of units and counters.)

Real player with 100.6 hrs in game

Ashes of the Singularity: Escalation on Steam

Disintegration

Disintegration

**This is an excerpt of my much more detailed review and analysis, that you can find here (EN & DE) and also as Video below.

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Explanation upfront:

This game is hard to judge, it has a lot of ups and downs, but I think the thumbs up is a little bigger, so I gave it a recommendation. But please read the Review, and maybe look for a lower price.**

Real player with 23.3 hrs in game


Read More: Best RTS FPS Games.


Hybridising genres excites me. Taking even the basic gameplay loops of two long-established genres and mashing them up can at least make something somewhat interesting – at least for a little while. Disintegration treads this long neglected (and possibly a little treacherous) path by incorporating RTS-style unit management into a (somewhat) fast-paced first-person.

Set in the distant (but not too distant) future, Disintegration is about a world where humans can choose to have their grey matter ‘integrated’ into a robot armature, allowing a temporary new life as inorganic robo-beings - Only it’s not all sunshine and rainbows, as it appears a group of integrated/robotic deadshits known as the Rayonne have decided that full-scale robotification should be essential and irreversible across the entire human race, squarely working to stomp out any pockets of resistance (Human and Integrated alike).

Real player with 16.9 hrs in game

Disintegration on Steam

The Hero We Need

The Hero We Need

Create your unique towers, upgrade only the parts you need, build an arsenal of towers, or try them out in survival mode.

In THWN, each tower is individually created with runes that define the projectile and effects. This allows for versatile strategies that match your playstyle.

Fight your way through hordes of demons and enemies alike to discover Elizia, a world where the 5 realms of humans, elves, trolls, dwarfs, and turtle folk lived in harmony until the demons invaded.

REVIEWS

“Genre mashup that combines the best qualities of RTS games with those of tower defenses. […] is something we didn’t expect that we wanted, but now we want to play more of." - GameReviewMonster - Full Review

https://store.steampowered.com/app/1584820/The_Hero_We_Need/


Read More: Best RTS Top-Down Games.


The Hero We Need on Steam

Deepfield

Deepfield

Deepfield is a sandbox RTS set in the tiny world of microbiology. Deepfield’s microverse is alive and contains many biomes, each with their own mix of environmental mechanics and unique enemy types. Find and exploit resources, multiply in number and expand your territory to fend off extinction.

Sectors & Biomes

The Deepfield microverse is broken up into many smaller play areas called sectors; small groups of connected sectors make up a biome. Each biome has its own mix of environmental mechanics and unique enemy types; players will have to constantly adapt and pivot strategies in order to spread their influence across the microverse.

(As of 0.4.0, biomes and environmental mechanics have yet to be implemented)

Capital Units

The most important class of unit; if all your capital units perish, game over.

Capital units have a wide range of capabilities but most importantly they can store resources and use them to spawn new units. They are the only type of unit which can use the mutation mechanic to enhance their capabilities and the only type of unit which can initiate travel between sectors.

Mutations

It’s an expensive and lengthy process but your capital units can be improved by mutating.

Mutations can change a wide variety of things. They can unlock new units to build, modify capabilities, boost/change stats and more.

Some biomes will be so hostile to a particular species that without mutating, units will die to the environment.

(The mutation system in 0.4.0 is a placeholder, this mechanic will be completely overhauled in the future)

RTS, not “RTS”

At its core, Deepfield is an RTS, however, it takes a lot of elements from other genres such as sandbox, RPGs, open world games and MMOs. This makes Deepfield unlike traditional RTS games.

The Deepfield multiplayer microverse is alive and persistent; it ages, changes and eventually dies. Your units continue to exist and will carry out simple tasks even when you’re not there. Players can drop in and out of the microverse at any time. How all this plays out can be configured by the host.

In multiplayer there are no specific PvE or PvP modes. Diplomacy is fluid so how you interact with others is entirely up to you; you can attempt to crush everyone you meet, create long-lasting alliances or cooperate until it’s no longer convenient.

Deepfield on Steam

Metal Mars

Metal Mars

Metal Mars is a real time strategy game where you race to gather resources and build on mars!

This game can be played locally with a shared screen with up to three friends (4 players total).

There are also 30 challenges to complete against the CPU! For the best experience, plug in an Xbox controller.

If you don’t have one, the game will revert to keyboard controls. You must have one controller for each player in order to enjoy local multiplayer.

Metal Mars on Steam

AOD: Art Of Defense

AOD: Art Of Defense

Clearly a mobile port but the game is kind of addicting, its basic tower defence with ability to level up the units and heroes that control one of each of the units. The units costs to put down along with the gems you get for doing missions is reasonable enough that you do not really need to spend real money on the game. It is in a sense a great time killer while you wait for your mates to come online or just to shoot a few missions before you retire for the evening, it is kind of relaxing mindless game play as a lot of the missions are easy, some though do throw you and you end up using the special gem based weapons to save the day. If you like tower defence this is for you, if you like it user friendly this is also for you but i wouldnt play this as a main game so to speak. Saying that 7/10 not bad time waster imo

Real player with 111.8 hrs in game

i am not a big fan of tower defence games, but it was free so i gave it a go.

well worth it. possibly the best tower defence game i have so far played and i still play daily weeks later. its challenging enough without being frustrating and its entertaining enough not to be dull. graphics are sufficient and not 90’s pixels like so many other free games and micro purchases are not massively over=priced which is another norm.

latter stages im sure the cost of microtransactions and what they provide will be redundant as the cost to reward ratio will be worthless, but early game it can be a real benefit. getting all 6 heroes unlocked early is a real benefit.

Real player with 79.1 hrs in game

AOD: Art Of Defense on Steam

Conquest!

Conquest!

For the type of game this is, it is well polished! I spend countless hours a day playing it and the community is nice and talkative too!

This is a game that you use up movement points for, then return in a little bit. Very strategic, lots of possiblities on what to do within the game, and a great balance on how long an “age” lasts. (ages are like seasons for other games)

There’s much more that i can say about this game than i can here, but I gave it a 4/5. The details are shown in my video here: https://www.youtube.com/watch?v=7Vt-7MwCviQ&t=29s

Real player with 60.5 hrs in game

Loving the game so far, very friendly and helpful developers in the discord as well. after playing the game for 20 hours or so, its a lot more in depth then the style would have you believe from the different classes and how they work, to the diverse amount of spells that can do anything from give you resources, reinforcements during fights, and just straight kill you. The game is definitely worth trying at least if you like strategy games.

Real player with 54.2 hrs in game

Conquest! on Steam

Demigod

Demigod

I regret the times, when I couldn’t play this game in it’s prime, when tournaments were alive. But I don’t regret buying digital copy now.

Back in 2008, when I read about the game, DotA Allstars was already a thing you need to be aware of if you play games. And I was indeed aware. I tried the thing and got bored pretty quickly. Something was amiss. Something didn’t want me to enjoy the game, and I felt out of place, when I heard praise about this new exciting genre like MOBA.

When I read about Demigod I got a little flame of hope lit up in me. Everything from background of characters to the name of the game and a little story behind already was to my liking. But would the gameplay keep up with that? I wasn’t sure.

Real player with 207.7 hrs in game

First off, let me state that when Demigod was released, it’s multiplayer was pretty much broken due to the publisher insisting on doing the netcode and sucking at it hardcore. This issue has since been resolved, and is no longer an issue; the multiplayer works just fine now, no real problems.

Now, from there, let’s get into a few aspects of the game itself:

Demigod is a MOBA style game, where you play as a single hero/champion/demigod/whatever style character who starts off kinda flimsy, and gradually levels up, fighting large armies of enemy units with the goal of defeating the enemy team. Thing LoL, HoN, DotA, Smite, Dawngate and so on.

Real player with 137.0 hrs in game

Demigod on Steam

Element TD

Element TD

I love tower defense, and this game is solid. I played this back when it was a custom map and enjoyed it then; I think this version is better. There is room for improvement / enhancements and maybe we’ll see that in an update or sequel but if you dig TD, this game (that costs less than a latte) will do you right. My only real beef is that you can’t pause the game once it’s begun; that adds some excitement but is not what I’m personally looking for in this type of game (I like a more relaxed strategy experience), however it’s not overwhelming so no trouble.

Real player with 23.3 hrs in game

Pros:

-Same feeling as the old WC3 and Dota2 custom maps,

-Nice design

-The sounds provide a good atmosphere to the game

-Good optimisation

-Runs on the crappiest machines too

Cons: Well there are a couple, unfortunately…

-Can’t see the range of towers before placing them

-Can’t target creeps with the towers manually

-Need to go into the specific towers description to check what I need to build it. In the custom games, it was already done that moving the cursor over an element it highlights what it will make buildable.

Real player with 10.3 hrs in game

Element TD on Steam

Island Crusaders

Island Crusaders

Probably my new favorite causal RTS game, and cant wait to see new troops/levels added!!! Beautiful art style, with very nice looking characters and levels (Including the main menu). The battles are fast-paced but timed really well to prevent an overwhelming number of troops. Unlike most RTS games I’ve played, you don’t have to dedicate a large amount of time to play this, but there’s a ton of content for such a low price!

Real player with 4.2 hrs in game

A really awesome stylish and casual RTS game. Perfect for newcomers to the genre and people (like me) who love RTS games. It has really satisfying battles and it’s super unique and fun to play through. And, there’s a TON of content for being so cheap!!

Real player with 3.9 hrs in game

Island Crusaders on Steam