Admiral Stepinski
Interesting game. You send ships to take over planets. There are also trade routes which allow you to steal the other player’s money.
Here some gameplay: https://www.youtube.com/watch?v=JoDGCcKyIWg
– Real player with 1.5 hrs in game
Read More: Best RTS 2D Games.
Commanding Nations
Commanding Nations is an indie title seeking to bring RTS gaming to the modern era by injecting innovative gameplay mechanics, next gen visuals, combat systems, interactive maps and unique factions into a genre which has not seen much change for the past twenty years.
Revamping The Classics
Gameplay is the very core of every game, and is especially important in a good RTS title, as such we want to get it absolutely right. With a focus toward base building and squad creation, we seek to introduce new elements to the formula such as combining units, managing their ammunition reserves and making sure to have them fallback to safe zones to resupply, while also making sure that defending players cannot simply turtle their way through a match.
In addition, we want to make it a beautiful experience by introducing elements such as high resolution graphics, dynamic weather, night and heat vision, mist and even interactive grass that small units can go prone in to take the enemy by surprise!
Living Locations
Commanding Nations offers multiple game mods and maps, with a focus on Twin Valley, a large and interactive terrain with hidden pathways and resource points. Further, the maps will also sport city centers and urban terrain which may hide more than you bargained for! Civilians still inhabit these zones, and intense firefight might rally them against you! Rebellions will start to form and spread throughout the maps, fortifying buildings as well as pathways and shooting at any players seeking to break through.
Away from these centers, other elements will keep you on your toes. Birds nestled in trees might reveal your location to the enemy, or provide an early warning of incoming forces! Sound is also important, with units emitting distinctive noise and characteristic voice lines at the click of a button to let you instantly recognize the one you’ve selected, and whether it is engaging someone or on the move.
The Hidden Conflict’s Instigators
Vying for control of Twin Valley will be three base factions present at launch: Raven, The Scavenger Union and Hong Corp, each with their own distinct playstyle, units, abilities and tactics. But we don’t intend to stop there! We are already working on additional opponents with their own unique spin to enhance the experience, from PMCs to National Armies!
Climbing The Ladder
Lastly, Commanding Nations will fully launch with an in-depth competitive system with both ranked mode and the ability to support Esport, so sharpen your skills and keep your troops at the ready, you’ll certainly need it!
We are eager to see you in action on the battlefield, Commander!
Read More: Best RTS 3D Games.
Andalia
About 25 Years ago,
Oh yes, i remember me.
Gaming right into the latest night.
Forgetting time, forgetting sleeping, just banned in front of the screen.
Recruting another Unit, building just another Structure, oh no the Defense!
Must build another Watchtower! Repairing the attacked ones. Gathering enough Resources to build a big Army, a very big Armee. To SMASH them ALL!!!! HAHAHAHAHA……
What?
Oh no, it is morning, i have to go to school. Grrrrr.
But i will be back and then i smash you!!!!
Welcome to ANDALIA.
– Real player with 7.1 hrs in game
Read More: Best RTS Fantasy Games.
Information / Review English
Andalia combines the game styles of strategy and real-time strategy game, which was developed by Joel St.
Gameplay / Story
In terms of time, the game is set in antiquity and has similarities to the successful Age of Empires. At the beginning of the game you have a main castle, town hall and a farm at your disposal, which is the starting point for building up the further economy. More residents have to be created quickly, who now erect buildings in order to be able to grow and mine various resources: food, wood and other resources. Combat units can be created in some buildings, while technologies can be researched in others. Towers and walls can be built for defense. There are a total of 5 factions, which are divided into Academy, Zikkuart, Refuge, Bastion and Castle. These differ in terms of different unit types and buildings.A game is won by default by defeating all opponents, some of whom are well hidden on the map and can also be found in the underworld.
– Real player with 6.0 hrs in game
Incident Commander
Despite the few available scenarios (7, including tutorial, at the time of writing this), the game is certainly being worked on with new content being added.
-The controls are easy to learn and are responsive.
-There are no major issues with bugs (aside from being able to break the tutorial by doing things before it asks you to).
-Audio is decent. There’s no real “music” at this time, and the voices used remind me of Microsoft Sam, but it’s not a real problem considering the early development stage of the game.
– Real player with 20.4 hrs in game
I cannot recommend this game:
I cannot recommend this game as this game fails to deliver on many of its promises. For a full release the game is obtuse, cryptic, and remarkably unwieldy. Polish aside the game fails it’s main goal of being a simulator for the Incident Command System. The Incident Command System is really an apparatus to approach an incident and then organize resources. The game fails here as the scenarios and objectives in many ways are more realistic than that of the Emergency series but the game’s mechanics are too unwieldy to allow for any praise.
– Real player with 6.3 hrs in game
Nectar of the Gods
Tʜɪs ɢᴀᴍᴇ ɪs ᴀɴ ᴀᴅᴏʀᴀʙʟᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ sᴛʀᴀᴛᴇɢʏ ɢᴀᴍᴇ ɪɴ ᴡʜɪᴄʜ I ᴄᴀɴ ᴘʟᴀʏ ᴡɪᴛʜ ᴀ ғʀɪᴇɴᴅ ᴛᴏ ᴄʜᴀʟʟᴇɴɢᴇ ᴍʏsᴇʟғ, ʜᴀɴɢ ᴏᴜᴛ ᴏʀ ᴘʟᴀʏ ᴡɪᴛʜ ᴅɪғғᴇʀᴇɴᴛ ʟᴇᴠᴇʟs ᴏғ AI ᴛᴏ ʟᴇᴀʀɴ ᴍᴏʀᴇ ᴀʙᴏᴜᴛ ᴡʜᴀᴛ ᴇᴀᴄʜ ᴍɪsᴛᴀᴋᴇ ɪs ᴄᴀᴘᴀʙʟᴇ ᴏғ ᴀɴᴅ ɢᴇᴛ ʙᴇᴛᴛᴇʀ! Mʏ ғᴀᴠᴏʀɪᴛᴇ ɪs ᴛʜᴇ ᴄʀᴇᴀᴛɪᴠᴇ ᴀɴᴅ ᴜɴɪᴏ̨ᴜᴇ ʙᴇᴇᴛʟᴇ ɪᴍᴀɢᴇs, ᴛʜᴇ sᴘɪᴅᴇʀ ʜɪᴠᴇ ғᴀᴄᴛɪᴏɴ, ᴀɴᴅ ᴛʜᴇ ᴄʟᴇᴠᴇʀ ᴛᴇxᴛ ᴛʜᴀᴛ ɪs ʜɪᴅᴅᴇɴ ᴀʟʟ ᴏᴠᴇʀ ᴛʜᴇ ᴘʟᴀᴄᴇ! I ʀᴇᴄᴏᴍᴍᴇɴᴅ ᴄʜᴇᴄᴋɪɴɢ ᴛʜᴇ “ɴᴜᴛʀɪᴛɪᴏɴ ғᴀᴄᴛs” ᴀᴛ ᴛʜᴇ ᴇɴᴅ ᴏғ ᴛʜᴇ ɢᴀᴍᴇ.
– Real player with 14.7 hrs in game
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good
⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it
⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄
⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄
⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀
⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧
⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟
⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁
⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄
⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄
– Real player with 12.2 hrs in game
Act of Aggression - Reboot Edition
I’m a die-hard Command & Conquer fan, having played every single C&C title and expansion from all three universes (Tiberium, Red Alert, Generals), starting with C&C Gold back in 1995 through to the canned Generals Beta around October 2013. My review is written with a strong emphasis on comparing Act of Aggression to Command & Conquer titles.
WHO WOULD THE GAME APPEAL TO?
If you have ever enjoyed any of the “old-school” real-time strategy games (e.g. any C&C title, Dune, StarCraft, Warcraft 1&2, Supreme Commander etc.) which were defined by base-building, resource collection, unit spamming, superweapons, then you definitely should consider this game. These games are vastly different to more strategic and tactical RTS games such as Company of Heroes, Men of War, Wargame series etc. which typically entail micro-management of individual units (e.g. what to equip them with) and careful consideration of where and how to deploy your finite units and supplies.
– Real player with 165.2 hrs in game
Let me preface this by saying I was very happy to see Grey Goo, Etherium and Act of Aggression all slated for release this year. I simply love traditional RTS games. By traditional I am referring to the resource, build, produce sub-genre of RTS made very popular by the C&C franchise.
Grey Goo let me down and simply could not entice an audience. Etherium was low quality.
FInally I feel like someone has made an RTS game worthy to be held up against C&C Generals; one of my favorite and most well-love RTS games of this sub-genre.
– Real player with 157.6 hrs in game
Age of Empires IV
Bugs and balance not getting fixed in a reasonable amount of time.
– Real player with 229.5 hrs in game
On the plus side:
Factions that actually feel different to play, gaining some unit types earlier than others and such.
Unique units in most cases replace a standard one with no additional costs,
for example english longbow replacing standard archer or french royalknights replacing standard knights.
Shiptypes more or less depend on region,european have their set of ships,asian have theirs,abbasid+dehli have theirs and rus are just the odd ones with their entirely unique arsenal of longboats.
Plenty of interesting ideas, like getting up on walls or mongols movable structures to name some.
– Real player with 180.2 hrs in game
Alchemist Adventure
Usually I don’t jump into early acces games, especially not when they’re out for just a few days.
However, the steam demo week introduced me to this game and I liked it! Couldn’t wait to continue once I noticed it was in early acces a few days later.
I really do recommend this game to other players, at least give it a shot. Important to note is that the devs are really open for improvement and suggestions/tips on their steamgroup
Being an alchemist with amnesia is, well, confusing. Along with the lead character you’re trying to figure out what the hell is going on.
– Real player with 37.9 hrs in game
Playing on Ubuntu 18.04 with Vulkan and Proton without any major issues. The one intro video doesn’t play properly (it’s the one that’s also on the store - with the great music) but all the cutscenes in game work fine. You can use Proton GE and even that plays fine too. Sometimes the game starts and shows a black screen, but hitting alt-tab or the super key will make everything show properly after that.
The game is pretty fun! There are lots of neat things find and lots of exploring and story. I personally like the story “memory” cutscenes.
– Real player with 33.9 hrs in game
BC Kings
This game is one of my favorite rts type games next to starcraft and star wars galactic battlegrounds. The music is spot on, it fits the whole Bc times era gameplay! You can play the longish campaign, play against the computer, or play multiplayer which has you versing other online players or nearby friends of your’s. Although multiplayer is kinda dead and you can’t really play against more than one computer at a time, the game still holds up as a fun gameplay experience in my opinion. If you like basic rts gameplay and some serious/comedic campaign story-line, I garauntee you will have a good time with Bc Kings!
– Real player with 143.5 hrs in game
Way back in 1997, an extremely well designed RTS game, Age of Empires, blew many players away. Granted the gameplay at the time was similar to the ‘big two’ being Command and Conquer and Warcraft, it stands out due to its storyline as it ties in playing out our history. Personally, I loved it because you get the play out the Stone Age as no other games done this effectively since. Fast forward to 2008, another RTS game arrived where you can play out the Stone Age (with some twists) and filled the landscape with dinosaurs – and who doesn’t like dinosaurs? This game, BC Kings, whilst kept on the traditional RTS formula (explore / build / conquer), it added some RPG elements and encourages exploration as well. A decent game considering it’s an indie title however I wished there were more dinosaurs to play with.
– Real player with 38.5 hrs in game
Cossacks 3
Before anything, let me tell you a bit about GSC’s history.
This Ukrainian game developper, founded in 1995, was reputed for RTS (Cossacks) and FPS (S.T.A.L.K.E.R.) games. In 2004, they opened up a branch company named “GSC World Publisher”, allowing them to publish games without being EA’d, I believe…
In 2007, they made S.T.A.L.K.E.R.: Shadow of Chernobyl, which was followed by 2 brilliant sequels in 2008 and 2009 respectively. They tried to port it into consol. However, due to a lack of manpower, they instead decided to make S.T.A.L.K.E.R. 2, but that game was cancelled since they were then on a financial problem. December 9 2011 would mark their official disclosure. Vostok Games was created not long after by the GSC staff members with their F2P game Survarium. On december 22 2014, after a controversy with another game developper that I won’t name, GSC re-opened and announced what will become Cossacks 3.
– Real player with 239.9 hrs in game
Cossacks 3 The game we can say one of the Legend Strategy games ;
*Game mechanics almost same as old legend cossack game’s.
*Same game engine as old cossack game’s.
*Battlefield is fun and better with line ! (you better get tactic and prepare before attack)
*Game had improve!
*Has some texure issues that makes gameplay a bit bad.
*Developers give updates slowly.(mean real slowly)
*Improved upgrade.
*Campaign to play storyline in battlefield !
Graphic 7/10 well done ! graphics just like old games of cossack but better version of it could be better ? -yes.
– Real player with 105.6 hrs in game